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authorgdkchan <gab.dark.100@gmail.com>2021-08-11 15:59:42 -0300
committerGitHub <noreply@github.com>2021-08-11 20:59:42 +0200
commitd9d18439f6900fd9f05bde41998526281f7638c5 (patch)
tree14e8cd74e10ca9c92d1b85ccf17cecad00e3a8f7 /Ryujinx.Graphics.Gpu/Shader/ShaderCompileTask.cs
parent70f79e689bc947313aab11c41e59928ce43be517 (diff)
Use a new approach for shader BRX targets (#2532)
* Use a new approach for shader BRX targets * Make shader cache actually work * Improve the shader pattern matching a bit * Extend LDC search to predecessor blocks, catches more cases * Nit * Only save the amount of constant buffer data actually used. Avoids crashes on partially mapped buffers * Ignore Rd on predicate instructions, as they do not have a Rd register (catches more cases)
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/ShaderCompileTask.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/ShaderCompileTask.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCompileTask.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCompileTask.cs
index ff48fab0..a9283de2 100644
--- a/Ryujinx.Graphics.Gpu/Shader/ShaderCompileTask.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCompileTask.cs
@@ -1,5 +1,4 @@
using Ryujinx.Graphics.GAL;
-using System;
using System.Threading;
using System.Threading.Tasks;
@@ -20,6 +19,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
private ShaderCompileTaskCallback _action;
private AutoResetEvent _taskDoneEvent;
+ public bool IsFaulted => _programsTask.IsFaulted;
+
/// <summary>
/// Create a new shader compile task, with an event to signal whenever a subtask completes.
/// </summary>