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| author | Ac_K <Acoustik666@gmail.com> | 2020-11-20 21:59:01 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-11-20 21:59:01 +0100 |
| commit | 57c4e6ef21d1f281b172aedcfd993a2ac43456ef (patch) | |
| tree | 8ee5e5b42ab14bd8df52e823f3fcb4027e5ed873 /Ryujinx.Graphics.Gpu/Shader/Cache/CacheCollection.cs | |
| parent | 9493cdfe553d77d8f37927ef2acf87cfbab1c467 (diff) | |
audout: Implement and fix some calls (#1725)
* audout: Implement GetAudioOutBufferCount, GetAudioOutPlayedSampleCount and FlushAudioOutBuffers
This PR implement audout service calls:
- GetAudioOutBufferCount
- GetAudioOutPlayedSampleCount
- FlushAudioOutBuffers
The RE calls just give some hints about no extra checks.
Since we use a totally different implementation because of our backend, I can't do something better for now.
SetAudioOutVolume and GetAudioOutVolume are fixed too by set/get the volume of the current opened track, previous implementation was wrong.
This fix #1133, fix #1258 and fix #1519.
Thanks to @jduncanator for this help during the implementation and all his precious advices.
* Fix some debug leftovers
* Address jD feedback
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/Cache/CacheCollection.cs')
0 files changed, 0 insertions, 0 deletions
