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authorgdkchan <gab.dark.100@gmail.com>2022-07-05 19:58:36 -0300
committerGitHub <noreply@github.com>2022-07-05 19:58:36 -0300
commitb46b63e06a36845175f68331edb5ddeeb34de27b (patch)
tree1ca8adf9541d1f68e420feb853a612413d690725 /Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs
parent594246ea4727c9377b1c916934d9b257a1b5d0d0 (diff)
Add support for alpha to coverage dithering (#3069)
* Add support for alpha to coverage dithering * Shader cache version bump * Fix wrong alpha register * Ensure support buffer is cleared * New shader specialization based approach
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs6
1 files changed, 6 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs b/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs
index 5cd966af..5317aab9 100644
--- a/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs
@@ -67,6 +67,12 @@ namespace Ryujinx.Graphics.Gpu.Shader
}
/// <inheritdoc/>
+ public bool QueryAlphaToCoverageDitherEnable()
+ {
+ return _state.GraphicsState.AlphaToCoverageEnable && _state.GraphicsState.AlphaToCoverageDitherEnable;
+ }
+
+ /// <inheritdoc/>
public int QueryBindingConstantBuffer(int index)
{
return _state.ResourceCounts.UniformBuffersCount++;