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authorgdkchan <gab.dark.100@gmail.com>2021-08-11 15:59:42 -0300
committerGitHub <noreply@github.com>2021-08-11 20:59:42 +0200
commitd9d18439f6900fd9f05bde41998526281f7638c5 (patch)
tree14e8cd74e10ca9c92d1b85ccf17cecad00e3a8f7 /Ryujinx.Graphics.Gpu/Shader
parent70f79e689bc947313aab11c41e59928ce43be517 (diff)
Use a new approach for shader BRX targets (#2532)
* Use a new approach for shader BRX targets * Make shader cache actually work * Improve the shader pattern matching a bit * Extend LDC search to predecessor blocks, catches more cases * Nit * Only save the amount of constant buffer data actually used. Avoids crashes on partially mapped buffers * Ignore Rd on predicate instructions, as they do not have a Rd register (catches more cases)
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader')
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/Cache/CacheCollection.cs51
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/Cache/CacheHelper.cs53
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/Cache/CacheManager.cs10
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestShaderCacheEntryHeader.cs10
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/CachedGpuAccessor.cs20
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs21
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs59
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/ShaderCompileTask.cs3
8 files changed, 201 insertions, 26 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/CacheCollection.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/CacheCollection.cs
index 2660e528..316e027f 100644
--- a/Ryujinx.Graphics.Gpu/Shader/Cache/CacheCollection.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/Cache/CacheCollection.cs
@@ -39,6 +39,11 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
RemoveManifestEntries,
/// <summary>
+ /// Remove entries from the hash manifest and save it, and also deletes the temporary file.
+ /// </summary>
+ RemoveManifestEntryAndTempFile,
+
+ /// <summary>
/// Flush temporary cache to archive.
/// </summary>
FlushToArchive,
@@ -116,6 +121,9 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
/// </summary>
private ZipArchive _cacheArchive;
+ /// <summary>
+ /// Indicates if the cache collection supports modification.
+ /// </summary>
public bool IsReadOnly { get; }
/// <summary>
@@ -265,6 +273,21 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
}
/// <summary>
+ /// Remove given entry from the manifest and delete the temporary file.
+ /// </summary>
+ /// <param name="entry">Entry to remove from the manifest</param>
+ private void RemoveManifestEntryAndTempFile(Hash128 entry)
+ {
+ lock (_hashTable)
+ {
+ _hashTable.Remove(entry);
+ SaveManifest();
+ }
+
+ File.Delete(GenCacheTempFilePath(entry));
+ }
+
+ /// <summary>
/// Queue a task to flush temporary files to the archive on the worker.
/// </summary>
public void FlushToArchiveAsync()
@@ -440,6 +463,9 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
case CacheFileOperation.RemoveManifestEntries:
RemoveManifestEntries((HashSet<Hash128>)task.Data);
break;
+ case CacheFileOperation.RemoveManifestEntryAndTempFile:
+ RemoveManifestEntryAndTempFile((Hash128)task.Data);
+ break;
case CacheFileOperation.FlushToArchive:
FlushToArchive();
break;
@@ -472,7 +498,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
{
if (IsReadOnly)
{
- Logger.Warning?.Print(LogClass.Gpu, "Trying to add {keyHash} on a read-only cache, ignoring.");
+ Logger.Warning?.Print(LogClass.Gpu, $"Trying to add {keyHash} on a read-only cache, ignoring.");
return;
}
@@ -521,7 +547,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
{
if (IsReadOnly)
{
- Logger.Warning?.Print(LogClass.Gpu, "Trying to replace {keyHash} on a read-only cache, ignoring.");
+ Logger.Warning?.Print(LogClass.Gpu, $"Trying to replace {keyHash} on a read-only cache, ignoring.");
return;
}
@@ -540,6 +566,27 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
});
}
+ /// <summary>
+ /// Removes a value at the given hash from the cache.
+ /// </summary>
+ /// <param name="keyHash">The hash of the value in the cache</param>
+ public void RemoveValue(ref Hash128 keyHash)
+ {
+ if (IsReadOnly)
+ {
+ Logger.Warning?.Print(LogClass.Gpu, $"Trying to remove {keyHash} on a read-only cache, ignoring.");
+
+ return;
+ }
+
+ // Only queue file change operations
+ _fileWriterWorkerQueue.Add(new CacheFileOperationTask
+ {
+ Type = CacheFileOperation.RemoveManifestEntryAndTempFile,
+ Data = keyHash
+ });
+ }
+
public void Dispose()
{
Dispose(true);
diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/CacheHelper.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/CacheHelper.cs
index f6caddef..33da42db 100644
--- a/Ryujinx.Graphics.Gpu/Shader/Cache/CacheHelper.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/Cache/CacheHelper.cs
@@ -371,11 +371,13 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
/// <summary>
/// Create guest shader cache entries from the runtime contexts.
