diff options
| author | TSR Berry <20988865+TSRBerry@users.noreply.github.com> | 2023-04-08 01:22:00 +0200 |
|---|---|---|
| committer | Mary <thog@protonmail.com> | 2023-04-27 23:51:14 +0200 |
| commit | cee712105850ac3385cd0091a923438167433f9f (patch) | |
| tree | 4a5274b21d8b7f938c0d0ce18736d3f2993b11b1 /Ryujinx.Graphics.Gpu/Engine/Threed | |
| parent | cd124bda587ef09668a971fa1cac1c3f0cfc9f21 (diff) | |
Move solution and projects to src
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Engine/Threed')
18 files changed, 0 insertions, 10381 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/Threed/Blender/AdvancedBlendFunctions.cs b/Ryujinx.Graphics.Gpu/Engine/Threed/Blender/AdvancedBlendFunctions.cs deleted file mode 100644 index a40b9cc4..00000000 --- a/Ryujinx.Graphics.Gpu/Engine/Threed/Blender/AdvancedBlendFunctions.cs +++ /dev/null @@ -1,4226 +0,0 @@ -using Ryujinx.Common; -using Ryujinx.Graphics.GAL; -using System.Globalization; -using System.Runtime.InteropServices; -using System.Text; - -namespace Ryujinx.Graphics.Gpu.Engine.Threed.Blender -{ - static class AdvancedBlendFunctions - { - public static readonly AdvancedBlendUcode[] Table = new AdvancedBlendUcode[] - { - new AdvancedBlendUcode(AdvancedBlendOp.PlusClamped, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedPlusClampedPremul), - new AdvancedBlendUcode(AdvancedBlendOp.PlusClampedAlpha, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedPlusClampedAlphaPremul), - new AdvancedBlendUcode(AdvancedBlendOp.PlusDarker, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedPlusDarkerPremul), - new AdvancedBlendUcode(AdvancedBlendOp.Multiply, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedMultiplyPremul), - new AdvancedBlendUcode(AdvancedBlendOp.Screen, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedScreenPremul), - new AdvancedBlendUcode(AdvancedBlendOp.Overlay, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedOverlayPremul), - new AdvancedBlendUcode(AdvancedBlendOp.Darken, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedDarkenPremul), - new AdvancedBlendUcode(AdvancedBlendOp.Lighten, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedLightenPremul), - new AdvancedBlendUcode(AdvancedBlendOp.ColorDodge, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedColorDodgePremul), - new AdvancedBlendUcode(AdvancedBlendOp.ColorBurn, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedColorBurnPremul), - new AdvancedBlendUcode(AdvancedBlendOp.HardLight, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedHardLightPremul), - new AdvancedBlendUcode(AdvancedBlendOp.SoftLight, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedSoftLightPremul), - new AdvancedBlendUcode(AdvancedBlendOp.Difference, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedDifferencePremul), - new AdvancedBlendUcode(AdvancedBlendOp.Minus, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedMinusPremul), - new AdvancedBlendUcode(AdvancedBlendOp.MinusClamped, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedMinusClampedPremul), - new AdvancedBlendUcode(AdvancedBlendOp.Exclusion, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedExclusionPremul), - new AdvancedBlendUcode(AdvancedBlendOp.Contrast, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedContrastPremul), - new AdvancedBlendUcode(AdvancedBlendOp.Invert, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedInvertPremul), - new AdvancedBlendUcode(AdvancedBlendOp.InvertRGB, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedInvertRGBPremul), - new AdvancedBlendUcode(AdvancedBlendOp.InvertOvg, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedInvertOvgPremul), - new AdvancedBlendUcode(AdvancedBlendOp.LinearDodge, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedLinearDodgePremul), - new AdvancedBlendUcode(AdvancedBlendOp.LinearBurn, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedLinearBurnPremul), - new AdvancedBlendUcode(AdvancedBlendOp.VividLight, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedVividLightPremul), - new AdvancedBlendUcode(AdvancedBlendOp.LinearLight, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedLinearLightPremul), - new AdvancedBlendUcode(AdvancedBlendOp.PinLight, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedPinLightPremul), - new AdvancedBlendUcode(AdvancedBlendOp.HardMix, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedHardMixPremul), - new AdvancedBlendUcode(AdvancedBlendOp.Red, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedRedPremul), - new AdvancedBlendUcode(AdvancedBlendOp.Green, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedGreenPremul), - new AdvancedBlendUcode(AdvancedBlendOp.Blue, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedBluePremul), - new AdvancedBlendUcode(AdvancedBlendOp.HslHue, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedHslHuePremul), - new AdvancedBlendUcode(AdvancedBlendOp.HslSaturation, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedHslSaturationPremul), - new AdvancedBlendUcode(AdvancedBlendOp.HslColor, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedHslColorPremul), - new AdvancedBlendUcode(AdvancedBlendOp.HslLuminosity, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedHslLuminosityPremul), - new AdvancedBlendUcode(AdvancedBlendOp.Src, AdvancedBlendOverlap.Disjoint, true, GenDisjointSrcPremul), - new AdvancedBlendUcode(AdvancedBlendOp.Dst, AdvancedBlendOverlap.Disjoint, true, GenDisjointDstPremul), - new AdvancedBlendUcode(AdvancedBlendOp.SrcOver, AdvancedBlendOverlap.Disjoint, true, GenDisjointSrcOverPremul), - new AdvancedBlendUcode(AdvancedBlendOp.DstOver, AdvancedBlendOverlap.Disjoint, true, GenDisjointDstOverPremul), - new AdvancedBlendUcode(AdvancedBlendOp.SrcIn, AdvancedBlendOverlap.Disjoint, true, GenDisjointSrcInPremul), - new AdvancedBlendUcode(AdvancedBlendOp.DstIn, AdvancedBlendOverlap.Disjoint, true, GenDisjointDstInPremul), - new AdvancedBlendUcode(AdvancedBlendOp.SrcOut, AdvancedBlendOverlap.Disjoint, true, GenDisjointSrcOutPremul), - new AdvancedBlendUcode(AdvancedBlendOp.DstOut, AdvancedBlendOverlap.Disjoint, true, GenDisjointDstOutPremul), - new AdvancedBlendUcode(AdvancedBlendOp.SrcAtop, AdvancedBlendOverlap.Disjoint, true, GenDisjointSrcAtopPremul), - new AdvancedBlendUcode(AdvancedBlendOp.DstAtop, AdvancedBlendOverlap.Disjoint, true, GenDisjointDstAtopPremul), - new AdvancedBlendUcode(AdvancedBlendOp.Xor, AdvancedBlendOverlap.Disjoint, true, GenDisjointXorPremul), - new AdvancedBlendUcode(AdvancedBlendOp.Plus, AdvancedBlendOverlap.Disjoint, true, GenDisjointPlusPremul), - new AdvancedBlendUcode(AdvancedBlendOp.Multiply, AdvancedBlendOverlap.Disjoint, true, GenDisjointMultiplyPremul), - new AdvancedBlendUcode(AdvancedBlendOp.Screen, AdvancedBlendOverlap.Disjoint, true, GenDisjointScreenPremul), - new AdvancedBlendUcode(AdvancedBlendOp.Overlay, AdvancedBlendOverlap.Disjoint, true, GenDisjointOverlayPremul), - new AdvancedBlendUcode(AdvancedBlendOp.Darken, AdvancedBlendOverlap.Disjoint, true, GenDisjointDarkenPremul), - new AdvancedBlendUcode(AdvancedBlendOp.Lighten, AdvancedBlendOverlap.Disjoint, true, GenDisjointLightenPremul), - new AdvancedBlendUcode(AdvancedBlendOp.ColorDodge, AdvancedBlendOverlap.Disjoint, true, GenDisjointColorDodgePremul), - new AdvancedBlendUcode(AdvancedBlendOp.ColorBurn, AdvancedBlendOverlap.Disjoint, true, GenDisjointColorBurnPremul), - new AdvancedBlendUcode(AdvancedBlendOp.HardLight, AdvancedBlendOverlap.Disjoint, true, GenDisjointHardLightPremul), - new AdvancedBlendUcode(AdvancedBlendOp.SoftLight, AdvancedBlendOverlap.Disjoint, true, GenDisjointSoftLightPremul), - new AdvancedBlendUcode(AdvancedBlendOp.Difference, AdvancedBlendOverlap.Disjoint, true, GenDisjointDifferencePremul), - new AdvancedBlendUcode(AdvancedBlendOp.Exclusion, AdvancedBlendOverlap.Disjoint, true, GenDisjointExclusionPremul), - new AdvancedBlendUcode(AdvancedBlendOp.Invert, AdvancedBlendOverlap.Disjoint, true, GenDisjointInvertPremul), - new AdvancedBlendUcode(AdvancedBlendOp.InvertRGB, AdvancedBlendOverlap.Disjoint, true, GenDisjointInvertRGBPremul), - new AdvancedBlendUcode(AdvancedBlendOp.LinearDodge, AdvancedBlendOverlap.Disjoint, true, GenDisjointLinearDodgePremul), - new AdvancedBlendUcode(AdvancedBlendOp.LinearBurn, AdvancedBlendOverlap.Disjoint, true, GenDisjointLinearBurnPremul), - new AdvancedBlendUcode(AdvancedBlendOp.VividLight, AdvancedBlendOverlap.Disjoint, true, GenDisjointVividLightPremul), - new AdvancedBlendUcode(AdvancedBlendOp.LinearLight, AdvancedBlendOverlap.Disjoint, true, GenDisjointLinearLightPremul), - new AdvancedBlendUcode(AdvancedBlendOp.PinLight, AdvancedBlendOverlap.Disjoint, true, GenDisjointPinLightPremul), - new AdvancedBlendUcode(AdvancedBlendOp.HardMix, AdvancedBlendOverlap.Disjoint, true, GenDisjointHardMixPremul), - new AdvancedBlendUcode(AdvancedBlendOp.HslHue, AdvancedBlendOverlap.Disjoint, true, GenDisjointHslHuePremul), - new AdvancedBlendUcode(AdvancedBlendOp.HslSaturation, AdvancedBlendOverlap.Disjoint, true, GenDisjointHslSaturationPremul), - new AdvancedBlendUcode(AdvancedBlendOp.HslColor, AdvancedBlendOverlap.Disjoint, true, GenDisjointHslColorPremul), - new AdvancedBlendUcode(AdvancedBlendOp.HslLuminosity, AdvancedBlendOverlap.Disjoint, true, GenDisjointHslLuminosityPremul), - new AdvancedBlendUcode(AdvancedBlendOp.Src, AdvancedBlendOverlap.Conjoint, true, GenConjointSrcPremul), - new AdvancedBlendUcode(AdvancedBlendOp.Dst, AdvancedBlendOverlap.Conjoint, true, GenConjointDstPremul), - new AdvancedBlendUcode(AdvancedBlendOp.SrcOver, AdvancedBlendOverlap.Conjoint, true, GenConjointSrcOverPremul), - new AdvancedBlendUcode(AdvancedBlendOp.DstOver, AdvancedBlendOverlap.Conjoint, true, GenConjointDstOverPremul), - new AdvancedBlendUcode(AdvancedBlendOp.SrcIn, AdvancedBlendOverlap.Conjoint, true, GenConjointSrcInPremul), - new AdvancedBlendUcode(AdvancedBlendOp.DstIn, AdvancedBlendOverlap.Conjoint, true, GenConjointDstInPremul), - new AdvancedBlendUcode(AdvancedBlendOp.SrcOut, AdvancedBlendOverlap.Conjoint, true, GenConjointSrcOutPremul), - new AdvancedBlendUcode(AdvancedBlendOp.DstOut, AdvancedBlendOverlap.Conjoint, true, GenConjointDstOutPremul), - new AdvancedBlendUcode(AdvancedBlendOp.SrcAtop, AdvancedBlendOverlap.Conjoint, true, GenConjointSrcAtopPremul), - new AdvancedBlendUcode(AdvancedBlendOp.DstAtop, AdvancedBlendOverlap.Conjoint, true, GenConjointDstAtopPremul), - new AdvancedBlendUcode(AdvancedBlendOp.Xor, AdvancedBlendOverlap.Conjoint, true, GenConjointXorPremul), - new AdvancedBlendUcode(AdvancedBlendOp.Multiply, AdvancedBlendOverlap.Conjoint, true, GenConjointMultiplyPremul), - new AdvancedBlendUcode(AdvancedBlendOp.Screen, AdvancedBlendOverlap.Conjoint, true, GenConjointScreenPremul), - new AdvancedBlendUcode(AdvancedBlendOp.Overlay, AdvancedBlendOverlap.Conjoint, true, GenConjointOverlayPremul), - new AdvancedBlendUcode(AdvancedBlendOp.Darken, AdvancedBlendOverlap.Conjoint, true, GenConjointDarkenPremul), - new AdvancedBlendUcode(AdvancedBlendOp.Lighten, AdvancedBlendOverlap.Conjoint, true, GenConjointLightenPremul), - new AdvancedBlendUcode(AdvancedBlendOp.ColorDodge, AdvancedBlendOverlap.Conjoint, true, GenConjointColorDodgePremul), - new AdvancedBlendUcode(AdvancedBlendOp.ColorBurn, AdvancedBlendOverlap.Conjoint, true, GenConjointColorBurnPremul), - new AdvancedBlendUcode(AdvancedBlendOp.HardLight, AdvancedBlendOverlap.Conjoint, true, GenConjointHardLightPremul), - new AdvancedBlendUcode(AdvancedBlendOp.SoftLight, AdvancedBlendOverlap.Conjoint, true, GenConjointSoftLightPremul), - new AdvancedBlendUcode(AdvancedBlendOp.Difference, AdvancedBlendOverlap.Conjoint, true, GenConjointDifferencePremul), - new AdvancedBlendUcode(AdvancedBlendOp.Exclusion, AdvancedBlendOverlap.Conjoint, true, GenConjointExclusionPremul), - new AdvancedBlendUcode(AdvancedBlendOp.Invert, AdvancedBlendOverlap.Conjoint, true, GenConjointInvertPremul), - new AdvancedBlendUcode(AdvancedBlendOp.InvertRGB, AdvancedBlendOverlap.Conjoint, true, GenConjointInvertRGBPremul), - new AdvancedBlendUcode(AdvancedBlendOp.LinearDodge, AdvancedBlendOverlap.Conjoint, true, GenConjointLinearDodgePremul), - new AdvancedBlendUcode(AdvancedBlendOp.LinearBurn, AdvancedBlendOverlap.Conjoint, true, GenConjointLinearBurnPremul), - new AdvancedBlendUcode(AdvancedBlendOp.VividLight, AdvancedBlendOverlap.Conjoint, true, GenConjointVividLightPremul), - new AdvancedBlendUcode(AdvancedBlendOp.LinearLight, AdvancedBlendOverlap.Conjoint, true, GenConjointLinearLightPremul), - new AdvancedBlendUcode(AdvancedBlendOp.PinLight, AdvancedBlendOverlap.Conjoint, true, GenConjointPinLightPremul), - new AdvancedBlendUcode(AdvancedBlendOp.HardMix, AdvancedBlendOverlap.Conjoint, true, GenConjointHardMixPremul), - new AdvancedBlendUcode(AdvancedBlendOp.HslHue, AdvancedBlendOverlap.Conjoint, true, GenConjointHslHuePremul), - new AdvancedBlendUcode(AdvancedBlendOp.HslSaturation, AdvancedBlendOverlap.Conjoint, true, GenConjointHslSaturationPremul), - new AdvancedBlendUcode(AdvancedBlendOp.HslColor, AdvancedBlendOverlap.Conjoint, true, GenConjointHslColorPremul), - new AdvancedBlendUcode(AdvancedBlendOp.HslLuminosity, AdvancedBlendOverlap.Conjoint, true, GenConjointHslLuminosityPremul), - new AdvancedBlendUcode(AdvancedBlendOp.DstOver, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedDstOver), - new AdvancedBlendUcode(AdvancedBlendOp.SrcIn, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedSrcIn), - new AdvancedBlendUcode(AdvancedBlendOp.SrcOut, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedSrcOut), - new AdvancedBlendUcode(AdvancedBlendOp.SrcAtop, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedSrcAtop), - new AdvancedBlendUcode(AdvancedBlendOp.DstAtop, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedDstAtop), - new AdvancedBlendUcode(AdvancedBlendOp.Xor, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedXor), - new AdvancedBlendUcode(AdvancedBlendOp.PlusClamped, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedPlusClamped), - new AdvancedBlendUcode(AdvancedBlendOp.PlusClampedAlpha, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedPlusClampedAlpha), - new AdvancedBlendUcode(AdvancedBlendOp.PlusDarker, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedPlusDarker), - new AdvancedBlendUcode(AdvancedBlendOp.Multiply, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedMultiply), - new AdvancedBlendUcode(AdvancedBlendOp.Screen, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedScreen), - new AdvancedBlendUcode(AdvancedBlendOp.Overlay, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedOverlay), - new AdvancedBlendUcode(AdvancedBlendOp.Darken, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedDarken), - new AdvancedBlendUcode(AdvancedBlendOp.Lighten, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedLighten), - new AdvancedBlendUcode(AdvancedBlendOp.ColorDodge, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedColorDodge), - new AdvancedBlendUcode(AdvancedBlendOp.ColorBurn, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedColorBurn), - new AdvancedBlendUcode(AdvancedBlendOp.HardLight, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedHardLight), - new AdvancedBlendUcode(AdvancedBlendOp.SoftLight, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedSoftLight), - new AdvancedBlendUcode(AdvancedBlendOp.Difference, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedDifference), - new AdvancedBlendUcode(AdvancedBlendOp.Minus, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedMinus), - new AdvancedBlendUcode(AdvancedBlendOp.MinusClamped, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedMinusClamped), - new AdvancedBlendUcode(AdvancedBlendOp.Exclusion, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedExclusion), - new AdvancedBlendUcode(AdvancedBlendOp.Contrast, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedContrast), - new AdvancedBlendUcode(AdvancedBlendOp.InvertRGB, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedInvertRGB), - new AdvancedBlendUcode(AdvancedBlendOp.LinearDodge, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedLinearDodge), - new AdvancedBlendUcode(AdvancedBlendOp.LinearBurn, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedLinearBurn), - new AdvancedBlendUcode(AdvancedBlendOp.VividLight, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedVividLight), - new AdvancedBlendUcode(AdvancedBlendOp.LinearLight, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedLinearLight), - new AdvancedBlendUcode(AdvancedBlendOp.PinLight, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedPinLight), - new AdvancedBlendUcode(AdvancedBlendOp.HardMix, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedHardMix), - new AdvancedBlendUcode(AdvancedBlendOp.Red, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedRed), - new AdvancedBlendUcode(AdvancedBlendOp.Green, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedGreen), - new AdvancedBlendUcode(AdvancedBlendOp.Blue, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedBlue), - new AdvancedBlendUcode(AdvancedBlendOp.HslHue, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedHslHue), - new AdvancedBlendUcode(AdvancedBlendOp.HslSaturation, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedHslSaturation), - new AdvancedBlendUcode(AdvancedBlendOp.HslColor, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedHslColor), - new AdvancedBlendUcode(AdvancedBlendOp.HslLuminosity, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedHslLuminosity), - new AdvancedBlendUcode(AdvancedBlendOp.Src, AdvancedBlendOverlap.Disjoint, false, GenDisjointSrc), - new AdvancedBlendUcode(AdvancedBlendOp.SrcOver, AdvancedBlendOverlap.Disjoint, false, GenDisjointSrcOver), - new AdvancedBlendUcode(AdvancedBlendOp.DstOver, AdvancedBlendOverlap.Disjoint, false, GenDisjointDstOver), - new AdvancedBlendUcode(AdvancedBlendOp.SrcIn, AdvancedBlendOverlap.Disjoint, false, GenDisjointSrcIn), - new AdvancedBlendUcode(AdvancedBlendOp.SrcOut, AdvancedBlendOverlap.Disjoint, false, GenDisjointSrcOut), - new AdvancedBlendUcode(AdvancedBlendOp.SrcAtop, AdvancedBlendOverlap.Disjoint, false, GenDisjointSrcAtop), - new AdvancedBlendUcode(AdvancedBlendOp.DstAtop, AdvancedBlendOverlap.Disjoint, false, GenDisjointDstAtop), - new AdvancedBlendUcode(AdvancedBlendOp.Xor, AdvancedBlendOverlap.Disjoint, false, GenDisjointXor), - new AdvancedBlendUcode(AdvancedBlendOp.Plus, AdvancedBlendOverlap.Disjoint, false, GenDisjointPlus), - new AdvancedBlendUcode(AdvancedBlendOp.Multiply, AdvancedBlendOverlap.Disjoint, false, GenDisjointMultiply), - new AdvancedBlendUcode(AdvancedBlendOp.Screen, AdvancedBlendOverlap.Disjoint, false, GenDisjointScreen), - new AdvancedBlendUcode(AdvancedBlendOp.Overlay, AdvancedBlendOverlap.Disjoint, false, GenDisjointOverlay), - new AdvancedBlendUcode(AdvancedBlendOp.Darken, AdvancedBlendOverlap.Disjoint, false, GenDisjointDarken), - new AdvancedBlendUcode(AdvancedBlendOp.Lighten, AdvancedBlendOverlap.Disjoint, false, GenDisjointLighten), - new AdvancedBlendUcode(AdvancedBlendOp.ColorDodge, AdvancedBlendOverlap.Disjoint, false, GenDisjointColorDodge), - new AdvancedBlendUcode(AdvancedBlendOp.ColorBurn, AdvancedBlendOverlap.Disjoint, false, GenDisjointColorBurn), - new AdvancedBlendUcode(AdvancedBlendOp.HardLight, AdvancedBlendOverlap.Disjoint, false, GenDisjointHardLight), - new AdvancedBlendUcode(AdvancedBlendOp.SoftLight, AdvancedBlendOverlap.Disjoint, false, GenDisjointSoftLight), - new AdvancedBlendUcode(AdvancedBlendOp.Difference, AdvancedBlendOverlap.Disjoint, false, GenDisjointDifference), - new AdvancedBlendUcode(AdvancedBlendOp.Exclusion, AdvancedBlendOverlap.Disjoint, false, GenDisjointExclusion), - new AdvancedBlendUcode(AdvancedBlendOp.InvertRGB, AdvancedBlendOverlap.Disjoint, false, GenDisjointInvertRGB), - new AdvancedBlendUcode(AdvancedBlendOp.LinearDodge, AdvancedBlendOverlap.Disjoint, false, GenDisjointLinearDodge), - new AdvancedBlendUcode(AdvancedBlendOp.LinearBurn, AdvancedBlendOverlap.Disjoint, false, GenDisjointLinearBurn), - new AdvancedBlendUcode(AdvancedBlendOp.VividLight, AdvancedBlendOverlap.Disjoint, false, GenDisjointVividLight), - new AdvancedBlendUcode(AdvancedBlendOp.LinearLight, AdvancedBlendOverlap.Disjoint, false, GenDisjointLinearLight), - new AdvancedBlendUcode(AdvancedBlendOp.PinLight, AdvancedBlendOverlap.Disjoint, false, GenDisjointPinLight), - new AdvancedBlendUcode(AdvancedBlendOp.HardMix, AdvancedBlendOverlap.Disjoint, false, GenDisjointHardMix), - new AdvancedBlendUcode(AdvancedBlendOp.HslHue, AdvancedBlendOverlap.Disjoint, false, GenDisjointHslHue), - new AdvancedBlendUcode(AdvancedBlendOp.HslSaturation, AdvancedBlendOverlap.Disjoint, false, GenDisjointHslSaturation), - new AdvancedBlendUcode(AdvancedBlendOp.HslColor, AdvancedBlendOverlap.Disjoint, false, GenDisjointHslColor), - new AdvancedBlendUcode(AdvancedBlendOp.HslLuminosity, AdvancedBlendOverlap.Disjoint, false, GenDisjointHslLuminosity), - new AdvancedBlendUcode(AdvancedBlendOp.Src, AdvancedBlendOverlap.Conjoint, false, GenConjointSrc), - new AdvancedBlendUcode(AdvancedBlendOp.SrcOver, AdvancedBlendOverlap.Conjoint, false, GenConjointSrcOver), - new AdvancedBlendUcode(AdvancedBlendOp.DstOver, AdvancedBlendOverlap.Conjoint, false, GenConjointDstOver), - new AdvancedBlendUcode(AdvancedBlendOp.SrcIn, AdvancedBlendOverlap.Conjoint, false, GenConjointSrcIn), - new AdvancedBlendUcode(AdvancedBlendOp.SrcOut, AdvancedBlendOverlap.Conjoint, false, GenConjointSrcOut), - new AdvancedBlendUcode(AdvancedBlendOp.SrcAtop, AdvancedBlendOverlap.Conjoint, false, GenConjointSrcAtop), - new AdvancedBlendUcode(AdvancedBlendOp.DstAtop, AdvancedBlendOverlap.Conjoint, false, GenConjointDstAtop), - new AdvancedBlendUcode(AdvancedBlendOp.Xor, AdvancedBlendOverlap.Conjoint, false, GenConjointXor), - new AdvancedBlendUcode(AdvancedBlendOp.Multiply, AdvancedBlendOverlap.Conjoint, false, GenConjointMultiply), - new AdvancedBlendUcode(AdvancedBlendOp.Screen, AdvancedBlendOverlap.Conjoint, false, GenConjointScreen), - new AdvancedBlendUcode(AdvancedBlendOp.Overlay, AdvancedBlendOverlap.Conjoint, false, GenConjointOverlay), - new AdvancedBlendUcode(AdvancedBlendOp.Darken, AdvancedBlendOverlap.Conjoint, false, GenConjointDarken), - new AdvancedBlendUcode(AdvancedBlendOp.Lighten, AdvancedBlendOverlap.Conjoint, false, GenConjointLighten), - new AdvancedBlendUcode(AdvancedBlendOp.ColorDodge, AdvancedBlendOverlap.Conjoint, false, GenConjointColorDodge), - new AdvancedBlendUcode(AdvancedBlendOp.ColorBurn, AdvancedBlendOverlap.Conjoint, false, GenConjointColorBurn), - new AdvancedBlendUcode(AdvancedBlendOp.HardLight, AdvancedBlendOverlap.Conjoint, false, GenConjointHardLight), - new AdvancedBlendUcode(AdvancedBlendOp.SoftLight, AdvancedBlendOverlap.Conjoint, false, GenConjointSoftLight), - new AdvancedBlendUcode(AdvancedBlendOp.Difference, AdvancedBlendOverlap.Conjoint, false, GenConjointDifference), - new AdvancedBlendUcode(AdvancedBlendOp.Exclusion, AdvancedBlendOverlap.Conjoint, false, GenConjointExclusion), - new AdvancedBlendUcode(AdvancedBlendOp.InvertRGB, AdvancedBlendOverlap.Conjoint, false, GenConjointInvertRGB), - new AdvancedBlendUcode(AdvancedBlendOp.LinearDodge, AdvancedBlendOverlap.Conjoint, false, GenConjointLinearDodge), - new AdvancedBlendUcode(AdvancedBlendOp.LinearBurn, AdvancedBlendOverlap.Conjoint, false, GenConjointLinearBurn), - new AdvancedBlendUcode(AdvancedBlendOp.VividLight, AdvancedBlendOverlap.Conjoint, false, GenConjointVividLight), - new AdvancedBlendUcode(AdvancedBlendOp.LinearLight, AdvancedBlendOverlap.Conjoint, false, GenConjointLinearLight), - new AdvancedBlendUcode(AdvancedBlendOp.PinLight, AdvancedBlendOverlap.Conjoint, false, GenConjointPinLight), - new AdvancedBlendUcode(AdvancedBlendOp.HardMix, AdvancedBlendOverlap.Conjoint, false, GenConjointHardMix), - new AdvancedBlendUcode(AdvancedBlendOp.HslHue, AdvancedBlendOverlap.Conjoint, false, GenConjointHslHue), - new AdvancedBlendUcode(AdvancedBlendOp.HslSaturation, AdvancedBlendOverlap.Conjoint, false, GenConjointHslSaturation), - new AdvancedBlendUcode(AdvancedBlendOp.HslColor, AdvancedBlendOverlap.Conjoint, false, GenConjointHslColor), - new AdvancedBlendUcode(AdvancedBlendOp.HslLuminosity, AdvancedBlendOverlap.Conjoint, false, GenConjointHslLuminosity) - }; - - public static string GenTable() - { - // This can be used to generate the table on AdvancedBlendPreGenTable. - - StringBuilder sb = new StringBuilder(); - - sb.AppendLine($"private static Dictionary<Hash128, AdvancedBlendEntry> _entries = new()"); - sb.AppendLine("{"); - - foreach (var entry in Table) - { - Hash128 hash = XXHash128.ComputeHash(MemoryMarshal.Cast<uint, byte>(entry.Code)); - - string[] constants = new string[entry.Constants != null ? entry.Constants.Length : 0]; - - for (int i = 0; i < constants.Length; i++) - { - RgbFloat rgb = entry.Constants[i]; - - constants[i] = string.Format(CultureInfo.InvariantCulture, "new " + nameof(RgbFloat) + "({0}f, {1}f, {2}f)", rgb.R, rgb.G, rgb.B); - } - - string constantList = constants.Length > 0 ? $"new[] {{ {string.Join(", ", constants)} }}" : $"Array.Empty<{nameof(RgbFloat)}>()"; - - static string EnumValue(string name, object value) - { - if (value.ToString() == "0") - { - return "0"; - } - - return $"{name}.{value}"; - } - - string alpha = $"new {nameof(FixedFunctionAlpha)}({EnumValue(nameof(BlendUcodeEnable), entry.Alpha.Enable)}, {EnumValue(nameof(BlendOp), entry.Alpha.AlphaOp)}, {EnumValue(nameof(BlendFactor), entry.Alpha.AlphaSrcFactor)}, {EnumValue(nameof(BlendFactor), entry.Alpha.AlphaDstFactor)})"; - - sb.AppendLine($" {{ new Hash128(0x{hash.Low:X16}, 0x{hash.High:X16}), new AdvancedBlendEntry({nameof(AdvancedBlendOp)}.{entry.Op}, {nameof(AdvancedBlendOverlap)}.{entry.Overlap}, {(entry.SrcPreMultiplied ? "true" : "false")}, {constantList}, {alpha}) }},"); - } - - sb.AppendLine("};"); - - return sb.ToString(); - } - - private static FixedFunctionAlpha GenUncorrelatedPlusClampedPremul(ref UcodeAssembler asm) - { - asm.Add(CC.T, Dest.PBR, OpBD.DstRGB, OpBD.SrcRGB); - asm.Min(CC.T, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne); - asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA); - asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne); - asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0); - return FixedFunctionAlpha.Disabled; - } - - private static FixedFunctionAlpha GenUncorrelatedPlusClampedAlphaPremul(ref UcodeAssembler asm) - { - asm.Add(CC.T, Dest.Temp0, OpBD.DstRGB, OpBD.SrcRGB); - asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA); - asm.Min(CC.T, Dest.PBR, OpAC.PBR, OpBD.ConstantOne); - asm.Min(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.PBR); - asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA); - asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne); - asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0); - return FixedFunctionAlpha.Disabled; - } - - private static FixedFunctionAlpha GenUncorrelatedPlusDarkerPremul(ref UcodeAssembler asm) - { - asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA); - asm.Min(CC.T, Dest.PBR, OpAC.PBR, OpBD.ConstantOne); - asm.Add(CC.T, Dest.PBR, OpBD.PBR, OpBD.SrcRGB); - asm.Add(CC.T, Dest.PBR, OpBD.PBR, OpBD.DstRGB); - asm.Sub(CC.T, Dest.PBR, OpBD.PBR, OpBD.SrcAAA); - asm.Sub(CC.T, Dest.PBR, OpBD.PBR, OpBD.DstAAA); - asm.Max(CC.T, Dest.Temp0, OpAC.PBR, OpBD.ConstantZero); - asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA); - asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne); - asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0); - return FixedFunctionAlpha.Disabled; - } - - private static FixedFunctionAlpha GenUncorrelatedMultiplyPremul(ref UcodeAssembler asm) - { - asm.Mul(CC.T, Dest.Temp0, OpAC.SrcRGB, OpBD.DstRGB); - asm.Mmadd(CC.T, Dest.PBR, OpAC.SrcRGB, OpBD.OneMinusDstAAA, OpAC.DstRGB, OpBD.OneMinusSrcAAA); - asm.Add(CC.T, Dest.Temp0, OpBD.Temp0, OpBD.PBR); - return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl); - } - - private static FixedFunctionAlpha GenUncorrelatedScreenPremul(ref UcodeAssembler asm) - { - asm.Mmadd(CC.T, Dest.PBR, OpAC.SrcRGB, OpBD.DstAAA, OpAC.DstRGB, OpBD.SrcAAA); - asm.Mmsub(CC.T, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne, OpAC.SrcRGB, OpBD.DstRGB); - asm.Mmadd(CC.T, Dest.PBR, OpAC.SrcRGB, OpBD.OneMinusDstAAA, OpAC.DstRGB, OpBD.OneMinusSrcAAA); - asm.Add(CC.T, Dest.Temp0, OpBD.Temp0, OpBD.PBR); - return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl); - } - - private static FixedFunctionAlpha GenUncorrelatedOverlayPremul(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA); - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.SetConstant(0, 0.5f, 0.5f, 0.5f); - asm.Sub(CC.T, Dest.Temp0.CC, OpBD.PBR, OpBD.ConstantRGB); - asm.Mmadd(CC.LE, Dest.Temp0, OpAC.Temp2, OpBD.Temp1, OpAC.Temp2, OpBD.Temp1); - asm.Sub(CC.GT, Dest.Temp0, OpBD.ConstantOne, OpBD.Temp1); - asm.Sub(CC.GT, Dest.PBR, OpBD.ConstantOne, OpBD.Temp2); - asm.Mmadd(CC.GT, Dest.PBR, OpAC.Temp0, OpBD.PBR, OpAC.Temp0, OpBD.PBR); - asm.Sub(CC.GT, Dest.Temp0, OpBD.ConstantOne, OpBD.PBR); - asm.Mmadd(CC.T, Dest.Temp1, OpAC.SrcRGB, OpBD.OneMinusDstAAA, OpAC.DstRGB, OpBD.OneMinusSrcAAA); - asm.Mul(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.DstAAA); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1); - return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl); - } - - private static FixedFunctionAlpha GenUncorrelatedDarkenPremul(ref UcodeAssembler asm) - { - asm.Mul(CC.T, Dest.Temp0, OpAC.SrcRGB, OpBD.DstAAA); - asm.Mul(CC.T, Dest.PBR, OpAC.DstRGB, OpBD.SrcAAA); - asm.Min(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.PBR); - asm.Mmadd(CC.T, Dest.PBR, OpAC.SrcRGB, OpBD.OneMinusDstAAA, OpAC.DstRGB, OpBD.OneMinusSrcAAA); - asm.Add(CC.T, Dest.Temp0, OpBD.Temp0, OpBD.PBR); - return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl); - } - - private static FixedFunctionAlpha GenUncorrelatedLightenPremul(ref UcodeAssembler asm) - { - asm.Mul(CC.T, Dest.Temp0, OpAC.SrcRGB, OpBD.DstAAA); - asm.Mul(CC.T, Dest.PBR, OpAC.DstRGB, OpBD.SrcAAA); - asm.Max(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.PBR); - asm.Mmadd(CC.T, Dest.PBR, OpAC.SrcRGB, OpBD.OneMinusDstAAA, OpAC.DstRGB, OpBD.OneMinusSrcAAA); - asm.Add(CC.T, Dest.Temp0, OpBD.Temp0, OpBD.PBR); - return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl); - } - - private static FixedFunctionAlpha GenUncorrelatedColorDodgePremul(ref UcodeAssembler asm) - { - asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.SrcRGB); - asm.Rcp(CC.GT, Dest.PBR, OpAC.PBR); - asm.Mul(CC.GT, Dest.PBR, OpAC.PBR, OpBD.SrcAAA); - asm.Mul(CC.GT, Dest.PBR, OpAC.PBR, OpBD.DstRGB); - asm.Min(CC.GT, Dest.PBR, OpAC.DstAAA, OpBD.PBR); - asm.Mul(CC.GT, Dest.Temp0, OpAC.PBR, OpBD.SrcAAA); - asm.Mul(CC.LE, Dest.Temp0, OpAC.SrcAAA, OpBD.DstAAA); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.DstRGB, OpBD.ConstantZero); - asm.Mul(CC.LE, Dest.Temp0, OpAC.SrcAAA, OpBD.ConstantZero); - asm.Mmadd(CC.T, Dest.PBR, OpAC.SrcRGB, OpBD.OneMinusDstAAA, OpAC.DstRGB, OpBD.OneMinusSrcAAA); - asm.Add(CC.T, Dest.Temp0, OpBD.Temp0, OpBD.PBR); - return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl); - } - - private static FixedFunctionAlpha GenUncorrelatedColorBurnPremul(ref UcodeAssembler asm) - { - asm.Mmsub(CC.T, Dest.Temp0, OpAC.DstAAA, OpBD.SrcAAA, OpAC.SrcAAA, OpBD.DstRGB); - asm.Rcp(CC.T, Dest.PBR, OpAC.SrcRGB); - asm.Mul(CC.T, Dest.PBR, OpAC.Temp0, OpBD.