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| author | gdkchan <gab.dark.100@gmail.com> | 2020-05-27 11:07:10 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-05-27 16:07:10 +0200 |
| commit | 5795bb15282498b3824a5d15fe1ff78b85a18c23 (patch) | |
| tree | 6d4ee54c218e81fc6efaad279a5b1ade3ca8ec59 /Ryujinx.Graphics.Gpu/Memory/MemoryAccessor.cs | |
| parent | 0b6d206daad7202d4e271118b631feb7dd363bbc (diff) | |
Support separate textures and samplers (#1216)
* Support separate textures and samplers
* Add missing bindless flag, fix SNORM format on buffer textures
* Add missing separation
* Add comments about the new handles
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Memory/MemoryAccessor.cs')
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Memory/MemoryAccessor.cs | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/Ryujinx.Graphics.Gpu/Memory/MemoryAccessor.cs b/Ryujinx.Graphics.Gpu/Memory/MemoryAccessor.cs index cfc6f7f5..38f448d9 100644 --- a/Ryujinx.Graphics.Gpu/Memory/MemoryAccessor.cs +++ b/Ryujinx.Graphics.Gpu/Memory/MemoryAccessor.cs @@ -46,11 +46,11 @@ namespace Ryujinx.Graphics.Gpu.Memory } /// <summary> - /// Reads a structure from GPU mapped memory. + /// Reads data from GPU mapped memory. /// </summary> - /// <typeparam name="T">Type of the structure</typeparam> - /// <param name="gpuVa">GPU virtual address where the structure is located</param> - /// <returns>The structure at the specified memory location</returns> + /// <typeparam name="T">Type of the data</typeparam> + /// <param name="gpuVa">GPU virtual address where the data is located</param> + /// <returns>The data at the specified memory location</returns> public T Read<T>(ulong gpuVa) where T : unmanaged { ulong processVa = _context.MemoryManager.Translate(gpuVa); @@ -67,7 +67,7 @@ namespace Ryujinx.Graphics.Gpu.Memory { ulong processVa = _context.MemoryManager.Translate(gpuVa); - return BitConverter.ToInt32(_context.PhysicalMemory.GetSpan(processVa, 4)); + return _context.PhysicalMemory.Read<int>(processVa); } /// <summary> @@ -79,7 +79,7 @@ namespace Ryujinx.Graphics.Gpu.Memory { ulong processVa = _context.MemoryManager.Translate(gpuVa); - return BitConverter.ToUInt64(_context.PhysicalMemory.GetSpan(processVa, 8)); + return _context.PhysicalMemory.Read<ulong>(processVa); } /// <summary> |
