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authorgdk <gab.dark.100@gmail.com>2019-10-17 23:41:18 -0300
committerThog <thog@protonmail.com>2020-01-09 02:13:00 +0100
commit1b7d95519569639135a68e7ebda5148f3263217c (patch)
tree52a5e471418bf28ce970a268e1b86b64abc9048f /Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs
parent717ace6f6ed65118148dc78976c6e818a095fa4d (diff)
Initial support for image stores, support texture sample on compute
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs231
1 files changed, 231 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs b/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs
new file mode 100644
index 00000000..2d0e828e
--- /dev/null
+++ b/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs
@@ -0,0 +1,231 @@
+using Ryujinx.Graphics.GAL;
+using Ryujinx.Graphics.Shader;
+using System;
+
+namespace Ryujinx.Graphics.Gpu.Image
+{
+ class TextureBindingsManager
+ {
+ private GpuContext _context;
+
+ private bool _isCompute;
+
+ private SamplerPool _samplerPool;
+
+ private ulong _texturePoolAddress;
+ private int _texturePoolMaximumId;
+
+ private TexturePoolCache _texturePoolCache;
+
+ private TextureBindingInfo[][] _textureBindings;
+ private TextureBindingInfo[][] _imageBindings;
+
+ private struct TextureStatePerStage
+ {
+ public ITexture Texture;
+ public ISampler Sampler;
+ }
+
+ private TextureStatePerStage[][] _textureState;
+ private TextureStatePerStage[][] _imageState;
+
+ private int _textureBufferIndex;
+
+ private bool _rebind;
+
+ public TextureBindingsManager(GpuContext context, bool isCompute)
+ {
+ _context = context;
+ _isCompute = isCompute;
+
+ _texturePoolCache = new TexturePoolCache(context);
+
+ int stages = isCompute ? 1 : Constants.TotalShaderStages;
+
+ _textureBindings = new TextureBindingInfo[stages][];
+ _imageBindings = new TextureBindingInfo[stages][];
+
+ _textureState = new TextureStatePerStage[stages][];
+ _imageState = new TextureStatePerStage[stages][];
+ }
+
+ public void SetTextures(int stage, TextureBindingInfo[] bindings)
+ {
+ _textureBindings[stage] = bindings;
+
+ _textureState[stage] = new TextureStatePerStage[bindings.Length];
+ }
+
+ public void SetImages(int stage, TextureBindingInfo[] bindings)
+ {
+ _imageBindings[stage] = bindings;
+
+ _imageState[stage] = new TextureStatePerStage[bindings.Length];
+ }
+
+ public void SetTextureBufferIndex(int index)
+ {
+ _textureBufferIndex = index;
+ }
+
+ public void SetSamplerPool(ulong gpuVa, int maximumId)
+ {
+ ulong address = _context.MemoryManager.Translate(gpuVa);
+
+ if (_samplerPool != null)
+ {
+ if (_samplerPool.Address == address)
+ {
+ return;
+ }
+
+ _samplerPool.Dispose();
+ }
+
+ _samplerPool = new SamplerPool(_context, address, maximumId);
+ }
+
+ public void SetTexturePool(ulong gpuVa, int maximumId)
+ {
+ ulong address = _context.MemoryManager.Translate(gpuVa);
+
+ _texturePoolAddress = address;
+ _texturePoolMaximumId = maximumId;
+ }
+
+ public void CommitBindings()
+ {
+ TexturePool texturePool = _texturePoolCache.FindOrCreate(
+ _texturePoolAddress,
+ _texturePoolMaximumId);
+
+ if (_isCompute)
+ {
+ CommitTextureBindings(texturePool, ShaderStage.Compute, 0);
+ CommitImageBindings (texturePool, ShaderStage.Compute, 0);
+ }
+ else
+ {
+ for (ShaderStage stage = ShaderStage.Vertex; stage <= ShaderStage.Fragment; stage++)
+ {
+ int stageIndex = (int)stage - 1;
+
+ CommitTextureBindings(texturePool, stage, stageIndex);
+ CommitImageBindings (texturePool, stage, stageIndex);
+ }
+ }
+
+ _rebind = false;
+ }
+
+ private void CommitTextureBindings(TexturePool pool, ShaderStage stage, int stageIndex)
+ {
+ if (_textureBindings[stageIndex] == null)
+ {
+ return;
+ }
+
+ for (int index = 0; index < _textureBindings[stageIndex].Length; index++)
+ {
+ TextureBindingInfo binding = _textureBindings[stageIndex][index];
+
+ int packedId = ReadPackedId(stageIndex, binding.Handle);
+
+ int textureId = UnpackTextureId(packedId);
+ int samplerId = UnpackSamplerId(packedId);
+
+ Texture texture = pool.Get(textureId);
+
+ ITexture hostTexture = texture?.GetTargetTexture(binding.Target);
+
+ if (_textureState[stageIndex][index].Texture != hostTexture || _rebind)
+ {
+ _textureState[stageIndex][index].Texture = hostTexture;
+
+ _context.Renderer.Pipeline.BindTexture(index, stage, hostTexture);
+ }
+
+ Sampler sampler = _samplerPool.Get(samplerId);
+
+ ISampler hostSampler = sampler?.HostSampler;
+
+ if (_textureState[stageIndex][index].Sampler != hostSampler || _rebind)
+ {
+ _textureState[stageIndex][index].Sampler = hostSampler;
+
+ _context.Renderer.Pipeline.BindSampler(index, stage, hostSampler);
+ }
+ }
+ }
+
+ private void CommitImageBindings(TexturePool pool, ShaderStage stage, int stageIndex)
+ {
+ if (_imageBindings[stageIndex] == null)
+ {
+ return;
+ }
+
+ for (int index = 0; index < _imageBindings[stageIndex].Length; index++)
+ {
+ TextureBindingInfo binding = _imageBindings[stageIndex][index];
+
+ int packedId = ReadPackedId(stageIndex, binding.Handle);
+
+ int textureId = UnpackTextureId(packedId);
+
+ Texture texture = pool.Get(textureId);
+
+ ITexture hostTexture = texture?.GetTargetTexture(binding.Target);
+
+ if (_imageState[stageIndex][index].Texture != hostTexture || _rebind)
+ {
+ _imageState[stageIndex][index].Texture = hostTexture;
+
+ _context.Renderer.Pipeline.BindImage(index, stage, hostTexture);
+ }
+ }
+ }
+
+ private int ReadPackedId(int stage, int wordOffset)
+ {
+ ulong address;
+
+ var bufferManager = _context.Methods.BufferManager;
+
+ if (_isCompute)
+ {
+ address = bufferManager.GetComputeUniformBufferAddress(_textureBufferIndex);
+ }
+ else
+ {
+ address = bufferManager.GetGraphicsUniformBufferAddress(stage, _textureBufferIndex);
+ }
+
+ address += (uint)wordOffset * 4;
+
+ return BitConverter.ToInt32(_context.PhysicalMemory.Read(address, 4));
+ }
+
+ private static int UnpackTextureId(int packedId)
+ {
+ return (packedId >> 0) & 0xfffff;
+ }
+
+ private static int UnpackSamplerId(int packedId)
+ {
+ return (packedId >> 20) & 0xfff;
+ }
+
+ public void InvalidatePoolRange(ulong address, ulong size)
+ {
+ _samplerPool?.InvalidateRange(address, size);
+
+ _texturePoolCache.InvalidateRange(address, size);
+ }
+
+ public void Rebind()
+ {
+ _rebind = true;
+ }
+ }
+} \ No newline at end of file