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-rw-r--r--Ryujinx.Graphics.Gpu/Engine/MethodCopyTexture.cs44
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Methods.cs8
-rw-r--r--Ryujinx.Graphics.Gpu/Image/Texture.cs8
-rw-r--r--Ryujinx.Graphics.Gpu/Image/TextureManager.cs80
-rw-r--r--Ryujinx.Graphics.Gpu/Image/TexturePool.cs16
5 files changed, 111 insertions, 45 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodCopyTexture.cs b/Ryujinx.Graphics.Gpu/Engine/MethodCopyTexture.cs
index 4856172a..324946fd 100644
--- a/Ryujinx.Graphics.Gpu/Engine/MethodCopyTexture.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/MethodCopyTexture.cs
@@ -1,6 +1,7 @@
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.Image;
using Ryujinx.Graphics.Gpu.State;
+using Ryujinx.Graphics.Texture;
using System;
namespace Ryujinx.Graphics.Gpu.Engine
@@ -19,9 +20,30 @@ namespace Ryujinx.Graphics.Gpu.Engine
var dstCopyTexture = state.Get<CopyTexture>(MethodOffset.CopyDstTexture);
var srcCopyTexture = state.Get<CopyTexture>(MethodOffset.CopySrcTexture);
+ var region = state.Get<CopyRegion>(MethodOffset.CopyRegion);
+
+ var control = state.Get<CopyTextureControl>(MethodOffset.CopyTextureControl);
+
+ int srcX1 = (int)(region.SrcXF >> 32);
+ int srcY1 = (int)(region.SrcYF >> 32);
+
+ int srcX2 = (int)((region.SrcXF + region.SrcWidthRF * region.DstWidth) >> 32);
+ int srcY2 = (int)((region.SrcYF + region.SrcHeightRF * region.DstHeight) >> 32);
+
+ int dstX1 = region.DstX;
+ int dstY1 = region.DstY;
+
+ int dstX2 = region.DstX + region.DstWidth;
+ int dstY2 = region.DstY + region.DstHeight;
+
+ // The source and destination textures should at least be as big as the region being requested.
+ // The hints will only resize within alignment constraints, so out of bound copies won't resize in most cases.
+ var srcHint = new Size(srcX2, srcY2, 1);
+ var dstHint = new Size(dstX2, dstY2, 1);
+
var srcCopyTextureFormat = srcCopyTexture.Format.Convert();
- Texture srcTexture = TextureManager.FindOrCreateTexture(srcCopyTexture, srcCopyTextureFormat);
+ Texture srcTexture = TextureManager.FindOrCreateTexture(srcCopyTexture, srcCopyTextureFormat, true, srcHint);
if (srcTexture == null)
{
@@ -42,7 +64,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
dstCopyTextureFormat = dstCopyTexture.Format.Convert();
}
- Texture dstTexture = TextureManager.FindOrCreateTexture(dstCopyTexture, dstCopyTextureFormat, srcTexture.ScaleMode == TextureScaleMode.Scaled);
+ Texture dstTexture = TextureManager.FindOrCreateTexture(dstCopyTexture, dstCopyTextureFormat, srcTexture.ScaleMode == TextureScaleMode.Scaled, dstHint);
if (dstTexture == null)
{
@@ -54,22 +76,6 @@ namespace Ryujinx.Graphics.Gpu.Engine
srcTexture.PropagateScale(dstTexture);
}
- var control = state.Get<CopyTextureControl>(MethodOffset.CopyTextureControl);
-
- var region = state.Get<CopyRegion>(MethodOffset.CopyRegion);
-
- int srcX1 = (int)(region.SrcXF >> 32);
- int srcY1 = (int)(region.SrcYF >> 32);
-
- int srcX2 = (int)((region.SrcXF + region.SrcWidthRF * region.DstWidth) >> 32);
- int srcY2 = (int)((region.SrcYF + region.SrcHeightRF * region.DstHeight) >> 32);
-
- int dstX1 = region.DstX;
- int dstY1 = region.DstY;
-
- int dstX2 = region.DstX + region.DstWidth;
- int dstY2 = region.DstY + region.DstHeight;
-
float scale = srcTexture.ScaleFactor; // src and dest scales are identical now.