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.PBR); - asm.Mmsub(CC.T, Dest.Temp0, OpAC.SrcAAA, OpBD.DstAAA, OpAC.SrcAAA, OpBD.PBR); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcRGB, OpBD.ConstantZero); - asm.Mul(CC.LE, Dest.Temp0, OpAC.SrcAAA, OpBD.ConstantZero); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.DstAAA, OpBD.DstRGB); - asm.Mul(CC.LE, Dest.Temp0, OpAC.SrcAAA, OpBD.DstAAA); - asm.Mmadd(CC.T, Dest.PBR, OpAC.SrcRGB, OpBD.OneMinusDstAAA, OpAC.DstRGB, OpBD.OneMinusSrcAAA); - asm.Add(CC.T, Dest.Temp0, OpBD.Temp0, OpBD.PBR); - return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl); - } - - private static FixedFunctionAlpha GenUncorrelatedHardLightPremul(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA); - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.SetConstant(0, 0.5f, 0.5f, 0.5f); - asm.Sub(CC.T, Dest.Temp0.CC, OpBD.Temp2, OpBD.ConstantRGB); - asm.Mmadd(CC.LE, Dest.Temp0, OpAC.Temp2, OpBD.Temp1, OpAC.Temp2, OpBD.Temp1); - asm.Sub(CC.GT, Dest.Temp0, OpBD.ConstantOne, OpBD.Temp1); - asm.Sub(CC.GT, Dest.PBR, OpBD.ConstantOne, OpBD.Temp2); - asm.Mmadd(CC.GT, Dest.PBR, OpAC.Temp0, OpBD.PBR, OpAC.Temp0, OpBD.PBR); - asm.Sub(CC.GT, Dest.Temp0, OpBD.ConstantOne, OpBD.PBR); - asm.Mmadd(CC.T, Dest.Temp1, OpAC.SrcRGB, OpBD.OneMinusDstAAA, OpAC.DstRGB, OpBD.OneMinusSrcAAA); - asm.Mul(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.DstAAA); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1); - return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl); - } - - private static FixedFunctionAlpha GenUncorrelatedSoftLightPremul(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA); - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.SetConstant(4, 0.25f, 0.25f, 0.25f); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.PBR, OpBD.ConstantRGB); - asm.SetConstant(0, 0.2605f, 0.2605f, 0.2605f); - asm.Mul(CC.GT, Dest.PBR, OpAC.Temp1, OpBD.ConstantRGB); - asm.SetConstant(1, -0.7817f, -0.7817f, -0.7817f); - asm.Mmadd(CC.GT, Dest.PBR, OpAC.Temp1, OpBD.PBR, OpAC.Temp1, OpBD.ConstantRGB); - asm.SetConstant(2, 0.3022f, 0.3022f, 0.3022f); - asm.Mmadd(CC.GT, Dest.PBR, OpAC.Temp1, OpBD.PBR, OpAC.Temp1, OpBD.ConstantRGB); - asm.SetConstant(3, 0.2192f, 0.2192f, 0.2192f); - asm.Add(CC.GT, Dest.Temp0, OpBD.PBR, OpBD.ConstantRGB); - asm.SetConstant(5, 16f, 16f, 16f); - asm.Mul(CC.LE, Dest.PBR, OpAC.Temp1, OpBD.ConstantRGB); - asm.SetConstant(6, 12f, 12f, 12f); - asm.Mmsub(CC.LE, Dest.PBR, OpAC.Temp1, OpBD.PBR, OpAC.Temp1, OpBD.ConstantRGB); - asm.SetConstant(7, 3f, 3f, 3f); - asm.Mmadd(CC.LE, Dest.Temp0, OpAC.Temp1, OpBD.PBR, OpAC.Temp1, OpBD.ConstantRGB); - asm.Add(CC.T, Dest.PBR, OpBD.Temp2, OpBD.Temp2); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.PBR, OpBD.ConstantOne); - asm.Mmsub(CC.LE, Dest.Temp0, OpAC.Temp1, OpBD.ConstantOne, OpAC.Temp1, OpBD.Temp1); - asm.Add(CC.T, Dest.PBR, OpBD.Temp2, OpBD.Temp2); - asm.Sub(CC.T, Dest.PBR, OpBD.PBR, OpBD.ConstantOne); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1); - asm.Mmadd(CC.T, Dest.Temp1, OpAC.SrcRGB, OpBD.OneMinusDstAAA, OpAC.DstRGB, OpBD.OneMinusSrcAAA); - asm.Mul(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.DstAAA); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1); - return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl); - } - - private static FixedFunctionAlpha GenUncorrelatedDifferencePremul(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA); - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Sub(CC.T, Dest.Temp0.CC, OpBD.PBR, OpBD.Temp2); - asm.Sub(CC.LT, Dest.Temp0, OpBD.Temp2, OpBD.Temp1); - asm.Mmadd(CC.T, Dest.Temp1, OpAC.SrcRGB, OpBD.OneMinusDstAAA, OpAC.DstRGB, OpBD.OneMinusSrcAAA); - asm.Mul(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.DstAAA); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1); - return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl); - } - - private static FixedFunctionAlpha GenUncorrelatedMinusPremul(ref UcodeAssembler asm) - { - asm.Sub(CC.T, Dest.Temp0, OpBD.DstRGB, OpBD.SrcRGB); - return new FixedFunctionAlpha(BlendOp.ReverseSubtractGl, BlendFactor.OneGl, BlendFactor.OneGl); - } - - private static FixedFunctionAlpha GenUncorrelatedMinusClampedPremul(ref UcodeAssembler asm) - { - asm.Sub(CC.T, Dest.PBR, OpBD.DstRGB, OpBD.SrcRGB); - asm.Max(CC.T, Dest.Temp0, OpAC.PBR, OpBD.ConstantZero); - asm.Sub(CC.T, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA); - asm.Max(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantZero); - asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0); - return FixedFunctionAlpha.Disabled; - } - - private static FixedFunctionAlpha GenUncorrelatedExclusionPremul(ref UcodeAssembler asm) - { - asm.Mmadd(CC.T, Dest.PBR, OpAC.SrcRGB, OpBD.DstAAA, OpAC.DstRGB, OpBD.SrcAAA); - asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.ConstantOne, OpAC.SrcRGB, OpBD.DstRGB); - asm.Mmsub(CC.T, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne, OpAC.SrcRGB, OpBD.DstRGB); - asm.Mmadd(CC.T, Dest.PBR, OpAC.SrcRGB, OpBD.OneMinusDstAAA, OpAC.DstRGB, OpBD.OneMinusSrcAAA); - asm.Add(CC.T, Dest.Temp0, OpBD.Temp0, OpBD.PBR); - return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl); - } - - private static FixedFunctionAlpha GenUncorrelatedContrastPremul(ref UcodeAssembler asm) - { - asm.SetConstant(0, 2f, 2f, 2f); - asm.Mmsub(CC.T, Dest.Temp0, OpAC.DstRGB, OpBD.ConstantRGB, OpAC.DstAAA, OpBD.ConstantOne); - asm.Mmsub(CC.T, Dest.PBR, OpAC.SrcRGB, OpBD.ConstantRGB, OpAC.SrcAAA, OpBD.ConstantOne); - asm.Mul(CC.T, Dest.PBR, OpAC.Temp0, OpBD.PBR); - asm.Add(CC.T, Dest.PBR, OpBD.PBR, OpBD.DstAAA); - asm.SetConstant(1, 0.5f, 0.5f, 0.5f); - asm.Mul(CC.T, Dest.Temp0, OpAC.PBR, OpBD.ConstantRGB); - return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl); - } - - private static FixedFunctionAlpha GenUncorrelatedInvertPremul(ref UcodeAssembler asm) - { - asm.Mmsub(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.DstAAA, OpAC.SrcAAA, OpBD.DstRGB); - asm.Madd(CC.T, Dest.Temp0, OpAC.DstRGB, OpBD.OneMinusSrcAAA, OpAC.PBR); - return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl); - } - - private static FixedFunctionAlpha GenUncorrelatedInvertRGBPremul(ref UcodeAssembler asm) - { - asm.Mmsub(CC.T, Dest.PBR, OpAC.SrcRGB, OpBD.DstAAA, OpAC.SrcRGB, OpBD.DstRGB); - asm.Madd(CC.T, Dest.Temp0, OpAC.DstRGB, OpBD.OneMinusSrcAAA, OpAC.PBR); - return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl); - } - - private static FixedFunctionAlpha GenUncorrelatedInvertOvgPremul(ref UcodeAssembler asm) - { - asm.Sub(CC.T, Dest.PBR, OpBD.ConstantOne, OpBD.DstRGB); - asm.Mmadd(CC.T, Dest.Temp0, OpAC.SrcAAA, OpBD.PBR, OpAC.DstRGB, OpBD.OneMinusSrcAAA); - return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl); - } - - private static FixedFunctionAlpha GenUncorrelatedLinearDodgePremul(ref UcodeAssembler asm) - { - asm.Mmadd(CC.T, Dest.Temp0, OpAC.SrcRGB, OpBD.DstAAA, OpAC.DstRGB, OpBD.SrcAAA); - asm.Mul(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.DstAAA); - asm.Min(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.PBR); - asm.Mmadd(CC.T, Dest.PBR, OpAC.SrcRGB, OpBD.OneMinusDstAAA, OpAC.DstRGB, OpBD.OneMinusSrcAAA); - asm.Add(CC.T, Dest.Temp0, OpBD.Temp0, OpBD.PBR); - return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl); - } - - private static FixedFunctionAlpha GenUncorrelatedLinearBurnPremul(ref UcodeAssembler asm) - { - asm.Mmadd(CC.T, Dest.PBR, OpAC.SrcRGB, OpBD.DstAAA, OpAC.DstRGB, OpBD.SrcAAA); - asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.ConstantOne, OpAC.SrcAAA, OpBD.DstAAA); - asm.Max(CC.T, Dest.Temp0, OpAC.PBR, OpBD.ConstantZero); - asm.Mmadd(CC.T, Dest.PBR, OpAC.SrcRGB, OpBD.OneMinusDstAAA, OpAC.DstRGB, OpBD.OneMinusSrcAAA); - asm.Add(CC.T, Dest.Temp0, OpBD.Temp0, OpBD.PBR); - return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl); - } - - private static FixedFunctionAlpha GenUncorrelatedVividLightPremul(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA); - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.SetConstant(0, 0.5f, 0.5f, 0.5f); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.Temp2, OpBD.ConstantRGB); - asm.Sub(CC.GE, Dest.PBR, OpBD.ConstantOne, OpBD.Temp2); - asm.Add(CC.GE, Dest.PBR, OpBD.PBR, OpBD.PBR); - asm.Rcp(CC.GE, Dest.PBR, OpAC.PBR); - asm.Mul(CC.GE, Dest.PBR, OpAC.PBR, OpBD.Temp1); - asm.Min(CC.GE, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne); - asm.Add(CC.LT, Dest.PBR, OpBD.Temp2, OpBD.Temp2); - asm.Rcp(CC.LT, Dest.PBR, OpAC.PBR); - asm.Mmsub(CC.LT, Dest.PBR, OpAC.PBR, OpBD.ConstantOne, OpAC.PBR, OpBD.Temp1); - asm.Min(CC.LT, Dest.PBR, OpAC.PBR, OpBD.ConstantOne); - asm.Sub(CC.LT, Dest.Temp0, OpBD.ConstantOne, OpBD.PBR); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.Temp2, OpBD.ConstantZero); - asm.Mul(CC.LE, Dest.Temp0, OpAC.SrcAAA, OpBD.ConstantZero); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.Temp2, OpBD.ConstantOne); - asm.Mov(CC.GE, Dest.Temp0, OpBD.ConstantOne); - asm.Mmadd(CC.T, Dest.Temp1, OpAC.SrcRGB, OpBD.OneMinusDstAAA, OpAC.DstRGB, OpBD.OneMinusSrcAAA); - asm.Mul(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.DstAAA); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1); - return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl); - } - - private static FixedFunctionAlpha GenUncorrelatedLinearLightPremul(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA); - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.PBR, OpAC.DstRGB, OpBD.PBR); - asm.SetConstant(0, 2f, 2f, 2f); - asm.Madd(CC.T, Dest.PBR, OpAC.Temp2, OpBD.ConstantRGB, OpAC.PBR); - asm.Sub(CC.T, Dest.PBR, OpBD.PBR, OpBD.ConstantOne); - asm.Max(CC.T, Dest.PBR, OpAC.PBR, OpBD.ConstantZero); - asm.Min(CC.T, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne); - asm.Mmadd(CC.T, Dest.Temp1, OpAC.SrcRGB, OpBD.OneMinusDstAAA, OpAC.DstRGB, OpBD.OneMinusSrcAAA); - asm.Mul(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.DstAAA); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1); - return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl); - } - - private static FixedFunctionAlpha GenUncorrelatedPinLightPremul(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA); - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Add(CC.T, Dest.PBR, OpBD.Temp2, OpBD.Temp2); - asm.Sub(CC.T, Dest.Temp0, OpBD.PBR, OpBD.ConstantOne); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.PBR, OpBD.Temp1); - asm.Max(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.ConstantZero); - asm.Add(CC.LE, Dest.PBR, OpBD.Temp2, OpBD.Temp2); - asm.Min(CC.LE, Dest.Temp0, OpAC.PBR, OpBD.Temp1); - asm.Mmadd(CC.T, Dest.Temp1, OpAC.SrcRGB, OpBD.OneMinusDstAAA, OpAC.DstRGB, OpBD.OneMinusSrcAAA); - asm.Mul(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.DstAAA); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1); - return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl); - } - - private static FixedFunctionAlpha GenUncorrelatedHardMixPremul(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA); - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.PBR, OpAC.DstRGB, OpBD.PBR); - asm.Add(CC.T, Dest.PBR, OpBD.Temp2, OpBD.PBR); - asm.Sub(CC.T, Dest.Temp0.CC, OpBD.PBR, OpBD.ConstantOne); - asm.Mul(CC.LT, Dest.Temp0, OpAC.SrcAAA, OpBD.ConstantZero); - asm.Mov(CC.GE, Dest.Temp0, OpBD.ConstantOne); - asm.Mmadd(CC.T, Dest.Temp1, OpAC.SrcRGB, OpBD.OneMinusDstAAA, OpAC.DstRGB, OpBD.OneMinusSrcAAA); - asm.Mul(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.DstAAA); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1); - return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl); - } - - private static FixedFunctionAlpha GenUncorrelatedRedPremul(ref UcodeAssembler asm) - { - asm.Mov(CC.T, Dest.Temp0, OpBD.DstRGB); - asm.Mov(CC.T, Dest.Temp0.R, OpBD.SrcRGB); - return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl); - } - - private static FixedFunctionAlpha GenUncorrelatedGreenPremul(ref UcodeAssembler asm) - { - asm.Mov(CC.T, Dest.Temp0, OpBD.DstRGB); - asm.Mov(CC.T, Dest.Temp0.G, OpBD.SrcRGB); - return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl); - } - - private static FixedFunctionAlpha GenUncorrelatedBluePremul(ref UcodeAssembler asm) - { - asm.Mov(CC.T, Dest.Temp0, OpBD.DstRGB); - asm.Mov(CC.T, Dest.Temp0.B, OpBD.SrcRGB); - return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl); - } - - private static FixedFunctionAlpha GenUncorrelatedHslHuePremul(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA); - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp2); - asm.Min(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2); - asm.Min(CC.T, Dest.Temp0.GBR, OpAC.PBR, OpBD.Temp2); - asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp2); - asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2); - asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2); - asm.Sub(CC.T, Dest.Temp0.CC, OpBD.PBR, OpBD.Temp0); - asm.Rcp(CC.GT, Dest.Temp0, OpAC.Temp0); - asm.Mov(CC.GT, Dest.PBR.GBR, OpBD.Temp2); - asm.Min(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2); - asm.Min(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2); - asm.Mmsub(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.Temp2, OpAC.Temp0, OpBD.PBR); - asm.Mov(CC.GT, Dest.PBR.GBR, OpBD.Temp1); - asm.Min(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1); - asm.Min(CC.GT, Dest.Temp2.GBR, OpAC.PBR, OpBD.Temp1); - asm.Mov(CC.GT, Dest.PBR.GBR, OpBD.Temp1); - asm.Max(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1); - asm.Max(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1); - asm.Mmsub(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp0, OpBD.Temp2); - asm.Mul(CC.LE, Dest.Temp0, OpAC.SrcAAA, OpBD.ConstantZero); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.SetConstant(0, 0.3f, 0.59f, 0.11f); - asm.Mul(CC.T, Dest.PBR.RRR, OpAC.PBR, OpBD.ConstantRGB); - asm.Madd(CC.T, Dest.PBR.GGG, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR); - asm.Madd(CC.T, Dest.Temp1.BBB, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR); - asm.Mul(CC.T, Dest.PBR.RRR, OpAC.Temp0, OpBD.ConstantRGB); - asm.Madd(CC.T, Dest.PBR.GGG, OpAC.Temp0, OpBD.ConstantRGB, OpAC.PBR); - asm.Madd(CC.T, Dest.PBR.BBB, OpAC.Temp0, OpBD.ConstantRGB, OpAC.PBR); - asm.Sub(CC.T, Dest.PBR, OpBD.Temp1, OpBD.PBR); - asm.Add(CC.T, Dest.Temp2, OpBD.Temp0, OpBD.PBR); - asm.Mov(CC.T, Dest.Temp0, OpBD.PBR); - asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp2); - asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2); - asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.PBR, OpBD.ConstantOne); - asm.Add(CC.GT, Dest.PBR, OpBD.PBR, OpBD.ConstantOne); - asm.Sub(CC.GT, Dest.PBR, OpBD.PBR, OpBD.Temp1); - asm.Rcp(CC.GT, Dest.PBR, OpAC.PBR); - asm.Mmsub(CC.GT, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne, OpAC.PBR, OpBD.Temp1); - asm.Sub(CC.GT, Dest.PBR, OpBD.Temp2, OpBD.Temp1); - asm.Madd(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1); - asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp2); - asm.Min(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2); - asm.Min(CC.T, Dest.PBR.GBR.CC, OpAC.PBR, OpBD.Temp2); - asm.Sub(CC.LT, Dest.PBR, OpBD.Temp1, OpBD.PBR); - asm.Rcp(CC.LT, Dest.Temp0, OpAC.PBR); - asm.Mmsub(CC.LT, Dest.PBR, OpAC.Temp2, OpBD.Temp1, OpAC.Temp1, OpBD.Temp1); - asm.Madd(CC.LT, Dest.Temp0, OpAC.PBR, OpBD.Temp0, OpAC.Temp1); - asm.Mmadd(CC.T, Dest.Temp1, OpAC.SrcRGB, OpBD.OneMinusDstAAA, OpAC.DstRGB, OpBD.OneMinusSrcAAA); - asm.Mul(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.DstAAA); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1); - return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl); - } - - private static FixedFunctionAlpha GenUncorrelatedHslSaturationPremul(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA); - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Mov(CC.T, Dest.PBR.GBR, OpBD.PBR); - asm.Min(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1); - asm.Min(CC.T, Dest.Temp0.GBR, OpAC.PBR, OpBD.Temp1); - asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp1); - asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1); - asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1); - asm.Sub(CC.T, Dest.Temp0.CC, OpBD.PBR, OpBD.Temp0); - asm.Rcp(CC.GT, Dest.Temp0, OpAC.Temp0); - asm.Mov(CC.GT, Dest.PBR.GBR, OpBD.Temp1); - asm.Min(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1); - asm.Min(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1); - asm.Mmsub(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.Temp1, OpAC.Temp0, OpBD.PBR); - asm.Mov(CC.GT, Dest.PBR.GBR, OpBD.Temp2); - asm.Min(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2); - asm.Min(CC.GT, Dest.Temp1.GBR, OpAC.PBR, OpBD.Temp2); - asm.Mov(CC.GT, Dest.PBR.GBR, OpBD.Temp2); - asm.Max(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2); - asm.Max(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2); - asm.Mmsub(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp0, OpBD.Temp1); - asm.Mul(CC.LE, Dest.Temp0, OpAC.SrcAAA, OpBD.ConstantZero); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.SetConstant(0, 0.3f, 0.59f, 0.11f); - asm.Mul(CC.T, Dest.PBR.RRR, OpAC.PBR, OpBD.ConstantRGB); - asm.Madd(CC.T, Dest.PBR.GGG, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR); - asm.Madd(CC.T, Dest.Temp1.BBB, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR); - asm.Mul(CC.T, Dest.PBR.RRR, OpAC.Temp0, OpBD.ConstantRGB); - asm.Madd(CC.T, Dest.PBR.GGG, OpAC.Temp0, OpBD.ConstantRGB, OpAC.PBR); - asm.Madd(CC.T, Dest.PBR.BBB, OpAC.Temp0, OpBD.ConstantRGB, OpAC.PBR); - asm.Sub(CC.T, Dest.PBR, OpBD.Temp1, OpBD.PBR); - asm.Add(CC.T, Dest.Temp2, OpBD.Temp0, OpBD.PBR); - asm.Mov(CC.T, Dest.Temp0, OpBD.PBR); - asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp2); - asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2); - asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.PBR, OpBD.ConstantOne); - asm.Add(CC.GT, Dest.PBR, OpBD.PBR, OpBD.ConstantOne); - asm.Sub(CC.GT, Dest.PBR, OpBD.PBR, OpBD.Temp1); - asm.Rcp(CC.GT, Dest.PBR, OpAC.PBR); - asm.Mmsub(CC.GT, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne, OpAC.PBR, OpBD.Temp1); - asm.Sub(CC.GT, Dest.PBR, OpBD.Temp2, OpBD.Temp1); - asm.Madd(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1); - asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp2); - asm.Min(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2); - asm.Min(CC.T, Dest.PBR.GBR.CC, OpAC.PBR, OpBD.Temp2); - asm.Sub(CC.LT, Dest.PBR, OpBD.Temp1, OpBD.PBR); - asm.Rcp(CC.LT, Dest.Temp0, OpAC.PBR); - asm.Mmsub(CC.LT, Dest.PBR, OpAC.Temp2, OpBD.Temp1, OpAC.Temp1, OpBD.Temp1); - asm.Madd(CC.LT, Dest.Temp0, OpAC.PBR, OpBD.Temp0, OpAC.Temp1); - asm.Mmadd(CC.T, Dest.Temp1, OpAC.SrcRGB, OpBD.OneMinusDstAAA, OpAC.DstRGB, OpBD.OneMinusSrcAAA); - asm.Mul(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.DstAAA); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1); - return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl); - } - - private static FixedFunctionAlpha GenUncorrelatedHslColorPremul(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA); - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.SetConstant(0, 0.3f, 0.59f, 0.11f); - asm.Mul(CC.T, Dest.PBR.RRR, OpAC.PBR, OpBD.ConstantRGB); - asm.Madd(CC.T, Dest.PBR.GGG, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR); - asm.Madd(CC.T, Dest.Temp1.BBB, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR); - asm.Mul(CC.T, Dest.PBR.RRR, OpAC.Temp2, OpBD.ConstantRGB); - asm.Madd(CC.T, Dest.PBR.GGG, OpAC.Temp2, OpBD.ConstantRGB, OpAC.PBR); - asm.Madd(CC.T, Dest.PBR.BBB, OpAC.Temp2, OpBD.ConstantRGB, OpAC.PBR); - asm.Sub(CC.T, Dest.PBR, OpBD.Temp1, OpBD.PBR); - asm.Add(CC.T, Dest.Temp2, OpBD.Temp2, OpBD.PBR); - asm.Mov(CC.T, Dest.Temp0, OpBD.PBR); - asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp2); - asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2); - asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.PBR, OpBD.ConstantOne); - asm.Add(CC.GT, Dest.PBR, OpBD.PBR, OpBD.ConstantOne); - asm.Sub(CC.GT, Dest.PBR, OpBD.PBR, OpBD.Temp1); - asm.Rcp(CC.GT, Dest.PBR, OpAC.PBR); - asm.Mmsub(CC.GT, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne, OpAC.PBR, OpBD.Temp1); - asm.Sub(CC.GT, Dest.PBR, OpBD.Temp2, OpBD.Temp1); - asm.Madd(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1); - asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp2); - asm.Min(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2); - asm.Min(CC.T, Dest.PBR.GBR.CC, OpAC.PBR, OpBD.Temp2); - asm.Sub(CC.LT, Dest.PBR, OpBD.Temp1, OpBD.PBR); - asm.Rcp(CC.LT, Dest.Temp0, OpAC.PBR); - asm.Mmsub(CC.LT, Dest.PBR, OpAC.Temp2, OpBD.Temp1, OpAC.Temp1, OpBD.Temp1); - asm.Madd(CC.LT, Dest.Temp0, OpAC.PBR, OpBD.Temp0, OpAC.Temp1); - asm.Mmadd(CC.T, Dest.Temp1, OpAC.SrcRGB, OpBD.OneMinusDstAAA, OpAC.DstRGB, OpBD.OneMinusSrcAAA); - asm.Mul(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.DstAAA); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1); - return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl); - } - - private static FixedFunctionAlpha GenUncorrelatedHslLuminosityPremul(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA); - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.SetConstant(0, 0.3f, 0.59f, 0.11f); - asm.Mul(CC.T, Dest.PBR.RRR, OpAC.Temp2, OpBD.ConstantRGB); - asm.Madd(CC.T, Dest.PBR.GGG, OpAC.Temp2, OpBD.ConstantRGB, OpAC.PBR); - asm.Madd(CC.T, Dest.Temp2.BBB, OpAC.Temp2, OpBD.ConstantRGB, OpAC.PBR); - asm.Mul(CC.T, Dest.PBR.RRR, OpAC.Temp1, OpBD.ConstantRGB); - asm.Madd(CC.T, Dest.PBR.GGG, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR); - asm.Madd(CC.T, Dest.PBR.BBB, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR); - asm.Sub(CC.T, Dest.PBR, OpBD.Temp2, OpBD.PBR); - asm.Add(CC.T, Dest.Temp1, OpBD.Temp1, OpBD.PBR); - asm.Mov(CC.T, Dest.Temp0, OpBD.PBR); - asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp1); - asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1); - asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.PBR, OpBD.ConstantOne); - asm.Add(CC.GT, Dest.PBR, OpBD.PBR, OpBD.ConstantOne); - asm.Sub(CC.GT, Dest.PBR, OpBD.PBR, OpBD.Temp2); - asm.Rcp(CC.GT, Dest.PBR, OpAC.PBR); - asm.Mmsub(CC.GT, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne, OpAC.PBR, OpBD.Temp2); - asm.Sub(CC.GT, Dest.PBR, OpBD.Temp1, OpBD.Temp2); - asm.Madd(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp2); - asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp1); - asm.Min(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1); - asm.Min(CC.T, Dest.PBR.GBR.CC, OpAC.PBR, OpBD.Temp1); - asm.Sub(CC.LT, Dest.PBR, OpBD.Temp2, OpBD.PBR); - asm.Rcp(CC.LT, Dest.Temp0, OpAC.PBR); - asm.Mmsub(CC.LT, Dest.PBR, OpAC.Temp1, OpBD.Temp2, OpAC.Temp2, OpBD.Temp2); - asm.Madd(CC.LT, Dest.Temp0, OpAC.PBR, OpBD.Temp0, OpAC.Temp2); - asm.Mmadd(CC.T, Dest.Temp1, OpAC.SrcRGB, OpBD.OneMinusDstAAA, OpAC.DstRGB, OpBD.OneMinusSrcAAA); - asm.Mul(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.DstAAA); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1); - return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl); - } - - private static FixedFunctionAlpha GenDisjointSrcPremul(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA); - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA); - asm.Mmsub(CC.T, Dest.Temp0, OpAC.Temp2, OpBD.DstAAA, OpAC.Temp2, OpBD.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp2, OpBD.PBR, OpAC.Temp0); - return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.ZeroGl); - } - - private static FixedFunctionAlpha GenDisjointDstPremul(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA); - asm.Mmsub(CC.T, Dest.Temp0, OpAC.Temp1, OpBD.DstAAA, OpAC.Temp1, OpBD.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp1, OpBD.PBR, OpAC.Temp0); - return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl); - } - - private static FixedFunctionAlpha GenDisjointSrcOverPremul(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA); - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA); - asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp2); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp2, OpBD.DstAAA, OpAC.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA); - asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.Temp2, OpAC.Temp0); - asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA); - asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne); - asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0); - return FixedFunctionAlpha.Disabled; - } - - private static FixedFunctionAlpha GenDisjointDstOverPremul(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA); - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA); - asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp1); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp1, OpBD.DstAAA, OpAC.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA); - asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.Temp2, OpAC.Temp0); - asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA); - asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne); - asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0); - return FixedFunctionAlpha.Disabled; - } - - private static FixedFunctionAlpha GenDisjointSrcInPremul(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA); - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA); - asm.Mmsub(CC.T, Dest.Temp0, OpAC.Temp2, OpBD.DstAAA, OpAC.Temp2, OpBD.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA); - asm.Sub(CC.T, Dest.Temp1.RToA, OpBD.DstAAA, OpBD.PBR); - asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0); - return FixedFunctionAlpha.Disabled; - } - - private static FixedFunctionAlpha GenDisjointDstInPremul(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA); - asm.Mmsub(CC.T, Dest.Temp0, OpAC.Temp1, OpBD.DstAAA, OpAC.Temp1, OpBD.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA); - asm.Sub(CC.T, Dest.Temp1.RToA, OpBD.DstAAA, OpBD.PBR); - asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0); - return FixedFunctionAlpha.Disabled; - } - - private static FixedFunctionAlpha GenDisjointSrcOutPremul(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA); - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA); - asm.Mul(CC.T, Dest.Temp0, OpAC.Temp2, OpBD.PBR); - asm.Min(CC.T, Dest.Temp1.RToA, OpAC.SrcAAA, OpBD.OneMinusDstAAA); - asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0); - return FixedFunctionAlpha.Disabled; - } - - private static FixedFunctionAlpha GenDisjointDstOutPremul(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA); - asm.Mul(CC.T, Dest.Temp0, OpAC.Temp1, OpBD.PBR); - asm.Min(CC.T, Dest.Temp1.RToA, OpAC.DstAAA, OpBD.OneMinusSrcAAA); - asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0); - return FixedFunctionAlpha.Disabled; - } - - private static FixedFunctionAlpha GenDisjointSrcAtopPremul(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA); - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA); - asm.Mmsub(CC.T, Dest.Temp0, OpAC.Temp2, OpBD.DstAAA, OpAC.Temp2, OpBD.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp1, OpBD.PBR, OpAC.Temp0); - return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl); - } - - private static FixedFunctionAlpha GenDisjointDstAtopPremul(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA); - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA); - asm.Mmsub(CC.T, Dest.Temp0, OpAC.Temp1, OpBD.DstAAA, OpAC.Temp1, OpBD.