From cee712105850ac3385cd0091a923438167433f9f Mon Sep 17 00:00:00 2001
From: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
Date: Sat, 8 Apr 2023 01:22:00 +0200
Subject: Move solution and projects to src
---
.../Shader/ComputeShaderCacheHashTable.cs | 70 ----------------------
1 file changed, 70 deletions(-)
delete mode 100644 Ryujinx.Graphics.Gpu/Shader/ComputeShaderCacheHashTable.cs
(limited to 'Ryujinx.Graphics.Gpu/Shader/ComputeShaderCacheHashTable.cs')
diff --git a/Ryujinx.Graphics.Gpu/Shader/ComputeShaderCacheHashTable.cs b/Ryujinx.Graphics.Gpu/Shader/ComputeShaderCacheHashTable.cs
deleted file mode 100644
index a6718211..00000000
--- a/Ryujinx.Graphics.Gpu/Shader/ComputeShaderCacheHashTable.cs
+++ /dev/null
@@ -1,70 +0,0 @@
-using Ryujinx.Graphics.Gpu.Shader.HashTable;
-using System.Collections.Generic;
-
-namespace Ryujinx.Graphics.Gpu.Shader
-{
- ///
- /// Compute shader cache hash table.
- ///
- class ComputeShaderCacheHashTable
- {
- private readonly PartitionedHashTable _cache;
- private readonly List _shaderPrograms;
-
- ///
- /// Creates a new compute shader cache hash table.
- ///
- public ComputeShaderCacheHashTable()
- {
- _cache = new PartitionedHashTable();
- _shaderPrograms = new List();
- }
-
- ///
- /// Adds a program to the cache.
- ///
- /// Program to be added
- public void Add(CachedShaderProgram program)
- {
- var specList = _cache.GetOrAdd(program.Shaders[0].Code, new ShaderSpecializationList());
- specList.Add(program);
- _shaderPrograms.Add(program);
- }
-
- ///
- /// Tries to find a cached program.
- ///
- /// GPU channel
- /// Texture pool state
- /// Compute state
- /// GPU virtual address of the compute shader
- /// Cached host program for the given state, if found
- /// Cached guest code, if any found
- /// True if a cached host program was found, false otherwise
- public bool TryFind(
- GpuChannel channel,
- GpuChannelPoolState poolState,
- GpuChannelComputeState computeState,
- ulong gpuVa,
- out CachedShaderProgram program,
- out byte[] cachedGuestCode)
- {
- program = null;
- ShaderCodeAccessor codeAccessor = new ShaderCodeAccessor(channel.MemoryManager, gpuVa);
- bool hasSpecList = _cache.TryFindItem(codeAccessor, out var specList, out cachedGuestCode);
- return hasSpecList && specList.TryFindForCompute(channel, poolState, computeState, out program);
- }
-
- ///
- /// Gets all programs that have been added to the table.
- ///
- /// Programs added to the table
- public IEnumerable GetPrograms()
- {
- foreach (var program in _shaderPrograms)
- {
- yield return program;
- }
- }
- }
-}
\ No newline at end of file
--
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