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authorAc_K <Acoustik666@gmail.com>2020-11-20 21:59:01 +0100
committerGitHub <noreply@github.com>2020-11-20 21:59:01 +0100
commit57c4e6ef21d1f281b172aedcfd993a2ac43456ef (patch)
tree8ee5e5b42ab14bd8df52e823f3fcb4027e5ed873 /Ryujinx.Graphics.Gpu/Shader/Cache/CacheCollection.cs
parent9493cdfe553d77d8f37927ef2acf87cfbab1c467 (diff)
audout: Implement and fix some calls (#1725)
* audout: Implement GetAudioOutBufferCount, GetAudioOutPlayedSampleCount and FlushAudioOutBuffers This PR implement audout service calls: - GetAudioOutBufferCount - GetAudioOutPlayedSampleCount - FlushAudioOutBuffers The RE calls just give some hints about no extra checks. Since we use a totally different implementation because of our backend, I can't do something better for now. SetAudioOutVolume and GetAudioOutVolume are fixed too by set/get the volume of the current opened track, previous implementation was wrong. This fix #1133, fix #1258 and fix #1519. Thanks to @jduncanator for this help during the implementation and all his precious advices. * Fix some debug leftovers * Address jD feedback
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