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authorTSR Berry <20988865+TSRBerry@users.noreply.github.com>2023-04-08 01:22:00 +0200
committerMary <thog@protonmail.com>2023-04-27 23:51:14 +0200
commitcee712105850ac3385cd0091a923438167433f9f (patch)
tree4a5274b21d8b7f938c0d0ce18736d3f2993b11b1 /Ryujinx.Graphics.Gpu/Shader/ComputeShaderCacheHashTable.cs
parentcd124bda587ef09668a971fa1cac1c3f0cfc9f21 (diff)
Move solution and projects to src
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/ComputeShaderCacheHashTable.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/ComputeShaderCacheHashTable.cs70
1 files changed, 0 insertions, 70 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/ComputeShaderCacheHashTable.cs b/Ryujinx.Graphics.Gpu/Shader/ComputeShaderCacheHashTable.cs
deleted file mode 100644
index a6718211..00000000
--- a/Ryujinx.Graphics.Gpu/Shader/ComputeShaderCacheHashTable.cs
+++ /dev/null
@@ -1,70 +0,0 @@
-using Ryujinx.Graphics.Gpu.Shader.HashTable;
-using System.Collections.Generic;
-
-namespace Ryujinx.Graphics.Gpu.Shader
-{
- /// <summary>
- /// Compute shader cache hash table.
- /// </summary>
- class ComputeShaderCacheHashTable
- {
- private readonly PartitionedHashTable<ShaderSpecializationList> _cache;
- private readonly List<CachedShaderProgram> _shaderPrograms;
-
- /// <summary>
- /// Creates a new compute shader cache hash table.
- /// </summary>
- public ComputeShaderCacheHashTable()
- {
- _cache = new PartitionedHashTable<ShaderSpecializationList>();
- _shaderPrograms = new List<CachedShaderProgram>();
- }
-
- /// <summary>
- /// Adds a program to the cache.
- /// </summary>
- /// <param name="program">Program to be added</param>
- public void Add(CachedShaderProgram program)
- {
- var specList = _cache.GetOrAdd(program.Shaders[0].Code, new ShaderSpecializationList());
- specList.Add(program);
- _shaderPrograms.Add(program);
- }
-
- /// <summary>
- /// Tries to find a cached program.
- /// </summary>
- /// <param name="channel">GPU channel</param>
- /// <param name="poolState">Texture pool state</param>
- /// <param name="computeState">Compute state</param>
- /// <param name="gpuVa">GPU virtual address of the compute shader</param>
- /// <param name="program">Cached host program for the given state, if found</param>
- /// <param name="cachedGuestCode">Cached guest code, if any found</param>
- /// <returns>True if a cached host program was found, false otherwise</returns>
- public bool TryFind(
- GpuChannel channel,
- GpuChannelPoolState poolState,
- GpuChannelComputeState computeState,
- ulong gpuVa,
- out CachedShaderProgram program,
- out byte[] cachedGuestCode)
- {
- program = null;
- ShaderCodeAccessor codeAccessor = new ShaderCodeAccessor(channel.MemoryManager, gpuVa);
- bool hasSpecList = _cache.TryFindItem(codeAccessor, out var specList, out cachedGuestCode);
- return hasSpecList && specList.TryFindForCompute(channel, poolState, computeState, out program);
- }
-
- /// <summary>
- /// Gets all programs that have been added to the table.
- /// </summary>
- /// <returns>Programs added to the table</returns>
- public IEnumerable<CachedShaderProgram> GetPrograms()
- {
- foreach (var program in _shaderPrograms)
- {
- yield return program;
- }
- }
- }
-} \ No newline at end of file