diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2019-12-07 01:54:28 -0300 |
|---|---|---|
| committer | Thog <thog@protonmail.com> | 2020-01-09 02:13:00 +0100 |
| commit | 7ce5584f9e0d86f17ea4fc781483f60cfa288340 (patch) | |
| tree | 1fe59d43bbd7a84687f6ad65156704718eeb852c /Ryujinx.Graphics.Gpu/State/MethodOffset.cs | |
| parent | 17fb11ddb98e94aaf494eaf6002ab149c5d54000 (diff) | |
Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?)
Diffstat (limited to 'Ryujinx.Graphics.Gpu/State/MethodOffset.cs')
| -rw-r--r-- | Ryujinx.Graphics.Gpu/State/MethodOffset.cs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Gpu/State/MethodOffset.cs b/Ryujinx.Graphics.Gpu/State/MethodOffset.cs index 93cd6f06..5e43eb51 100644 --- a/Ryujinx.Graphics.Gpu/State/MethodOffset.cs +++ b/Ryujinx.Graphics.Gpu/State/MethodOffset.cs @@ -21,6 +21,7 @@ namespace Ryujinx.Graphics.Gpu.State ViewportTransform = 0x280, ViewportExtents = 0x300, VertexBufferDrawState = 0x35d, + DepthMode = 0x35f, ClearColors = 0x360, ClearDepthValue = 0x364, ClearStencilValue = 0x368, |