/// </summary>
- /// <param name="memoryManager">The GPU memory manager in use</param>
+ /// <param name="channel">The GPU channel in use</param>
/// <param name="shaderContexts">The runtime contexts</param>
/// <returns>Guest shader cahe entries from the runtime contexts</returns>
- public static GuestShaderCacheEntry[] CreateShaderCacheEntries(MemoryManager memoryManager, ReadOnlySpan<TranslatorContext> shaderContexts)
+ public static GuestShaderCacheEntry[] CreateShaderCacheEntries(GpuChannel channel, ReadOnlySpan<TranslatorContext> shaderContexts)
{
+ MemoryManager memoryManager = channel.MemoryManager;
+
int startIndex = shaderContexts.Length > 1 ? 1 : 0;
GuestShaderCacheEntry[] entries = new GuestShaderCacheEntry[shaderContexts.Length - startIndex];
@@ -389,31 +391,66 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
continue;
}
+ GpuAccessor gpuAccessor = context.GpuAccessor as GpuAccessor;
+
+ ulong cb1DataAddress;
+ int cb1DataSize = gpuAccessor?.Cb1DataSize ?? 0;
+
+ if (context.Stage == ShaderStage.Compute)
+ {
+ cb1DataAddress = channel.BufferManager.GetComputeUniformBufferAddress(1);
+ }
+ else
+ {
+ int stageIndex = context.Stage switch
+ {
+ ShaderStage.TessellationControl => 1,
+ ShaderStage.TessellationEvaluation => 2,
+ ShaderStage.Geometry => 3,
+ ShaderStage.Fragment => 4,
+ _ => 0
+ };
+
+ cb1DataAddress = channel.BufferManager.GetGraphicsUniformBufferAddress(stageIndex, 1);
+ }
+
+ int size = context.Size;
+
TranslatorContext translatorContext2 = i == 1 ? shaderContexts[0] : null;
int sizeA = translatorContext2 != null ? translatorContext2.Size : 0;
- byte[] code = new byte[context.Size + sizeA];
+ byte[] code = new byte[size + cb1DataSize + sizeA];
- memoryManager.GetSpan(context.Address, context.Size).CopyTo(code);
+ memoryManager.GetSpan(context.Address, size).CopyTo(code);
+
+ if (cb1DataAddress != 0 && cb1DataSize != 0)
+ {
+ memoryManager.Physical.GetSpan(cb1DataAddress, cb1DataSize).CopyTo(code.AsSpan().Slice(size, cb1DataSize));
+ }
if (translatorContext2 != null)
{
- memoryManager.GetSpan(translatorContext2.Address, sizeA).CopyTo(code.AsSpan().Slice(context.Size, sizeA));
+ memoryManager.GetSpan(translatorContext2.Address, sizeA).CopyTo(code.AsSpan().Slice(size + cb1DataSize, sizeA));
}
GuestGpuAccessorHeader gpuAccessorHeader = CreateGuestGpuAccessorCache(context.GpuAccessor);
- if (context.GpuAccessor is GpuAccessor)
+ if (gpuAccessor != null)
{
gpuAccessorHeader.TextureDescriptorCount = context.TextureHandlesForCache.Count;
}
- GuestShaderCacheEntryHeader header = new GuestShaderCacheEntryHeader(context.Stage, context.Size, sizeA, gpuAccessorHeader);
+ GuestShaderCacheEntryHeader header = new GuestShaderCacheEntryHeader(
+ context.Stage,
+ size + cb1DataSize,
+ sizeA,
+ cb1DataSize,
+ gpuAccessorHeader);
GuestShaderCacheEntry entry = new GuestShaderCacheEntry(header, code);
- if (context.GpuAccessor is GpuAccessor gpuAccessor)
+ if (gpuAccessor != null)
{
foreach (int textureHandle in context.TextureHandlesForCache)
{
diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/CacheManager.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/CacheManager.cs
index 1ac37704..3fc11e82 100644
--- a/Ryujinx.Graphics.Gpu/Shader/Cache/CacheManager.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/Cache/CacheManager.cs
@@ -115,6 +115,16 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
}
/// <summary>
+ /// Removes a shader program present in the program cache.
