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authorriperiperi <rhy3756547@hotmail.com>2022-01-09 16:28:48 +0000
committerGitHub <noreply@github.com>2022-01-09 13:28:48 -0300
commitcda659955ced1b16839cdd1e7fea1ef6f8d99041 (patch)
tree41d0d7a705f9feb7b43c9e5bac14dafee7878220 /Ryujinx.Graphics.Gpu/Image/TextureGroupHandle.cs
parent4864648e727c6f526e3b65478f222c15468f6074 (diff)
Texture Sync, incompatible overlap handling, data flush improvements. (#2971)
* Initial test for texture sync * WIP new texture flushing setup * Improve rules for incompatible overlaps Fixes a lot of issues with Unreal Engine games. Still a few minor issues (some caused by dma fast path?) Needs docs and cleanup. * Cleanup, improvements Improve rules for fast DMA * Small tweak to group together flushes of overlapping handles. * Fixes, flush overlapping texture data for ASTC and BC4/5 compressed textures. Fixes the new Life is Strange game. * Flush overlaps before init data, fix 3d texture size/overlap stuff * Fix 3D Textures, faster single layer flush Note: nosy people can no longer merge this with Vulkan. (unless they are nosy enough to implement the new backend methods) * Remove unused method * Minor cleanup * More cleanup * Use the More Fun and Hopefully No Driver Bugs method for getting compressed tex too This one's for metro * Address feedback, ASTC+ETC to FormatClass * Change offset to use Span slice rather than IntPtr Add * Fix this too
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Image/TextureGroupHandle.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Image/TextureGroupHandle.cs239
1 files changed, 204 insertions, 35 deletions
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureGroupHandle.cs b/Ryujinx.Graphics.Gpu/Image/TextureGroupHandle.cs
index 0b69b6c7..7d4aec41 100644
--- a/Ryujinx.Graphics.Gpu/Image/TextureGroupHandle.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TextureGroupHandle.cs
@@ -19,6 +19,28 @@ namespace Ryujinx.Graphics.Gpu.Image
private int _firstLevel;
private int _firstLayer;
+ // Sync state for texture flush.
+
+ /// <summary>
+ /// The sync number last registered.
+ /// </summary>
+ private ulong _registeredSync;
+
+ /// <summary>
+ /// The sync number when the texture was last modified by GPU.
+ /// </summary>
+ private ulong _modifiedSync;
+
+ /// <summary>
+ /// Whether a tracking action is currently registered or not.
+ /// </summary>
+ private bool _actionRegistered;
+
+ /// <summary>
+ /// Whether a sync action is currently registered or not.
+ /// </summary>
+ private bool _syncActionRegistered;
+
/// <summary>
/// The byte offset from the start of the storage of this handle.
/// </summary>
@@ -30,6 +52,16 @@ namespace Ryujinx.Graphics.Gpu.Image
public int Size { get; }
/// <summary>
+ /// The base slice index for this handle.
+ /// </summary>
+ public int BaseSlice { get; }
+
+ /// <summary>
+ /// The number of slices covered by this handle.
+ /// </summary>
+ public int SliceCount { get; }
+
+ /// <summary>
/// The textures which this handle overlaps with.
/// </summary>
public List<Texture> Overlaps { get; }
@@ -68,8 +100,18 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="views">All views of the storage texture, used to calculate overlaps</param>
/// <param name="firstLayer">The first layer of this handle in the storage texture</param>
/// <param name="firstLevel">The first level of this handle in the storage texture</param>
+ /// <param name="baseSlice">The base slice index of this handle</param>
+ /// <param name="sliceCount">The number of slices this handle covers</param>
/// <param name="handles">The memory tracking handles that cover this handle</param>
- public TextureGroupHandle(TextureGroup group, int offset, ulong size, List<Texture> views, int firstLayer, int firstLevel, CpuRegionHandle[] handles)
+ public TextureGroupHandle(TextureGroup group,
+ int offset,
+ ulong size,
+ List<Texture> views,
+ int firstLayer,
+ int firstLevel,
+ int baseSlice,
+ int sliceCount,
+ CpuRegionHandle[] handles)
{
_group = group;
_firstLayer = firstLayer;
@@ -80,6 +122,9 @@ namespace Ryujinx.Graphics.Gpu.Image
Overlaps = new List<Texture>();
Dependencies = new List<TextureDependency>();
+ BaseSlice = baseSlice;
+ SliceCount = sliceCount;
+
if (views != null)
{
RecalculateOverlaps(group, views);
@@ -114,9 +159,31 @@ namespace Ryujinx.Graphics.Gpu.Image
}
/// <summary>
+ /// Registers a sync action to happen for this handle, and an interim flush action on the tracking handle.