Extents2D srcRegion = new Extents2D(
@@ -100,7 +106,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
{
srcCopyTexture.Height++;
- srcTexture = TextureManager.FindOrCreateTexture(srcCopyTexture, srcCopyTextureFormat, srcTexture.ScaleMode == TextureScaleMode.Scaled);
+ srcTexture = TextureManager.FindOrCreateTexture(srcCopyTexture, srcCopyTextureFormat, srcTexture.ScaleMode == TextureScaleMode.Scaled, srcHint);
if (srcTexture.ScaleFactor != dstTexture.ScaleFactor)
{
srcTexture.PropagateScale(dstTexture);
diff --git a/Ryujinx.Graphics.Gpu/Engine/Methods.cs b/Ryujinx.Graphics.Gpu/Engine/Methods.cs
index ef073a25..cab125b5 100644
--- a/Ryujinx.Graphics.Gpu/Engine/Methods.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/Methods.cs
@@ -5,6 +5,7 @@ using Ryujinx.Graphics.Gpu.Memory;
using Ryujinx.Graphics.Gpu.Shader;
using Ryujinx.Graphics.Gpu.State;
using Ryujinx.Graphics.Shader;
+using Ryujinx.Graphics.Texture;
using System;
using System.Linq;
using System.Runtime.InteropServices;
@@ -354,6 +355,9 @@ namespace Ryujinx.Graphics.Gpu.Engine
int samplesInX = msaaMode.SamplesInX();
int samplesInY = msaaMode.SamplesInY();
+ var extents = state.Get<ViewportExtents>(MethodOffset.ViewportExtents, 0);
+ Size sizeHint = new Size(extents.X + extents.Width, extents.Y + extents.Height, 1);
+
bool changedScale = false;
for (int index = 0; index < Constants.TotalRenderTargets; index++)
@@ -369,7 +373,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
continue;
}
- Texture color = TextureManager.FindOrCreateTexture(colorState, samplesInX, samplesInY);
+ Texture color = TextureManager.FindOrCreateTexture(colorState, samplesInX, samplesInY, sizeHint);
changedScale |= TextureManager.SetRenderTargetColor(index, color);
@@ -388,7 +392,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
var dsState = state.Get<RtDepthStencilState>(MethodOffset.RtDepthStencilState);
var dsSize = state.Get<Size3D>(MethodOffset.RtDepthStencilSize);
- depthStencil = TextureManager.FindOrCreateTexture(dsState, dsSize, samplesInX, samplesInY);
+ depthStencil = TextureManager.FindOrCreateTexture(dsState, dsSize, samplesInX, samplesInY, sizeHint);
}
changedScale |= TextureManager.SetRenderTargetDepthStencil(depthStencil);
diff --git a/Ryujinx.Graphics.Gpu/Image/Texture.cs b/Ryujinx.Graphics.Gpu/Image/Texture.cs
index b1d6af9b..5b3a01c5 100644
--- a/Ryujinx.Graphics.Gpu/Image/Texture.cs
+++ b/Ryujinx.Graphics.Gpu/Image/Texture.cs
@@ -50,6 +50,12 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
public bool IsModified { get; internal set; }
+ /// <summary>
+ /// Set when a texture has been changed size. This indicates that it may need to be
+ /// changed again when obtained as a sampler.
