diff options
| author | Mary <me@thog.eu> | 2020-11-13 00:15:34 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-11-13 00:15:34 +0100 |
| commit | 48f6570557fc76496936514d94e3ccddf55ec633 (patch) | |
| tree | ce455833899cb33a312e5853a7a3d191bb5d18d9 /Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestShaderCacheTransformFeedbackHeader.cs | |
| parent | 7166e82c3cf1fd8cf2fce3281017ee88122684d8 (diff) | |
Salieri: shader cache (#1701)
Here come Salieri, my implementation of a disk shader cache!
"I'm sure you know why I named it that."
"It doesn't really mean anything."
This implementation collects shaders at runtime and cache them to be later compiled when starting a game.
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestShaderCacheTransformFeedbackHeader.cs')
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestShaderCacheTransformFeedbackHeader.cs | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestShaderCacheTransformFeedbackHeader.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestShaderCacheTransformFeedbackHeader.cs new file mode 100644 index 00000000..18cfdf55 --- /dev/null +++ b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestShaderCacheTransformFeedbackHeader.cs @@ -0,0 +1,38 @@ +using System.Runtime.InteropServices; + +namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition +{ + /// <summary> + /// Header for transform feedback. + /// </summary> + [StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x10)] + struct GuestShaderCacheTransformFeedbackHeader + { + /// <summary> + /// The buffer index of the transform feedback. + /// </summary> + public int BufferIndex; + + /// <summary> + /// The stride of the transform feedback. + /// </summary> + public int Stride; + + /// <summary> + /// The length of the varying location buffer of the transform feedback. + /// </summary> + public int VaryingLocationsLength; + + /// <summary> + /// Reserved/unused. + /// </summary> + public int Reserved1; + + public GuestShaderCacheTransformFeedbackHeader(int bufferIndex, int stride, int varyingLocationsLength) : this() + { + BufferIndex = bufferIndex; + Stride = stride; + VaryingLocationsLength = varyingLocationsLength; + } + } +} |
