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| author | Mary <me@thog.eu> | 2020-11-17 22:20:17 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-11-17 22:20:17 +0100 |
| commit | 383c0390370aa52243abfd1189d23b080cbfbb14 (patch) | |
| tree | 03a8436f3ad7db804ec2a7ae54e559c3fab66efb /Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs | |
| parent | 787e20937fc29884e94497d2ab993ca6cdae7dc6 (diff) | |
shader cache: Fix invalid virtual address clean up (#1717)
* shader cache: Fix invalid virtual address clean up
This fix an issue causing the virtual address of texture descriptors to
not be cleaned up when caching and instead cleaning texture format and swizzle.
This should fix duplicate high duplication in the cache for certain
games and possible texture corruption issues.
**THIS WILL INVALIDATE ALL SHADER CACHE LEVELS CONSIDERING THE NATURE OF THE ISSUE**
* shader cache: Address gdk's comment
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs')
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs b/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs index b3f1b3a8..2783714b 100644 --- a/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs +++ b/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs @@ -185,7 +185,7 @@ namespace Ryujinx.Graphics.Gpu.Shader /// </summary> /// <param name="handle">Index of the texture (this is the word offset of the handle in the constant buffer)</param> /// <returns>Texture descriptor</returns> - public override Image.TextureDescriptor GetTextureDescriptor(int handle) + public override Image.ITextureDescriptor GetTextureDescriptor(int handle) { if (_compute) { |
