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authorriperiperi <rhy3756547@hotmail.com>2020-11-10 00:41:13 +0000
committerGitHub <noreply@github.com>2020-11-09 21:41:13 -0300
commit02872833b6da02a20e331305caf05f722e6c8e68 (patch)
tree4f3948b1ee0ecb4849f0fcfb4cad8cd27c202d30 /Ryujinx.Graphics.Gpu/Image/TextureManager.cs
parentc3d62bd0783a20efb78fa0776f4c620970774cf9 (diff)
Size hints for copy regions and viewport dimensions to avoid data loss (#1686)
* Size hints for copy regions and viewport dimensions to avoid data loss * Reword comment. * Use info for the rule rather than calculating aligned size. * Reorder min/max, remove spaces
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Image/TextureManager.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Image/TextureManager.cs80
1 files changed, 56 insertions, 24 deletions
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
index 0694f3e3..f1d31f4f 100644
--- a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
@@ -453,8 +453,9 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="copyTexture">Copy texture to find or create</param>
/// <param name="formatInfo">Format information of the copy texture</param>
/// <param name="preferScaling">Indicates if the texture should be scaled from the start</param>
+ /// <param name="sizeHint">A hint indicating the minimum used size for the texture</param>
/// <returns>The texture</returns>
- public Texture FindOrCreateTexture(CopyTexture copyTexture, FormatInfo formatInfo, bool preferScaling = true)
+ public Texture FindOrCreateTexture(CopyTexture copyTexture, FormatInfo formatInfo, bool preferScaling = true, Size? sizeHint = null)
{
ulong address = _context.MemoryManager.Translate(copyTexture.Address.Pack());
@@ -500,7 +501,7 @@ namespace Ryujinx.Graphics.Gpu.Image
flags |= TextureSearchFlags.WithUpscale;
}
- Texture texture = FindOrCreateTexture(info, flags);
+ Texture texture = FindOrCreateTexture(info, flags, sizeHint);
texture.SynchronizeMemory();
@@ -513,8 +514,9 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="colorState">Color buffer texture to find or create</param>
/// <param name="samplesInX">Number of samples in the X direction, for MSAA</param>
/// <param name="samplesInY">Number of samples in the Y direction, for MSAA</param>
+ /// <param name="sizeHint">A hint indicating the minimum used size for the texture</param>
/// <returns>The texture</returns>
- public Texture FindOrCreateTexture(RtColorState colorState, int samplesInX, int samplesInY)
+ public Texture FindOrCreateTexture(RtColorState colorState, int samplesInX, int samplesInY, Size sizeHint)
{
ulong address = _context.MemoryManager.Translate(colorState.Address.Pack());
@@ -583,7 +585,7 @@ namespace Ryujinx.Graphics.Gpu.Image
target,
formatInfo);
- Texture texture = FindOrCreateTexture(info, TextureSearchFlags.WithUpscale);
+ Texture texture = FindOrCreateTexture(info, TextureSearchFlags.WithUpscale, sizeHint);
texture.SynchronizeMemory();
@@ -597,8 +599,9 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="size">Size of the depth-stencil texture</param>
/// <param name="samplesInX">Number of samples in the X direction, for MSAA</param>
/// <param name="samplesInY">Number of samples in the Y direction, for MSAA</param>
+ /// <param name="sizeHint">A hint indicating the minimum used size for the texture</param>
/// <returns>The texture</returns>
- public Texture FindOrCreateTexture(RtDepthStencilState dsState, Size3D size, int samplesInX, int samplesInY)
+ public Texture FindOrCreateTexture(RtDepthStencilState dsState, Size3D size, int samplesInX, int samplesInY, Size sizeHint)
{
ulong address = _context.MemoryManager.Translate(dsState.Address.Pack());
@@ -632,7 +635,7 @@ namespace Ryujinx.Graphics.Gpu.Image
target,
formatInfo);
- Texture texture = FindOrCreateTexture(info, TextureSearchFlags.WithUpscale);
+ Texture texture = FindOrCreateTexture(info, TextureSearchFlags.WithUpscale, sizeHint);
texture.SynchronizeMemory();
@@ -644,8 +647,9 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
/// <param name="info">Texture information of the texture to be found or created</param>
/// <param name="flags">The texture search flags, defines texture comparison rules</param>
+ /// <param name="sizeHint">A hint indicating the minimum used size for the texture</param>
/// <returns>The texture</returns>
- public Texture FindOrCreateTexture(TextureInfo info, TextureSearchFlags flags = TextureSearchFlags.None)
+ public Texture FindOrCreateTexture(TextureInfo info, TextureSearchFlags flags = TextureSearchFlags.None, Size? sizeHint = null)
{
bool isSamplerTexture = (flags & TextureSearchFlags.ForSampler) != 0;
@@ -678,14 +682,8 @@ namespace Ryujinx.Graphics.Gpu.Image
// deletion.