+ /// </summary>
+ /// <param name="context">The GPU context to register a sync action on</param>
+ private void RegisterSync(GpuContext context)
+ {
+ if (!_syncActionRegistered)
+ {
+ _modifiedSync = context.SyncNumber;
+ context.RegisterSyncAction(SyncAction, true);
+ _syncActionRegistered = true;
+ }
+
+ if (!_actionRegistered)
+ {
+ _group.RegisterAction(this);
+
+ _actionRegistered = true;
+ }
+ }
+
+ /// <summary>
/// Signal that this handle has been modified to any existing dependencies, and set the modified flag.
/// </summary>
- public void SignalModified()
+ /// <param name="context">The GPU context to register a sync action on</param>
+ public void SignalModified(GpuContext context)
{
Modified = true;
@@ -126,15 +193,18 @@ namespace Ryujinx.Graphics.Gpu.Image
{
dependency.SignalModified();
}
+
+ RegisterSync(context);
}
/// <summary>
/// Signal that this handle has either started or ended being modified.
/// </summary>
/// <param name="bound">True if this handle is being bound, false if unbound</param>
- public void SignalModifying(bool bound)
+ /// <param name="context">The GPU context to register a sync action on</param>
+ public void SignalModifying(bool bound, GpuContext context)
{
- SignalModified();
+ SignalModified(context);
// Note: Bind count currently resets to 0 on inherit for safety, as the handle <-> view relationship can change.
_bindCount = Math.Max(0, _bindCount + (bound ? 1 : -1));
@@ -157,11 +227,68 @@ namespace Ryujinx.Graphics.Gpu.Image
}
/// <summary>
+ /// Wait for the latest sync number that the texture handle was written to,
+ /// removing the modified flag if it was reached, or leaving it set if it has not yet been created.
+ /// </summary>
+ /// <param name="context">The GPU context used to wait for sync</param>
+ public void Sync(GpuContext context)
+ {
+ _actionRegistered = false;
+
+ bool needsSync = !context.IsGpuThread();
+
+ if (needsSync)
+ {
+ ulong registeredSync = _registeredSync;
+ long diff = (long)(context.SyncNumber - registeredSync);
+
+ if (diff > 0)
+ {
+ context.Renderer.WaitSync(registeredSync);
+
+ if ((long)(_modifiedSync - registeredSync) > 0)
+ {
+ // Flush the data in a previous state. Do not remove the modified flag - it will be removed to ignore following writes.
+ return;
+ }
+
+ Modified = false;
+ }
+
+ // If the difference is <= 0, no data is not ready yet. Flush any data we can without waiting or removing modified flag.
+ }
+ else
+ {
+ Modified = false;
+ }
+ }
+
+ /// <summary>
+ /// Action to perform when a sync number is registered after modification.
+ /// This action will register a read tracking action on the memory tracking handle so that a flush from CPU can happen.
+ /// </summary>
+ private void SyncAction()
+ {
+ // Register region tracking for CPU? (again)
+ _registeredSync = _modifiedSync;
+ _syncActionRegistered = false;
+
+ if (!_actionRegistered)
+ {
+ _group.RegisterAction(this);
+
+ _actionRegistered = true;
+ }
+ }
+
+ /// <summary>
/// Signal that a copy dependent texture has been modified, and must have its data copied to this one.
/// </summary>
/// <param name="copyFrom">The texture handle that must defer a copy to this one</param>
public void DeferCopy(TextureGroupHandle copyFrom)
{
+ Modified = false;
+
DeferredCopy = copyFrom;
_group.Storage.SignalGroupDirty();
@@ -247,73 +374,112 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <summary>
/// Perform a copy from the provided handle to this one, or perform a deferred copy if none is provided.
