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authorgdkchan <gab.dark.100@gmail.com>2020-01-01 20:14:18 -0300
committerThog <thog@protonmail.com>2020-01-09 02:13:00 +0100
commita11f6f52350e2cd1ba80fb45a3e69194cdc605b5 (patch)
treef9f90791e6e1ae446015b4184c0c19173e7510a9 /Ryujinx.Graphics.Gpu/Image/TextureManager.cs
parent23d85167635fe5e3185098aab05d1c33b919e5ac (diff)
Fix some spelling mistakes
Thanks to LDj3SNuD for spotting these
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Image/TextureManager.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Image/TextureManager.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
index 387e908d..15727191 100644
--- a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
@@ -245,7 +245,7 @@ namespace Ryujinx.Graphics.Gpu.Image
}
/// <summary>
- /// Tries to find a existing texture, or create a new one if not found.
+ /// Tries to find an existing texture, or create a new one if not found.
/// </summary>
/// <param name="copyTexture">Copy texture to find or create</param>
/// <returns>The texture</returns>
@@ -298,7 +298,7 @@ namespace Ryujinx.Graphics.Gpu.Image
}
/// <summary>
- /// Tries to find a existing texture, or create a new one if not found.
+ /// Tries to find an existing texture, or create a new one if not found.
/// </summary>
/// <param name="colorState">Color buffer texture to find or create</param>
/// <param name="samplesInX">Number of samples in the X direction, for MSAA</param>
@@ -381,7 +381,7 @@ namespace Ryujinx.Graphics.Gpu.Image
}
/// <summary>
- /// Tries to find a existing texture, or create a new one if not found.
+ /// Tries to find an existing texture, or create a new one if not found.
/// </summary>
/// <param name="dsState">Depth-stencil buffer texture to find or create</param>
/// <param name="size">Size of the depth-stencil texture</param>
@@ -430,7 +430,7 @@ namespace Ryujinx.Graphics.Gpu.Image
}
/// <summary>
- /// Tries to find a existing texture, or create a new one if not found.
+ /// Tries to find an existing texture, or create a new one if not found.
/// </summary>
/// <param name="info">Texture information of the texture to be found or created</param>
/// <param name="flags">The texture search flags, defines texture comparison rules</param>