_cache.Lift(overlap);
}
- else if (!TextureCompatibility.SizeMatches(overlap.Info, info))
- {
- // If this is used for sampling, the size must match,
- // otherwise the shader would sample garbage data.
- // To fix that, we create a new texture with the correct
- // size, and copy the data from the old one to the new one.
- overlap.ChangeSize(info.Width, info.Height, info.DepthOrLayers);
- }
+
+ ChangeSizeIfNeeded(info, overlap, isSamplerTexture, sizeHint);
overlap.SynchronizeMemory();
@@ -741,25 +739,21 @@ namespace Ryujinx.Graphics.Gpu.Image
if (overlapCompatibility == TextureViewCompatibility.Full)
{
+ TextureInfo oInfo = AdjustSizes(overlap, info, firstLevel);
+
if (!isSamplerTexture)
{
- info = AdjustSizes(overlap, info, firstLevel);
+ info = oInfo;
}
- texture = overlap.CreateView(info, sizeInfo, firstLayer, firstLevel);
+ texture = overlap.CreateView(oInfo, sizeInfo, firstLayer, firstLevel);
if (overlap.IsModified)
{
texture.SignalModified();
}
- // The size only matters (and is only really reliable) when the
- // texture is used on a sampler, because otherwise the size will be
- // aligned.
- if (!TextureCompatibility.SizeMatches(overlap.Info, info, firstLevel) && isSamplerTexture)
- {
- texture.ChangeSize(info.Width, info.Height, info.DepthOrLayers);
- }
+ ChangeSizeIfNeeded(info, texture, isSamplerTexture, sizeHint);
break;
}
@@ -912,6 +906,44 @@ namespace Ryujinx.Graphics.Gpu.Image
}
/// <summary>
+ /// Changes a texture's size to match the desired size for samplers,
+ /// or increases a texture's size to fit the region indicated by a size hint.
+ /// </summary>
+ /// <param name="info">The desired texture info</param>
+ /// <param name="texture">The texture to resize</param>
+ /// <param name="isSamplerTexture">True if the texture will be used for a sampler, false otherwise</param>
+ /// <param name="sizeHint">A hint indicating the minimum used size for the texture</param>
+ private void ChangeSizeIfNeeded(TextureInfo info, Texture texture, bool isSamplerTexture, Size? sizeHint)
+ {
+ if (isSamplerTexture)
+ {
+ // If this is used for sampling, the size must match,
+ // otherwise the shader would sample garbage data.
+ // To fix that, we create a new texture with the correct
+ // size, and copy the data from the old one to the new one.
+
+ if (!TextureCompatibility.SizeMatches(texture.Info, info))
+ {
+ texture.ChangeSize(info.Width, info.Height, info.DepthOrLayers);
+ }
+ }
+ else if (sizeHint != null)
+ {
+ // A size hint indicates that data will be used within that range, at least.
+ // If the texture is smaller than the size hint, it must be enlarged to meet it.
+ // The maximum size is provided by the requested info, which generally has an aligned size.
+
+ int width = Math.Max(texture.Info.Width, Math.Min(sizeHint.Value.Width, info.Width));
+ int height = Math.Max(texture.Info.Height, Math.Min(sizeHint.Value.Height, info.Height));
+
+ if (texture.Info.Width != width || texture.Info.Height != height)
+ {
+ texture.ChangeSize(width, height, info.DepthOrLayers);
+ }
+ }
+ }
+
+ /// <summary>
/// Tries to find an existing texture matching the given buffer copy destination. If none is found, returns null.
/// </summary>
/// <param name="tex">The texture information</param>