diff options
| author | riperiperi <rhy3756547@hotmail.com> | 2020-11-20 20:14:45 +0000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-11-20 17:14:45 -0300 |
| commit | 9493cdfe553d77d8f37927ef2acf87cfbab1c467 (patch) | |
| tree | 9c5e5b588c1fa9372274d3d780b4cbb041bf24c5 /Ryujinx.Graphics.Gpu/Shader/Cache/CacheCollection.cs | |
| parent | cf7044e37bc628f25525941d25b830594b833428 (diff) | |
Allow copy destination to have a different scale from source (#1711)
* Allow copy destination to have a different scale from source
Will result in more scaled copy destinations, but allows scaling in some games that copy textures to the output framebuffer.
* Support copying multiple levels/layers
Uses glFramebufferTextureLayer to copy multiple layers, copies levels individually (and scales the regions).
Remove CopyArrayScaled, since the backend copy handles it now.
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/Cache/CacheCollection.cs')
0 files changed, 0 insertions, 0 deletions
