diff options
| author | gdk <gab.dark.100@gmail.com> | 2019-10-17 23:41:18 -0300 |
|---|---|---|
| committer | Thog <thog@protonmail.com> | 2020-01-09 02:13:00 +0100 |
| commit | 1b7d95519569639135a68e7ebda5148f3263217c (patch) | |
| tree | 52a5e471418bf28ce970a268e1b86b64abc9048f /Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs | |
| parent | 717ace6f6ed65118148dc78976c6e818a095fa4d (diff) | |
Initial support for image stores, support texture sample on compute
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs')
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs | 231 |
1 files changed, 231 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs b/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs new file mode 100644 index 00000000..2d0e828e --- /dev/null +++ b/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs @@ -0,0 +1,231 @@ +using Ryujinx.Graphics.GAL; +using Ryujinx.Graphics.Shader; +using System; + +namespace Ryujinx.Graphics.Gpu.Image +{ + class TextureBindingsManager + { + private GpuContext _context; + + private bool _isCompute; + + private SamplerPool _samplerPool; + + private ulong _texturePoolAddress; + private int _texturePoolMaximumId; + + private TexturePoolCache _texturePoolCache; + + private TextureBindingInfo[][] _textureBindings; + private TextureBindingInfo[][] _imageBindings; + + private struct TextureStatePerStage + { + public ITexture Texture; + public ISampler Sampler; + } + + private TextureStatePerStage[][] _textureState; + private TextureStatePerStage[][] _imageState; + + private int _textureBufferIndex; + + private bool _rebind; + + public TextureBindingsManager(GpuContext context, bool isCompute) + { + _context = context; + _isCompute = isCompute; + + _texturePoolCache = new TexturePoolCache(context); + + int stages = isCompute ? 1 : Constants.TotalShaderStages; + + _textureBindings = new TextureBindingInfo[stages][]; + _imageBindings = new TextureBindingInfo[stages][]; + + _textureState = new TextureStatePerStage[stages][]; + _imageState = new TextureStatePerStage[stages][]; + } + + public void SetTextures(int stage, TextureBindingInfo[] bindings) + { + _textureBindings[stage] = bindings; + + _textureState[stage] = new TextureStatePerStage[bindings.Length]; + } + + public void SetImages(int stage, TextureBindingInfo[] bindings) + { + _imageBindings[stage] = bindings; + + _imageState[stage] = new TextureStatePerStage[bindings.Length]; + } + + public void SetTextureBufferIndex(int index) + { + _textureBufferIndex = index; + } + + public void SetSamplerPool(ulong gpuVa, int maximumId) + { + ulong address = _context.MemoryManager.Translate(gpuVa); + + if (_samplerPool != null) + { + if (_samplerPool.Address == address) + { + return; + } + + _samplerPool.Dispose(); + } + + _samplerPool = new SamplerPool(_context, address, maximumId); + } + + public void SetTexturePool(ulong gpuVa, int maximumId) + { + ulong address = _context.MemoryManager.Translate(gpuVa); + + _texturePoolAddress = address; + _texturePoolMaximumId = maximumId; + } + + public void CommitBindings() + { + TexturePool texturePool = _texturePoolCache.FindOrCreate( + _texturePoolAddress, + _texturePoolMaximumId); + + if (_isCompute) + { + CommitTextureBindings(texturePool, ShaderStage.Compute, 0); + CommitImageBindings (texturePool, ShaderStage.Compute, 0); + } + else + { + for (ShaderStage stage = ShaderStage.Vertex; stage <= ShaderStage.Fragment; stage++) + { + int stageIndex = (int)stage - 1; + + CommitTextureBindings(texturePool, stage, stageIndex); + CommitImageBindings (texturePool, stage, stageIndex); + } + } + + _rebind = false; + } + + private void CommitTextureBindings(TexturePool pool, ShaderStage stage, int stageIndex) + { + if (_textureBindings[stageIndex] == null) + { + return; + } + + for (int index = 0; index < _textureBindings[stageIndex].Length; index++) + { + TextureBindingInfo binding = _textureBindings[stageIndex][index]; + + int packedId = ReadPackedId(stageIndex, binding.Handle); + + int textureId = UnpackTextureId(packedId); + int samplerId = UnpackSamplerId(packedId); + + Texture texture = pool.Get(textureId); + + ITexture hostTexture = texture?.GetTargetTexture(binding.Target); + + if (_textureState[stageIndex][index].Texture != hostTexture || _rebind) + { + _textureState[stageIndex][index].Texture = hostTexture; + + _context.Renderer.Pipeline.BindTexture(index, stage, hostTexture); + } + + Sampler sampler = _samplerPool.Get(samplerId); + + ISampler hostSampler = sampler?.HostSampler; + + if (_textureState[stageIndex][index].Sampler != hostSampler || _rebind) + { + _textureState[stageIndex][index].Sampler = hostSampler; + + _context.Renderer.Pipeline.BindSampler(index, stage, hostSampler); + } + } + } + + private void CommitImageBindings(TexturePool pool, ShaderStage stage, int stageIndex) + { + if (_imageBindings[stageIndex] == null) + { + return; + } + + for (int index = 0; index < _imageBindings[stageIndex].Length; index++) + { + TextureBindingInfo binding = _imageBindings[stageIndex][index]; + + int packedId = ReadPackedId(stageIndex, binding.Handle); + + int textureId = UnpackTextureId(packedId); + + Texture texture = pool.Get(textureId); + + ITexture hostTexture = texture?.GetTargetTexture(binding.Target); + + if (_imageState[stageIndex][index].Texture != hostTexture || _rebind) + { + _imageState[stageIndex][index].Texture = hostTexture; + + _context.Renderer.Pipeline.BindImage(index, stage, hostTexture); + } + } + } + + private int ReadPackedId(int stage, int wordOffset) + { + ulong address; + + var bufferManager = _context.Methods.BufferManager; + + if (_isCompute) + { + address = bufferManager.GetComputeUniformBufferAddress(_textureBufferIndex); + } + else + { + address = bufferManager.GetGraphicsUniformBufferAddress(stage, _textureBufferIndex); + } + + address += (uint)wordOffset * 4; + + return BitConverter.ToInt32(_context.PhysicalMemory.Read(address, 4)); + } + + private static int UnpackTextureId(int packedId) + { + return (packedId >> 0) & 0xfffff; + } + + private static int UnpackSamplerId(int packedId) + { + return (packedId >> 20) & 0xfff; + } + + public void InvalidatePoolRange(ulong address, ulong size) + { + _samplerPool?.InvalidateRange(address, size); + + _texturePoolCache.InvalidateRange(address, size); + } + + public void Rebind() + { + _rebind = true; + } + } +}
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