+ /// </summary>
+ /// <param name="programCodeHash">Target program code hash</param>
+ public void RemoveProgram(ref Hash128 programCodeHash)
+ {
+ _guestProgramCache.RemoveValue(ref programCodeHash);
+ _hostProgramCache.RemoveValue(ref programCodeHash);
+ }
+
+ /// <summary>
/// Get all guest program hashes.
/// </summary>
/// <returns>All guest program hashes</returns>
diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestShaderCacheEntryHeader.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestShaderCacheEntryHeader.cs
index 6d5bb28d..9b22cac5 100644
--- a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestShaderCacheEntryHeader.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestShaderCacheEntryHeader.cs
@@ -40,9 +40,9 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition
public int SizeA;
/// <summary>
- /// Unused/reserved.
+ /// Constant buffer 1 data size.
/// </summary>
- public int Reserved4;
+ public int Cb1DataSize;
/// <summary>
/// The header of the cached gpu accessor.
@@ -55,12 +55,14 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition
/// <param name="stage">The stage of this shader</param>
/// <param name="size">The size of the code section</param>
/// <param name="sizeA">The size of the code2 section if present (Vertex A)</param>
+ /// <param name="cb1DataSize">Constant buffer 1 data size</param>
/// <param name="gpuAccessorHeader">The header of the cached gpu accessor</param>
- public GuestShaderCacheEntryHeader(ShaderStage stage, int size, int sizeA, GuestGpuAccessorHeader gpuAccessorHeader) : this()
+ public GuestShaderCacheEntryHeader(ShaderStage stage, int size, int sizeA, int cb1DataSize, GuestGpuAccessorHeader gpuAccessorHeader) : this()
{
Stage = stage;
- Size = size;
+ Size = size;
SizeA = sizeA;
+ Cb1DataSize = cb1DataSize;
GpuAccessorHeader = gpuAccessorHeader;
}
}
diff --git a/Ryujinx.Graphics.Gpu/Shader/CachedGpuAccessor.cs b/Ryujinx.Graphics.Gpu/Shader/CachedGpuAccessor.cs
index a7bd4edb..452dfd83 100644
--- a/Ryujinx.Graphics.Gpu/Shader/CachedGpuAccessor.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/CachedGpuAccessor.cs
@@ -11,6 +11,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
{
private readonly GpuContext _context;
private readonly ReadOnlyMemory<byte> _data;
+ private readonly ReadOnlyMemory<byte> _cb1Data;
private readonly GuestGpuAccessorHeader _header;
private readonly Dictionary<int, GuestTextureDescriptor> _textureDescriptors;
@@ -19,12 +20,19 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// </summary>
/// <param name="context">GPU context</param>
/// <param name="data">The data of the shader</param>
+ /// <param name="cb1Data">The constant buffer 1 data of the shader</param>
/// <param name="header">The cache of the GPU accessor</param>
/// <param name="guestTextureDescriptors">The cache of the texture descriptors</param>
- public CachedGpuAccessor(GpuContext context, ReadOnlyMemory<byte> data, GuestGpuAccessorHeader header, Dictionary<int, GuestTextureDescriptor> guestTextureDescriptors)
+ public CachedGpuAccessor(
+ GpuContext context,
+ ReadOnlyMemory<byte> data,
+ ReadOnlyMemory<byte> cb1Data,
+ GuestGpuAccessorHeader header,
+ Dictionary<int, GuestTextureDescriptor> guestTextureDescriptors)
{
_context = context;
_data = data;
+ _cb1Data = cb1Data;
_header = header;
_textureDescriptors = new Dictionary<int, GuestTextureDescriptor>();
@@ -35,6 +43,16 @@ namespace Ryujinx.Graphics.Gpu.Shader
}
/// <summary>
+ /// Reads data from the constant buffer 1.
+ /// </summary>
+ /// <param name="offset">Offset in bytes to read from</param>
+ /// <returns>Value at the given offset</returns>
+ public uint ConstantBuffer1Read(int offset)
+ {
+ return MemoryMarshal.Cast<byte, uint>(_cb1Data.Span.Slice(offset))[0];
+ }
+
+ /// <summary>
/// Prints a log message.
/// </summary>
/// <param name="message">Message to print</param>
diff --git a/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs b/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs
index b7059b51..6254b1c2 100644
--- a/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs
@@ -20,6 +20,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
private readonly int _localMemorySize;
private readonly int _sharedMemorySize;
+ public int Cb1DataSize { get; private set; }
+
/// <summary>
/// Creates a new instance of the GPU state accessor for graphics shader translation.