/// </summary>
+ /// <param name="context">GPU context to register sync for modified handles</param>
/// <param name="fromHandle">The handle to copy from. If not provided, this method will copy from and clear the deferred copy instead</param>
/// <returns>True if the copy was performed, false otherwise</returns>
- public bool Copy(TextureGroupHandle fromHandle = null)
+ public bool Copy(GpuContext context, TextureGroupHandle fromHandle = null)
{
bool result = false;
+ bool shouldCopy = false;
if (fromHandle == null)
{
fromHandle = DeferredCopy;
- if (fromHandle != null && fromHandle._bindCount == 0)
+ if (fromHandle != null)
{
- // Repeat the copy in future if the bind count is greater than 0.
- DeferredCopy = null;
+ // Only copy if the copy texture is still modified.
+ // It will be set as unmodified if new data is written from CPU, as the data previously in the texture will flush.
+ // It will also set as unmodified if a copy is deferred to it.
+
+ shouldCopy = fromHandle.Modified;
+
+ if (fromHandle._bindCount == 0)
+ {
+ // Repeat the copy in future if the bind count is greater than 0.
+ DeferredCopy = null;
+ }
}
}
+ else
+ {
+ // Copies happen directly when initializing a copy dependency.
+ // If dirty, do not copy. Its data no longer matters, and this handle should also be dirty.
+ // Also, only direct copy if the data in this handle is not already modified (can be set by copies from modified handles).
+ shouldCopy = !fromHandle.CheckDirty() && (fromHandle.Modified || !Modified);
+ }
- if (fromHandle != null)
+ if (shouldCopy)
{
- // If the copy texture is dirty, do not copy. Its data no longer matters, and this handle should also be dirty.
- if (!fromHandle.CheckDirty())
- {
- Texture from = fromHandle._group.Storage;
- Texture to = _group.Storage;
+ Texture from = fromHandle._group.Storage;
+ Texture to = _group.Storage;
- if (from.ScaleFactor != to.ScaleFactor)
- {
- to.PropagateScale(from);
- }
+ if (from.ScaleFactor != to.ScaleFactor)
+ {
+ to.PropagateScale(from);
+ }
- from.HostTexture.CopyTo(
- to.HostTexture,
- fromHandle._firstLayer,
- _firstLayer,
- fromHandle._firstLevel,
- _firstLevel);
+ from.HostTexture.CopyTo(
+ to.HostTexture,
+ fromHandle._firstLayer,
+ _firstLayer,
+ fromHandle._firstLevel,
+ _firstLevel);
+ if (fromHandle.Modified)
+ {
Modified = true;
- _group.RegisterAction(this);
-
- result = true;
+ RegisterSync(context);
}
+
+ result = true;
}
return result;
}
/// <summary>
+ /// Check if this handle has a dependency to a given texture group.
+ /// </summary>
+ /// <param name="group">The texture group to check for</param>
+ /// <returns>True if there is a dependency, false otherwise</returns>
+ public bool HasDependencyTo(TextureGroup group)
+ {
+ foreach (TextureDependency dep in Dependencies)
+ {
+ if (dep.Other.Handle._group == group)
+ {
+ return true;
+ }
+ }
+
+ return false;
+ }
+
+ /// <summary>
/// Inherit modified flags and dependencies from another texture handle.
/// </summary>
/// <param name="old">The texture handle to inherit from</param>
- public void Inherit(TextureGroupHandle old)
+ /// <param name="withCopies">Whether the handle should inherit copy dependencies or not</param>
+ public void Inherit(TextureGroupHandle old, bool withCopies)
{
Modified |= old.Modified;
- foreach (TextureDependency dependency in old.Dependencies.ToArray())
+ if (withCopies)
{
- CreateCopyDependency(dependency.Other.Handle);
-
- if (dependency.Other.Handle.DeferredCopy == old)
+ foreach (TextureDependency dependency in old.Dependencies.ToArray())
{
- dependency.Other.Handle.DeferredCopy = this;
+ CreateCopyDependency(dependency.Other.Handle);
+
+ if (dependency.Other.Handle.DeferredCopy == old)
+ {
+ dependency.Other.Handle.DeferredCopy = this;
+ }
}
- }
- DeferredCopy = old.DeferredCopy;
+ DeferredCopy = old.DeferredCopy;
+ }
}
/// <summary>
@@ -327,6 +493,9 @@ namespace Ryujinx.Graphics.Gpu.Image
return Offset < offset + size && offset < Offset + Size;
}
+ /// <summary>
+ /// Dispose this texture group handle, removing all its dependencies and disposing its memory tracking handles.
+ /// </summary>
public void Dispose()
{
foreach (CpuRegionHandle handle in Handles)