diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2021-07-11 17:20:40 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-07-11 17:20:40 -0300 |
| commit | 40b21cc3c4d2622bbd4f88d43073341854d9a671 (patch) | |
| tree | 6e9dc6a42e7c0bae5b03db468481771d5a6937ef /Ryujinx.Graphics.Gpu/State/ReportCounterType.cs | |
| parent | b5190f16810eb77388c861d1d1773e19644808db (diff) | |
Separate GPU engines (part 2/2) (#2440)
* 3D engine now uses DeviceState too, plus new state modification tracking
* Remove old methods code
* Remove GpuState and friends
* Optimize DeviceState, force inline some functions
* This change was not supposed to go in
* Proper channel initialization
* Optimize state read/write methods even more
* Fix debug build
* Do not dirty state if the write is redundant
* The YControl register should dirty either the viewport or front face state too, to update the host origin
* Avoid redundant vertex buffer updates
* Move state and get rid of the Ryujinx.Graphics.Gpu.State namespace
* Comments and nits
* Fix rebase
* PR feedback
* Move changed = false to improve codegen
* PR feedback
* Carry RyuJIT a bit more
Diffstat (limited to 'Ryujinx.Graphics.Gpu/State/ReportCounterType.cs')
| -rw-r--r-- | Ryujinx.Graphics.Gpu/State/ReportCounterType.cs | 29 |
1 files changed, 0 insertions, 29 deletions
diff --git a/Ryujinx.Graphics.Gpu/State/ReportCounterType.cs b/Ryujinx.Graphics.Gpu/State/ReportCounterType.cs deleted file mode 100644 index 6bde2844..00000000 --- a/Ryujinx.Graphics.Gpu/State/ReportCounterType.cs +++ /dev/null @@ -1,29 +0,0 @@ -namespace Ryujinx.Graphics.Gpu.State -{ - /// <summary> - /// Counter type for GPU counter reporting. - /// </summary> - enum ReportCounterType - { - Zero = 0, - InputVertices = 1, - InputPrimitives = 3, - VertexShaderInvocations = 5, - GeometryShaderInvocations = 7, - GeometryShaderPrimitives = 9, - ZcullStats0 = 0xa, - TransformFeedbackPrimitivesWritten = 0xb, - ZcullStats1 = 0xc, - ZcullStats2 = 0xe, - ClipperInputPrimitives = 0xf, - ZcullStats3 = 0x10, - ClipperOutputPrimitives = 0x11, - PrimitivesGenerated = 0x12, - FragmentShaderInvocations = 0x13, - SamplesPassed = 0x15, - TransformFeedbackOffset = 0x1a, - TessControlShaderInvocations = 0x1b, - TessEvaluationShaderInvocations = 0x1d, - TessEvaluationShaderPrimitives = 0x1f - } -}
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