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp2, OpBD.PBR, OpAC.Temp0); - return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.ZeroGl); - } - - private static FixedFunctionAlpha GenDisjointXorPremul(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA); - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA); - asm.Mul(CC.T, Dest.Temp0, OpAC.Temp2, OpBD.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp1, OpBD.PBR, OpAC.Temp0); - asm.Min(CC.T, Dest.Temp1, OpAC.DstAAA, OpBD.OneMinusSrcAAA); - asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA); - asm.Add(CC.T, Dest.Temp1.RToA, OpBD.Temp1, OpBD.PBR); - asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0); - return FixedFunctionAlpha.Disabled; - } - - private static FixedFunctionAlpha GenDisjointPlusPremul(ref UcodeAssembler asm) - { - asm.Add(CC.T, Dest.Temp0, OpBD.DstRGB, OpBD.SrcRGB); - return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneGl); - } - - private static FixedFunctionAlpha GenDisjointMultiplyPremul(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA); - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Mul(CC.T, Dest.Temp0, OpAC.Temp2, OpBD.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA); - asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp0); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA); - asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.Temp2, OpAC.Temp0); - asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA); - asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne); - asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0); - return FixedFunctionAlpha.Disabled; - } - - private static FixedFunctionAlpha GenDisjointScreenPremul(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA); - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Add(CC.T, Dest.PBR, OpBD.Temp2, OpBD.PBR); - asm.Mmsub(CC.T, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne, OpAC.Temp2, OpBD.Temp1); - asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA); - asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp0); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA); - asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.Temp2, OpAC.Temp0); - asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA); - asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne); - asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0); - return FixedFunctionAlpha.Disabled; - } - - private static FixedFunctionAlpha GenDisjointOverlayPremul(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA); - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.SetConstant(0, 0.5f, 0.5f, 0.5f); - asm.Sub(CC.T, Dest.Temp0.CC, OpBD.PBR, OpBD.ConstantRGB); - asm.Mmadd(CC.LE, Dest.Temp0, OpAC.Temp2, OpBD.Temp1, OpAC.Temp2, OpBD.Temp1); - asm.Sub(CC.GT, Dest.Temp0, OpBD.ConstantOne, OpBD.Temp1); - asm.Sub(CC.GT, Dest.PBR, OpBD.ConstantOne, OpBD.Temp2); - asm.Mmadd(CC.GT, Dest.PBR, OpAC.Temp0, OpBD.PBR, OpAC.Temp0, OpBD.PBR); - asm.Sub(CC.GT, Dest.Temp0, OpBD.ConstantOne, OpBD.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA); - asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp0); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA); - asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.Temp2, OpAC.Temp0); - asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA); - asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne); - asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0); - return FixedFunctionAlpha.Disabled; - } - - private static FixedFunctionAlpha GenDisjointDarkenPremul(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA); - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Min(CC.T, Dest.Temp0, OpAC.Temp2, OpBD.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA); - asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp0); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA); - asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.Temp2, OpAC.Temp0); - asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA); - asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne); - asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0); - return FixedFunctionAlpha.Disabled; - } - - private static FixedFunctionAlpha GenDisjointLightenPremul(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA); - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Max(CC.T, Dest.Temp0, OpAC.Temp2, OpBD.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA); - asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp0); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA); - asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.Temp2, OpAC.Temp0); - asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA); - asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne); - asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0); - return FixedFunctionAlpha.Disabled; - } - - private static FixedFunctionAlpha GenDisjointColorDodgePremul(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA); - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Sub(CC.T, Dest.Temp0.CC, OpBD.ConstantOne, OpBD.Temp2); - asm.Rcp(CC.GT, Dest.PBR, OpAC.Temp0); - asm.Mul(CC.GT, Dest.PBR, OpAC.PBR, OpBD.Temp1); - asm.Min(CC.GT, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne); - asm.Mov(CC.LE, Dest.Temp0, OpBD.ConstantOne); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.Temp1, OpBD.ConstantZero); - asm.Mov(CC.LE, Dest.Temp0, OpBD.ConstantZero); - asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA); - asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp0); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA); - asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.Temp2, OpAC.Temp0); - asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA); - asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne); - asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0); - return FixedFunctionAlpha.Disabled; - } - - private static FixedFunctionAlpha GenDisjointColorBurnPremul(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA); - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Sub(CC.T, Dest.Temp0.CC, OpBD.Temp2, OpBD.ConstantZero); - asm.Rcp(CC.GT, Dest.PBR, OpAC.Temp2); - asm.Mmsub(CC.GT, Dest.PBR, OpAC.PBR, OpBD.ConstantOne, OpAC.PBR, OpBD.Temp1); - asm.Sub(CC.GT, Dest.Temp0, OpBD.ConstantOne, OpBD.PBR); - asm.Max(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.ConstantZero); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.ConstantOne, OpBD.Temp1); - asm.Mov(CC.LE, Dest.Temp0, OpBD.ConstantOne); - asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA); - asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp0); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA); - asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.Temp2, OpAC.Temp0); - asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA); - asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne); - asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0); - return FixedFunctionAlpha.Disabled; - } - - private static FixedFunctionAlpha GenDisjointHardLightPremul(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA); - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.SetConstant(0, 0.5f, 0.5f, 0.5f); - asm.Sub(CC.T, Dest.Temp0.CC, OpBD.Temp2, OpBD.ConstantRGB); - asm.Mmadd(CC.LE, Dest.Temp0, OpAC.Temp2, OpBD.Temp1, OpAC.Temp2, OpBD.Temp1); - asm.Sub(CC.GT, Dest.Temp0, OpBD.ConstantOne, OpBD.Temp1); - asm.Sub(CC.GT, Dest.PBR, OpBD.ConstantOne, OpBD.Temp2); - asm.Mmadd(CC.GT, Dest.PBR, OpAC.Temp0, OpBD.PBR, OpAC.Temp0, OpBD.PBR); - asm.Sub(CC.GT, Dest.Temp0, OpBD.ConstantOne, OpBD.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA); - asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp0); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA); - asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.Temp2, OpAC.Temp0); - asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA); - asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne); - asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0); - return FixedFunctionAlpha.Disabled; - } - - private static FixedFunctionAlpha GenDisjointSoftLightPremul(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA); - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.SetConstant(4, 0.25f, 0.25f, 0.25f); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.PBR, OpBD.ConstantRGB); - asm.SetConstant(0, 0.2605f, 0.2605f, 0.2605f); - asm.Mul(CC.GT, Dest.PBR, OpAC.Temp1, OpBD.ConstantRGB); - asm.SetConstant(1, -0.7817f, -0.7817f, -0.7817f); - asm.Mmadd(CC.GT, Dest.PBR, OpAC.Temp1, OpBD.PBR, OpAC.Temp1, OpBD.ConstantRGB); - asm.SetConstant(2, 0.3022f, 0.3022f, 0.3022f); - asm.Mmadd(CC.GT, Dest.PBR, OpAC.Temp1, OpBD.PBR, OpAC.Temp1, OpBD.ConstantRGB); - asm.SetConstant(3, 0.2192f, 0.2192f, 0.2192f); - asm.Add(CC.GT, Dest.Temp0, OpBD.PBR, OpBD.ConstantRGB); - asm.SetConstant(5, 16f, 16f, 16f); - asm.Mul(CC.LE, Dest.PBR, OpAC.Temp1, OpBD.ConstantRGB); - asm.SetConstant(6, 12f, 12f, 12f); - asm.Mmsub(CC.LE, Dest.PBR, OpAC.Temp1, OpBD.PBR, OpAC.Temp1, OpBD.ConstantRGB); - asm.SetConstant(7, 3f, 3f, 3f); - asm.Mmadd(CC.LE, Dest.Temp0, OpAC.Temp1, OpBD.PBR, OpAC.Temp1, OpBD.ConstantRGB); - asm.Add(CC.T, Dest.PBR, OpBD.Temp2, OpBD.Temp2); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.PBR, OpBD.ConstantOne); - asm.Mmsub(CC.LE, Dest.Temp0, OpAC.Temp1, OpBD.ConstantOne, OpAC.Temp1, OpBD.Temp1); - asm.Add(CC.T, Dest.PBR, OpBD.Temp2, OpBD.Temp2); - asm.Sub(CC.T, Dest.PBR, OpBD.PBR, OpBD.ConstantOne); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1); - asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA); - asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp0); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA); - asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.Temp2, OpAC.Temp0); - asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA); - asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne); - asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0); - return FixedFunctionAlpha.Disabled; - } - - private static FixedFunctionAlpha GenDisjointDifferencePremul(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA); - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Sub(CC.T, Dest.Temp0.CC, OpBD.PBR, OpBD.Temp2); - asm.Sub(CC.LT, Dest.Temp0, OpBD.Temp2, OpBD.Temp1); - asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA); - asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp0); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA); - asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.Temp2, OpAC.Temp0); - asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA); - asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne); - asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0); - return FixedFunctionAlpha.Disabled; - } - - private static FixedFunctionAlpha GenDisjointExclusionPremul(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA); - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Add(CC.T, Dest.PBR, OpBD.Temp2, OpBD.PBR); - asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.ConstantOne, OpAC.Temp2, OpBD.Temp1); - asm.Mmsub(CC.T, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne, OpAC.Temp2, OpBD.Temp1); - asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA); - asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp0); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA); - asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.Temp2, OpAC.Temp0); - asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA); - asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne); - asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0); - return FixedFunctionAlpha.Disabled; - } - - private static FixedFunctionAlpha GenDisjointInvertPremul(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Sub(CC.T, Dest.Temp0, OpBD.ConstantOne, OpBD.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA); - asm.Mmsub(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.Temp0, OpBD.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp1, OpBD.PBR, OpAC.Temp0); - return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl); - } - - private static FixedFunctionAlpha GenDisjointInvertRGBPremul(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA); - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Mmsub(CC.T, Dest.Temp0, OpAC.Temp2, OpBD.ConstantOne, OpAC.Temp2, OpBD.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA); - asm.Mmsub(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.Temp0, OpBD.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp1, OpBD.PBR, OpAC.Temp0); - return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl); - } - - private static FixedFunctionAlpha GenDisjointLinearDodgePremul(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA); - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Add(CC.T, Dest.PBR, OpBD.Temp2, OpBD.PBR); - asm.Min(CC.T, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne); - asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA); - asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp0); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA); - asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.Temp2, OpAC.Temp0); - asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA); - asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne); - asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0); - return FixedFunctionAlpha.Disabled; - } - - private static FixedFunctionAlpha GenDisjointLinearBurnPremul(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA); - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Add(CC.T, Dest.PBR, OpBD.Temp2, OpBD.PBR); - asm.Sub(CC.T, Dest.PBR, OpBD.PBR, OpBD.ConstantOne); - asm.Max(CC.T, Dest.Temp0, OpAC.PBR, OpBD.ConstantZero); - asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA); - asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp0); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA); - asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.Temp2, OpAC.Temp0); - asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA); - asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne); - asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0); - return FixedFunctionAlpha.Disabled; - } - - private static FixedFunctionAlpha GenDisjointVividLightPremul(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA); - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.SetConstant(0, 0.5f, 0.5f, 0.5f); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.Temp2, OpBD.ConstantRGB); - asm.Sub(CC.GE, Dest.PBR, OpBD.ConstantOne, OpBD.Temp2); - asm.Add(CC.GE, Dest.PBR, OpBD.PBR, OpBD.PBR); - asm.Rcp(CC.GE, Dest.PBR, OpAC.PBR); - asm.Mul(CC.GE, Dest.PBR, OpAC.PBR, OpBD.Temp1); - asm.Min(CC.GE, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne); - asm.Add(CC.LT, Dest.PBR, OpBD.Temp2, OpBD.Temp2); - asm.Rcp(CC.LT, Dest.PBR, OpAC.PBR); - asm.Mmsub(CC.LT, Dest.PBR, OpAC.PBR, OpBD.ConstantOne, OpAC.PBR, OpBD.Temp1); - asm.Min(CC.LT, Dest.PBR, OpAC.PBR, OpBD.ConstantOne); - asm.Sub(CC.LT, Dest.Temp0, OpBD.ConstantOne, OpBD.PBR); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.Temp2, OpBD.ConstantZero); - asm.Mul(CC.LE, Dest.Temp0, OpAC.SrcAAA, OpBD.ConstantZero); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.Temp2, OpBD.ConstantOne); - asm.Mov(CC.GE, Dest.Temp0, OpBD.ConstantOne); - asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA); - asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp0); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA); - asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.Temp2, OpAC.Temp0); - asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA); - asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne); - asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0); - return FixedFunctionAlpha.Disabled; - } - - private static FixedFunctionAlpha GenDisjointLinearLightPremul(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA); - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.SetConstant(0, 2f, 2f, 2f); - asm.Madd(CC.T, Dest.PBR, OpAC.Temp2, OpBD.ConstantRGB, OpAC.PBR); - asm.Sub(CC.T, Dest.PBR, OpBD.PBR, OpBD.ConstantOne); - asm.Max(CC.T, Dest.PBR, OpAC.PBR, OpBD.ConstantZero); - asm.Min(CC.T, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne); - asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA); - asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp0); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA); - asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.Temp2, OpAC.Temp0); - asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA); - asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne); - asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0); - return FixedFunctionAlpha.Disabled; - } - - private static FixedFunctionAlpha GenDisjointPinLightPremul(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA); - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Add(CC.T, Dest.PBR, OpBD.Temp2, OpBD.Temp2); - asm.Sub(CC.T, Dest.Temp0, OpBD.PBR, OpBD.ConstantOne); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.PBR, OpBD.Temp1); - asm.Max(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.ConstantZero); - asm.Add(CC.LE, Dest.PBR, OpBD.Temp2, OpBD.Temp2); - asm.Min(CC.LE, Dest.Temp0, OpAC.PBR, OpBD.Temp1); - asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA); - asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp0); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA); - asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.Temp2, OpAC.Temp0); - asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA); - asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne); - asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0); - return FixedFunctionAlpha.Disabled; - } - - private static FixedFunctionAlpha GenDisjointHardMixPremul(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA); - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Add(CC.T, Dest.PBR, OpBD.Temp2, OpBD.PBR); - asm.Sub(CC.T, Dest.Temp0.CC, OpBD.PBR, OpBD.ConstantOne); - asm.Mul(CC.LT, Dest.Temp0, OpAC.SrcAAA, OpBD.ConstantZero); - asm.Mov(CC.GE, Dest.Temp0, OpBD.ConstantOne); - asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA); - asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp0); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA); - asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.Temp2, OpAC.Temp0); - asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA); - asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne); - asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0); - return FixedFunctionAlpha.Disabled; - } - - private static FixedFunctionAlpha GenDisjointHslHuePremul(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA); - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp2); - asm.Min(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2); - asm.Min(CC.T, Dest.Temp0.GBR, OpAC.PBR, OpBD.Temp2); - asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp2); - asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2); - asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2); - asm.Sub(CC.T, Dest.Temp0.CC, OpBD.PBR, OpBD.Temp0); - asm.Rcp(CC.GT, Dest.Temp0, OpAC.Temp0); - asm.Mov(CC.GT, Dest.PBR.GBR, OpBD.Temp2); - asm.Min(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2); - asm.Min(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2); - asm.Mmsub(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.Temp2, OpAC.Temp0, OpBD.PBR); - asm.Mov(CC.GT, Dest.PBR.GBR, OpBD.Temp1); - asm.Min(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1); - asm.Min(CC.GT, Dest.Temp2.GBR, OpAC.PBR, OpBD.Temp1); - asm.Mov(CC.GT, Dest.PBR.GBR, OpBD.Temp1); - asm.Max(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1); - asm.Max(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1); - asm.Mmsub(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp0, OpBD.Temp2); - asm.Mul(CC.LE, Dest.Temp0, OpAC.SrcAAA, OpBD.ConstantZero); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.SetConstant(0, 0.3f, 0.59f, 0.11f); - asm.Mul(CC.T, Dest.PBR.RRR, OpAC.PBR, OpBD.ConstantRGB); - asm.Madd(CC.T, Dest.PBR.GGG, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR); - asm.Madd(CC.T, Dest.Temp1.BBB, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR); - asm.Mul(CC.T, Dest.PBR.RRR, OpAC.Temp0, OpBD.ConstantRGB); - asm.Madd(CC.T, Dest.PBR.GGG, OpAC.Temp0, OpBD.ConstantRGB, OpAC.PBR); - asm.Madd(CC.T, Dest.PBR.BBB, OpAC.Temp0, OpBD.ConstantRGB, OpAC.PBR); - asm.Sub(CC.T, Dest.PBR, OpBD.Temp1, OpBD.PBR); - asm.Add(CC.T, Dest.Temp2, OpBD.Temp0, OpBD.PBR); - asm.Mov(CC.T, Dest.Temp0, OpBD.PBR); - asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp2); - asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2); - asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.PBR, OpBD.ConstantOne); - asm.Add(CC.GT, Dest.PBR, OpBD.PBR, OpBD.ConstantOne); - asm.Sub(CC.GT, Dest.PBR, OpBD.PBR, OpBD.Temp1); - asm.Rcp(CC.GT, Dest.PBR, OpAC.PBR); - asm.Mmsub(CC.GT, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne, OpAC.PBR, OpBD.Temp1); - asm.Sub(CC.GT, Dest.PBR, OpBD.Temp2, OpBD.Temp1); - asm.Madd(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1); - asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp2); - asm.Min(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2); - asm.Min(CC.T, Dest.PBR.GBR.CC, OpAC.PBR, OpBD.Temp2); - asm.Sub(CC.LT, Dest.PBR, OpBD.Temp1, OpBD.PBR); - asm.Rcp(CC.LT, Dest.Temp0, OpAC.PBR); - asm.Mmsub(CC.LT, Dest.PBR, OpAC.Temp2, OpBD.Temp1, OpAC.Temp1, OpBD.Temp1); - asm.Madd(CC.LT, Dest.Temp0, OpAC.PBR, OpBD.Temp0, OpAC.Temp1); - asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA); - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA); - asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp0); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA); - asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.Temp2, OpAC.Temp0); - asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA); - asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne); - asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0); - return FixedFunctionAlpha.Disabled; - } - - private static FixedFunctionAlpha GenDisjointHslSaturationPremul(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA); - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Mov(CC.T, Dest.PBR.GBR, OpBD.PBR); - asm.Min(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1); - asm.Min(CC.T, Dest.Temp0.GBR, OpAC.PBR, OpBD.Temp1); - asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp1); - asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1); - asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1); - asm.Sub(CC.T, Dest.Temp0.CC, OpBD.PBR, OpBD.Temp0); - asm.Rcp(CC.GT, Dest.Temp0, OpAC.Temp0); - asm.Mov(CC.GT, Dest.PBR.GBR, OpBD.Temp1); - asm.Min(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1); - asm.Min(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1); - asm.Mmsub(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.Temp1, OpAC.Temp0, OpBD.PBR); - asm.Mov(CC.GT, Dest.PBR.GBR, OpBD.Temp2); - asm.Min(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2); - asm.Min(CC.GT, Dest.Temp1.GBR, OpAC.PBR, OpBD.Temp2); - asm.Mov(CC.GT, Dest.PBR.GBR, OpBD.Temp2); - asm.Max(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2); - asm.Max(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2); - asm.Mmsub(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp0, OpBD.Temp1); - asm.Mul(CC.LE, Dest.Temp0, OpAC.SrcAAA, OpBD.ConstantZero); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.SetConstant(0, 0.3f, 0.59f, 0.11f); - asm.Mul(CC.T, Dest.PBR.RRR, OpAC.PBR, OpBD.ConstantRGB); - asm.Madd(CC.T, Dest.PBR.GGG, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR); - asm.Madd(CC.T, Dest.Temp1.BBB, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR); - asm.Mul(CC.T, Dest.PBR.RRR, OpAC.Temp0, OpBD.ConstantRGB); - asm.Madd(CC.T, Dest.PBR.GGG, OpAC.Temp0, OpBD.ConstantRGB, OpAC.PBR); - asm.Madd(CC.T, Dest.PBR.BBB, OpAC.Temp0, OpBD.ConstantRGB, OpAC.PBR); - asm.Sub(CC.T, Dest.PBR, OpBD.Temp1, OpBD.PBR); - asm.Add(CC.T, Dest.Temp2, OpBD.Temp0, OpBD.PBR); - asm.Mov(CC.T, Dest.Temp0, OpBD.PBR); - asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp2); - asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2); - asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.PBR, OpBD.ConstantOne); - asm.Add(CC.GT, Dest.PBR, OpBD.PBR, OpBD.ConstantOne); - asm.Sub(CC.GT, Dest.PBR, OpBD.PBR, OpBD.Temp1); - asm.Rcp(CC.GT, Dest.PBR, OpAC.PBR); - asm.Mmsub(CC.GT, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne, OpAC.PBR, OpBD.Temp1); - asm.Sub(CC.GT, Dest.PBR, OpBD.Temp2, OpBD.Temp1); - asm.Madd(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1); - asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp2); - asm.Min(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2); - asm.Min(CC.T, Dest.PBR.GBR.CC, OpAC.PBR, OpBD.Temp2); - asm.Sub(CC.LT, Dest.PBR, OpBD.Temp1, OpBD.PBR); - asm.Rcp(CC.LT, Dest.Temp0, OpAC.PBR); - asm.Mmsub(CC.LT, Dest.PBR, OpAC.Temp2, OpBD.Temp1, OpAC.Temp1, OpBD.Temp1); - asm.Madd(CC.LT, Dest.Temp0, OpAC.PBR, OpBD.Temp0, OpAC.Temp1); - asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA); - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA); - asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp0); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA); - asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.Temp2, OpAC.Temp0); - asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA); - asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne); - asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0); - return FixedFunctionAlpha.Disabled; - } - - private static FixedFunctionAlpha GenDisjointHslColorPremul(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA); - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.SetConstant(0, 0.3f, 0.59f, 0.11f); - asm.Mul(CC.T, Dest.PBR.RRR, OpAC.PBR, OpBD.ConstantRGB); - asm.Madd(CC.T, Dest.PBR.GGG, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR); - asm.Madd(CC.T, Dest.Temp1.BBB, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR); - asm.Mul(CC.T, Dest.PBR.RRR, OpAC.Temp2, OpBD.ConstantRGB); - asm.Madd(CC.T, Dest.PBR.GGG, OpAC.Temp2, OpBD.ConstantRGB, OpAC.PBR); - asm.Madd(CC.T, Dest.PBR.BBB, OpAC.Temp2, OpBD.ConstantRGB, OpAC.PBR); - asm.Sub(CC.T, Dest.PBR, OpBD.Temp1, OpBD.PBR); - asm.Add(CC.T, Dest.Temp2, OpBD.Temp2, OpBD.PBR); - asm.Mov(CC.T, Dest.Temp0, OpBD.PBR); - asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp2); - asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2); - asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.PBR, OpBD.ConstantOne); - asm.Add(CC.GT, Dest.PBR, OpBD.PBR, OpBD.ConstantOne); - asm.Sub(CC.GT, Dest.PBR, OpBD.PBR, OpBD.Temp1); - asm.Rcp(CC.GT, Dest.PBR, OpAC.PBR); - asm.Mmsub(CC.GT, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne, OpAC.PBR, OpBD.Temp1); - asm.Sub(CC.GT, Dest.PBR, OpBD.Temp2, OpBD.Temp1); - asm.Madd(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1); - asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp2); - asm.Min(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2); - asm.Min(CC.T, Dest.PBR.GBR.CC, OpAC.PBR, OpBD.Temp2); - asm.Sub(CC.LT, Dest.PBR, OpBD.Temp1, OpBD.PBR); - asm.Rcp(CC.LT, Dest.Temp0, OpAC.PBR); - asm.Mmsub(CC.LT, Dest.PBR, OpAC.Temp2, OpBD.Temp1, OpAC.Temp1, OpBD.Temp1); - asm.Madd(CC.LT, Dest.Temp0, OpAC.PBR, OpBD.Temp0, OpAC.Temp1); - asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA); - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA); - asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp0); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA); - asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.Temp2, OpAC.Temp0); - asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA); - asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne); - asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0); - return FixedFunctionAlpha.Disabled; - } - - private static FixedFunctionAlpha GenDisjointHslLuminosityPremul(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA); - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.SetConstant(0, 0.3f, 0.59f, 0.11f); - asm.Mul(CC.T, Dest.PBR.RRR, OpAC.Temp2, OpBD.ConstantRGB); - asm.Madd(CC.T, Dest.PBR.GGG, OpAC.Temp2, OpBD.ConstantRGB, OpAC.PBR); - asm.Madd(CC.T, Dest.Temp2.BBB, OpAC.Temp2, OpBD.ConstantRGB, OpAC.PBR); - asm.Mul(CC.T, Dest.PBR.RRR, OpAC.Temp1, OpBD.ConstantRGB); - asm.Madd(CC.T, Dest.PBR.GGG, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR); - asm.Madd(CC.T, Dest.PBR.BBB, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR); - asm.Sub(CC.T, Dest.PBR, OpBD.Temp2, OpBD.PBR); - asm.Add(CC.T, Dest.Temp1, OpBD.Temp1, OpBD.PBR); - asm.Mov(CC.T, Dest.Temp0, OpBD.PBR); - asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp1); - asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1); - asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.PBR, OpBD.ConstantOne); - asm.Add(CC.GT, Dest.PBR, OpBD.PBR, OpBD.ConstantOne); - asm.Sub(CC.GT, Dest.PBR, OpBD.PBR, OpBD.Temp2); - asm.Rcp(CC.GT, Dest.PBR, OpAC.PBR); - asm.Mmsub(CC.GT, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne, OpAC.PBR, OpBD.Temp2); - asm.Sub(CC.GT, Dest.PBR, OpBD.Temp1, OpBD.Temp2); - asm.Madd(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp2); - asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp1); - asm.Min(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1); - asm.Min(CC.T, Dest.PBR.GBR.CC, OpAC.PBR, OpBD.Temp1); - asm.Sub(CC.LT, Dest.PBR, OpBD.Temp2, OpBD.PBR); - asm.Rcp(CC.LT, Dest.Temp0, OpAC.PBR); - asm.Mmsub(CC.LT, Dest.PBR, OpAC.Temp1, OpBD.Temp2, OpAC.Temp2, OpBD.Temp2); - asm.Madd(CC.LT, Dest.Temp0, OpAC.PBR, OpBD.Temp0, OpAC.Temp2); - asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA); - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA); - asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp0); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA); - asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.Temp2, OpAC.Temp0); - asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA); - asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne); - asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0); - return