/// </summary>
@@ -68,6 +70,25 @@ namespace Ryujinx.Graphics.Gpu.Shader
}
/// <summary>
+ /// Reads data from the constant buffer 1.
+ /// </summary>
+ /// <param name="offset">Offset in bytes to read from</param>
+ /// <returns>Value at the given offset</returns>
+ public uint ConstantBuffer1Read(int offset)
+ {
+ if (Cb1DataSize < offset + 4)
+ {
+ Cb1DataSize = offset + 4;
+ }
+
+ ulong baseAddress = _compute
+ ? _channel.BufferManager.GetComputeUniformBufferAddress(1)
+ : _channel.BufferManager.GetGraphicsUniformBufferAddress(_stageIndex, 1);
+
+ return _channel.MemoryManager.Physical.Read<uint>(baseAddress + (ulong)offset);
+ }
+
+ /// <summary>
/// Prints a log message.
/// </summary>
/// <param name="message">Message to print</param>
diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
index a5712a14..754449fb 100644
--- a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
@@ -38,7 +38,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <summary>
/// Version of the codegen (to be changed when codegen or guest format change).
/// </summary>
- private const ulong ShaderCodeGenVersion = 2469;
+ private const ulong ShaderCodeGenVersion = 2530;
// Progress reporting helpers
private volatile int _shaderCount;
@@ -112,7 +112,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
int programIndex = 0;
List<ShaderCompileTask> activeTasks = new List<ShaderCompileTask>();
- AutoResetEvent taskDoneEvent = new AutoResetEvent(false);
+ using AutoResetEvent taskDoneEvent = new AutoResetEvent(false);
// This thread dispatches tasks to do shader translation, and creates programs that OpenGL will link in the background.
// The program link status is checked in a non-blocking manner so that multiple shaders can be compiled at once.
@@ -191,7 +191,14 @@ namespace Ryujinx.Graphics.Gpu.Shader
Task compileTask = Task.Run(() =>
{
- IGpuAccessor gpuAccessor = new CachedGpuAccessor(_context, entry.Code, entry.Header.GpuAccessorHeader, entry.TextureDescriptors);
+ var binaryCode = new Memory<byte>(entry.Code);
+
+ var gpuAccessor = new CachedGpuAccessor(
+ _context,
+ binaryCode,
+ binaryCode.Slice(binaryCode.Length - entry.Header.Cb1DataSize),
+ entry.Header.GpuAccessorHeader,
+ entry.TextureDescriptors);
var options = new TranslationOptions(TargetLanguage.Glsl, TargetApi.OpenGL, DefaultFlags | TranslationFlags.Compute);
program = Translator.CreateContext(0, gpuAccessor, options).Translate(out shaderProgramInfo);
@@ -199,12 +206,20 @@ namespace Ryujinx.Graphics.Gpu.Shader
task.OnTask(compileTask, (bool _, ShaderCompileTask task) =>
{
+ if (task.IsFaulted)
+ {
+ Logger.Warning?.Print(LogClass.Gpu, $"Host shader {key} is corrupted or incompatible, discarding...");
+
+ _cacheManager.RemoveProgram(ref key);
+ return true; // Exit early, the decoding step failed.
+ }
+
ShaderCodeHolder shader = new ShaderCodeHolder(program, shaderProgramInfo, entry.Code);
Logger.Info?.Print(LogClass.Gpu, $"Host shader {key} got invalidated, rebuilding from guest...");
// Compile shader and create program as the shader program binary got invalidated.
- shader.HostShader = _context.Renderer.CompileShader(ShaderStage.Compute, shader.Program.Code);
+ shader.HostShader = _context.Renderer.CompileShader(ShaderStage.Compute, program.Code);
hostProgram = _context.Renderer.CreateProgram(new IShader[] { shader.HostShader }, null);
task.OnCompiled(hostProgram, (bool isNewProgramValid, ShaderCompileTask task) =>
@@ -298,7 +313,14 @@ namespace Ryujinx.Graphics.Gpu.Shader
}
else
{
- IGpuAccessor gpuAccessor = new CachedGpuAccessor(_context, entry.Code, entry.Header.GpuAccessorHeader, entry.TextureDescriptors);
+ var binaryCode = new Memory<byte>(entry.Code);
+
+ var gpuAccessor = new CachedGpuAccessor(
+ _context,
+ binaryCode,
+ binaryCode.Slice(binaryCode.Length - entry.Header.Cb1DataSize),
+ entry.Header.GpuAccessorHeader,
+ entry.TextureDescriptors);
var options = new TranslationOptions(TargetLanguage.Glsl, TargetApi.OpenGL, flags);
var options2 = new TranslationOptions(TargetLanguage.Glsl, TargetApi.OpenGL, flags | TranslationFlags.VertexA);
@@ -310,7 +332,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
}
// NOTE: Vertex B comes first in the shader cache.