+ /// </summary>
+ public bool ChangedSize { get; internal set; }
+
private int _depth;
private int _layers;
private int _firstLayer;
@@ -353,6 +359,8 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="depthOrLayers">The new texture depth (for 3D textures) or layers (for layered textures)</param>
private void RecreateStorageOrView(int width, int height, int depthOrLayers)
{
+ ChangedSize = true;
+
SetInfo(new TextureInfo(
Info.Address,
width,
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
index 0694f3e3..f1d31f4f 100644
--- a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
@@ -453,8 +453,9 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="copyTexture">Copy texture to find or create</param>
/// <param name="formatInfo">Format information of the copy texture</param>
/// <param name="preferScaling">Indicates if the texture should be scaled from the start</param>
+ /// <param name="sizeHint">A hint indicating the minimum used size for the texture</param>
/// <returns>The texture</returns>
- public Texture FindOrCreateTexture(CopyTexture copyTexture, FormatInfo formatInfo, bool preferScaling = true)
+ public Texture FindOrCreateTexture(CopyTexture copyTexture, FormatInfo formatInfo, bool preferScaling = true, Size? sizeHint = null)
{
ulong address = _context.MemoryManager.Translate(copyTexture.Address.Pack());
@@ -500,7 +501,7 @@ namespace Ryujinx.Graphics.Gpu.Image
flags |= TextureSearchFlags.WithUpscale;
}
- Texture texture = FindOrCreateTexture(info, flags);
+ Texture texture = FindOrCreateTexture(info, flags, sizeHint);
texture.SynchronizeMemory();
@@ -513,8 +514,9 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="colorState">Color buffer texture to find or create</param>
/// <param name="samplesInX">Number of samples in the X direction, for MSAA</param>
/// <param name="samplesInY">Number of samples in the Y direction, for MSAA</param>
+ /// <param name="sizeHint">A hint indicating the minimum used size for the texture</param>
/// <returns>The texture</returns>
- public Texture FindOrCreateTexture(RtColorState colorState, int samplesInX, int samplesInY)
+ public Texture FindOrCreateTexture(RtColorState colorState, int samplesInX, int samplesInY, Size sizeHint)
{
ulong address = _context.MemoryManager.Translate(colorState.Address.Pack());
@@ -583,7 +585,7 @@ namespace Ryujinx.Graphics.Gpu.Image
target,
formatInfo);
- Texture texture = FindOrCreateTexture(info, TextureSearchFlags.WithUpscale);
+ Texture texture = FindOrCreateTexture(info, TextureSearchFlags.WithUpscale, sizeHint);
texture.SynchronizeMemory();
@@ -597,8 +599,9 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="size">Size of the depth-stencil texture</param>
/// <param name="samplesInX">Number of samples in the X direction, for MSAA</param>
/// <param name="samplesInY">Number of samples in the Y direction, for MSAA</param>
+ /// <param name="sizeHint">A hint indicating the minimum used size for the texture</param>
/// <returns>The texture</returns>
- public Texture FindOrCreateTexture(RtDepthStencilState dsState, Size3D size, int samplesInX, int samplesInY)
+ public Texture FindOrCreateTexture(RtDepthStencilState dsState, Size3D size, int samplesInX, int samplesInY, Size sizeHint)
{
ulong address = _context.MemoryManager.Translate(dsState.Address.Pack());
@@ -632,7 +635,7 @@ namespace Ryujinx.Graphics.Gpu.Image
target,
formatInfo);
- Texture texture = FindOrCreateTexture(info, TextureSearchFlags.WithUpscale);
+ Texture texture = FindOrCreateTexture(info, TextureSearchFlags.WithUpscale, sizeHint);
texture.SynchronizeMemory();
@@ -644,8 +647,9 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
/// <param name="info">Texture information of the texture to be found or created</param>
/// <param name="flags">The texture search flags, defines texture comparison rules</param>
+ /// <param name="sizeHint">A hint indicating the minimum used size for the texture</param>
/// <returns>The texture</returns>
- public Texture FindOrCreateTexture(TextureInfo info, TextureSearchFlags flags = TextureSearchFlags.None)
+ public Texture FindOrCreateTexture(TextureInfo info, TextureSearchFlags flags = TextureSearchFlags.None, Size? sizeHint = null)
{
bool isSamplerTexture = (flags & TextureSearchFlags.ForSampler) != 0;
@@ -678,14 +682,8 @@ namespace Ryujinx.Graphics.Gpu.Image
// deletion.
_cache.Lift(overlap);
}
- else if (!TextureCompatibility.SizeMatches(overlap.Info, info))
- {
- // If this is used for sampling, the size must match,
- // otherwise the shader would sample garbage data.
- // To fix that, we create a new texture with the correct
- // size, and copy the data from the old one to the new one.