FixedFunctionAlpha.Disabled; - } - - private static FixedFunctionAlpha GenConjointSrcPremul(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA); - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.SrcAAA); - asm.Mul(CC.T, Dest.Temp0, OpAC.Temp2, OpBD.PBR); - asm.Sub(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA); - asm.Max(CC.T, Dest.PBR, OpAC.PBR, OpBD.ConstantZero); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp2, OpBD.PBR, OpAC.Temp0); - return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.ZeroGl); - } - - private static FixedFunctionAlpha GenConjointDstPremul(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.SrcAAA); - asm.Mul(CC.T, Dest.Temp0, OpAC.Temp1, OpBD.PBR); - asm.Sub(CC.T, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA); - asm.Max(CC.T, Dest.PBR, OpAC.PBR, OpBD.ConstantZero); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp1, OpBD.PBR, OpAC.Temp0); - return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl); - } - - private static FixedFunctionAlpha GenConjointSrcOverPremul(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA); - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Mov(CC.T, Dest.Temp0, OpBD.Temp2); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA); - asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp2, OpBD.DstAAA, OpAC.Temp2, OpBD.PBR); - asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA); - asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR); - return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl); - } - - private static FixedFunctionAlpha GenConjointDstOverPremul(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA); - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Mov(CC.T, Dest.Temp0, OpBD.PBR); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA); - asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp1, OpBD.DstAAA, OpAC.Temp2, OpBD.PBR); - asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA); - asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR); - return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl); - } - - private static FixedFunctionAlpha GenConjointSrcInPremul(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA); - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.SrcAAA); - asm.Mul(CC.T, Dest.Temp0, OpAC.Temp2, OpBD.PBR); - return new FixedFunctionAlpha(BlendOp.MinimumGl, BlendFactor.OneGl, BlendFactor.OneGl); - } - - private static FixedFunctionAlpha GenConjointDstInPremul(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.SrcAAA); - asm.Mul(CC.T, Dest.Temp0, OpAC.Temp1, OpBD.PBR); - return new FixedFunctionAlpha(BlendOp.MinimumGl, BlendFactor.OneGl, BlendFactor.OneGl); - } - - private static FixedFunctionAlpha GenConjointSrcOutPremul(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA); - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR); - asm.Sub(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA); - asm.Max(CC.T, Dest.PBR, OpAC.PBR, OpBD.ConstantZero); - asm.Mul(CC.T, Dest.Temp0, OpAC.Temp2, OpBD.PBR); - asm.Sub(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA); - asm.Max(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantZero); - asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0); - return FixedFunctionAlpha.Disabled; - } - - private static FixedFunctionAlpha GenConjointDstOutPremul(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Sub(CC.T, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA); - asm.Max(CC.T, Dest.PBR, OpAC.PBR, OpBD.ConstantZero); - asm.Mul(CC.T, Dest.Temp0, OpAC.Temp1, OpBD.PBR); - asm.Sub(CC.T, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA); - asm.Max(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantZero); - asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0); - return FixedFunctionAlpha.Disabled; - } - - private static FixedFunctionAlpha GenConjointSrcAtopPremul(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA); - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.SrcAAA); - asm.Mul(CC.T, Dest.Temp0, OpAC.Temp2, OpBD.PBR); - asm.Sub(CC.T, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA); - asm.Max(CC.T, Dest.PBR, OpAC.PBR, OpBD.ConstantZero); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp1, OpBD.PBR, OpAC.Temp0); - return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl); - } - - private static FixedFunctionAlpha GenConjointDstAtopPremul(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA); - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.SrcAAA); - asm.Mul(CC.T, Dest.Temp0, OpAC.Temp1, OpBD.PBR); - asm.Sub(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA); - asm.Max(CC.T, Dest.PBR, OpAC.PBR, OpBD.ConstantZero); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp2, OpBD.PBR, OpAC.Temp0); - return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.ZeroGl); - } - - private static FixedFunctionAlpha GenConjointXorPremul(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA); - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Sub(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA); - asm.Max(CC.T, Dest.PBR, OpAC.PBR, OpBD.ConstantZero); - asm.Mul(CC.T, Dest.Temp0, OpAC.Temp2, OpBD.PBR); - asm.Sub(CC.T, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA); - asm.Max(CC.T, Dest.PBR, OpAC.PBR, OpBD.ConstantZero); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp1, OpBD.PBR, OpAC.Temp0); - asm.Sub(CC.T, Dest.Temp1.CC, OpBD.DstAAA, OpBD.SrcAAA); - asm.Sub(CC.LT, Dest.Temp1, OpBD.SrcAAA, OpBD.DstAAA); - asm.Mov(CC.T, Dest.Temp1.RToA, OpBD.Temp1); - asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0); - return FixedFunctionAlpha.Disabled; - } - - private static FixedFunctionAlpha GenConjointMultiplyPremul(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA); - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Mul(CC.T, Dest.Temp0, OpAC.Temp2, OpBD.PBR); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA); - asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.Temp2, OpBD.PBR); - asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA); - asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR); - return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl); - } - - private static FixedFunctionAlpha GenConjointScreenPremul(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA); - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Add(CC.T, Dest.PBR, OpBD.Temp2, OpBD.PBR); - asm.Mmsub(CC.T, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne, OpAC.Temp2, OpBD.Temp1); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA); - asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.Temp2, OpBD.PBR); - asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA); - asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR); - return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl); - } - - private static FixedFunctionAlpha GenConjointOverlayPremul(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA); - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.SetConstant(0, 0.5f, 0.5f, 0.5f); - asm.Sub(CC.T, Dest.Temp0.CC, OpBD.PBR, OpBD.ConstantRGB); - asm.Mmadd(CC.LE, Dest.Temp0, OpAC.Temp2, OpBD.Temp1, OpAC.Temp2, OpBD.Temp1); - asm.Sub(CC.GT, Dest.Temp0, OpBD.ConstantOne, OpBD.Temp1); - asm.Sub(CC.GT, Dest.PBR, OpBD.ConstantOne, OpBD.Temp2); - asm.Mmadd(CC.GT, Dest.PBR, OpAC.Temp0, OpBD.PBR, OpAC.Temp0, OpBD.PBR); - asm.Sub(CC.GT, Dest.Temp0, OpBD.ConstantOne, OpBD.PBR); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA); - asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.Temp2, OpBD.PBR); - asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA); - asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR); - return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl); - } - - private static FixedFunctionAlpha GenConjointDarkenPremul(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA); - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Min(CC.T, Dest.Temp0, OpAC.Temp2, OpBD.PBR); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA); - asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.Temp2, OpBD.PBR); - asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA); - asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR); - return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl); - } - - private static FixedFunctionAlpha GenConjointLightenPremul(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA); - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Max(CC.T, Dest.Temp0, OpAC.Temp2, OpBD.PBR); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA); - asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.Temp2, OpBD.PBR); - asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA); - asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR); - return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl); - } - - private static FixedFunctionAlpha GenConjointColorDodgePremul(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA); - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Sub(CC.T, Dest.Temp0.CC, OpBD.ConstantOne, OpBD.Temp2); - asm.Rcp(CC.GT, Dest.PBR, OpAC.Temp0); - asm.Mul(CC.GT, Dest.PBR, OpAC.PBR, OpBD.Temp1); - asm.Min(CC.GT, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne); - asm.Mov(CC.LE, Dest.Temp0, OpBD.ConstantOne); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.Temp1, OpBD.ConstantZero); - asm.Mov(CC.LE, Dest.Temp0, OpBD.ConstantZero); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA); - asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.Temp2, OpBD.PBR); - asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA); - asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR); - return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl); - } - - private static FixedFunctionAlpha GenConjointColorBurnPremul(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA); - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Sub(CC.T, Dest.Temp0.CC, OpBD.Temp2, OpBD.ConstantZero); - asm.Rcp(CC.GT, Dest.PBR, OpAC.Temp2); - asm.Mmsub(CC.GT, Dest.PBR, OpAC.PBR, OpBD.ConstantOne, OpAC.PBR, OpBD.Temp1); - asm.Sub(CC.GT, Dest.Temp0, OpBD.ConstantOne, OpBD.PBR); - asm.Max(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.ConstantZero); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.ConstantOne, OpBD.Temp1); - asm.Mov(CC.LE, Dest.Temp0, OpBD.ConstantOne); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA); - asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.Temp2, OpBD.PBR); - asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA); - asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR); - return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl); - } - - private static FixedFunctionAlpha GenConjointHardLightPremul(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA); - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.SetConstant(0, 0.5f, 0.5f, 0.5f); - asm.Sub(CC.T, Dest.Temp0.CC, OpBD.Temp2, OpBD.ConstantRGB); - asm.Mmadd(CC.LE, Dest.Temp0, OpAC.Temp2, OpBD.Temp1, OpAC.Temp2, OpBD.Temp1); - asm.Sub(CC.GT, Dest.Temp0, OpBD.ConstantOne, OpBD.Temp1); - asm.Sub(CC.GT, Dest.PBR, OpBD.ConstantOne, OpBD.Temp2); - asm.Mmadd(CC.GT, Dest.PBR, OpAC.Temp0, OpBD.PBR, OpAC.Temp0, OpBD.PBR); - asm.Sub(CC.GT, Dest.Temp0, OpBD.ConstantOne, OpBD.PBR); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA); - asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.Temp2, OpBD.PBR); - asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA); - asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR); - return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl); - } - - private static FixedFunctionAlpha GenConjointSoftLightPremul(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA); - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.SetConstant(4, 0.25f, 0.25f, 0.25f); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.PBR, OpBD.ConstantRGB); - asm.SetConstant(0, 0.2605f, 0.2605f, 0.2605f); - asm.Mul(CC.GT, Dest.PBR, OpAC.Temp1, OpBD.ConstantRGB); - asm.SetConstant(1, -0.7817f, -0.7817f, -0.7817f); - asm.Mmadd(CC.GT, Dest.PBR, OpAC.Temp1, OpBD.PBR, OpAC.Temp1, OpBD.ConstantRGB); - asm.SetConstant(2, 0.3022f, 0.3022f, 0.3022f); - asm.Mmadd(CC.GT, Dest.PBR, OpAC.Temp1, OpBD.PBR, OpAC.Temp1, OpBD.ConstantRGB); - asm.SetConstant(3, 0.2192f, 0.2192f, 0.2192f); - asm.Add(CC.GT, Dest.Temp0, OpBD.PBR, OpBD.ConstantRGB); - asm.SetConstant(5, 16f, 16f, 16f); - asm.Mul(CC.LE, Dest.PBR, OpAC.Temp1, OpBD.ConstantRGB); - asm.SetConstant(6, 12f, 12f, 12f); - asm.Mmsub(CC.LE, Dest.PBR, OpAC.Temp1, OpBD.PBR, OpAC.Temp1, OpBD.ConstantRGB); - asm.SetConstant(7, 3f, 3f, 3f); - asm.Mmadd(CC.LE, Dest.Temp0, OpAC.Temp1, OpBD.PBR, OpAC.Temp1, OpBD.ConstantRGB); - asm.Add(CC.T, Dest.PBR, OpBD.Temp2, OpBD.Temp2); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.PBR, OpBD.ConstantOne); - asm.Mmsub(CC.LE, Dest.Temp0, OpAC.Temp1, OpBD.ConstantOne, OpAC.Temp1, OpBD.Temp1); - asm.Add(CC.T, Dest.PBR, OpBD.Temp2, OpBD.Temp2); - asm.Sub(CC.T, Dest.PBR, OpBD.PBR, OpBD.ConstantOne); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA); - asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.Temp2, OpBD.PBR); - asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA); - asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR); - return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl); - } - - private static FixedFunctionAlpha GenConjointDifferencePremul(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA); - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Sub(CC.T, Dest.Temp0.CC, OpBD.PBR, OpBD.Temp2); - asm.Sub(CC.LT, Dest.Temp0, OpBD.Temp2, OpBD.Temp1); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA); - asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.Temp2, OpBD.PBR); - asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA); - asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR); - return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl); - } - - private static FixedFunctionAlpha GenConjointExclusionPremul(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA); - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Add(CC.T, Dest.PBR, OpBD.Temp2, OpBD.PBR); - asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.ConstantOne, OpAC.Temp2, OpBD.Temp1); - asm.Mmsub(CC.T, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne, OpAC.Temp2, OpBD.Temp1); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA); - asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.Temp2, OpBD.PBR); - asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA); - asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR); - return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl); - } - - private static FixedFunctionAlpha GenConjointInvertPremul(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Sub(CC.T, Dest.Temp0, OpBD.ConstantOne, OpBD.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.SrcAAA); - asm.Mul(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.PBR); - asm.Sub(CC.T, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA); - asm.Max(CC.T, Dest.PBR, OpAC.PBR, OpBD.ConstantZero); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp1, OpBD.PBR, OpAC.Temp0); - return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl); - } - - private static FixedFunctionAlpha GenConjointInvertRGBPremul(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA); - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Mmsub(CC.T, Dest.Temp0, OpAC.Temp2, OpBD.ConstantOne, OpAC.Temp2, OpBD.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.SrcAAA); - asm.Mul(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.PBR); - asm.Sub(CC.T, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA); - asm.Max(CC.T, Dest.PBR, OpAC.PBR, OpBD.ConstantZero); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp1, OpBD.PBR, OpAC.Temp0); - return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl); - } - - private static FixedFunctionAlpha GenConjointLinearDodgePremul(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA); - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Add(CC.T, Dest.PBR, OpBD.Temp2, OpBD.PBR); - asm.Min(CC.T, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA); - asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.Temp2, OpBD.PBR); - asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA); - asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR); - return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl); - } - - private static FixedFunctionAlpha GenConjointLinearBurnPremul(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA); - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Add(CC.T, Dest.PBR, OpBD.Temp2, OpBD.PBR); - asm.Sub(CC.T, Dest.PBR, OpBD.PBR, OpBD.ConstantOne); - asm.Max(CC.T, Dest.Temp0, OpAC.PBR, OpBD.ConstantZero); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA); - asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.Temp2, OpBD.PBR); - asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA); - asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR); - return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl); - } - - private static FixedFunctionAlpha GenConjointVividLightPremul(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA); - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.SetConstant(0, 0.5f, 0.5f, 0.5f); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.Temp2, OpBD.ConstantRGB); - asm.Sub(CC.GE, Dest.PBR, OpBD.ConstantOne, OpBD.Temp2); - asm.Add(CC.GE, Dest.PBR, OpBD.PBR, OpBD.PBR); - asm.Rcp(CC.GE, Dest.PBR, OpAC.PBR); - asm.Mul(CC.GE, Dest.PBR, OpAC.PBR, OpBD.Temp1); - asm.Min(CC.GE, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne); - asm.Add(CC.LT, Dest.PBR, OpBD.Temp2, OpBD.Temp2); - asm.Rcp(CC.LT, Dest.PBR, OpAC.PBR); - asm.Mmsub(CC.LT, Dest.PBR, OpAC.PBR, OpBD.ConstantOne, OpAC.PBR, OpBD.Temp1); - asm.Min(CC.LT, Dest.PBR, OpAC.PBR, OpBD.ConstantOne); - asm.Sub(CC.LT, Dest.Temp0, OpBD.ConstantOne, OpBD.PBR); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.Temp2, OpBD.ConstantZero); - asm.Mul(CC.LE, Dest.Temp0, OpAC.SrcAAA, OpBD.ConstantZero); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.Temp2, OpBD.ConstantOne); - asm.Mov(CC.GE, Dest.Temp0, OpBD.ConstantOne); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA); - asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.Temp2, OpBD.PBR); - asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA); - asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR); - return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl); - } - - private static FixedFunctionAlpha GenConjointLinearLightPremul(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA); - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.SetConstant(0, 2f, 2f, 2f); - asm.Madd(CC.T, Dest.PBR, OpAC.Temp2, OpBD.ConstantRGB, OpAC.PBR); - asm.Sub(CC.T, Dest.PBR, OpBD.PBR, OpBD.ConstantOne); - asm.Max(CC.T, Dest.PBR, OpAC.PBR, OpBD.ConstantZero); - asm.Min(CC.T, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA); - asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.Temp2, OpBD.PBR); - asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA); - asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR); - return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl); - } - - private static FixedFunctionAlpha GenConjointPinLightPremul(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA); - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Add(CC.T, Dest.PBR, OpBD.Temp2, OpBD.Temp2); - asm.Sub(CC.T, Dest.Temp0, OpBD.PBR, OpBD.ConstantOne); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.PBR, OpBD.Temp1); - asm.Max(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.ConstantZero); - asm.Add(CC.LE, Dest.PBR, OpBD.Temp2, OpBD.Temp2); - asm.Min(CC.LE, Dest.Temp0, OpAC.PBR, OpBD.Temp1); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA); - asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.Temp2, OpBD.PBR); - asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA); - asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR); - return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl); - } - - private static FixedFunctionAlpha GenConjointHardMixPremul(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA); - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Add(CC.T, Dest.PBR, OpBD.Temp2, OpBD.PBR); - asm.Sub(CC.T, Dest.Temp0.CC, OpBD.PBR, OpBD.ConstantOne); - asm.Mul(CC.LT, Dest.Temp0, OpAC.SrcAAA, OpBD.ConstantZero); - asm.Mov(CC.GE, Dest.Temp0, OpBD.ConstantOne); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA); - asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.Temp2, OpBD.PBR); - asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA); - asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR); - return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl); - } - - private static FixedFunctionAlpha GenConjointHslHuePremul(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA); - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp2); - asm.Min(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2); - asm.Min(CC.T, Dest.Temp0.GBR, OpAC.PBR, OpBD.Temp2); - asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp2); - asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2); - asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2); - asm.Sub(CC.T, Dest.Temp0.CC, OpBD.PBR, OpBD.Temp0); - asm.Rcp(CC.GT, Dest.Temp0, OpAC.Temp0); - asm.Mov(CC.GT, Dest.PBR.GBR, OpBD.Temp2); - asm.Min(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2); - asm.Min(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2); - asm.Mmsub(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.Temp2, OpAC.Temp0, OpBD.PBR); - asm.Mov(CC.GT, Dest.PBR.GBR, OpBD.Temp1); - asm.Min(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1); - asm.Min(CC.GT, Dest.Temp2.GBR, OpAC.PBR, OpBD.Temp1); - asm.Mov(CC.GT, Dest.PBR.GBR, OpBD.Temp1); - asm.Max(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1); - asm.Max(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1); - asm.Mmsub(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp0, OpBD.Temp2); - asm.Mul(CC.LE, Dest.Temp0, OpAC.SrcAAA, OpBD.ConstantZero); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.SetConstant(0, 0.3f, 0.59f, 0.11f); - asm.Mul(CC.T, Dest.PBR.RRR, OpAC.PBR, OpBD.ConstantRGB); - asm.Madd(CC.T, Dest.PBR.GGG, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR); - asm.Madd(CC.T, Dest.Temp1.BBB, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR); - asm.Mul(CC.T, Dest.PBR.RRR, OpAC.Temp0, OpBD.ConstantRGB); - asm.Madd(CC.T, Dest.PBR.GGG, OpAC.Temp0, OpBD.ConstantRGB, OpAC.PBR); - asm.Madd(CC.T, Dest.PBR.BBB, OpAC.Temp0, OpBD.ConstantRGB, OpAC.PBR); - asm.Sub(CC.T, Dest.PBR, OpBD.Temp1, OpBD.PBR); - asm.Add(CC.T, Dest.Temp2, OpBD.Temp0, OpBD.PBR); - asm.Mov(CC.T, Dest.Temp0, OpBD.PBR); - asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp2); - asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2); - asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.PBR, OpBD.ConstantOne); - asm.Add(CC.GT, Dest.PBR, OpBD.PBR, OpBD.ConstantOne); - asm.Sub(CC.GT, Dest.PBR, OpBD.PBR, OpBD.Temp1); - asm.Rcp(CC.GT, Dest.PBR, OpAC.PBR); - asm.Mmsub(CC.GT, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne, OpAC.PBR, OpBD.Temp1); - asm.Sub(CC.GT, Dest.PBR, OpBD.Temp2, OpBD.Temp1); - asm.Madd(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1); - asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp2); - asm.Min(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2); - asm.Min(CC.T, Dest.PBR.GBR.CC, OpAC.PBR, OpBD.Temp2); - asm.Sub(CC.LT, Dest.PBR, OpBD.Temp1, OpBD.PBR); - asm.Rcp(CC.LT, Dest.Temp0, OpAC.PBR); - asm.Mmsub(CC.LT, Dest.PBR, OpAC.Temp2, OpBD.Temp1, OpAC.Temp1, OpBD.Temp1); - asm.Madd(CC.LT, Dest.Temp0, OpAC.PBR, OpBD.Temp0, OpAC.Temp1); - asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA); - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA); - asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.Temp2, OpBD.PBR); - asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA); - asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR); - return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl); - } - - private static FixedFunctionAlpha GenConjointHslSaturationPremul(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA); - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Mov(CC.T, Dest.PBR.GBR, OpBD.PBR); - asm.Min(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1); - asm.Min(CC.T, Dest.Temp0.GBR, OpAC.PBR, OpBD.Temp1); - asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp1); - asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1); - asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1); - asm.Sub(CC.T, Dest.Temp0.CC, OpBD.PBR, OpBD.Temp0); - asm.Rcp(CC.GT, Dest.Temp0, OpAC.Temp0); - asm.Mov(CC.GT, Dest.PBR.GBR, OpBD.Temp1); - asm.Min(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1); - asm.Min(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1); - asm.Mmsub(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.Temp1, OpAC.Temp0, OpBD.PBR); - asm.Mov(CC.GT, Dest.PBR.GBR, OpBD.Temp2); - asm.Min(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2); - asm.Min(CC.GT, Dest.Temp1.GBR, OpAC.PBR, OpBD.Temp2); - asm.Mov(CC.GT, Dest.PBR.GBR, OpBD.Temp2); - asm.Max(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2); - asm.Max(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2); - asm.Mmsub(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp0, OpBD.Temp1); - asm.Mul(CC.LE, Dest.Temp0, OpAC.SrcAAA, OpBD.ConstantZero); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.SetConstant(0, 0.3f, 0.59f, 0.11f); - asm.Mul(CC.T, Dest.PBR.RRR, OpAC.PBR, OpBD.ConstantRGB); - asm.Madd(CC.T, Dest.PBR.GGG, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR); - asm.Madd(CC.T, Dest.Temp1.BBB, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR); - asm.Mul(CC.T, Dest.PBR.RRR, OpAC.Temp0, OpBD.ConstantRGB); - asm.Madd(CC.T, Dest.PBR.GGG, OpAC.Temp0, OpBD.ConstantRGB, OpAC.PBR); - asm.Madd(CC.T, Dest.PBR.BBB, OpAC.Temp0, OpBD.ConstantRGB, OpAC.PBR); - asm.Sub(CC.T, Dest.PBR, OpBD.Temp1, OpBD.PBR); - asm.Add(CC.T, Dest.Temp2, OpBD.Temp0, OpBD.PBR); - asm.Mov(CC.T, Dest.Temp0, OpBD.PBR); - asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp2); - asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2); - asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.PBR, OpBD.ConstantOne); - asm.Add(CC.GT, Dest.PBR, OpBD.PBR, OpBD.ConstantOne); - asm.Sub(CC.GT, Dest.PBR, OpBD.PBR, OpBD.Temp1); - asm.Rcp(CC.GT, Dest.PBR, OpAC.PBR); - asm.Mmsub(CC.GT, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne, OpAC.PBR, OpBD.Temp1); - asm.Sub(CC.GT, Dest.PBR, OpBD.Temp2, OpBD.Temp1); - asm.Madd(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1); - asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp2); - asm.Min(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2); - asm.Min(CC.T, Dest.PBR.GBR.CC, OpAC.PBR, OpBD.Temp2); - asm.Sub(CC.LT, Dest.PBR, OpBD.Temp1, OpBD.PBR); - asm.Rcp(CC.LT, Dest.Temp0, OpAC.PBR); - asm.Mmsub(CC.LT, Dest.PBR, OpAC.Temp2, OpBD.Temp1, OpAC.Temp1, OpBD.Temp1); - asm.Madd(CC.LT, Dest.Temp0, OpAC.PBR, OpBD.Temp0, OpAC.Temp1); - asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA); - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA); - asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.Temp2, OpBD.PBR); - asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA); - asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR); - return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl); - } - - private static FixedFunctionAlpha GenConjointHslColorPremul(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA); - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.SetConstant(0, 0.3f, 0.59f, 