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authorgdkchan <gab.dark.100@gmail.com>2021-07-11 17:20:40 -0300
committerGitHub <noreply@github.com>2021-07-11 17:20:40 -0300
commit40b21cc3c4d2622bbd4f88d43073341854d9a671 (patch)
tree6e9dc6a42e7c0bae5b03db468481771d5a6937ef /Ryujinx.Graphics.Gpu/State/ReportCounterType.cs
parentb5190f16810eb77388c861d1d1773e19644808db (diff)
Separate GPU engines (part 2/2) (#2440)
* 3D engine now uses DeviceState too, plus new state modification tracking * Remove old methods code * Remove GpuState and friends * Optimize DeviceState, force inline some functions * This change was not supposed to go in * Proper channel initialization * Optimize state read/write methods even more * Fix debug build * Do not dirty state if the write is redundant * The YControl register should dirty either the viewport or front face state too, to update the host origin * Avoid redundant vertex buffer updates * Move state and get rid of the Ryujinx.Graphics.Gpu.State namespace * Comments and nits * Fix rebase * PR feedback * Move changed = false to improve codegen * PR feedback * Carry RyuJIT a bit more
Diffstat (limited to 'Ryujinx.Graphics.Gpu/State/ReportCounterType.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/State/ReportCounterType.cs29
1 files changed, 0 insertions, 29 deletions
diff --git a/Ryujinx.Graphics.Gpu/State/ReportCounterType.cs b/Ryujinx.Graphics.Gpu/State/ReportCounterType.cs
deleted file mode 100644
index 6bde2844..00000000
--- a/Ryujinx.Graphics.Gpu/State/ReportCounterType.cs
+++ /dev/null
@@ -1,29 +0,0 @@
-namespace Ryujinx.Graphics.Gpu.State
-{
- /// <summary>
- /// Counter type for GPU counter reporting.
- /// </summary>
- enum ReportCounterType
- {
- Zero = 0,
- InputVertices = 1,
- InputPrimitives = 3,
- VertexShaderInvocations = 5,
- GeometryShaderInvocations = 7,
- GeometryShaderPrimitives = 9,
- ZcullStats0 = 0xa,
- TransformFeedbackPrimitivesWritten = 0xb,
- ZcullStats1 = 0xc,
- ZcullStats2 = 0xe,
- ClipperInputPrimitives = 0xf,
- ZcullStats3 = 0x10,
- ClipperOutputPrimitives = 0x11,
- PrimitivesGenerated = 0x12,
- FragmentShaderInvocations = 0x13,
- SamplesPassed = 0x15,
- TransformFeedbackOffset = 0x1a,
- TessControlShaderInvocations = 0x1b,
- TessEvaluationShaderInvocations = 0x1d,
- TessEvaluationShaderPrimitives = 0x1f
- }
-} \ No newline at end of file