- overlap.ChangeSize(info.Width, info.Height, info.DepthOrLayers);
- }
+
+ ChangeSizeIfNeeded(info, overlap, isSamplerTexture, sizeHint);
overlap.SynchronizeMemory();
@@ -741,25 +739,21 @@ namespace Ryujinx.Graphics.Gpu.Image
if (overlapCompatibility == TextureViewCompatibility.Full)
{
+ TextureInfo oInfo = AdjustSizes(overlap, info, firstLevel);
+
if (!isSamplerTexture)
{
- info = AdjustSizes(overlap, info, firstLevel);
+ info = oInfo;
}
- texture = overlap.CreateView(info, sizeInfo, firstLayer, firstLevel);
+ texture = overlap.CreateView(oInfo, sizeInfo, firstLayer, firstLevel);
if (overlap.IsModified)
{
texture.SignalModified();
}
- // The size only matters (and is only really reliable) when the
- // texture is used on a sampler, because otherwise the size will be
- // aligned.
- if (!TextureCompatibility.SizeMatches(overlap.Info, info, firstLevel) && isSamplerTexture)
- {
- texture.ChangeSize(info.Width, info.Height, info.DepthOrLayers);
- }
+ ChangeSizeIfNeeded(info, texture, isSamplerTexture, sizeHint);
break;
}
@@ -912,6 +906,44 @@ namespace Ryujinx.Graphics.Gpu.Image
}
/// <summary>
+ /// Changes a texture's size to match the desired size for samplers,
+ /// or increases a texture's size to fit the region indicated by a size hint.
+ /// </summary>
+ /// <param name="info">The desired texture info</param>
+ /// <param name="texture">The texture to resize</param>
+ /// <param name="isSamplerTexture">True if the texture will be used for a sampler, false otherwise</param>
+ /// <param name="sizeHint">A hint indicating the minimum used size for the texture</param>
+ private void ChangeSizeIfNeeded(TextureInfo info, Texture texture, bool isSamplerTexture, Size? sizeHint)
+ {
+ if (isSamplerTexture)
+ {
+ // If this is used for sampling, the size must match,
+ // otherwise the shader would sample garbage data.
+ // To fix that, we create a new texture with the correct
+ // size, and copy the data from the old one to the new one.
+
+ if (!TextureCompatibility.SizeMatches(texture.Info, info))
+ {
+ texture.ChangeSize(info.Width, info.Height, info.DepthOrLayers);
+ }
+ }
+ else if (sizeHint != null)
+ {
+ // A size hint indicates that data will be used within that range, at least.
+ // If the texture is smaller than the size hint, it must be enlarged to meet it.
+ // The maximum size is provided by the requested info, which generally has an aligned size.
+
+ int width = Math.Max(texture.Info.Width, Math.Min(sizeHint.Value.Width, info.Width));
+ int height = Math.Max(texture.Info.Height, Math.Min(sizeHint.Value.Height, info.Height));
+
+ if (texture.Info.Width != width || texture.Info.Height != height)
+ {
+ texture.ChangeSize(width, height, info.DepthOrLayers);
+ }
+ }
+ }
+
+ /// <summary>
/// Tries to find an existing texture matching the given buffer copy destination. If none is found, returns null.
/// </summary>
/// <param name="tex">The texture information</param>
diff --git a/Ryujinx.Graphics.Gpu/Image/TexturePool.cs b/Ryujinx.Graphics.Gpu/Image/TexturePool.cs
index 59f2e901..e26dc501 100644
--- a/Ryujinx.Graphics.Gpu/Image/TexturePool.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TexturePool.cs
@@ -67,6 +67,22 @@ namespace Ryujinx.Graphics.Gpu.Image
}
else
{
+ if (texture.ChangedSize)
+ {
+ // Texture changed size at one point - it may be a different size than the sampler expects.
+ // This can be triggered when the size is changed by a size hint on copy or draw, but the texture has been sampled before.
+
+ TextureDescriptor descriptor = GetDescriptor(id);
+
+ int width = descriptor.UnpackWidth();
+ int height = descriptor.UnpackHeight();
+
+ if (texture.Info.Width != width || texture.Info.Height != height)
+ {
+ texture.ChangeSize(width, height, texture.Info.DepthOrLayers);
+ }
+ }
+
// Memory is automatically synchronized on texture creation.
texture.SynchronizeMemory();
}