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authorMary <me@thog.eu>2020-11-13 00:15:34 +0100
committerGitHub <noreply@github.com>2020-11-13 00:15:34 +0100
commit48f6570557fc76496936514d94e3ccddf55ec633 (patch)
treece455833899cb33a312e5853a7a3d191bb5d18d9 /Ryujinx.Graphics.Gpu/Shader/Cache/Definition/CacheManifestHeader.cs
parent7166e82c3cf1fd8cf2fce3281017ee88122684d8 (diff)
Salieri: shader cache (#1701)
Here come Salieri, my implementation of a disk shader cache! "I'm sure you know why I named it that." "It doesn't really mean anything." This implementation collects shaders at runtime and cache them to be later compiled when starting a game.
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/Cache/Definition/CacheManifestHeader.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/Cache/Definition/CacheManifestHeader.cs97
1 files changed, 97 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/CacheManifestHeader.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/CacheManifestHeader.cs
new file mode 100644
index 00000000..3f198dca
--- /dev/null
+++ b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/CacheManifestHeader.cs
@@ -0,0 +1,97 @@
+using System;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition
+{
+ /// <summary>
+ /// Header of the shader cache manifest.
+ /// </summary>
+ [StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x10)]
+ struct CacheManifestHeader
+ {
+ /// <summary>
+ /// The version of the cache.
+ /// </summary>
+ public ulong Version;
+
+ /// <summary>
+ /// The graphics api used for this cache.
+ /// </summary>
+ public CacheGraphicsApi GraphicsApi;
+
+ /// <summary>
+ /// The hash type used for this cache.
+ /// </summary>
+ public CacheHashType HashType;
+
+ /// <summary>
+ /// CRC-16 checksum over the data in the file.
+ /// </summary>
+ public ushort TableChecksum;
+
+ /// <summary>
+ /// Construct a new cache manifest header.
+ /// </summary>
+ /// <param name="version">The version of the cache</param>
+ /// <param name="graphicsApi">The graphics api used for this cache</param>
+ /// <param name="hashType">The hash type used for this cache</param>
+ public CacheManifestHeader(ulong version, CacheGraphicsApi graphicsApi, CacheHashType hashType)
+ {
+ Version = version;
+ GraphicsApi = graphicsApi;
+ HashType = hashType;
+ TableChecksum = 0;
+ }
+
+ /// <summary>
+ /// Update the checksum in the header.
+ /// </summary>
+ /// <param name="data">The data to perform the checksum on</param>
+ public void UpdateChecksum(ReadOnlySpan<byte> data)
+ {
+ TableChecksum = CalculateCrc16(data);
+ }
+
+ /// <summary>
+ /// Calculate a CRC-16 over data.
+ /// </summary>
+ /// <param name="data">The data to perform the CRC-16 on</param>
+ /// <returns>A CRC-16 over data</returns>
+ private static ushort CalculateCrc16(ReadOnlySpan<byte> data)
+ {
+ int crc = 0;
+
+ const ushort poly = 0x1021;
+
+ for (int i = 0; i < data.Length; i++)
+ {
+ crc ^= data[i] << 8;
+
+ for (int j = 0; j < 8; j++)
+ {
+ crc <<= 1;
+
+ if ((crc & 0x10000) != 0)
+ {
+ crc = (crc ^ poly) & 0xFFFF;
+ }
+ }
+ }
+
+ return (ushort)crc;
+ }
+
+ /// <summary>
+ /// Check the validity of the header.
+ /// </summary>
+ /// <param name="version">The target version in use</param>
+ /// <param name="graphicsApi">The target graphics api in use</param>
+ /// <param name="hashType">The target hash type in use</param>
+ /// <param name="data">The data after this header</param>
+ /// <returns>True if the header is valid</returns>
+ public bool IsValid(ulong version, CacheGraphicsApi graphicsApi, CacheHashType hashType, ReadOnlySpan<byte> data)
+ {
+ return Version == version && GraphicsApi == graphicsApi && HashType == hashType && TableChecksum == CalculateCrc16(data);
+ }
+ }
+}