0.11f); - asm.Mul(CC.T, Dest.PBR.RRR, OpAC.PBR, OpBD.ConstantRGB); - asm.Madd(CC.T, Dest.PBR.GGG, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR); - asm.Madd(CC.T, Dest.Temp1.BBB, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR); - asm.Mul(CC.T, Dest.PBR.RRR, OpAC.Temp2, OpBD.ConstantRGB); - asm.Madd(CC.T, Dest.PBR.GGG, OpAC.Temp2, OpBD.ConstantRGB, OpAC.PBR); - asm.Madd(CC.T, Dest.PBR.BBB, OpAC.Temp2, OpBD.ConstantRGB, OpAC.PBR); - asm.Sub(CC.T, Dest.PBR, OpBD.Temp1, OpBD.PBR); - asm.Add(CC.T, Dest.Temp2, OpBD.Temp2, OpBD.PBR); - asm.Mov(CC.T, Dest.Temp0, OpBD.PBR); - asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp2); - asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2); - asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.PBR, OpBD.ConstantOne); - asm.Add(CC.GT, Dest.PBR, OpBD.PBR, OpBD.ConstantOne); - asm.Sub(CC.GT, Dest.PBR, OpBD.PBR, OpBD.Temp1); - asm.Rcp(CC.GT, Dest.PBR, OpAC.PBR); - asm.Mmsub(CC.GT, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne, OpAC.PBR, OpBD.Temp1); - asm.Sub(CC.GT, Dest.PBR, OpBD.Temp2, OpBD.Temp1); - asm.Madd(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1); - asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp2); - asm.Min(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2); - asm.Min(CC.T, Dest.PBR.GBR.CC, OpAC.PBR, OpBD.Temp2); - asm.Sub(CC.LT, Dest.PBR, OpBD.Temp1, OpBD.PBR); - asm.Rcp(CC.LT, Dest.Temp0, OpAC.PBR); - asm.Mmsub(CC.LT, Dest.PBR, OpAC.Temp2, OpBD.Temp1, OpAC.Temp1, OpBD.Temp1); - asm.Madd(CC.LT, Dest.Temp0, OpAC.PBR, OpBD.Temp0, OpAC.Temp1); - asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA); - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA); - asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.Temp2, OpBD.PBR); - asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA); - asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR); - return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl); - } - - private static FixedFunctionAlpha GenConjointHslLuminosityPremul(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA); - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.SetConstant(0, 0.3f, 0.59f, 0.11f); - asm.Mul(CC.T, Dest.PBR.RRR, OpAC.Temp2, OpBD.ConstantRGB); - asm.Madd(CC.T, Dest.PBR.GGG, OpAC.Temp2, OpBD.ConstantRGB, OpAC.PBR); - asm.Madd(CC.T, Dest.Temp2.BBB, OpAC.Temp2, OpBD.ConstantRGB, OpAC.PBR); - asm.Mul(CC.T, Dest.PBR.RRR, OpAC.Temp1, OpBD.ConstantRGB); - asm.Madd(CC.T, Dest.PBR.GGG, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR); - asm.Madd(CC.T, Dest.PBR.BBB, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR); - asm.Sub(CC.T, Dest.PBR, OpBD.Temp2, OpBD.PBR); - asm.Add(CC.T, Dest.Temp1, OpBD.Temp1, OpBD.PBR); - asm.Mov(CC.T, Dest.Temp0, OpBD.PBR); - asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp1); - asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1); - asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.PBR, OpBD.ConstantOne); - asm.Add(CC.GT, Dest.PBR, OpBD.PBR, OpBD.ConstantOne); - asm.Sub(CC.GT, Dest.PBR, OpBD.PBR, OpBD.Temp2); - asm.Rcp(CC.GT, Dest.PBR, OpAC.PBR); - asm.Mmsub(CC.GT, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne, OpAC.PBR, OpBD.Temp2); - asm.Sub(CC.GT, Dest.PBR, OpBD.Temp1, OpBD.Temp2); - asm.Madd(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp2); - asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp1); - asm.Min(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1); - asm.Min(CC.T, Dest.PBR.GBR.CC, OpAC.PBR, OpBD.Temp1); - asm.Sub(CC.LT, Dest.PBR, OpBD.Temp2, OpBD.PBR); - asm.Rcp(CC.LT, Dest.Temp0, OpAC.PBR); - asm.Mmsub(CC.LT, Dest.PBR, OpAC.Temp1, OpBD.Temp2, OpAC.Temp2, OpBD.Temp2); - asm.Madd(CC.LT, Dest.Temp0, OpAC.PBR, OpBD.Temp0, OpAC.Temp2); - asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA); - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA); - asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.Temp2, OpBD.PBR); - asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA); - asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR); - return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl); - } - - private static FixedFunctionAlpha GenUncorrelatedDstOver(ref UcodeAssembler asm) - { - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.SrcAAA); - asm.Mul(CC.T, Dest.Temp0, OpAC.DstRGB, OpBD.SrcAAA); - asm.Mmadd(CC.T, Dest.PBR, OpAC.Temp2, OpBD.OneMinusDstAAA, OpAC.DstRGB, OpBD.OneMinusSrcAAA); - asm.Add(CC.T, Dest.Temp0, OpBD.Temp0, OpBD.PBR); - return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl); - } - - private static FixedFunctionAlpha GenUncorrelatedSrcIn(ref UcodeAssembler asm) - { - asm.Mul(CC.T, Dest.PBR, OpAC.SrcRGB, OpBD.SrcAAA); - asm.Mul(CC.T, Dest.PBR, OpAC.PBR, OpBD.DstAAA); - asm.Mov(CC.T, Dest.Temp0, OpBD.PBR); - return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.DstAlphaGl, BlendFactor.ZeroGl); - } - - private static FixedFunctionAlpha GenUncorrelatedSrcOut(ref UcodeAssembler asm) - { - asm.Mul(CC.T, Dest.PBR, OpAC.SrcRGB, OpBD.SrcAAA); - asm.Mul(CC.T, Dest.Temp0, OpAC.PBR, OpBD.OneMinusDstAAA); - return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneMinusDstAlphaGl, BlendFactor.ZeroGl); - } - - private static FixedFunctionAlpha GenUncorrelatedSrcAtop(ref UcodeAssembler asm) - { - asm.Mul(CC.T, Dest.PBR, OpAC.SrcRGB, OpBD.SrcAAA); - asm.Mul(CC.T, Dest.PBR, OpAC.PBR, OpBD.DstAAA); - asm.Madd(CC.T, Dest.Temp0, OpAC.DstRGB, OpBD.OneMinusSrcAAA, OpAC.PBR); - return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl); - } - - private static FixedFunctionAlpha GenUncorrelatedDstAtop(ref UcodeAssembler asm) - { - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.SrcAAA); - asm.Mul(CC.T, Dest.PBR, OpAC.DstRGB, OpBD.SrcAAA); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp2, OpBD.OneMinusDstAAA, OpAC.PBR); - return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.ZeroGl); - } - - private static FixedFunctionAlpha GenUncorrelatedXor(ref UcodeAssembler asm) - { - asm.Mul(CC.T, Dest.PBR, OpAC.SrcRGB, OpBD.SrcAAA); - asm.Mul(CC.T, Dest.PBR, OpAC.PBR, OpBD.OneMinusDstAAA); - asm.Madd(CC.T, Dest.Temp0, OpAC.DstRGB, OpBD.OneMinusSrcAAA, OpAC.PBR); - return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneMinusDstAlphaGl, BlendFactor.OneMinusSrcAlphaGl); - } - - private static FixedFunctionAlpha GenUncorrelatedPlusClamped(ref UcodeAssembler asm) - { - asm.Mul(CC.T, Dest.PBR, OpAC.SrcRGB, OpBD.SrcAAA); - asm.Add(CC.T, Dest.PBR, OpBD.DstRGB, OpBD.PBR); - asm.Min(CC.T, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne); - asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA); - asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne); - asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0); - return FixedFunctionAlpha.Disabled; - } - - private static FixedFunctionAlpha GenUncorrelatedPlusClampedAlpha(ref UcodeAssembler asm) - { - asm.Mul(CC.T, Dest.PBR, OpAC.SrcRGB, OpBD.SrcAAA); - asm.Add(CC.T, Dest.Temp0, OpBD.DstRGB, OpBD.PBR); - asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA); - asm.Min(CC.T, Dest.PBR, OpAC.PBR, OpBD.ConstantOne); - asm.Min(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.PBR); - asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA); - asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne); - asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0); - return FixedFunctionAlpha.Disabled; - } - - private static FixedFunctionAlpha GenUncorrelatedPlusDarker(ref UcodeAssembler asm) - { - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.SrcAAA); - asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA); - asm.Min(CC.T, Dest.PBR, OpAC.PBR, OpBD.ConstantOne); - asm.Add(CC.T, Dest.PBR, OpBD.PBR, OpBD.Temp2); - asm.Add(CC.T, Dest.PBR, OpBD.PBR, OpBD.DstRGB); - asm.Sub(CC.T, Dest.PBR, OpBD.PBR, OpBD.SrcAAA); - asm.Sub(CC.T, Dest.PBR, OpBD.PBR, OpBD.DstAAA); - asm.Max(CC.T, Dest.Temp0, OpAC.PBR, OpBD.ConstantZero); - asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA); - asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne); - asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0); - return FixedFunctionAlpha.Disabled; - } - - private static FixedFunctionAlpha GenUncorrelatedMultiply(ref UcodeAssembler asm) - { - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.SrcAAA); - asm.Mul(CC.T, Dest.Temp0, OpAC.PBR, OpBD.DstRGB); - asm.Mmadd(CC.T, Dest.PBR, OpAC.Temp2, OpBD.OneMinusDstAAA, OpAC.DstRGB, OpBD.OneMinusSrcAAA); - asm.Add(CC.T, Dest.Temp0, OpBD.Temp0, OpBD.PBR); - return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl); - } - - private static FixedFunctionAlpha GenUncorrelatedScreen(ref UcodeAssembler asm) - { - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.SrcAAA); - asm.Mmadd(CC.T, Dest.PBR, OpAC.PBR, OpBD.DstAAA, OpAC.DstRGB, OpBD.SrcAAA); - asm.Mmsub(CC.T, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne, OpAC.Temp2, OpBD.DstRGB); - asm.Mmadd(CC.T, Dest.PBR, OpAC.Temp2, OpBD.OneMinusDstAAA, OpAC.DstRGB, OpBD.OneMinusSrcAAA); - asm.Add(CC.T, Dest.Temp0, OpBD.Temp0, OpBD.PBR); - return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl); - } - - private static FixedFunctionAlpha GenUncorrelatedOverlay(ref UcodeAssembler asm) - { - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.SrcAAA); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.SetConstant(0, 0.5f, 0.5f, 0.5f); - asm.Sub(CC.T, Dest.Temp0.CC, OpBD.PBR, OpBD.ConstantRGB); - asm.Mmadd(CC.LE, Dest.Temp0, OpAC.SrcRGB, OpBD.Temp1, OpAC.SrcRGB, OpBD.Temp1); - asm.Sub(CC.GT, Dest.Temp0, OpBD.ConstantOne, OpBD.Temp1); - asm.Sub(CC.GT, Dest.PBR, OpBD.ConstantOne, OpBD.SrcRGB); - asm.Mmadd(CC.GT, Dest.PBR, OpAC.Temp0, OpBD.PBR, OpAC.Temp0, OpBD.PBR); - asm.Sub(CC.GT, Dest.Temp0, OpBD.ConstantOne, OpBD.PBR); - asm.Mmadd(CC.T, Dest.Temp1, OpAC.Temp2, OpBD.OneMinusDstAAA, OpAC.DstRGB, OpBD.OneMinusSrcAAA); - asm.Mul(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.DstAAA); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1); - return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl); - } - - private static FixedFunctionAlpha GenUncorrelatedDarken(ref UcodeAssembler asm) - { - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.SrcAAA); - asm.Mul(CC.T, Dest.Temp0, OpAC.PBR, OpBD.DstAAA); - asm.Mul(CC.T, Dest.PBR, OpAC.DstRGB, OpBD.SrcAAA); - asm.Min(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.PBR); - asm.Mmadd(CC.T, Dest.PBR, OpAC.Temp2, OpBD.OneMinusDstAAA, OpAC.DstRGB, OpBD.OneMinusSrcAAA); - asm.Add(CC.T, Dest.Temp0, OpBD.Temp0, OpBD.PBR); - return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl); - } - - private static FixedFunctionAlpha GenUncorrelatedLighten(ref UcodeAssembler asm) - { - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.SrcAAA); - asm.Mul(CC.T, Dest.Temp0, OpAC.PBR, OpBD.DstAAA); - asm.Mul(CC.T, Dest.PBR, OpAC.DstRGB, OpBD.SrcAAA); - asm.Max(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.PBR); - asm.Mmadd(CC.T, Dest.PBR, OpAC.Temp2, OpBD.OneMinusDstAAA, OpAC.DstRGB, OpBD.OneMinusSrcAAA); - asm.Add(CC.T, Dest.Temp0, OpBD.Temp0, OpBD.PBR); - return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl); - } - - private static FixedFunctionAlpha GenUncorrelatedColorDodge(ref UcodeAssembler asm) - { - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.SrcAAA); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.PBR); - asm.Rcp(CC.GT, Dest.PBR, OpAC.PBR); - asm.Mul(CC.GT, Dest.PBR, OpAC.PBR, OpBD.SrcAAA); - asm.Mul(CC.GT, Dest.PBR, OpAC.PBR, OpBD.DstRGB); - asm.Min(CC.GT, Dest.PBR, OpAC.DstAAA, OpBD.PBR); - asm.Mul(CC.GT, Dest.Temp0, OpAC.PBR, OpBD.SrcAAA); - asm.Mul(CC.LE, Dest.Temp0, OpAC.SrcAAA, OpBD.DstAAA); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.DstRGB, OpBD.ConstantZero); - asm.Mul(CC.LE, Dest.Temp0, OpAC.SrcAAA, OpBD.ConstantZero); - asm.Mmadd(CC.T, Dest.PBR, OpAC.Temp2, OpBD.OneMinusDstAAA, OpAC.DstRGB, OpBD.OneMinusSrcAAA); - asm.Add(CC.T, Dest.Temp0, OpBD.Temp0, OpBD.PBR); - return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl); - } - - private static FixedFunctionAlpha GenUncorrelatedColorBurn(ref UcodeAssembler asm) - { - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.SrcAAA); - asm.Mmsub(CC.T, Dest.Temp0, OpAC.DstAAA, OpBD.SrcAAA, OpAC.SrcAAA, OpBD.DstRGB); - asm.Rcp(CC.T, Dest.PBR, OpAC.Temp2); - asm.Mul(CC.T, Dest.PBR, OpAC.Temp0, OpBD.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.PBR); - asm.Mmsub(CC.T, Dest.Temp0, OpAC.SrcAAA, OpBD.DstAAA, OpAC.SrcAAA, OpBD.PBR); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.Temp2, OpBD.ConstantZero); - asm.Mul(CC.LE, Dest.Temp0, OpAC.SrcAAA, OpBD.ConstantZero); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.DstAAA, OpBD.DstRGB); - asm.Mul(CC.LE, Dest.Temp0, OpAC.SrcAAA, OpBD.DstAAA); - asm.Mmadd(CC.T, Dest.PBR, OpAC.Temp2, OpBD.OneMinusDstAAA, OpAC.DstRGB, OpBD.OneMinusSrcAAA); - asm.Add(CC.T, Dest.Temp0, OpBD.Temp0, OpBD.PBR); - return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl); - } - - private static FixedFunctionAlpha GenUncorrelatedHardLight(ref UcodeAssembler asm) - { - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.SrcAAA); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.SetConstant(0, 0.5f, 0.5f, 0.5f); - asm.Sub(CC.T, Dest.Temp0.CC, OpBD.SrcRGB, OpBD.ConstantRGB); - asm.Mmadd(CC.LE, Dest.Temp0, OpAC.SrcRGB, OpBD.Temp1, OpAC.SrcRGB, OpBD.Temp1); - asm.Sub(CC.GT, Dest.Temp0, OpBD.ConstantOne, OpBD.Temp1); - asm.Sub(CC.GT, Dest.PBR, OpBD.ConstantOne, OpBD.SrcRGB); - asm.Mmadd(CC.GT, Dest.PBR, OpAC.Temp0, OpBD.PBR, OpAC.Temp0, OpBD.PBR); - asm.Sub(CC.GT, Dest.Temp0, OpBD.ConstantOne, OpBD.PBR); - asm.Mmadd(CC.T, Dest.Temp1, OpAC.Temp2, OpBD.OneMinusDstAAA, OpAC.DstRGB, OpBD.OneMinusSrcAAA); - asm.Mul(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.DstAAA); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1); - return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl); - } - - private static FixedFunctionAlpha GenUncorrelatedSoftLight(ref UcodeAssembler asm) - { - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.SrcAAA); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.SetConstant(4, 0.25f, 0.25f, 0.25f); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.PBR, OpBD.ConstantRGB); - asm.SetConstant(0, 0.2605f, 0.2605f, 0.2605f); - asm.Mul(CC.GT, Dest.PBR, OpAC.Temp1, OpBD.ConstantRGB); - asm.SetConstant(1, -0.7817f, -0.7817f, -0.7817f); - asm.Mmadd(CC.GT, Dest.PBR, OpAC.Temp1, OpBD.PBR, OpAC.Temp1, OpBD.ConstantRGB); - asm.SetConstant(2, 0.3022f, 0.3022f, 0.3022f); - asm.Mmadd(CC.GT, Dest.PBR, OpAC.Temp1, OpBD.PBR, OpAC.Temp1, OpBD.ConstantRGB); - asm.SetConstant(3, 0.2192f, 0.2192f, 0.2192f); - asm.Add(CC.GT, Dest.Temp0, OpBD.PBR, OpBD.ConstantRGB); - asm.SetConstant(5, 16f, 16f, 16f); - asm.Mul(CC.LE, Dest.PBR, OpAC.Temp1, OpBD.ConstantRGB); - asm.SetConstant(6, 12f, 12f, 12f); - asm.Mmsub(CC.LE, Dest.PBR, OpAC.Temp1, OpBD.PBR, OpAC.Temp1, OpBD.ConstantRGB); - asm.SetConstant(7, 3f, 3f, 3f); - asm.Mmadd(CC.LE, Dest.Temp0, OpAC.Temp1, OpBD.PBR, OpAC.Temp1, OpBD.ConstantRGB); - asm.Add(CC.T, Dest.PBR, OpBD.SrcRGB, OpBD.SrcRGB); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.PBR, OpBD.ConstantOne); - asm.Mmsub(CC.LE, Dest.Temp0, OpAC.Temp1, OpBD.ConstantOne, OpAC.Temp1, OpBD.Temp1); - asm.Add(CC.T, Dest.PBR, OpBD.SrcRGB, OpBD.SrcRGB); - asm.Sub(CC.T, Dest.PBR, OpBD.PBR, OpBD.ConstantOne); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1); - asm.Mmadd(CC.T, Dest.Temp1, OpAC.Temp2, OpBD.OneMinusDstAAA, OpAC.DstRGB, OpBD.OneMinusSrcAAA); - asm.Mul(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.DstAAA); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1); - return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl); - } - - private static FixedFunctionAlpha GenUncorrelatedDifference(ref UcodeAssembler asm) - { - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.SrcAAA); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Sub(CC.T, Dest.Temp0.CC, OpBD.PBR, OpBD.SrcRGB); - asm.Sub(CC.LT, Dest.Temp0, OpBD.SrcRGB, OpBD.Temp1); - asm.Mmadd(CC.T, Dest.Temp1, OpAC.Temp2, OpBD.OneMinusDstAAA, OpAC.DstRGB, OpBD.OneMinusSrcAAA); - asm.Mul(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.DstAAA); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1); - return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl); - } - - private static FixedFunctionAlpha GenUncorrelatedMinus(ref UcodeAssembler asm) - { - asm.Mul(CC.T, Dest.PBR, OpAC.SrcRGB, OpBD.SrcAAA); - asm.Sub(CC.T, Dest.Temp0, OpBD.DstRGB, OpBD.PBR); - return new FixedFunctionAlpha(BlendOp.ReverseSubtractGl, BlendFactor.OneGl, BlendFactor.OneGl); - } - - private static FixedFunctionAlpha GenUncorrelatedMinusClamped(ref UcodeAssembler asm) - { - asm.Mul(CC.T, Dest.PBR, OpAC.SrcRGB, OpBD.SrcAAA); - asm.Sub(CC.T, Dest.PBR, OpBD.DstRGB, OpBD.PBR); - asm.Max(CC.T, Dest.Temp0, OpAC.PBR, OpBD.ConstantZero); - asm.Sub(CC.T, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA); - asm.Max(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantZero); - asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0); - return FixedFunctionAlpha.Disabled; - } - - private static FixedFunctionAlpha GenUncorrelatedExclusion(ref UcodeAssembler asm) - { - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.SrcAAA); - asm.Mmadd(CC.T, Dest.PBR, OpAC.PBR, OpBD.DstAAA, OpAC.DstRGB, OpBD.SrcAAA); - asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.ConstantOne, OpAC.Temp2, OpBD.DstRGB); - asm.Mmsub(CC.T, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne, OpAC.Temp2, OpBD.DstRGB); - asm.Mmadd(CC.T, Dest.PBR, OpAC.Temp2, OpBD.OneMinusDstAAA, OpAC.DstRGB, OpBD.OneMinusSrcAAA); - asm.Add(CC.T, Dest.Temp0, OpBD.Temp0, OpBD.PBR); - return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl); - } - - private static FixedFunctionAlpha GenUncorrelatedContrast(ref UcodeAssembler asm) - { - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.SrcAAA); - asm.SetConstant(0, 2f, 2f, 2f); - asm.Mmsub(CC.T, Dest.Temp0, OpAC.DstRGB, OpBD.ConstantRGB, OpAC.DstAAA, OpBD.ConstantOne); - asm.Mmsub(CC.T, Dest.PBR, OpAC.Temp2, OpBD.ConstantRGB, OpAC.SrcAAA, OpBD.ConstantOne); - asm.Mul(CC.T, Dest.PBR, OpAC.Temp0, OpBD.PBR); - asm.Add(CC.T, Dest.PBR, OpBD.PBR, OpBD.DstAAA); - asm.SetConstant(1, 0.5f, 0.5f, 0.5f); - asm.Mul(CC.T, Dest.Temp0, OpAC.PBR, OpBD.ConstantRGB); - return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl); - } - - private static FixedFunctionAlpha GenUncorrelatedInvertRGB(ref UcodeAssembler asm) - { - asm.Mul(CC.T, Dest.PBR, OpAC.SrcRGB, OpBD.SrcAAA); - asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.DstAAA, OpAC.PBR, OpBD.DstRGB); - asm.Madd(CC.T, Dest.Temp0, OpAC.DstRGB, OpBD.OneMinusSrcAAA, OpAC.PBR); - return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl); - } - - private static FixedFunctionAlpha GenUncorrelatedLinearDodge(ref UcodeAssembler asm) - { - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.SrcAAA); - asm.Mmadd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.DstAAA, OpAC.DstRGB, OpBD.SrcAAA); - asm.Mul(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.DstAAA); - asm.Min(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.PBR); - asm.Mmadd(CC.T, Dest.PBR, OpAC.Temp2, OpBD.OneMinusDstAAA, OpAC.DstRGB, OpBD.OneMinusSrcAAA); - asm.Add(CC.T, Dest.Temp0, OpBD.Temp0, OpBD.PBR); - return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl); - } - - private static FixedFunctionAlpha GenUncorrelatedLinearBurn(ref UcodeAssembler asm) - { - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.SrcAAA); - asm.Mmadd(CC.T, Dest.PBR, OpAC.PBR, OpBD.DstAAA, OpAC.DstRGB, OpBD.SrcAAA); - asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.ConstantOne, OpAC.SrcAAA, OpBD.DstAAA); - asm.Max(CC.T, Dest.Temp0, OpAC.PBR, OpBD.ConstantZero); - asm.Mmadd(CC.T, Dest.PBR, OpAC.Temp2, OpBD.OneMinusDstAAA, OpAC.DstRGB, OpBD.OneMinusSrcAAA); - asm.Add(CC.T, Dest.Temp0, OpBD.Temp0, OpBD.PBR); - return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl); - } - - private static FixedFunctionAlpha GenUncorrelatedVividLight(ref UcodeAssembler asm) - { - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.SrcAAA); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.SetConstant(0, 0.5f, 0.5f, 0.5f); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcRGB, OpBD.ConstantRGB); - asm.Sub(CC.GE, Dest.PBR, OpBD.ConstantOne, OpBD.SrcRGB); - asm.Add(CC.GE, Dest.PBR, OpBD.PBR, OpBD.PBR); - asm.Rcp(CC.GE, Dest.PBR, OpAC.PBR); - asm.Mul(CC.GE, Dest.PBR, OpAC.PBR, OpBD.Temp1); - asm.Min(CC.GE, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne); - asm.Add(CC.LT, Dest.PBR, OpBD.SrcRGB, OpBD.SrcRGB); - asm.Rcp(CC.LT, Dest.PBR, OpAC.PBR); - asm.Mmsub(CC.LT, Dest.PBR, OpAC.PBR, OpBD.ConstantOne, OpAC.PBR, OpBD.Temp1); - asm.Min(CC.LT, Dest.PBR, OpAC.PBR, OpBD.ConstantOne); - asm.Sub(CC.LT, Dest.Temp0, OpBD.ConstantOne, OpBD.PBR); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcRGB, OpBD.ConstantZero); - asm.Mul(CC.LE, Dest.Temp0, OpAC.SrcAAA, OpBD.ConstantZero); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcRGB, OpBD.ConstantOne); - asm.Mov(CC.GE, Dest.Temp0, OpBD.ConstantOne); - asm.Mmadd(CC.T, Dest.Temp1, OpAC.Temp2, OpBD.OneMinusDstAAA, OpAC.DstRGB, OpBD.OneMinusSrcAAA); - asm.Mul(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.DstAAA); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1); - return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl); - } - - private static FixedFunctionAlpha GenUncorrelatedLinearLight(ref UcodeAssembler asm) - { - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.SrcAAA); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.PBR, OpAC.DstRGB, OpBD.PBR); - asm.SetConstant(0, 2f, 2f, 2f); - asm.Madd(CC.T, Dest.PBR, OpAC.SrcRGB, OpBD.ConstantRGB, OpAC.PBR); - asm.Sub(CC.T, Dest.PBR, OpBD.PBR, OpBD.ConstantOne); - asm.Max(CC.T, Dest.PBR, OpAC.PBR, OpBD.ConstantZero); - asm.Min(CC.T, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne); - asm.Mmadd(CC.T, Dest.Temp1, OpAC.Temp2, OpBD.OneMinusDstAAA, OpAC.DstRGB, OpBD.OneMinusSrcAAA); - asm.Mul(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.DstAAA); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1); - return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl); - } - - private static FixedFunctionAlpha GenUncorrelatedPinLight(ref UcodeAssembler asm) - { - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.SrcAAA); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Add(CC.T, Dest.PBR, OpBD.SrcRGB, OpBD.SrcRGB); - asm.Sub(CC.T, Dest.Temp0, OpBD.PBR, OpBD.ConstantOne); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.PBR, OpBD.Temp1); - asm.Max(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.ConstantZero); - asm.Add(CC.LE, Dest.PBR, OpBD.SrcRGB, OpBD.SrcRGB); - asm.Min(CC.LE, Dest.Temp0, OpAC.PBR, OpBD.Temp1); - asm.Mmadd(CC.T, Dest.Temp1, OpAC.Temp2, OpBD.OneMinusDstAAA, OpAC.DstRGB, OpBD.OneMinusSrcAAA); - asm.Mul(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.DstAAA); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1); - return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl); - } - - private static FixedFunctionAlpha GenUncorrelatedHardMix(ref UcodeAssembler asm) - { - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.SrcAAA); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.PBR, OpAC.DstRGB, OpBD.PBR); - asm.Add(CC.T, Dest.PBR, OpBD.SrcRGB, OpBD.PBR); - asm.Sub(CC.T, Dest.Temp0.CC, OpBD.PBR, OpBD.ConstantOne); - asm.Mul(CC.LT, Dest.Temp0, OpAC.SrcAAA, OpBD.ConstantZero); - asm.Mov(CC.GE, Dest.Temp0, OpBD.ConstantOne); - asm.Mmadd(CC.T, Dest.Temp1, OpAC.Temp2, OpBD.OneMinusDstAAA, OpAC.DstRGB, OpBD.OneMinusSrcAAA); - asm.Mul(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.DstAAA); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1); - return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl); - } - - private static FixedFunctionAlpha GenUncorrelatedRed(ref UcodeAssembler asm) - { - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.SrcAAA); - asm.Mov(CC.T, Dest.Temp0, OpBD.DstRGB); - asm.Mov(CC.T, Dest.Temp0.R, OpBD.Temp2); - return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl); - } - - private static FixedFunctionAlpha GenUncorrelatedGreen(ref UcodeAssembler asm) - { - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.SrcAAA); - asm.Mov(CC.T, Dest.Temp0, OpBD.DstRGB); - asm.Mov(CC.T, Dest.Temp0.G, OpBD.Temp2); - return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl); - } - - private static FixedFunctionAlpha GenUncorrelatedBlue(ref UcodeAssembler asm) - { - asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.SrcAAA); - asm.Mov(CC.T, Dest.Temp0, OpBD.DstRGB); - asm.Mov(CC.T, Dest.Temp0.B, OpBD.Temp2); - return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl); - } - - private static FixedFunctionAlpha GenUncorrelatedHslHue(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Mov(CC.T, Dest.PBR.GBR, OpBD.SrcRGB); - asm.Min(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.SrcRGB); - asm.Min(CC.T, Dest.Temp0.GBR, OpAC.PBR, OpBD.SrcRGB); - asm.Mov(CC.T, Dest.PBR.GBR, OpBD.SrcRGB); - asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.SrcRGB); - asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.SrcRGB); - asm.Sub(CC.T, Dest.Temp0.CC, OpBD.PBR, OpBD.Temp0); - asm.Rcp(CC.GT, Dest.Temp0, OpAC.Temp0); - asm.Mov(CC.GT, Dest.PBR.GBR, OpBD.SrcRGB); - asm.Min(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.SrcRGB); - asm.Min(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.SrcRGB); - asm.Mmsub(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.SrcRGB, OpAC.Temp0, OpBD.PBR); - asm.Mov(CC.GT, Dest.PBR.GBR, OpBD.Temp1); - asm.Min(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1); - asm.Min(CC.GT, Dest.Temp2.GBR, OpAC.PBR, OpBD.Temp1); - asm.Mov(CC.GT, Dest.PBR.GBR, OpBD.Temp1); - asm.Max(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1); - asm.Max(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1); - asm.Mmsub(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp0, OpBD.Temp2); - asm.Mul(CC.LE, Dest.Temp0, OpAC.SrcAAA, OpBD.ConstantZero); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.SetConstant(0, 0.3f, 0.59f, 0.11f); - asm.Mul(CC.T, Dest.PBR.RRR, OpAC.PBR, OpBD.ConstantRGB); - asm.Madd(CC.T, Dest.PBR.GGG, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR); - asm.Madd(CC.T, Dest.Temp1.BBB, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR); - asm.Mul(CC.T, Dest.PBR.RRR, OpAC.Temp0, OpBD.ConstantRGB); - asm.Madd(CC.T, Dest.PBR.GGG, OpAC.Temp0, OpBD.ConstantRGB, OpAC.PBR); - asm.Madd(CC.T, Dest.PBR.BBB, OpAC.Temp0, OpBD.ConstantRGB, OpAC.PBR); - asm.Sub(CC.T, Dest.PBR, OpBD.Temp1, OpBD.PBR); - asm.Add(CC.T, Dest.Temp2, OpBD.Temp0, OpBD.PBR); - asm.Mov(CC.T, Dest.Temp0, OpBD.PBR); - asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp2); - asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2); - asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.PBR, OpBD.ConstantOne); - asm.Add(CC.GT, Dest.PBR, OpBD.PBR, OpBD.ConstantOne); - asm.Sub(CC.GT, Dest.PBR, OpBD.PBR, OpBD.Temp1); - asm.Rcp(CC.GT, Dest.PBR, OpAC.PBR); - asm.Mmsub(CC.GT, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne, OpAC.PBR, OpBD.Temp1); - asm.Sub(CC.GT, Dest.PBR, OpBD.Temp2, OpBD.Temp1); - asm.Madd(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1); - asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp2); - asm.Min(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2); - asm.Min(CC.T, Dest.PBR.GBR.CC, OpAC.PBR, OpBD.Temp2); - asm.Sub(CC.LT, Dest.PBR, OpBD.Temp1, OpBD.PBR); - asm.Rcp(CC.LT, Dest.Temp0, OpAC.PBR); - asm.Mmsub(CC.LT, Dest.PBR, OpAC.Temp2, OpBD.Temp1, OpAC.Temp1, OpBD.Temp1); - asm.Madd(CC.LT, Dest.Temp0, OpAC.PBR, OpBD.Temp0, OpAC.Temp1); - asm.Mul(CC.T, Dest.PBR, OpAC.SrcRGB, OpBD.SrcAAA); - asm.Mmadd(CC.T, Dest.Temp1, OpAC.PBR, OpBD.OneMinusDstAAA, OpAC.DstRGB, OpBD.OneMinusSrcAAA); - asm.Mul(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.DstAAA); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1); - return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl); - } - - private static FixedFunctionAlpha GenUncorrelatedHslSaturation(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Mov(CC.T, Dest.PBR.GBR, OpBD.PBR); - asm.Min(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1); - asm.Min(CC.T, Dest.Temp0.GBR, OpAC.PBR, OpBD.Temp1); - asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp1); - asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1); - asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1); - asm.Sub(CC.T, Dest.Temp0.CC, OpBD.PBR, OpBD.Temp0); - asm.Rcp(CC.GT, Dest.Temp0, OpAC.Temp0); - asm.Mov(CC.GT, Dest.PBR.GBR, OpBD.Temp1); - asm.Min(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1); - asm.Min(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1); - asm.Mmsub(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.Temp1, OpAC.Temp0, OpBD.PBR); - asm.Mov(CC.GT, Dest.PBR.GBR, OpBD.SrcRGB); - asm.Min(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.SrcRGB); - asm.Min(CC.GT, Dest.Temp1.GBR, OpAC.PBR, OpBD.SrcRGB); - asm.Mov(CC.GT, Dest.PBR.GBR, OpBD.SrcRGB); - asm.Max(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.SrcRGB); - asm.Max(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.SrcRGB); - asm.Mmsub(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp0, OpBD.Temp1); - asm.Mul(CC.LE, Dest.Temp0, OpAC.SrcAAA, OpBD.ConstantZero); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.SetConstant(0, 0.3f, 0.59f, 