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authorgdkchan <gab.dark.100@gmail.com>2019-12-07 01:54:28 -0300
committerThog <thog@protonmail.com>2020-01-09 02:13:00 +0100
commit7ce5584f9e0d86f17ea4fc781483f60cfa288340 (patch)
tree1fe59d43bbd7a84687f6ad65156704718eeb852c /Ryujinx.Graphics.Gpu/State/MethodOffset.cs
parent17fb11ddb98e94aaf494eaf6002ab149c5d54000 (diff)
Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?)
Diffstat (limited to 'Ryujinx.Graphics.Gpu/State/MethodOffset.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/State/MethodOffset.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Gpu/State/MethodOffset.cs b/Ryujinx.Graphics.Gpu/State/MethodOffset.cs
index 93cd6f06..5e43eb51 100644
--- a/Ryujinx.Graphics.Gpu/State/MethodOffset.cs
+++ b/Ryujinx.Graphics.Gpu/State/MethodOffset.cs
@@ -21,6 +21,7 @@ namespace Ryujinx.Graphics.Gpu.State
ViewportTransform = 0x280,
ViewportExtents = 0x300,
VertexBufferDrawState = 0x35d,
+ DepthMode = 0x35f,
ClearColors = 0x360,
ClearDepthValue = 0x364,
ClearStencilValue = 0x368,