- byte[] code = entry.Code.AsSpan().Slice(0, entry.Header.Size).ToArray();
+ byte[] code = entry.Code.AsSpan().Slice(0, entry.Header.Size - entry.Header.Cb1DataSize).ToArray();
byte[] code2 = entry.Code.AsSpan().Slice(entry.Header.Size, entry.Header.SizeA).ToArray();
shaders[i] = new ShaderCodeHolder(program, shaderProgramInfo, code, code2);
@@ -326,13 +348,22 @@ namespace Ryujinx.Graphics.Gpu.Shader
}
else
{
- IGpuAccessor gpuAccessor = new CachedGpuAccessor(_context, entry.Code, entry.Header.GpuAccessorHeader, entry.TextureDescriptors);
+ var binaryCode = new Memory<byte>(entry.Code);
+
+ var gpuAccessor = new CachedGpuAccessor(
+ _context,
+ binaryCode,
+ binaryCode.Slice(binaryCode.Length - entry.Header.Cb1DataSize),
+ entry.Header.GpuAccessorHeader,
+ entry.TextureDescriptors);
var options = new TranslationOptions(TargetLanguage.Glsl, TargetApi.OpenGL, flags);
program = Translator.CreateContext(0, gpuAccessor, options, counts).Translate(out shaderProgramInfo);
}
- shaders[i] = new ShaderCodeHolder(program, shaderProgramInfo, entry.Code);
+ byte[] code = entry.Code.AsSpan().Slice(0, entry.Header.Size - entry.Header.Cb1DataSize).ToArray();
+
+ shaders[i] = new ShaderCodeHolder(program, shaderProgramInfo, code);
}
shaderPrograms.Add(program);
@@ -341,6 +372,14 @@ namespace Ryujinx.Graphics.Gpu.Shader
task.OnTask(compileTask, (bool _, ShaderCompileTask task) =>
{
+ if (task.IsFaulted)
+ {
+ Logger.Warning?.Print(LogClass.Gpu, $"Host shader {key} is corrupted or incompatible, discarding...");
+
+ _cacheManager.RemoveProgram(ref key);
+ return true; // Exit early, the decoding step failed.
+ }
+
// If the host program was rejected by the gpu driver or isn't in cache, try to build from program sources again.
if (!isHostProgramValid)
{
@@ -537,7 +576,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
isShaderCacheReadOnly = _cacheManager.IsReadOnly;
// Compute hash and prepare data for shader disk cache comparison.
- shaderCacheEntries = CacheHelper.CreateShaderCacheEntries(channel.MemoryManager, shaderContexts);
+ shaderCacheEntries = CacheHelper.CreateShaderCacheEntries(channel, shaderContexts);
programCodeHash = CacheHelper.ComputeGuestHashFromCache(shaderCacheEntries);
}
@@ -659,7 +698,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
isShaderCacheReadOnly = _cacheManager.IsReadOnly;
// Compute hash and prepare data for shader disk cache comparison.
- shaderCacheEntries = CacheHelper.CreateShaderCacheEntries(channel.MemoryManager, shaderContexts);
+ shaderCacheEntries = CacheHelper.CreateShaderCacheEntries(channel, shaderContexts);
programCodeHash = CacheHelper.ComputeGuestHashFromCache(shaderCacheEntries, tfd);
}
diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCompileTask.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCompileTask.cs
index ff48fab0..a9283de2 100644
--- a/Ryujinx.Graphics.Gpu/Shader/ShaderCompileTask.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCompileTask.cs
@@ -1,5 +1,4 @@
using Ryujinx.Graphics.GAL;
-using System;
using System.Threading;
using System.Threading.Tasks;
@@ -20,6 +19,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
private ShaderCompileTaskCallback _action;
private AutoResetEvent _taskDoneEvent;
+ public bool IsFaulted => _programsTask.IsFaulted;
+
/// <summary>
/// Create a new shader compile task, with an event to signal whenever a subtask completes.
/// </summary>