0.11f); - asm.Mul(CC.T, Dest.PBR.RRR, OpAC.PBR, OpBD.ConstantRGB); - asm.Madd(CC.T, Dest.PBR.GGG, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR); - asm.Madd(CC.T, Dest.Temp1.BBB, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR); - asm.Mul(CC.T, Dest.PBR.RRR, OpAC.Temp0, OpBD.ConstantRGB); - asm.Madd(CC.T, Dest.PBR.GGG, OpAC.Temp0, OpBD.ConstantRGB, OpAC.PBR); - asm.Madd(CC.T, Dest.PBR.BBB, OpAC.Temp0, OpBD.ConstantRGB, OpAC.PBR); - asm.Sub(CC.T, Dest.PBR, OpBD.Temp1, OpBD.PBR); - asm.Add(CC.T, Dest.Temp2, OpBD.Temp0, OpBD.PBR); - asm.Mov(CC.T, Dest.Temp0, OpBD.PBR); - asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp2); - asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2); - asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.PBR, OpBD.ConstantOne); - asm.Add(CC.GT, Dest.PBR, OpBD.PBR, OpBD.ConstantOne); - asm.Sub(CC.GT, Dest.PBR, OpBD.PBR, OpBD.Temp1); - asm.Rcp(CC.GT, Dest.PBR, OpAC.PBR); - asm.Mmsub(CC.GT, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne, OpAC.PBR, OpBD.Temp1); - asm.Sub(CC.GT, Dest.PBR, OpBD.Temp2, OpBD.Temp1); - asm.Madd(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1); - asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp2); - asm.Min(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2); - asm.Min(CC.T, Dest.PBR.GBR.CC, OpAC.PBR, OpBD.Temp2); - asm.Sub(CC.LT, Dest.PBR, OpBD.Temp1, OpBD.PBR); - asm.Rcp(CC.LT, Dest.Temp0, OpAC.PBR); - asm.Mmsub(CC.LT, Dest.PBR, OpAC.Temp2, OpBD.Temp1, OpAC.Temp1, OpBD.Temp1); - asm.Madd(CC.LT, Dest.Temp0, OpAC.PBR, OpBD.Temp0, OpAC.Temp1); - asm.Mul(CC.T, Dest.PBR, OpAC.SrcRGB, OpBD.SrcAAA); - asm.Mmadd(CC.T, Dest.Temp1, OpAC.PBR, OpBD.OneMinusDstAAA, OpAC.DstRGB, OpBD.OneMinusSrcAAA); - asm.Mul(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.DstAAA); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1); - return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl); - } - - private static FixedFunctionAlpha GenUncorrelatedHslColor(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.SetConstant(0, 0.3f, 0.59f, 0.11f); - asm.Mul(CC.T, Dest.PBR.RRR, OpAC.PBR, OpBD.ConstantRGB); - asm.Madd(CC.T, Dest.PBR.GGG, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR); - asm.Madd(CC.T, Dest.Temp1.BBB, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR); - asm.Mul(CC.T, Dest.PBR.RRR, OpAC.SrcRGB, OpBD.ConstantRGB); - asm.Madd(CC.T, Dest.PBR.GGG, OpAC.SrcRGB, OpBD.ConstantRGB, OpAC.PBR); - asm.Madd(CC.T, Dest.PBR.BBB, OpAC.SrcRGB, OpBD.ConstantRGB, OpAC.PBR); - asm.Sub(CC.T, Dest.PBR, OpBD.Temp1, OpBD.PBR); - asm.Add(CC.T, Dest.Temp2, OpBD.SrcRGB, OpBD.PBR); - asm.Mov(CC.T, Dest.Temp0, OpBD.PBR); - asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp2); - asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2); - asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.PBR, OpBD.ConstantOne); - asm.Add(CC.GT, Dest.PBR, OpBD.PBR, OpBD.ConstantOne); - asm.Sub(CC.GT, Dest.PBR, OpBD.PBR, OpBD.Temp1); - asm.Rcp(CC.GT, Dest.PBR, OpAC.PBR); - asm.Mmsub(CC.GT, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne, OpAC.PBR, OpBD.Temp1); - asm.Sub(CC.GT, Dest.PBR, OpBD.Temp2, OpBD.Temp1); - asm.Madd(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1); - asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp2); - asm.Min(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2); - asm.Min(CC.T, Dest.PBR.GBR.CC, OpAC.PBR, OpBD.Temp2); - asm.Sub(CC.LT, Dest.PBR, OpBD.Temp1, OpBD.PBR); - asm.Rcp(CC.LT, Dest.Temp0, OpAC.PBR); - asm.Mmsub(CC.LT, Dest.PBR, OpAC.Temp2, OpBD.Temp1, OpAC.Temp1, OpBD.Temp1); - asm.Madd(CC.LT, Dest.Temp0, OpAC.PBR, OpBD.Temp0, OpAC.Temp1); - asm.Mul(CC.T, Dest.PBR, OpAC.SrcRGB, OpBD.SrcAAA); - asm.Mmadd(CC.T, Dest.Temp1, OpAC.PBR, OpBD.OneMinusDstAAA, OpAC.DstRGB, OpBD.OneMinusSrcAAA); - asm.Mul(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.DstAAA); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1); - return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl); - } - - private static FixedFunctionAlpha GenUncorrelatedHslLuminosity(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.SetConstant(0, 0.3f, 0.59f, 0.11f); - asm.Mul(CC.T, Dest.PBR.RRR, OpAC.SrcRGB, OpBD.ConstantRGB); - asm.Madd(CC.T, Dest.PBR.GGG, OpAC.SrcRGB, OpBD.ConstantRGB, OpAC.PBR); - asm.Madd(CC.T, Dest.Temp2.BBB, OpAC.SrcRGB, OpBD.ConstantRGB, OpAC.PBR); - asm.Mul(CC.T, Dest.PBR.RRR, OpAC.Temp1, OpBD.ConstantRGB); - asm.Madd(CC.T, Dest.PBR.GGG, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR); - asm.Madd(CC.T, Dest.PBR.BBB, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR); - asm.Sub(CC.T, Dest.PBR, OpBD.Temp2, OpBD.PBR); - asm.Add(CC.T, Dest.Temp1, OpBD.Temp1, OpBD.PBR); - asm.Mov(CC.T, Dest.Temp0, OpBD.PBR); - asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp1); - asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1); - asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.PBR, OpBD.ConstantOne); - asm.Add(CC.GT, Dest.PBR, OpBD.PBR, OpBD.ConstantOne); - asm.Sub(CC.GT, Dest.PBR, OpBD.PBR, OpBD.Temp2); - asm.Rcp(CC.GT, Dest.PBR, OpAC.PBR); - asm.Mmsub(CC.GT, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne, OpAC.PBR, OpBD.Temp2); - asm.Sub(CC.GT, Dest.PBR, OpBD.Temp1, OpBD.Temp2); - asm.Madd(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp2); - asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp1); - asm.Min(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1); - asm.Min(CC.T, Dest.PBR.GBR.CC, OpAC.PBR, OpBD.Temp1); - asm.Sub(CC.LT, Dest.PBR, OpBD.Temp2, OpBD.PBR); - asm.Rcp(CC.LT, Dest.Temp0, OpAC.PBR); - asm.Mmsub(CC.LT, Dest.PBR, OpAC.Temp1, OpBD.Temp2, OpAC.Temp2, OpBD.Temp2); - asm.Madd(CC.LT, Dest.Temp0, OpAC.PBR, OpBD.Temp0, OpAC.Temp2); - asm.Mul(CC.T, Dest.PBR, OpAC.SrcRGB, OpBD.SrcAAA); - asm.Mmadd(CC.T, Dest.Temp1, OpAC.PBR, OpBD.OneMinusDstAAA, OpAC.DstRGB, OpBD.OneMinusSrcAAA); - asm.Mul(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.DstAAA); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1); - return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl); - } - - private static FixedFunctionAlpha GenDisjointSrc(ref UcodeAssembler asm) - { - asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA); - asm.Mmsub(CC.T, Dest.Temp0, OpAC.SrcRGB, OpBD.DstAAA, OpAC.SrcRGB, OpBD.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA); - asm.Madd(CC.T, Dest.Temp0, OpAC.SrcRGB, OpBD.PBR, OpAC.Temp0); - return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.ZeroGl); - } - - private static FixedFunctionAlpha GenDisjointSrcOver(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA); - asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.SrcRGB); - asm.Madd(CC.T, Dest.Temp0, OpAC.SrcRGB, OpBD.DstAAA, OpAC.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA); - asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.SrcRGB, OpAC.Temp0); - asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA); - asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne); - asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0); - return FixedFunctionAlpha.Disabled; - } - - private static FixedFunctionAlpha GenDisjointDstOver(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA); - asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp1); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp1, OpBD.DstAAA, OpAC.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA); - asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.SrcRGB, OpAC.Temp0); - asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA); - asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne); - asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0); - return FixedFunctionAlpha.Disabled; - } - - private static FixedFunctionAlpha GenDisjointSrcIn(ref UcodeAssembler asm) - { - asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA); - asm.Mmsub(CC.T, Dest.Temp0, OpAC.SrcRGB, OpBD.DstAAA, OpAC.SrcRGB, OpBD.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA); - asm.Sub(CC.T, Dest.Temp1.RToA, OpBD.DstAAA, OpBD.PBR); - asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0); - return FixedFunctionAlpha.Disabled; - } - - private static FixedFunctionAlpha GenDisjointSrcOut(ref UcodeAssembler asm) - { - asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA); - asm.Mul(CC.T, Dest.Temp0, OpAC.SrcRGB, OpBD.PBR); - asm.Min(CC.T, Dest.Temp1.RToA, OpAC.SrcAAA, OpBD.OneMinusDstAAA); - asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0); - return FixedFunctionAlpha.Disabled; - } - - private static FixedFunctionAlpha GenDisjointSrcAtop(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA); - asm.Mmsub(CC.T, Dest.Temp0, OpAC.SrcRGB, OpBD.DstAAA, OpAC.SrcRGB, OpBD.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp1, OpBD.PBR, OpAC.Temp0); - return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl); - } - - private static FixedFunctionAlpha GenDisjointDstAtop(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA); - asm.Mmsub(CC.T, Dest.Temp0, OpAC.Temp1, OpBD.DstAAA, OpAC.Temp1, OpBD.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA); - asm.Madd(CC.T, Dest.Temp0, OpAC.SrcRGB, OpBD.PBR, OpAC.Temp0); - return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.ZeroGl); - } - - private static FixedFunctionAlpha GenDisjointXor(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA); - asm.Mul(CC.T, Dest.Temp0, OpAC.SrcRGB, OpBD.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp1, OpBD.PBR, OpAC.Temp0); - asm.Min(CC.T, Dest.Temp1, OpAC.DstAAA, OpBD.OneMinusSrcAAA); - asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA); - asm.Add(CC.T, Dest.Temp1.RToA, OpBD.Temp1, OpBD.PBR); - asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0); - return FixedFunctionAlpha.Disabled; - } - - private static FixedFunctionAlpha GenDisjointPlus(ref UcodeAssembler asm) - { - asm.Mul(CC.T, Dest.PBR, OpAC.SrcRGB, OpBD.SrcAAA); - asm.Add(CC.T, Dest.Temp0, OpBD.DstRGB, OpBD.PBR); - return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneGl); - } - - private static FixedFunctionAlpha GenDisjointMultiply(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Mul(CC.T, Dest.Temp0, OpAC.SrcRGB, OpBD.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA); - asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp0); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA); - asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.SrcRGB, OpAC.Temp0); - asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA); - asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne); - asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0); - return FixedFunctionAlpha.Disabled; - } - - private static FixedFunctionAlpha GenDisjointScreen(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Add(CC.T, Dest.PBR, OpBD.SrcRGB, OpBD.PBR); - asm.Mmsub(CC.T, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne, OpAC.SrcRGB, OpBD.Temp1); - asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA); - asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp0); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA); - asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.SrcRGB, OpAC.Temp0); - asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA); - asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne); - asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0); - return FixedFunctionAlpha.Disabled; - } - - private static FixedFunctionAlpha GenDisjointOverlay(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.SetConstant(0, 0.5f, 0.5f, 0.5f); - asm.Sub(CC.T, Dest.Temp0.CC, OpBD.PBR, OpBD.ConstantRGB); - asm.Mmadd(CC.LE, Dest.Temp0, OpAC.SrcRGB, OpBD.Temp1, OpAC.SrcRGB, OpBD.Temp1); - asm.Sub(CC.GT, Dest.Temp0, OpBD.ConstantOne, OpBD.Temp1); - asm.Sub(CC.GT, Dest.PBR, OpBD.ConstantOne, OpBD.SrcRGB); - asm.Mmadd(CC.GT, Dest.PBR, OpAC.Temp0, OpBD.PBR, OpAC.Temp0, OpBD.PBR); - asm.Sub(CC.GT, Dest.Temp0, OpBD.ConstantOne, OpBD.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA); - asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp0); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA); - asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.SrcRGB, OpAC.Temp0); - asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA); - asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne); - asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0); - return FixedFunctionAlpha.Disabled; - } - - private static FixedFunctionAlpha GenDisjointDarken(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Min(CC.T, Dest.Temp0, OpAC.SrcRGB, OpBD.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA); - asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp0); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA); - asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.SrcRGB, OpAC.Temp0); - asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA); - asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne); - asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0); - return FixedFunctionAlpha.Disabled; - } - - private static FixedFunctionAlpha GenDisjointLighten(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Max(CC.T, Dest.Temp0, OpAC.SrcRGB, OpBD.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA); - asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp0); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA); - asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.SrcRGB, OpAC.Temp0); - asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA); - asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne); - asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0); - return FixedFunctionAlpha.Disabled; - } - - private static FixedFunctionAlpha GenDisjointColorDodge(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Sub(CC.T, Dest.Temp0.CC, OpBD.ConstantOne, OpBD.SrcRGB); - asm.Rcp(CC.GT, Dest.PBR, OpAC.Temp0); - asm.Mul(CC.GT, Dest.PBR, OpAC.PBR, OpBD.Temp1); - asm.Min(CC.GT, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne); - asm.Mov(CC.LE, Dest.Temp0, OpBD.ConstantOne); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.Temp1, OpBD.ConstantZero); - asm.Mov(CC.LE, Dest.Temp0, OpBD.ConstantZero); - asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA); - asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp0); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA); - asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.SrcRGB, OpAC.Temp0); - asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA); - asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne); - asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0); - return FixedFunctionAlpha.Disabled; - } - - private static FixedFunctionAlpha GenDisjointColorBurn(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Sub(CC.T, Dest.Temp0.CC, OpBD.SrcRGB, OpBD.ConstantZero); - asm.Rcp(CC.GT, Dest.PBR, OpAC.SrcRGB); - asm.Mmsub(CC.GT, Dest.PBR, OpAC.PBR, OpBD.ConstantOne, OpAC.PBR, OpBD.Temp1); - asm.Sub(CC.GT, Dest.Temp0, OpBD.ConstantOne, OpBD.PBR); - asm.Max(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.ConstantZero); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.ConstantOne, OpBD.Temp1); - asm.Mov(CC.LE, Dest.Temp0, OpBD.ConstantOne); - asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA); - asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp0); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA); - asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.SrcRGB, OpAC.Temp0); - asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA); - asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne); - asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0); - return FixedFunctionAlpha.Disabled; - } - - private static FixedFunctionAlpha GenDisjointHardLight(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.SetConstant(0, 0.5f, 0.5f, 0.5f); - asm.Sub(CC.T, Dest.Temp0.CC, OpBD.SrcRGB, OpBD.ConstantRGB); - asm.Mmadd(CC.LE, Dest.Temp0, OpAC.SrcRGB, OpBD.Temp1, OpAC.SrcRGB, OpBD.Temp1); - asm.Sub(CC.GT, Dest.Temp0, OpBD.ConstantOne, OpBD.Temp1); - asm.Sub(CC.GT, Dest.PBR, OpBD.ConstantOne, OpBD.SrcRGB); - asm.Mmadd(CC.GT, Dest.PBR, OpAC.Temp0, OpBD.PBR, OpAC.Temp0, OpBD.PBR); - asm.Sub(CC.GT, Dest.Temp0, OpBD.ConstantOne, OpBD.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA); - asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp0); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA); - asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.SrcRGB, OpAC.Temp0); - asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA); - asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne); - asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0); - return FixedFunctionAlpha.Disabled; - } - - private static FixedFunctionAlpha GenDisjointSoftLight(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.SetConstant(4, 0.25f, 0.25f, 0.25f); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.PBR, OpBD.ConstantRGB); - asm.SetConstant(0, 0.2605f, 0.2605f, 0.2605f); - asm.Mul(CC.GT, Dest.PBR, OpAC.Temp1, OpBD.ConstantRGB); - asm.SetConstant(1, -0.7817f, -0.7817f, -0.7817f); - asm.Mmadd(CC.GT, Dest.PBR, OpAC.Temp1, OpBD.PBR, OpAC.Temp1, OpBD.ConstantRGB); - asm.SetConstant(2, 0.3022f, 0.3022f, 0.3022f); - asm.Mmadd(CC.GT, Dest.PBR, OpAC.Temp1, OpBD.PBR, OpAC.Temp1, OpBD.ConstantRGB); - asm.SetConstant(3, 0.2192f, 0.2192f, 0.2192f); - asm.Add(CC.GT, Dest.Temp0, OpBD.PBR, OpBD.ConstantRGB); - asm.SetConstant(5, 16f, 16f, 16f); - asm.Mul(CC.LE, Dest.PBR, OpAC.Temp1, OpBD.ConstantRGB); - asm.SetConstant(6, 12f, 12f, 12f); - asm.Mmsub(CC.LE, Dest.PBR, OpAC.Temp1, OpBD.PBR, OpAC.Temp1, OpBD.ConstantRGB); - asm.SetConstant(7, 3f, 3f, 3f); - asm.Mmadd(CC.LE, Dest.Temp0, OpAC.Temp1, OpBD.PBR, OpAC.Temp1, OpBD.ConstantRGB); - asm.Add(CC.T, Dest.PBR, OpBD.SrcRGB, OpBD.SrcRGB); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.PBR, OpBD.ConstantOne); - asm.Mmsub(CC.LE, Dest.Temp0, OpAC.Temp1, OpBD.ConstantOne, OpAC.Temp1, OpBD.Temp1); - asm.Add(CC.T, Dest.PBR, OpBD.SrcRGB, OpBD.SrcRGB); - asm.Sub(CC.T, Dest.PBR, OpBD.PBR, OpBD.ConstantOne); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1); - asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA); - asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp0); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA); - asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.SrcRGB, OpAC.Temp0); - asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA); - asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne); - asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0); - return FixedFunctionAlpha.Disabled; - } - - private static FixedFunctionAlpha GenDisjointDifference(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Sub(CC.T, Dest.Temp0.CC, OpBD.PBR, OpBD.SrcRGB); - asm.Sub(CC.LT, Dest.Temp0, OpBD.SrcRGB, OpBD.Temp1); - asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA); - asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp0); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA); - asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.SrcRGB, OpAC.Temp0); - asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA); - asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne); - asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0); - return FixedFunctionAlpha.Disabled; - } - - private static FixedFunctionAlpha GenDisjointExclusion(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Add(CC.T, Dest.PBR, OpBD.SrcRGB, OpBD.PBR); - asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.ConstantOne, OpAC.SrcRGB, OpBD.Temp1); - asm.Mmsub(CC.T, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne, OpAC.SrcRGB, OpBD.Temp1); - asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA); - asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp0); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA); - asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.SrcRGB, OpAC.Temp0); - asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA); - asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne); - asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0); - return FixedFunctionAlpha.Disabled; - } - - private static FixedFunctionAlpha GenDisjointInvertRGB(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Mmsub(CC.T, Dest.Temp0, OpAC.SrcRGB, OpBD.ConstantOne, OpAC.SrcRGB, OpBD.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA); - asm.Mmsub(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.Temp0, OpBD.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp1, OpBD.PBR, OpAC.Temp0); - return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl); - } - - private static FixedFunctionAlpha GenDisjointLinearDodge(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Add(CC.T, Dest.PBR, OpBD.SrcRGB, OpBD.PBR); - asm.Min(CC.T, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne); - asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA); - asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp0); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA); - asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.SrcRGB, OpAC.Temp0); - asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA); - asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne); - asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0); - return FixedFunctionAlpha.Disabled; - } - - private static FixedFunctionAlpha GenDisjointLinearBurn(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Add(CC.T, Dest.PBR, OpBD.SrcRGB, OpBD.PBR); - asm.Sub(CC.T, Dest.PBR, OpBD.PBR, OpBD.ConstantOne); - asm.Max(CC.T, Dest.Temp0, OpAC.PBR, OpBD.ConstantZero); - asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA); - asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp0); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA); - asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.SrcRGB, OpAC.Temp0); - asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA); - asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne); - asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0); - return FixedFunctionAlpha.Disabled; - } - - private static FixedFunctionAlpha GenDisjointVividLight(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.SetConstant(0, 0.5f, 0.5f, 0.5f); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcRGB, OpBD.ConstantRGB); - asm.Sub(CC.GE, Dest.PBR, OpBD.ConstantOne, OpBD.SrcRGB); - asm.Add(CC.GE, Dest.PBR, OpBD.PBR, OpBD.PBR); - asm.Rcp(CC.GE, Dest.PBR, OpAC.PBR); - asm.Mul(CC.GE, Dest.PBR, OpAC.PBR, OpBD.Temp1); - asm.Min(CC.GE, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne); - asm.Add(CC.LT, Dest.PBR, OpBD.SrcRGB, OpBD.SrcRGB); - asm.Rcp(CC.LT, Dest.PBR, OpAC.PBR); - asm.Mmsub(CC.LT, Dest.PBR, OpAC.PBR, OpBD.ConstantOne, OpAC.PBR, OpBD.Temp1); - asm.Min(CC.LT, Dest.PBR, OpAC.PBR, OpBD.ConstantOne); - asm.Sub(CC.LT, Dest.Temp0, OpBD.ConstantOne, OpBD.PBR); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcRGB, OpBD.ConstantZero); - asm.Mul(CC.LE, Dest.Temp0, OpAC.SrcAAA, OpBD.ConstantZero); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcRGB, OpBD.ConstantOne); - asm.Mov(CC.GE, Dest.Temp0, OpBD.ConstantOne); - asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA); - asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp0); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA); - asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.SrcRGB, OpAC.Temp0); - asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA); - asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne); - asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0); - return FixedFunctionAlpha.Disabled; - } - - private static FixedFunctionAlpha GenDisjointLinearLight(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.SetConstant(0, 2f, 2f, 2f); - asm.Madd(CC.T, Dest.PBR, OpAC.SrcRGB, OpBD.ConstantRGB, OpAC.PBR); - asm.Sub(CC.T, Dest.PBR, OpBD.PBR, OpBD.ConstantOne); - asm.Max(CC.T, Dest.PBR, OpAC.PBR, OpBD.ConstantZero); - asm.Min(CC.T, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne); - asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA); - asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp0); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA); - asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.SrcRGB, OpAC.Temp0); - asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA); - asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne); - asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0); - return FixedFunctionAlpha.Disabled; - } - - private static FixedFunctionAlpha GenDisjointPinLight(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Add(CC.T, Dest.PBR, OpBD.SrcRGB, OpBD.SrcRGB); - asm.Sub(CC.T, Dest.Temp0, OpBD.PBR, OpBD.ConstantOne); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.PBR, OpBD.Temp1); - asm.Max(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.ConstantZero); - asm.Add(CC.LE, Dest.PBR, OpBD.SrcRGB, OpBD.SrcRGB); - asm.Min(CC.LE, Dest.Temp0, OpAC.PBR, OpBD.Temp1); - asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA); - asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp0); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA); - asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.SrcRGB, OpAC.Temp0); - asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA); - asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne); - asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0); - return FixedFunctionAlpha.Disabled; - } - - private static FixedFunctionAlpha GenDisjointHardMix(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Add(CC.T, Dest.PBR, OpBD.SrcRGB, OpBD.PBR); - asm.Sub(CC.T, Dest.Temp0.CC, OpBD.PBR, OpBD.ConstantOne); - asm.Mul(CC.LT, Dest.Temp0, OpAC.SrcAAA, OpBD.ConstantZero); - asm.Mov(CC.GE, Dest.Temp0, OpBD.ConstantOne); - asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA); - asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp0); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA); - asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.SrcRGB, OpAC.Temp0); - asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA); - asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne); - asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0); - return FixedFunctionAlpha.Disabled; - } - - private static FixedFunctionAlpha GenDisjointHslHue(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Mov(CC.T, Dest.PBR.GBR, OpBD.SrcRGB); - asm.Min(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.SrcRGB); - asm.Min(CC.T, Dest.Temp0.GBR, OpAC.PBR, OpBD.SrcRGB); - asm.Mov(CC.T, Dest.PBR.GBR, OpBD.SrcRGB); - asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.SrcRGB); - asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.SrcRGB); - asm.Sub(CC.T, Dest.Temp0.CC, OpBD.PBR, OpBD.Temp0); - asm.Rcp(CC.GT, Dest.Temp0, OpAC.Temp0); - asm.Mov(CC.GT, Dest.PBR.GBR, OpBD.SrcRGB); - asm.Min(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.SrcRGB); - asm.Min(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.SrcRGB); - asm.Mmsub(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.SrcRGB, OpAC.Temp0, OpBD.PBR); - asm.Mov(CC.GT, Dest.PBR.GBR, OpBD.Temp1); - asm.Min(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1); - asm.Min(CC.GT, Dest.Temp2.GBR, OpAC.PBR, OpBD.Temp1); - asm.Mov(CC.GT, Dest.PBR.GBR, OpBD.Temp1); - asm.Max(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1); - asm.Max(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1); - asm.Mmsub(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp0, OpBD.Temp2); - asm.Mul(CC.LE, Dest.Temp0, OpAC.SrcAAA, OpBD.ConstantZero); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.SetConstant(0, 0.3f, 0.59f, 0.11f); - asm.Mul(CC.T, Dest.PBR.RRR, OpAC.PBR, OpBD.ConstantRGB); - asm.Madd(CC.T, Dest.PBR.GGG, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR); - asm.Madd(CC.T, Dest.Temp1.BBB, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR); - asm.Mul(CC.T, Dest.PBR.RRR, OpAC.Temp0, OpBD.ConstantRGB); - asm.Madd(CC.T, Dest.PBR.GGG, OpAC.Temp0, OpBD.ConstantRGB, OpAC.PBR); - asm.Madd(CC.T, Dest.PBR.BBB, OpAC.Temp0, OpBD.ConstantRGB, OpAC.PBR); - asm.Sub(CC.T, Dest.PBR, OpBD.Temp1, OpBD.PBR); - asm.Add(CC.T, Dest.Temp2, OpBD.Temp0, OpBD.PBR); - asm.Mov(CC.T, Dest.Temp0, OpBD.PBR); - asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp2); - asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2); - asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.PBR, OpBD.ConstantOne); - asm.Add(CC.GT, Dest.PBR, OpBD.PBR, OpBD.ConstantOne); - asm.Sub(CC.GT, Dest.PBR, OpBD.PBR, OpBD.Temp1); - asm.Rcp(CC.GT, Dest.PBR, OpAC.PBR); - asm.Mmsub(CC.GT, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne, OpAC.PBR, OpBD.Temp1); - asm.Sub(CC.GT, Dest.PBR, OpBD.Temp2, OpBD.Temp1); - asm.Madd(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1); - asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp2); - asm.Min(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2); - asm.Min(CC.T, Dest.PBR.GBR.CC, OpAC.PBR, OpBD.Temp2); - asm.Sub(CC.LT, Dest.PBR, OpBD.Temp1, OpBD.PBR); - asm.Rcp(CC.LT, Dest.Temp0, OpAC.PBR); - asm.Mmsub(CC.LT, Dest.PBR, OpAC.Temp2, OpBD.Temp1, OpAC.Temp1, OpBD.Temp1); - asm.Madd(CC.LT, Dest.Temp0, OpAC.PBR, OpBD.Temp0, OpAC.Temp1); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA); - asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp0); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA); - asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.SrcRGB, OpAC.Temp0); - asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA); - asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne); - asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0); - return FixedFunctionAlpha.Disabled; - } - - private static FixedFunctionAlpha