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authorriperiperi <rhy3756547@hotmail.com>2022-01-09 16:28:48 +0000
committerGitHub <noreply@github.com>2022-01-09 13:28:48 -0300
commitcda659955ced1b16839cdd1e7fea1ef6f8d99041 (patch)
tree41d0d7a705f9feb7b43c9e5bac14dafee7878220 /Ryujinx.Graphics.Gpu/Memory/MultiRangeWritableBlock.cs
parent4864648e727c6f526e3b65478f222c15468f6074 (diff)
Texture Sync, incompatible overlap handling, data flush improvements. (#2971)
* Initial test for texture sync * WIP new texture flushing setup * Improve rules for incompatible overlaps Fixes a lot of issues with Unreal Engine games. Still a few minor issues (some caused by dma fast path?) Needs docs and cleanup. * Cleanup, improvements Improve rules for fast DMA * Small tweak to group together flushes of overlapping handles. * Fixes, flush overlapping texture data for ASTC and BC4/5 compressed textures. Fixes the new Life is Strange game. * Flush overlaps before init data, fix 3d texture size/overlap stuff * Fix 3D Textures, faster single layer flush Note: nosy people can no longer merge this with Vulkan. (unless they are nosy enough to implement the new backend methods) * Remove unused method * Minor cleanup * More cleanup * Use the More Fun and Hopefully No Driver Bugs method for getting compressed tex too This one's for metro * Address feedback, ASTC+ETC to FormatClass * Change offset to use Span slice rather than IntPtr Add * Fix this too
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Memory/MultiRangeWritableBlock.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Memory/MultiRangeWritableBlock.cs58
1 files changed, 58 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Gpu/Memory/MultiRangeWritableBlock.cs b/Ryujinx.Graphics.Gpu/Memory/MultiRangeWritableBlock.cs
new file mode 100644
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+++ b/Ryujinx.Graphics.Gpu/Memory/MultiRangeWritableBlock.cs
@@ -0,0 +1,58 @@
+using Ryujinx.Memory;
+using Ryujinx.Memory.Range;
+using System;
+
+namespace Ryujinx.Graphics.Gpu.Memory
+{
+ /// <summary>
+ /// A writable block that targets a given MultiRange within a PhysicalMemory instance.
+ /// </summary>
+ internal class MultiRangeWritableBlock : IWritableBlock
+ {
+ private readonly MultiRange _range;
+ private readonly PhysicalMemory _physicalMemory;
+
+ /// <summary>
+ /// Creates a new MultiRangeWritableBlock.
+ /// </summary>
+ /// <param name="range">The MultiRange to write to</param>
+ /// <param name="physicalMemory">The PhysicalMemory the given MultiRange addresses</param>
+ public MultiRangeWritableBlock(MultiRange range, PhysicalMemory physicalMemory)
+ {
+ _range = range;
+ _physicalMemory = physicalMemory;
+ }
+
+ /// <summary>
+ /// Write data to the MultiRange.
+ /// </summary>
+ /// <param name="va">Offset address</param>
+ /// <param name="data">Data to write</param>
+ /// <exception cref="ArgumentException">Throw when a non-zero offset is given</exception>
+ public void Write(ulong va, ReadOnlySpan<byte> data)
+ {
+ if (va != 0)
+ {
+ throw new ArgumentException($"{nameof(va)} cannot be non-zero for {nameof(MultiRangeWritableBlock)}.");
+ }
+
+ _physicalMemory.Write(_range, data);
+ }
+
+ /// <summary>
+ /// Write data to the MultiRange, without tracking.
+ /// </summary>
+ /// <param name="va">Offset address</param>
+ /// <param name="data">Data to write</param>
+ /// <exception cref="ArgumentException">Throw when a non-zero offset is given</exception>
+ public void WriteUntracked(ulong va, ReadOnlySpan<byte> data)
+ {
+ if (va != 0)
+ {
+ throw new ArgumentException($"{nameof(va)} cannot be non-zero for {nameof(MultiRangeWritableBlock)}.");
+ }
+
+ _physicalMemory.WriteUntracked(_range, data);
+ }
+ }
+}