diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2020-05-27 11:07:10 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-05-27 16:07:10 +0200 |
| commit | 5795bb15282498b3824a5d15fe1ff78b85a18c23 (patch) | |
| tree | 6d4ee54c218e81fc6efaad279a5b1ade3ca8ec59 /Ryujinx.Graphics.Gpu/Image/TextureManager.cs | |
| parent | 0b6d206daad7202d4e271118b631feb7dd363bbc (diff) | |
Support separate textures and samplers (#1216)
* Support separate textures and samplers
* Add missing bindless flag, fix SNORM format on buffer textures
* Add missing separation
* Add comments about the new handles
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Image/TextureManager.cs')
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Image/TextureManager.cs | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs index 600e2f5b..c0eeb068 100644 --- a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs +++ b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs @@ -773,6 +773,22 @@ namespace Ryujinx.Graphics.Gpu.Image } } + if (info.Target == Target.TextureBuffer) + { + // We assume that the host does not support signed normalized format + // (as is the case with OpenGL), so we just use a unsigned format. + // The shader will need the appropriate conversion code to compensate. + switch (formatInfo.Format) + { + case Format.R8Snorm: formatInfo = new FormatInfo(Format.R8Sint, 1, 1, 1); break; + case Format.R16Snorm: formatInfo = new FormatInfo(Format.R16Sint, 1, 1, 2); break; + case Format.R8G8Snorm: formatInfo = new FormatInfo(Format.R8G8Sint, 1, 1, 2); break; + case Format.R16G16Snorm: formatInfo = new FormatInfo(Format.R16G16Sint, 1, 1, 4); break; + case Format.R8G8B8A8Snorm: formatInfo = new FormatInfo(Format.R8G8B8A8Sint, 1, 1, 4); break; + case Format.R16G16B16A16Snorm: formatInfo = new FormatInfo(Format.R16G16B16A16Sint, 1, 1, 8); break; + } + } + int width = info.Width / info.SamplesInX; int height = info.Height / info.SamplesInY; |