GenDisjointHslSaturation(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Mov(CC.T, Dest.PBR.GBR, OpBD.PBR); - asm.Min(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1); - asm.Min(CC.T, Dest.Temp0.GBR, OpAC.PBR, OpBD.Temp1); - asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp1); - asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1); - asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1); - asm.Sub(CC.T, Dest.Temp0.CC, OpBD.PBR, OpBD.Temp0); - asm.Rcp(CC.GT, Dest.Temp0, OpAC.Temp0); - asm.Mov(CC.GT, Dest.PBR.GBR, OpBD.Temp1); - asm.Min(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1); - asm.Min(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1); - asm.Mmsub(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.Temp1, OpAC.Temp0, OpBD.PBR); - asm.Mov(CC.GT, Dest.PBR.GBR, OpBD.SrcRGB); - asm.Min(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.SrcRGB); - asm.Min(CC.GT, Dest.Temp1.GBR, OpAC.PBR, OpBD.SrcRGB); - asm.Mov(CC.GT, Dest.PBR.GBR, OpBD.SrcRGB); - asm.Max(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.SrcRGB); - asm.Max(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.SrcRGB); - asm.Mmsub(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp0, OpBD.Temp1); - asm.Mul(CC.LE, Dest.Temp0, OpAC.SrcAAA, OpBD.ConstantZero); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.SetConstant(0, 0.3f, 0.59f, 0.11f); - asm.Mul(CC.T, Dest.PBR.RRR, OpAC.PBR, OpBD.ConstantRGB); - asm.Madd(CC.T, Dest.PBR.GGG, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR); - asm.Madd(CC.T, Dest.Temp1.BBB, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR); - asm.Mul(CC.T, Dest.PBR.RRR, OpAC.Temp0, OpBD.ConstantRGB); - asm.Madd(CC.T, Dest.PBR.GGG, OpAC.Temp0, OpBD.ConstantRGB, OpAC.PBR); - asm.Madd(CC.T, Dest.PBR.BBB, OpAC.Temp0, OpBD.ConstantRGB, OpAC.PBR); - asm.Sub(CC.T, Dest.PBR, OpBD.Temp1, OpBD.PBR); - asm.Add(CC.T, Dest.Temp2, OpBD.Temp0, OpBD.PBR); - asm.Mov(CC.T, Dest.Temp0, OpBD.PBR); - asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp2); - asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2); - asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.PBR, OpBD.ConstantOne); - asm.Add(CC.GT, Dest.PBR, OpBD.PBR, OpBD.ConstantOne); - asm.Sub(CC.GT, Dest.PBR, OpBD.PBR, OpBD.Temp1); - asm.Rcp(CC.GT, Dest.PBR, OpAC.PBR); - asm.Mmsub(CC.GT, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne, OpAC.PBR, OpBD.Temp1); - asm.Sub(CC.GT, Dest.PBR, OpBD.Temp2, OpBD.Temp1); - asm.Madd(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1); - asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp2); - asm.Min(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2); - asm.Min(CC.T, Dest.PBR.GBR.CC, OpAC.PBR, OpBD.Temp2); - asm.Sub(CC.LT, Dest.PBR, OpBD.Temp1, OpBD.PBR); - asm.Rcp(CC.LT, Dest.Temp0, OpAC.PBR); - asm.Mmsub(CC.LT, Dest.PBR, OpAC.Temp2, OpBD.Temp1, OpAC.Temp1, OpBD.Temp1); - asm.Madd(CC.LT, Dest.Temp0, OpAC.PBR, OpBD.Temp0, OpAC.Temp1); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA); - asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp0); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA); - asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.SrcRGB, OpAC.Temp0); - asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA); - asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne); - asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0); - return FixedFunctionAlpha.Disabled; - } - - private static FixedFunctionAlpha GenDisjointHslColor(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.SetConstant(0, 0.3f, 0.59f, 0.11f); - asm.Mul(CC.T, Dest.PBR.RRR, OpAC.PBR, OpBD.ConstantRGB); - asm.Madd(CC.T, Dest.PBR.GGG, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR); - asm.Madd(CC.T, Dest.Temp1.BBB, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR); - asm.Mul(CC.T, Dest.PBR.RRR, OpAC.SrcRGB, OpBD.ConstantRGB); - asm.Madd(CC.T, Dest.PBR.GGG, OpAC.SrcRGB, OpBD.ConstantRGB, OpAC.PBR); - asm.Madd(CC.T, Dest.PBR.BBB, OpAC.SrcRGB, OpBD.ConstantRGB, OpAC.PBR); - asm.Sub(CC.T, Dest.PBR, OpBD.Temp1, OpBD.PBR); - asm.Add(CC.T, Dest.Temp2, OpBD.SrcRGB, OpBD.PBR); - asm.Mov(CC.T, Dest.Temp0, OpBD.PBR); - asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp2); - asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2); - asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.PBR, OpBD.ConstantOne); - asm.Add(CC.GT, Dest.PBR, OpBD.PBR, OpBD.ConstantOne); - asm.Sub(CC.GT, Dest.PBR, OpBD.PBR, OpBD.Temp1); - asm.Rcp(CC.GT, Dest.PBR, OpAC.PBR); - asm.Mmsub(CC.GT, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne, OpAC.PBR, OpBD.Temp1); - asm.Sub(CC.GT, Dest.PBR, OpBD.Temp2, OpBD.Temp1); - asm.Madd(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1); - asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp2); - asm.Min(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2); - asm.Min(CC.T, Dest.PBR.GBR.CC, OpAC.PBR, OpBD.Temp2); - asm.Sub(CC.LT, Dest.PBR, OpBD.Temp1, OpBD.PBR); - asm.Rcp(CC.LT, Dest.Temp0, OpAC.PBR); - asm.Mmsub(CC.LT, Dest.PBR, OpAC.Temp2, OpBD.Temp1, OpAC.Temp1, OpBD.Temp1); - asm.Madd(CC.LT, Dest.Temp0, OpAC.PBR, OpBD.Temp0, OpAC.Temp1); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA); - asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp0); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA); - asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.SrcRGB, OpAC.Temp0); - asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA); - asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne); - asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0); - return FixedFunctionAlpha.Disabled; - } - - private static FixedFunctionAlpha GenDisjointHslLuminosity(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.SetConstant(0, 0.3f, 0.59f, 0.11f); - asm.Mul(CC.T, Dest.PBR.RRR, OpAC.SrcRGB, OpBD.ConstantRGB); - asm.Madd(CC.T, Dest.PBR.GGG, OpAC.SrcRGB, OpBD.ConstantRGB, OpAC.PBR); - asm.Madd(CC.T, Dest.Temp2.BBB, OpAC.SrcRGB, OpBD.ConstantRGB, OpAC.PBR); - asm.Mul(CC.T, Dest.PBR.RRR, OpAC.Temp1, OpBD.ConstantRGB); - asm.Madd(CC.T, Dest.PBR.GGG, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR); - asm.Madd(CC.T, Dest.PBR.BBB, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR); - asm.Sub(CC.T, Dest.PBR, OpBD.Temp2, OpBD.PBR); - asm.Add(CC.T, Dest.Temp1, OpBD.Temp1, OpBD.PBR); - asm.Mov(CC.T, Dest.Temp0, OpBD.PBR); - asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp1); - asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1); - asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.PBR, OpBD.ConstantOne); - asm.Add(CC.GT, Dest.PBR, OpBD.PBR, OpBD.ConstantOne); - asm.Sub(CC.GT, Dest.PBR, OpBD.PBR, OpBD.Temp2); - asm.Rcp(CC.GT, Dest.PBR, OpAC.PBR); - asm.Mmsub(CC.GT, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne, OpAC.PBR, OpBD.Temp2); - asm.Sub(CC.GT, Dest.PBR, OpBD.Temp1, OpBD.Temp2); - asm.Madd(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp2); - asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp1); - asm.Min(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1); - asm.Min(CC.T, Dest.PBR.GBR.CC, OpAC.PBR, OpBD.Temp1); - asm.Sub(CC.LT, Dest.PBR, OpBD.Temp2, OpBD.PBR); - asm.Rcp(CC.LT, Dest.Temp0, OpAC.PBR); - asm.Mmsub(CC.LT, Dest.PBR, OpAC.Temp1, OpBD.Temp2, OpAC.Temp2, OpBD.Temp2); - asm.Madd(CC.LT, Dest.Temp0, OpAC.PBR, OpBD.Temp0, OpAC.Temp2); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA); - asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp0); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA); - asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.SrcRGB, OpAC.Temp0); - asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA); - asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne); - asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0); - return FixedFunctionAlpha.Disabled; - } - - private static FixedFunctionAlpha GenConjointSrc(ref UcodeAssembler asm) - { - asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.SrcAAA); - asm.Mul(CC.T, Dest.Temp0, OpAC.SrcRGB, OpBD.PBR); - asm.Sub(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA); - asm.Max(CC.T, Dest.PBR, OpAC.PBR, OpBD.ConstantZero); - asm.Madd(CC.T, Dest.Temp0, OpAC.SrcRGB, OpBD.PBR, OpAC.Temp0); - return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.ZeroGl); - } - - private static FixedFunctionAlpha GenConjointSrcOver(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Mov(CC.T, Dest.Temp0, OpBD.SrcRGB); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA); - asm.Mmadd(CC.GE, Dest.Temp0, OpAC.SrcRGB, OpBD.DstAAA, OpAC.SrcRGB, OpBD.PBR); - asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA); - asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR); - return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl); - } - - private static FixedFunctionAlpha GenConjointDstOver(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Mov(CC.T, Dest.Temp0, OpBD.PBR); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA); - asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp1, OpBD.DstAAA, OpAC.SrcRGB, OpBD.PBR); - asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA); - asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR); - return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl); - } - - private static FixedFunctionAlpha GenConjointSrcIn(ref UcodeAssembler asm) - { - asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.SrcAAA); - asm.Mul(CC.T, Dest.Temp0, OpAC.SrcRGB, OpBD.PBR); - return new FixedFunctionAlpha(BlendOp.MinimumGl, BlendFactor.OneGl, BlendFactor.OneGl); - } - - private static FixedFunctionAlpha GenConjointSrcOut(ref UcodeAssembler asm) - { - asm.Sub(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA); - asm.Max(CC.T, Dest.PBR, OpAC.PBR, OpBD.ConstantZero); - asm.Mul(CC.T, Dest.Temp0, OpAC.SrcRGB, OpBD.PBR); - asm.Sub(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA); - asm.Max(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantZero); - asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0); - return FixedFunctionAlpha.Disabled; - } - - private static FixedFunctionAlpha GenConjointSrcAtop(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.SrcAAA); - asm.Mul(CC.T, Dest.Temp0, OpAC.SrcRGB, OpBD.PBR); - asm.Sub(CC.T, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA); - asm.Max(CC.T, Dest.PBR, OpAC.PBR, OpBD.ConstantZero); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp1, OpBD.PBR, OpAC.Temp0); - return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl); - } - - private static FixedFunctionAlpha GenConjointDstAtop(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.SrcAAA); - asm.Mul(CC.T, Dest.Temp0, OpAC.Temp1, OpBD.PBR); - asm.Sub(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA); - asm.Max(CC.T, Dest.PBR, OpAC.PBR, OpBD.ConstantZero); - asm.Madd(CC.T, Dest.Temp0, OpAC.SrcRGB, OpBD.PBR, OpAC.Temp0); - return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.ZeroGl); - } - - private static FixedFunctionAlpha GenConjointXor(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Sub(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA); - asm.Max(CC.T, Dest.PBR, OpAC.PBR, OpBD.ConstantZero); - asm.Mul(CC.T, Dest.Temp0, OpAC.SrcRGB, OpBD.PBR); - asm.Sub(CC.T, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA); - asm.Max(CC.T, Dest.PBR, OpAC.PBR, OpBD.ConstantZero); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp1, OpBD.PBR, OpAC.Temp0); - asm.Sub(CC.T, Dest.Temp1.CC, OpBD.DstAAA, OpBD.SrcAAA); - asm.Sub(CC.LT, Dest.Temp1, OpBD.SrcAAA, OpBD.DstAAA); - asm.Mov(CC.T, Dest.Temp1.RToA, OpBD.Temp1); - asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0); - return FixedFunctionAlpha.Disabled; - } - - private static FixedFunctionAlpha GenConjointMultiply(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Mul(CC.T, Dest.Temp0, OpAC.SrcRGB, OpBD.PBR); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA); - asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.SrcRGB, OpBD.PBR); - asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA); - asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR); - return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl); - } - - private static FixedFunctionAlpha GenConjointScreen(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Add(CC.T, Dest.PBR, OpBD.SrcRGB, OpBD.PBR); - asm.Mmsub(CC.T, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne, OpAC.SrcRGB, OpBD.Temp1); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA); - asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.SrcRGB, OpBD.PBR); - asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA); - asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR); - return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl); - } - - private static FixedFunctionAlpha GenConjointOverlay(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.SetConstant(0, 0.5f, 0.5f, 0.5f); - asm.Sub(CC.T, Dest.Temp0.CC, OpBD.PBR, OpBD.ConstantRGB); - asm.Mmadd(CC.LE, Dest.Temp0, OpAC.SrcRGB, OpBD.Temp1, OpAC.SrcRGB, OpBD.Temp1); - asm.Sub(CC.GT, Dest.Temp0, OpBD.ConstantOne, OpBD.Temp1); - asm.Sub(CC.GT, Dest.PBR, OpBD.ConstantOne, OpBD.SrcRGB); - asm.Mmadd(CC.GT, Dest.PBR, OpAC.Temp0, OpBD.PBR, OpAC.Temp0, OpBD.PBR); - asm.Sub(CC.GT, Dest.Temp0, OpBD.ConstantOne, OpBD.PBR); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA); - asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.SrcRGB, OpBD.PBR); - asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA); - asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR); - return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl); - } - - private static FixedFunctionAlpha GenConjointDarken(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Min(CC.T, Dest.Temp0, OpAC.SrcRGB, OpBD.PBR); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA); - asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.SrcRGB, OpBD.PBR); - asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA); - asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR); - return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl); - } - - private static FixedFunctionAlpha GenConjointLighten(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Max(CC.T, Dest.Temp0, OpAC.SrcRGB, OpBD.PBR); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA); - asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.SrcRGB, OpBD.PBR); - asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA); - asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR); - return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl); - } - - private static FixedFunctionAlpha GenConjointColorDodge(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Sub(CC.T, Dest.Temp0.CC, OpBD.ConstantOne, OpBD.SrcRGB); - asm.Rcp(CC.GT, Dest.PBR, OpAC.Temp0); - asm.Mul(CC.GT, Dest.PBR, OpAC.PBR, OpBD.Temp1); - asm.Min(CC.GT, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne); - asm.Mov(CC.LE, Dest.Temp0, OpBD.ConstantOne); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.Temp1, OpBD.ConstantZero); - asm.Mov(CC.LE, Dest.Temp0, OpBD.ConstantZero); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA); - asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.SrcRGB, OpBD.PBR); - asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA); - asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR); - return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl); - } - - private static FixedFunctionAlpha GenConjointColorBurn(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Sub(CC.T, Dest.Temp0.CC, OpBD.SrcRGB, OpBD.ConstantZero); - asm.Rcp(CC.GT, Dest.PBR, OpAC.SrcRGB); - asm.Mmsub(CC.GT, Dest.PBR, OpAC.PBR, OpBD.ConstantOne, OpAC.PBR, OpBD.Temp1); - asm.Sub(CC.GT, Dest.Temp0, OpBD.ConstantOne, OpBD.PBR); - asm.Max(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.ConstantZero); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.ConstantOne, OpBD.Temp1); - asm.Mov(CC.LE, Dest.Temp0, OpBD.ConstantOne); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA); - asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.SrcRGB, OpBD.PBR); - asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA); - asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR); - return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl); - } - - private static FixedFunctionAlpha GenConjointHardLight(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.SetConstant(0, 0.5f, 0.5f, 0.5f); - asm.Sub(CC.T, Dest.Temp0.CC, OpBD.SrcRGB, OpBD.ConstantRGB); - asm.Mmadd(CC.LE, Dest.Temp0, OpAC.SrcRGB, OpBD.Temp1, OpAC.SrcRGB, OpBD.Temp1); - asm.Sub(CC.GT, Dest.Temp0, OpBD.ConstantOne, OpBD.Temp1); - asm.Sub(CC.GT, Dest.PBR, OpBD.ConstantOne, OpBD.SrcRGB); - asm.Mmadd(CC.GT, Dest.PBR, OpAC.Temp0, OpBD.PBR, OpAC.Temp0, OpBD.PBR); - asm.Sub(CC.GT, Dest.Temp0, OpBD.ConstantOne, OpBD.PBR); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA); - asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.SrcRGB, OpBD.PBR); - asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA); - asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR); - return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl); - } - - private static FixedFunctionAlpha GenConjointSoftLight(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.SetConstant(4, 0.25f, 0.25f, 0.25f); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.PBR, OpBD.ConstantRGB); - asm.SetConstant(0, 0.2605f, 0.2605f, 0.2605f); - asm.Mul(CC.GT, Dest.PBR, OpAC.Temp1, OpBD.ConstantRGB); - asm.SetConstant(1, -0.7817f, -0.7817f, -0.7817f); - asm.Mmadd(CC.GT, Dest.PBR, OpAC.Temp1, OpBD.PBR, OpAC.Temp1, OpBD.ConstantRGB); - asm.SetConstant(2, 0.3022f, 0.3022f, 0.3022f); - asm.Mmadd(CC.GT, Dest.PBR, OpAC.Temp1, OpBD.PBR, OpAC.Temp1, OpBD.ConstantRGB); - asm.SetConstant(3, 0.2192f, 0.2192f, 0.2192f); - asm.Add(CC.GT, Dest.Temp0, OpBD.PBR, OpBD.ConstantRGB); - asm.SetConstant(5, 16f, 16f, 16f); - asm.Mul(CC.LE, Dest.PBR, OpAC.Temp1, OpBD.ConstantRGB); - asm.SetConstant(6, 12f, 12f, 12f); - asm.Mmsub(CC.LE, Dest.PBR, OpAC.Temp1, OpBD.PBR, OpAC.Temp1, OpBD.ConstantRGB); - asm.SetConstant(7, 3f, 3f, 3f); - asm.Mmadd(CC.LE, Dest.Temp0, OpAC.Temp1, OpBD.PBR, OpAC.Temp1, OpBD.ConstantRGB); - asm.Add(CC.T, Dest.PBR, OpBD.SrcRGB, OpBD.SrcRGB); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.PBR, OpBD.ConstantOne); - asm.Mmsub(CC.LE, Dest.Temp0, OpAC.Temp1, OpBD.ConstantOne, OpAC.Temp1, OpBD.Temp1); - asm.Add(CC.T, Dest.PBR, OpBD.SrcRGB, OpBD.SrcRGB); - asm.Sub(CC.T, Dest.PBR, OpBD.PBR, OpBD.ConstantOne); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA); - asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.SrcRGB, OpBD.PBR); - asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA); - asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR); - return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl); - } - - private static FixedFunctionAlpha GenConjointDifference(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Sub(CC.T, Dest.Temp0.CC, OpBD.PBR, OpBD.SrcRGB); - asm.Sub(CC.LT, Dest.Temp0, OpBD.SrcRGB, OpBD.Temp1); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA); - asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.SrcRGB, OpBD.PBR); - asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA); - asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR); - return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl); - } - - private static FixedFunctionAlpha GenConjointExclusion(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Add(CC.T, Dest.PBR, OpBD.SrcRGB, OpBD.PBR); - asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.ConstantOne, OpAC.SrcRGB, OpBD.Temp1); - asm.Mmsub(CC.T, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne, OpAC.SrcRGB, OpBD.Temp1); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA); - asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.SrcRGB, OpBD.PBR); - asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA); - asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR); - return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl); - } - - private static FixedFunctionAlpha GenConjointInvertRGB(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Mmsub(CC.T, Dest.Temp0, OpAC.SrcRGB, OpBD.ConstantOne, OpAC.SrcRGB, OpBD.PBR); - asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.SrcAAA); - asm.Mul(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.PBR); - asm.Sub(CC.T, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA); - asm.Max(CC.T, Dest.PBR, OpAC.PBR, OpBD.ConstantZero); - asm.Madd(CC.T, Dest.Temp0, OpAC.Temp1, OpBD.PBR, OpAC.Temp0); - return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl); - } - - private static FixedFunctionAlpha GenConjointLinearDodge(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Add(CC.T, Dest.PBR, OpBD.SrcRGB, OpBD.PBR); - asm.Min(CC.T, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA); - asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.SrcRGB, OpBD.PBR); - asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA); - asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR); - return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl); - } - - private static FixedFunctionAlpha GenConjointLinearBurn(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Add(CC.T, Dest.PBR, OpBD.SrcRGB, OpBD.PBR); - asm.Sub(CC.T, Dest.PBR, OpBD.PBR, OpBD.ConstantOne); - asm.Max(CC.T, Dest.Temp0, OpAC.PBR, OpBD.ConstantZero); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA); - asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.SrcRGB, OpBD.PBR); - asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA); - asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR); - return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl); - } - - private static FixedFunctionAlpha GenConjointVividLight(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.SetConstant(0, 0.5f, 0.5f, 0.5f); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcRGB, OpBD.ConstantRGB); - asm.Sub(CC.GE, Dest.PBR, OpBD.ConstantOne, OpBD.SrcRGB); - asm.Add(CC.GE, Dest.PBR, OpBD.PBR, OpBD.PBR); - asm.Rcp(CC.GE, Dest.PBR, OpAC.PBR); - asm.Mul(CC.GE, Dest.PBR, OpAC.PBR, OpBD.Temp1); - asm.Min(CC.GE, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne); - asm.Add(CC.LT, Dest.PBR, OpBD.SrcRGB, OpBD.SrcRGB); - asm.Rcp(CC.LT, Dest.PBR, OpAC.PBR); - asm.Mmsub(CC.LT, Dest.PBR, OpAC.PBR, OpBD.ConstantOne, OpAC.PBR, OpBD.Temp1); - asm.Min(CC.LT, Dest.PBR, OpAC.PBR, OpBD.ConstantOne); - asm.Sub(CC.LT, Dest.Temp0, OpBD.ConstantOne, OpBD.PBR); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcRGB, OpBD.ConstantZero); - asm.Mul(CC.LE, Dest.Temp0, OpAC.SrcAAA, OpBD.ConstantZero); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcRGB, OpBD.ConstantOne); - asm.Mov(CC.GE, Dest.Temp0, OpBD.ConstantOne); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA); - asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.SrcRGB, OpBD.PBR); - asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA); - asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR); - return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl); - } - - private static FixedFunctionAlpha GenConjointLinearLight(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.SetConstant(0, 2f, 2f, 2f); - asm.Madd(CC.T, Dest.PBR, OpAC.SrcRGB, OpBD.ConstantRGB, OpAC.PBR); - asm.Sub(CC.T, Dest.PBR, OpBD.PBR, OpBD.ConstantOne); - asm.Max(CC.T, Dest.PBR, OpAC.PBR, OpBD.ConstantZero); - asm.Min(CC.T, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA); - asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.SrcRGB, OpBD.PBR); - asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA); - asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR); - return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl); - } - - private static FixedFunctionAlpha GenConjointPinLight(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Add(CC.T, Dest.PBR, OpBD.SrcRGB, OpBD.SrcRGB); - asm.Sub(CC.T, Dest.Temp0, OpBD.PBR, OpBD.ConstantOne); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.PBR, OpBD.Temp1); - asm.Max(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.ConstantZero); - asm.Add(CC.LE, Dest.PBR, OpBD.SrcRGB, OpBD.SrcRGB); - asm.Min(CC.LE, Dest.Temp0, OpAC.PBR, OpBD.Temp1); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA); - asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.SrcRGB, OpBD.PBR); - asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA); - asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR); - return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl); - } - - private static FixedFunctionAlpha GenConjointHardMix(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Add(CC.T, Dest.PBR, OpBD.SrcRGB, OpBD.PBR); - asm.Sub(CC.T, Dest.Temp0.CC, OpBD.PBR, OpBD.ConstantOne); - asm.Mul(CC.LT, Dest.Temp0, OpAC.SrcAAA, OpBD.ConstantZero); - asm.Mov(CC.GE, Dest.Temp0, OpBD.ConstantOne); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA); - asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.SrcRGB, OpBD.PBR); - asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA); - asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR); - return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl); - } - - private static FixedFunctionAlpha GenConjointHslHue(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Mov(CC.T, Dest.PBR.GBR, OpBD.SrcRGB); - asm.Min(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.SrcRGB); - asm.Min(CC.T, Dest.Temp0.GBR, OpAC.PBR, OpBD.SrcRGB); - asm.Mov(CC.T, Dest.PBR.GBR, OpBD.SrcRGB); - asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.SrcRGB); - asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.SrcRGB); - asm.Sub(CC.T, Dest.Temp0.CC, OpBD.PBR, OpBD.Temp0); - asm.Rcp(CC.GT, Dest.Temp0, OpAC.Temp0); - asm.Mov(CC.GT, Dest.PBR.GBR, OpBD.SrcRGB); - asm.Min(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.SrcRGB); - asm.Min(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.SrcRGB); - asm.Mmsub(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.SrcRGB, OpAC.Temp0, OpBD.PBR); - asm.Mov(CC.GT, Dest.PBR.GBR, OpBD.Temp1); - asm.Min(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1); - asm.Min(CC.GT, Dest.Temp2.GBR, OpAC.PBR, OpBD.Temp1); - asm.Mov(CC.GT, Dest.PBR.GBR, OpBD.Temp1); - asm.Max(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1); - asm.Max(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1); - asm.Mmsub(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp0, OpBD.Temp2); - asm.Mul(CC.LE, Dest.Temp0, OpAC.SrcAAA, OpBD.ConstantZero); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.SetConstant(0, 0.3f, 0.59f, 0.11f); - asm.Mul(CC.T, Dest.PBR.RRR, OpAC.PBR, OpBD.ConstantRGB); - asm.Madd(CC.T, Dest.PBR.GGG, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR); - asm.Madd(CC.T, Dest.Temp1.BBB, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR); - asm.Mul(CC.T, Dest.PBR.RRR, OpAC.Temp0, OpBD.ConstantRGB); - asm.Madd(CC.T, Dest.PBR.GGG, OpAC.Temp0, OpBD.ConstantRGB, OpAC.PBR); - asm.Madd(CC.T, Dest.PBR.BBB, OpAC.Temp0, OpBD.ConstantRGB, OpAC.PBR); - asm.Sub(CC.T, Dest.PBR, OpBD.Temp1, OpBD.PBR); - asm.Add(CC.T, Dest.Temp2, OpBD.Temp0, OpBD.PBR); - asm.Mov(CC.T, Dest.Temp0, OpBD.PBR); - asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp2); - asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2); - asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.PBR, OpBD.ConstantOne); - asm.Add(CC.GT, Dest.PBR, OpBD.PBR, OpBD.ConstantOne); - asm.Sub(CC.GT, Dest.PBR, OpBD.PBR, OpBD.Temp1); - asm.Rcp(CC.GT, Dest.PBR, OpAC.PBR); - asm.Mmsub(CC.GT, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne, OpAC.PBR, OpBD.Temp1); - asm.Sub(CC.GT, Dest.PBR, OpBD.Temp2, OpBD.Temp1); - asm.Madd(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1); - asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp2); - asm.Min(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2); - asm.Min(CC.T, Dest.PBR.GBR.CC, OpAC.PBR, OpBD.Temp2); - asm.Sub(CC.LT, Dest.PBR, OpBD.Temp1, OpBD.PBR); - asm.Rcp(CC.LT, Dest.Temp0, OpAC.PBR); - asm.Mmsub(CC.LT, Dest.PBR, OpAC.Temp2, OpBD.Temp1, OpAC.Temp1, OpBD.Temp1); - asm.Madd(CC.LT, Dest.Temp0, OpAC.PBR, OpBD.Temp0, OpAC.Temp1); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA); - asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.SrcRGB, OpBD.PBR); - asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA); - asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR); - return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl); - } - - private static FixedFunctionAlpha GenConjointHslSaturation(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Mov(CC.T, Dest.PBR.GBR, OpBD.PBR); - asm.Min(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1); - asm.Min(CC.T, Dest.Temp0.GBR, OpAC.PBR, OpBD.Temp1); - asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp1); - asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1); - asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1); - asm.Sub(CC.T, Dest.Temp0.CC, OpBD.PBR, OpBD.Temp0); - asm.Rcp(CC.GT, Dest.Temp0, OpAC.Temp0); - asm.Mov(CC.GT, Dest.PBR.GBR, OpBD.Temp1); - asm.Min(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1); - asm.Min(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1); - asm.Mmsub(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.Temp1, OpAC.Temp0, OpBD.PBR); - asm.Mov(CC.GT, Dest.PBR.GBR, OpBD.SrcRGB); - asm.Min(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.SrcRGB); - asm.Min(CC.GT, Dest.Temp1.GBR, OpAC.PBR, OpBD.SrcRGB); - asm.Mov(CC.GT, Dest.PBR.GBR, OpBD.SrcRGB); - asm.Max(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.SrcRGB); - asm.Max(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.SrcRGB); - asm.Mmsub(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp0, OpBD.Temp1); - asm.Mul(CC.LE, Dest.Temp0, OpAC.SrcAAA, OpBD.ConstantZero); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.SetConstant(0, 0.3f, 0.59f, 0.11f); - asm.Mul(CC.T, Dest.PBR.RRR, OpAC.PBR, OpBD.ConstantRGB); - asm.Madd(CC.T, Dest.PBR.GGG, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR); - asm.Madd(CC.T, Dest.Temp1.BBB, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR); - asm.Mul(CC.T, Dest.PBR.RRR, OpAC.Temp0, OpBD.ConstantRGB); - asm.Madd(CC.T, Dest.PBR.GGG, OpAC.Temp0, OpBD.ConstantRGB, OpAC.PBR); - asm.Madd(CC.T, Dest.PBR.BBB, OpAC.Temp0, OpBD.ConstantRGB, OpAC.PBR); - asm.Sub(CC.T, Dest.PBR, OpBD.Temp1, OpBD.PBR); - asm.Add(CC.T, Dest.Temp2, OpBD.Temp0, OpBD.PBR); - asm.Mov(CC.T, Dest.Temp0, OpBD.PBR); - asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp2); - asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2); - asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.PBR, OpBD.ConstantOne); - asm.Add(CC.GT, Dest.PBR, OpBD.PBR, OpBD.ConstantOne); - asm.Sub(CC.GT, Dest.PBR, OpBD.PBR, OpBD.Temp1); - asm.Rcp(CC.GT, Dest.PBR, OpAC.PBR); - asm.Mmsub(CC.GT, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne, OpAC.PBR, OpBD.Temp1); - asm.Sub(CC.GT, Dest.PBR, OpBD.Temp2, OpBD.Temp1); - asm.Madd(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1); - asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp2); - asm.Min(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2); - asm.Min(CC.T, Dest.PBR.GBR.CC, OpAC.PBR, OpBD.Temp2); - asm.Sub(CC.LT, Dest.PBR, OpBD.Temp1, OpBD.PBR); - asm.Rcp(CC.LT, Dest.Temp0, OpAC.PBR); - asm.Mmsub(CC.LT, Dest.PBR, OpAC.Temp2, OpBD.Temp1, OpAC.Temp1, OpBD.Temp1); - asm.Madd(CC.LT, Dest.Temp0, OpAC.PBR, OpBD.Temp0, OpAC.Temp1); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA); - asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.SrcRGB, OpBD.PBR); - asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA); - asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR); - return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl); - } - - private static FixedFunctionAlpha GenConjointHslColor(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.SetConstant(0, 0.3f, 0.59f, 0.11f); - asm.Mul(CC.T, Dest.PBR.RRR, OpAC.PBR, OpBD.ConstantRGB); - asm.Madd(CC.T, Dest.PBR.GGG, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR); - asm.Madd(CC.T, Dest.Temp1.BBB, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR); - asm.Mul(CC.T, Dest.PBR.RRR, OpAC.SrcRGB, OpBD.ConstantRGB); - asm.Madd(CC.T, Dest.PBR.GGG, OpAC.SrcRGB, OpBD.ConstantRGB, OpAC.PBR); - asm.Madd(CC.T, Dest.PBR.BBB, OpAC.SrcRGB, OpBD.ConstantRGB, OpAC.PBR); - asm.Sub(CC.T, Dest.PBR, OpBD.Temp1, OpBD.PBR); - asm.Add(CC.T, Dest.Temp2, OpBD.SrcRGB, OpBD.PBR); - asm.Mov(CC.T, Dest.Temp0, OpBD.PBR); - asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp2); - asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2); - asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.PBR, OpBD.ConstantOne); - asm.Add(CC.GT, Dest.PBR, OpBD.PBR, OpBD.ConstantOne); - asm.Sub(CC.GT, Dest.PBR, OpBD.PBR, OpBD.Temp1); - asm.Rcp(CC.GT, Dest.PBR, OpAC.PBR); - asm.Mmsub(CC.GT, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne, OpAC.PBR, OpBD.Temp1); - asm.Sub(CC.GT, Dest.PBR, OpBD.Temp2, OpBD.Temp1); - asm.Madd(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1); - asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp2); - asm.Min(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2); - asm.Min(CC.T, Dest.PBR.GBR.CC, OpAC.PBR, OpBD.Temp2); - asm.Sub(CC.LT, Dest.PBR, OpBD.Temp1, OpBD.PBR); - asm.Rcp(CC.LT, Dest.Temp0, OpAC.PBR); - asm.Mmsub(CC.LT, Dest.PBR, OpAC.Temp2, OpBD.Temp1, OpAC.Temp1, OpBD.Temp1); - asm.Madd(CC.LT, Dest.Temp0, OpAC.PBR, OpBD.Temp0, OpAC.Temp1); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA); - asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.SrcRGB, OpBD.PBR); - asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA); - asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR); - return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl); - } - - private static FixedFunctionAlpha GenConjointHslLuminosity(ref UcodeAssembler asm) - { - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.SetConstant(0, 0.3f, 0.59f, 0.11f); - asm.Mul(CC.T, Dest.PBR.RRR, OpAC.SrcRGB, OpBD.ConstantRGB); - asm.Madd(CC.T, Dest.PBR.GGG, OpAC.SrcRGB, OpBD.ConstantRGB, OpAC.PBR); - asm.Madd(CC.T, Dest.Temp2.BBB, OpAC.SrcRGB, OpBD.ConstantRGB, OpAC.PBR); - asm.Mul(CC.T, Dest.PBR.RRR, OpAC.Temp1, OpBD.ConstantRGB); - asm.Madd(CC.T, Dest.PBR.GGG, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR); - asm.Madd(CC.T, Dest.PBR.BBB, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR); - asm.Sub(CC.T, Dest.PBR, OpBD.Temp2, OpBD.PBR); - asm.Add(CC.T, Dest.Temp1, OpBD.Temp1, OpBD.PBR); - asm.Mov(CC.T, Dest.Temp0, OpBD.PBR); - asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp1); - asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1); - asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.PBR, OpBD.ConstantOne); - asm.Add(CC.GT, Dest.PBR, OpBD.PBR, OpBD.ConstantOne); - asm.Sub(CC.GT, Dest.PBR, OpBD.PBR, OpBD.Temp2); - asm.Rcp(CC.GT, Dest.PBR, OpAC.PBR); - asm.Mmsub(CC.GT, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne, OpAC.PBR, OpBD.Temp2); - asm.Sub(CC.GT, Dest.PBR, OpBD.Temp1, OpBD.Temp2); - asm.Madd(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp2); - asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp1); - asm.Min(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1); - asm.Min(CC.T, Dest.PBR.GBR.CC, OpAC.PBR, OpBD.Temp1); - asm.Sub(CC.LT, Dest.PBR, OpBD.Temp2, OpBD.PBR); - asm.Rcp(CC.LT, Dest.Temp0, OpAC.PBR); - asm.Mmsub(CC.LT, Dest.PBR, OpAC.Temp1, OpBD.Temp2, OpAC.Temp2, OpBD.Temp2); - asm.Madd(CC.LT, Dest.Temp0, OpAC.PBR, OpBD.Temp0, OpAC.Temp2); - asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA); - asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR); - asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA); - asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.SrcRGB, OpBD.PBR); - asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA); - asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR); - return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl); - } - } -}
\ No newline at end of file diff --git a/Ryujinx.Graphics.Gpu/Engine/Threed/Blender/AdvancedBlendManager.cs b/Ryujinx.Graphics.Gpu/Engine/Threed/Blender/AdvancedBlendManager.cs deleted file mode 100644 index 8072c6af..00000000 --- a/Ryujinx.Graphics.Gpu/Engine/Threed/Blender/AdvancedBlendManager.cs +++ /dev/null @@ -1,115 +0,0 @@ -using Ryujinx.Common; -using Ryujinx.Graphics.GAL; -using System; -using System.Runtime.InteropServices; - -namespace Ryujinx.Graphics.Gpu.Engine.Threed.Blender -{ - /// <summary> - /// Advanced blend manager. - /// </summary> - class AdvancedBlendManager - { - private const int InstructionRamSize = 128; - private const int InstructionRamSizeMask = InstructionRamSize - 1; - - private readonly DeviceStateWithShadow<ThreedClassState> _state; - - private readonly uint[] _code; - private int _ip; - - /// <summary> - /// Creates a new instance of the advanced blend manager. - /// </summary> - /// <param name="state">GPU state of the channel owning this manager</param> - public AdvancedBlendManager(DeviceStateWithShadow<ThreedClassState> state) - { - _state = state; - _code = new uint[InstructionRamSize]; - } - - /// <summary> - /// Sets the start offset of the blend microcode in memory. - /// </summary> - /// <param name="argument">Method call argument</param> - public void LoadBlendUcodeStart(int argument) - { - _ip = argument; - } - - /// <summary> - /// Pushes one word of blend microcode. - /// </summary> - /// <param name="argument">Method call argument</param> - public void LoadBlendUcodeInstruction(int argument) - { - _code[_ip++ & InstructionRamSizeMask] = (uint)argument; - } - - /// <summary> - /// Tries to identify the current advanced blend function being used, - /// given the current state and microcode that was uploaded. - /// </summary> - /// <param name="descriptor">Advanced blend descriptor</param> - /// <returns>True if the function was found, false otherwise</returns> - public bool TryGetAdvancedBlend(out AdvancedBlendDescriptor descriptor) - { - Span<uint> currentCode = new Span<uint>(_code); - byte codeLength = (byte)_state.State.BlendUcodeSize; - - if (currentCode.Length > codeLength) - { - currentCode = currentCode.Slice(0, codeLength); - } - - Hash128 hash = XXHash128.ComputeHash(MemoryMarshal.Cast<uint, byte>(currentCode)); - - descriptor = default; - - if (!AdvancedBlendPreGenTable.Entries.TryGetValue(hash, out var entry)) - { - return false; - } - - if (entry.Constants != null) - { - bool constantsMatch = true; - - for (int i = 0; i < entry.Constants.Length; i++) - { - RgbFloat constant = entry.Constants[i]; - RgbHalf constant2 = _state.State.BlendUcodeConstants[i]; - - if ((Half)constant.R != constant2.UnpackR() || - (Half)constant.G != constant2.UnpackG() || - (Half)constant.B != constant2.UnpackB()) - { - constantsMatch = false; - break; - } - } - - if (!constantsMatch) - { - return false; - } - } - - if (entry.Alpha.Enable != _state.State.BlendUcodeEnable) - { - return false; - } - - if (entry.Alpha.Enable == BlendUcodeEnable.EnableRGBA && - (entry.Alpha.AlphaOp != _state.State.BlendStateCommon.AlphaOp || - entry.Alpha.AlphaSrcFactor != _state.State.BlendStateCommon.AlphaSrcFactor || - entry.Alpha.AlphaDstFactor != _state.State.BlendStateCommon.AlphaDstFactor)) - { - return false; - } - - descriptor = new AdvancedBlendDescriptor(entry.Op, entry.Overlap, entry.SrcPreMultiplied); - return true; - } - } -}
\ No newline at end of file diff --git a/Ryujinx.Graphics.Gpu/Engine/Threed/Blender/AdvancedBlendPreGenTable.cs b/Ryujinx.Graphics.Gpu/Engine/Threed/Blender/AdvancedBlendPreGenTable.cs deleted file mode 100644 index d35d8abf..00000000 --- a/Ryujinx.Graphics.Gpu/Engine/Threed/Blender/AdvancedBlendPreGenTable.cs +++ /dev/null @@ -1,273 +0,0 @@ -using Ryujinx.Common; -using Ryujinx.Graphics.GAL; -using System; -using System.Collections.Generic; - -namespace Ryujinx.Graphics.Gpu.Engine.Threed.Blender -{ - /// <summary> - /// Advanced blend function entry. - /// </summary> - struct AdvancedBlendEntry - { - /// <summary> - /// Advanced blend operation. - /// </summary> - public AdvancedBlendOp Op { get; } - - /// <summary> - /// Advanced blend overlap mode. - /// </summary> - public AdvancedBlendOverlap Overlap { get; } - - /// <summary> - /// Whenever the source input is pre-multiplied. - /// </summary> - public bool SrcPreMultiplied { get; } - - /// <summary> - /// Constants used by the microcode. - /// </summary> - public RgbFloat[] Constants { get; } - - /// <summary> - /// Fixed function alpha state. - /// </summary> - public FixedFunctionAlpha Alpha { get; } - - /// <summary> - /// Creates a new advanced blend function entry. - /// </summary> - /// <param name="op">Advanced blend operation</param> - /// <param name="overlap">Advanced blend overlap mode</param> - /// <param name="srcPreMultiplied">Whenever the source input is pre-multiplied</param> - /// <param name="constants">Constants used by the microcode</param> - /// <param name="alpha">Fixed function alpha state</param> - public AdvancedBlendEntry( - AdvancedBlendOp op, - AdvancedBlendOverlap overlap, - bool srcPreMultiplied, - RgbFloat[] constants, - FixedFunctionAlpha alpha) - { - Op = op; - Overlap = overlap; - SrcPreMultiplied = srcPreMultiplied; - Constants = constants; - Alpha = alpha; - } - } - - /// <summary> - /// Pre-generated hash table with advanced blend functions used by the driver. - /// </summary> - static class AdvancedBlendPreGenTable - { - /// <summary> - /// Advanced blend functions dictionary. - /// </summary> - public static readonly IReadOnlyDictionary<Hash128, AdvancedBlendEntry> Entries = new Dictionary<Hash128, AdvancedBlendEntry>() - { - { new Hash128(0x19ECF57B83DE31F7, 0x5BAE759246F264C0), new AdvancedBlendEntry(AdvancedBlendOp.PlusClamped, AdvancedBlendOverlap.Uncorrelated, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) }, - { new Hash128(0xDE1B14A356A1A9ED, 0x59D803593C607C1D), new AdvancedBlendEntry(AdvancedBlendOp.PlusClampedAlpha, AdvancedBlendOverlap.Uncorrelated, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) }, - { new Hash128(0x1A3C3A6D32DEC368, 0xBCAE519EC6AAA045), new AdvancedBlendEntry(AdvancedBlendOp.PlusDarker, AdvancedBlendOverlap.Uncorrelated, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) }, - { new Hash128(0x6FD380261A63B240, 0x17C3B335DBB9E3DB), new AdvancedBlendEntry(AdvancedBlendOp.Multiply, AdvancedBlendOverlap.Uncorrelated, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) }, - { new Hash128(0x1D39164823D3A2D1, 0xC45350959CE1C8FB), new AdvancedBlendEntry(AdvancedBlendOp.Screen, AdvancedBlendOverlap.Uncorrelated, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) }, - { new Hash128(0x18DF09FF53B129FE, 0xC02EDA33C36019F6), new AdvancedBlendEntry(AdvancedBlendOp.Overlay, AdvancedBlendOverlap.Uncorrelated, true, new[] { new RgbFloat(0.5f, 0.5f, 0.5f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) }, - { new Hash128(0x5973E583271EBF06, 0x711497D75D1272E0), new AdvancedBlendEntry(AdvancedBlendOp.Darken, AdvancedBlendOverlap.Uncorrelated, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) }, - { new Hash128(0x4759E0E5DA54D5E8, 0x1FDD57C0C38AFA1F), new AdvancedBlendEntry(AdvancedBlendOp.Lighten, AdvancedBlendOverlap.Uncorrelated, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) }, - { new Hash128(0x337684D43CCE97FA, 0x0139E30CC529E1C9), new AdvancedBlendEntry(AdvancedBlendOp.ColorDodge, AdvancedBlendOverlap.Uncorrelated, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) }, - { new Hash128(0xDA59E85D8428992D, 0x1D3D7C64C9EF0132), new AdvancedBlendEntry(AdvancedBlendOp.ColorBurn, AdvancedBlendOverlap.Uncorrelated, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) }, - { new Hash128(0x9455B949298CE805, 0xE73D3301518BE98A), new AdvancedBlendEntry(AdvancedBlendOp.HardLight, AdvancedBlendOverlap.Uncorrelated, true, new[] { new RgbFloat(0.5f, 0.5f, 0.5f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) }, - { new Hash128(0xBDD3B4DEDBE336AA, 0xBFA4DCD50D535DEE), new AdvancedBlendEntry(AdvancedBlendOp.SoftLight, AdvancedBlendOverlap.Uncorrelated, true, new[] { new RgbFloat(0.2605f, 0.2605f, 0.2605f), new RgbFloat(-0.7817f, -0.7817f, -0.7817f), new RgbFloat(0.3022f, 0.3022f, 0.3022f), new RgbFloat(0.2192f, 0.2192f, 0.2192f), new RgbFloat(0.25f, 0.25f, 0.25f), new RgbFloat(16f, 16f, 16f), new RgbFloat(12f, 12f, 12f), new RgbFloat(3f, 3f, 3f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) }, - { new Hash128(0x22D4E970A028649A, 0x4F3FCB055FCED965), new AdvancedBlendEntry(AdvancedBlendOp.Difference, AdvancedBlendOverlap.Uncorrelated, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) }, - { new Hash128(0xA346A91311D72114, 0x151A27A3FB0A1904), new AdvancedBlendEntry(AdvancedBlendOp.Minus, AdvancedBlendOverlap.Uncorrelated, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.ReverseSubtractGl, BlendFactor.OneGl, BlendFactor.OneGl)) }, - { new Hash128(0x8A307241061FACD6, 0xA39D1826440B8EE7), new AdvancedBlendEntry(AdvancedBlendOp.MinusClamped, AdvancedBlendOverlap.Uncorrelated, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) }, - { new Hash128(0xB3BE569485EFFFE0, 0x0BA4E269B3CFB165), new AdvancedBlendEntry(AdvancedBlendOp.Exclusion, AdvancedBlendOverlap.Uncorrelated, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) }, - { new Hash128(0x36FCA3277DC11822, 0x2BC0F6CAC2029672), new AdvancedBlendEntry(AdvancedBlendOp.Contrast, AdvancedBlendOverlap.Uncorrelated, true, new[] { new RgbFloat(2f, 2f, 2f), new RgbFloat(0.5f, 0.5f, 0.5f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl)) }, - { new Hash128(0x4A6226AF2DE9BD7F, 0xEB890D7DA716F73A), new AdvancedBlendEntry(AdvancedBlendOp.Invert, AdvancedBlendOverlap.Uncorrelated, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl)) }, - { new Hash128(0xF364CAA94E160FEB, 0xBF364512C72A3797), new AdvancedBlendEntry(AdvancedBlendOp.InvertRGB, AdvancedBlendOverlap.Uncorrelated, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl)) }, - { new Hash128(0x6BF791AB4AC19C87, 0x6FA17A994EA0FCDE), new AdvancedBlendEntry(AdvancedBlendOp.InvertOvg, AdvancedBlendOverlap.Uncorrelated, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) }, - { new Hash128(0x053C75A0AE0BB222, 0x03C791FEEB59754C), new AdvancedBlendEntry(AdvancedBlendOp.LinearDodge, AdvancedBlendOverlap.Uncorrelated, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) }, - { new Hash128(0x25762AB40B6CBDE9, 0x595E9A968AC4F01C), new AdvancedBlendEntry(AdvancedBlendOp.LinearBurn, AdvancedBlendOverlap.Uncorrelated, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) }, - { new Hash128(0xC2D05E2DBE16955D, 0xB8659C7A3FCFA7CE), new AdvancedBlendEntry(AdvancedBlendOp.VividLight, AdvancedBlendOverlap.Uncorrelated, true, new[] { new RgbFloat(0.5f, 0.5f, 0.5f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) }, - { new Hash128(0x223F220B8F74CBFB, 0xD3DD19D7C39209A5), new AdvancedBlendEntry(AdvancedBlendOp.LinearLight, AdvancedBlendOverlap.Uncorrelated, true, new[] { new RgbFloat(2f, 2f, 2f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) }, - { new Hash128(0xD0DAE57A9F1FE78A, 0x353796BCFB8CE30B), new AdvancedBlendEntry(AdvancedBlendOp.PinLight, AdvancedBlendOverlap.Uncorrelated, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) }, - { new Hash128(0x601C8CBEC07FF8FF, 0xB8E22882360E8695), new AdvancedBlendEntry(AdvancedBlendOp.HardMix, AdvancedBlendOverlap.Uncorrelated, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) }, - { new Hash128(0x3A55B7B78C76A7A8, 0x206F503B2D9FFEAA), new AdvancedBlendEntry(AdvancedBlendOp.Red, AdvancedBlendOverlap.Uncorrelated, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl)) }, - { new Hash128(0x80BC65C7831388E5, 0xC652457B2C766AEC), new AdvancedBlendEntry(AdvancedBlendOp.Green, AdvancedBlendOverlap.Uncorrelated, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl)) }, - { new Hash128(0x3D3A912E5833EE13, 0x307895951349EE33), new AdvancedBlendEntry(AdvancedBlendOp.Blue, AdvancedBlendOverlap.Uncorrelated, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl)) }, - { new Hash128(0x289105BE92E81803, 0xFD8F1F03D15C53B4), new AdvancedBlendEntry(AdvancedBlendOp.HslHue, AdvancedBlendOverlap.Uncorrelated, true, new[] { new RgbFloat(0.3f, 0.59f, 0.11f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) }, - { new Hash128(0x007AE3BD140764EB, 0x0EE05A0D2E80BBAE), new AdvancedBlendEntry(AdvancedBlendOp.HslSaturation, AdvancedBlendOverlap.Uncorrelated, true, new[] { new RgbFloat(0.3f, 0.59f, 0.11f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) }, - { new Hash128(0x77F7EE0DB3FDDB96, 0xDEA47C881306DB3E), new AdvancedBlendEntry(AdvancedBlendOp.HslColor, AdvancedBlendOverlap.Uncorrelated, true, new[] { new RgbFloat(0.3f, 0.59f, 0.11f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) }, - { new Hash128(0x66F4E9A7D73CA157, 0x1486058A177DB11C), new AdvancedBlendEntry(AdvancedBlendOp.HslLuminosity, AdvancedBlendOverlap.Uncorrelated, true, new[] { new RgbFloat(0.3f, 0.59f, 0.11f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) }, - { new Hash128(0x593E9F331612D618, 0x9D217BEFA4EB919A), new AdvancedBlendEntry(AdvancedBlendOp.Src, AdvancedBlendOverlap.Disjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.ZeroGl)) }, - { new Hash128(0x0A5194C5E6891106, 0xDD8EC6586106557C), new AdvancedBlendEntry(AdvancedBlendOp.Dst, AdvancedBlendOverlap.Disjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl)) }, - { new Hash128(0x8D77173D5E06E916, 0x06AB190E7D10F4D4), new AdvancedBlendEntry(AdvancedBlendOp.SrcOver, AdvancedBlendOverlap.Disjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) }, - { new Hash128(0x655B4EBC148981DA, 0x455999EF2B9BD28A), new AdvancedBlendEntry(AdvancedBlendOp.DstOver, AdvancedBlendOverlap.Disjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) }, - { new Hash128(0x98F5437D5F518929, 0xBFF4A6E83183DB63), new AdvancedBlendEntry(AdvancedBlendOp.SrcIn, AdvancedBlendOverlap.Disjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) }, - { new Hash128(0x6ADDEFE3B9CEF2FD, 0xB6F6272AFECB1AAB), new AdvancedBlendEntry(AdvancedBlendOp.DstIn, AdvancedBlendOverlap.Disjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) }, - { new Hash128(0x80953F0953BF05B1, 0xD59ABFAA34F8196F), new AdvancedBlendEntry(AdvancedBlendOp.SrcOut, AdvancedBlendOverlap.Disjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) }, - { new Hash128(0xA401D9AA2A39C121, 0xFC0C8005C22AD7E3), new AdvancedBlendEntry(AdvancedBlendOp.DstOut, AdvancedBlendOverlap.Disjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) }, - { new Hash128(0x06274FB7CA9CDD22, 0x6CE8188B1A9AB6EF), new AdvancedBlendEntry(AdvancedBlendOp.SrcAtop, AdvancedBlendOverlap.Disjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl)) }, - { new Hash128(0x0B079BE7F7F70817, 0xB72E7736CA51E321), new AdvancedBlendEntry(AdvancedBlendOp.DstAtop, AdvancedBlendOverlap.Disjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.ZeroGl)) }, - { new Hash128(0x66215C99403CEDDE, 0x900B733D62204C48), new AdvancedBlendEntry(AdvancedBlendOp.Xor, AdvancedBlendOverlap.Disjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) }, - { new Hash128(0x12DEF2AD900CAD6C, 0x58CF5CC3004910DF), new AdvancedBlendEntry(AdvancedBlendOp.Plus, AdvancedBlendOverlap.Disjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneGl)) }, - { new Hash128(0x272BA3A49F64DAE4, 0xAC70B96C00A99EAF), new AdvancedBlendEntry(AdvancedBlendOp.Multiply, AdvancedBlendOverlap.Disjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) }, - { new Hash128(0x206C34AAA7D3F545, 0xDA4B30CACAA483A0), new AdvancedBlendEntry(AdvancedBlendOp.Screen, AdvancedBlendOverlap.Disjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) }, - { new Hash128(0x3D93494920D257BE, 0xDCC573BE1F5F4449), new AdvancedBlendEntry(AdvancedBlendOp.Overlay, AdvancedBlendOverlap.Disjoint, true, new[] { new RgbFloat(0.5f, 0.5f, 0.5f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) }, - { new Hash128(0x0D7417D80191107B, 0xEAF40547827E005F), new AdvancedBlendEntry(AdvancedBlendOp.Darken, AdvancedBlendOverlap.Disjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) }, - { new Hash128(0xEC1B03E8C883F9C9, 0x2D3CA044C58C01B4), new AdvancedBlendEntry(AdvancedBlendOp.Lighten, AdvancedBlendOverlap.Disjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) }, - { new Hash128(0x58A19A0135D68B31, 0x82F35B97AED068E5), new AdvancedBlendEntry(AdvancedBlendOp.ColorDodge, AdvancedBlendOverlap.Disjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) }, - { new Hash128(0x20489F9AB36CC0E3, 0x20499874219E35EE), new AdvancedBlendEntry(AdvancedBlendOp.ColorBurn, AdvancedBlendOverlap.Disjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) }, - { new Hash128(0xBB176935E5EE05BF, 0x95B26D4D30EA7A14), new AdvancedBlendEntry(AdvancedBlendOp.HardLight, AdvancedBlendOverlap.Disjoint, true, new[] { new RgbFloat(0.5f, 0.5f, 0.5f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) }, - { new Hash128(0x5FF9393C908ACFED, 0x068B0BD875773ABF), new AdvancedBlendEntry(AdvancedBlendOp.SoftLight, AdvancedBlendOverlap.Disjoint, true, new[] { new RgbFloat(0.2605f, 0.2605f, 0.2605f), new RgbFloat(-0.7817f, -0.7817f, -0.7817f), new RgbFloat(0.3022f, 0.3022f, 0.3022f), new RgbFloat(0.2192f, 0.2192f, 0.2192f), new RgbFloat(0.25f, 0.25f, 0.25f), new RgbFloat(16f, 16f, 16f), new RgbFloat(12f, 12f, 12f), new RgbFloat(3f, 3f, 3f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) }, - { new Hash128(0x03181F8711C9802C, 0x6B02C7C6B224FE7B), new AdvancedBlendEntry(AdvancedBlendOp.Difference, AdvancedBlendOverlap.Disjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) }, - { new Hash128(0x2EE2209021F6B977, 0xF3AFA1491B8B89FC), new AdvancedBlendEntry(AdvancedBlendOp.Exclusion, AdvancedBlendOverlap.Disjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) }, - { new Hash128(0xD8BA4DD2EDE4DC9E, 0x01006114977CF715), new AdvancedBlendEntry(AdvancedBlendOp.Invert, AdvancedBlendOverlap.Disjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl)) }, - { new Hash128(0xD156B99835A2D8ED, 0x2D0BEE9E135EA7A7), new AdvancedBlendEntry(AdvancedBlendOp.InvertRGB, AdvancedBlendOverlap.Disjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl)) }, - { new Hash128(0x20CE8C898ED4BE27, 0x1514900B6F5E8F66), new AdvancedBlendEntry(AdvancedBlendOp.LinearDodge, AdvancedBlendOverlap.Disjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) }, - { new Hash128(0xCDE5F743820BA2D9, 0x917845FE2ECB083D), new AdvancedBlendEntry(AdvancedBlendOp.LinearBurn, AdvancedBlendOverlap.Disjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) }, - { new Hash128(0xEB03DF4A0C1D14CD, 0xBAE2E831C6E8FFE4), new AdvancedBlendEntry(AdvancedBlendOp.VividLight, AdvancedBlendOverlap.Disjoint, true, new[] { new RgbFloat(0.5f, 0.5f, 0.5f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) }, - { new Hash128(0x1DC9E49AABC779AC, 0x4053A1441EB713D3), new AdvancedBlendEntry(AdvancedBlendOp.LinearLight, AdvancedBlendOverlap.Disjoint, true, new[] { new RgbFloat(2f, 2f, 2f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) }, - { new Hash128(0xFBDEF776248F7B3E, 0xE05EEFD65AC47CB7), new AdvancedBlendEntry(AdvancedBlendOp.PinLight, AdvancedBlendOverlap.Disjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) }, - { new Hash128(0x415A1A48E03AA6E7, 0x046D7EE33CA46B9A), new AdvancedBlendEntry(AdvancedBlendOp.HardMix, AdvancedBlendOverlap.Disjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) }, - { new Hash128(0x59A6901EC9BB2041, 0x2F3E19CE5EEC3EBE), new AdvancedBlendEntry(AdvancedBlendOp.HslHue, AdvancedBlendOverlap.Disjoint, true, new[] { new RgbFloat(0.3f, 0.59f, 0.11f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) }, - { new Hash128(0x044B2B6E105221DA, 0x3089BBC033F994AF), new AdvancedBlendEntry(AdvancedBlendOp.HslSaturation, AdvancedBlendOverlap.Disjoint, true, new[] { new RgbFloat(0.3f, 0.59f, 0.11f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) }, - { new Hash128(0x374A5A24AA8E6CC5, 0x29930FAA6215FA2B), new AdvancedBlendEntry(AdvancedBlendOp.HslColor, AdvancedBlendOverlap.Disjoint, true, new[] { new RgbFloat(0.3f, 0.59f, 0.11f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) }, - { new Hash128(0x30CD0F7AF0CF26F9, 0x06CCA6744DE7DCF5), new AdvancedBlendEntry(AdvancedBlendOp.HslLuminosity, AdvancedBlendOverlap.Disjoint, true, new[] { new RgbFloat(0.3f, 0.59f, 0.11f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) }, - { new Hash128(0x1A6C9A1F6FE494A5, 0xA0CFAF77617E54DD), new AdvancedBlendEntry(AdvancedBlendOp.Src, AdvancedBlendOverlap.Conjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.ZeroGl)) }, - { new Hash128(0x081AF6DAAB1C8717, 0xBFEDCE59AE3DC9AC), new AdvancedBlendEntry(AdvancedBlendOp.Dst, AdvancedBlendOverlap.Conjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl)) }, - { new Hash128(0x3518E44573AB68BA, 0xC96EE71AF9F8F546), new AdvancedBlendEntry(AdvancedBlendOp.SrcOver, AdvancedBlendOverlap.Conjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) }, - { new Hash128(0xF89E81FE8D73C96F, 0x4583A04577A0F21C), new AdvancedBlendEntry(AdvancedBlendOp.DstOver, AdvancedBlendOverlap.Conjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) }, - { new Hash128(0xDF4026421CB61119, 0x14115A1F5139AFC7), new AdvancedBlendEntry(AdvancedBlendOp.SrcIn, AdvancedBlendOverlap.Conjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MinimumGl, BlendFactor.OneGl, BlendFactor.OneGl)) }, - { new Hash128(0x91A20262C3E3A695, 0x0B3A102BFCDC6B1C), new AdvancedBlendEntry(AdvancedBlendOp.DstIn, AdvancedBlendOverlap.Conjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MinimumGl, BlendFactor.OneGl, BlendFactor.OneGl)) }, - { new Hash128(0x44F4C7CCFEB9EBFA, 0xF68394E6D56E5C2F), new AdvancedBlendEntry(AdvancedBlendOp.SrcOut, AdvancedBlendOverlap.Conjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) }, - { new Hash128(0xB89F17C7021E9760, 0x430357EE0F7188EF), new AdvancedBlendEntry(AdvancedBlendOp.DstOut, AdvancedBlendOverlap.Conjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) }, - { new Hash128(0xDA2D20EA4242B8A0, 0x0D1EC05B72E3838F), new AdvancedBlendEntry(AdvancedBlendOp.SrcAtop, AdvancedBlendOverlap.Conjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl)) }, - { new Hash128(0x855DFEE1208D11B9, 0x77C6E3DDCFE30B85), new AdvancedBlendEntry(AdvancedBlendOp.DstAtop, AdvancedBlendOverlap.Conjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.ZeroGl)) }, - { new Hash128(0x9B3808439683FD58, 0x123DCBE4705AB25E), new AdvancedBlendEntry(AdvancedBlendOp.Xor, AdvancedBlendOverlap.Conjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) }, - { new Hash128(0xA42CF045C248A00A, 0x0C6C63C24EA0B0C1), new AdvancedBlendEntry(AdvancedBlendOp.Multiply, AdvancedBlendOverlap.Conjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) }, - { new Hash128(0x320A83B6D00C8059, 0x796EDAB3EB7314BC), new AdvancedBlendEntry(AdvancedBlendOp.Screen, AdvancedBlendOverlap.Conjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) }, - { new Hash128(0x45253AC9ABFFC613, 0x8F92EA70195FB573), new AdvancedBlendEntry(AdvancedBlendOp.Overlay, AdvancedBlendOverlap.Conjoint, true, new[] { new RgbFloat(0.5f, 0.5f, 0.5f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) }, - { new Hash128(0x1A5D263B588274B6, 0x167D305F6C794179), new AdvancedBlendEntry(AdvancedBlendOp.Darken, AdvancedBlendOverlap.Conjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) }, - { new Hash128(0x709C1A837FE966AC, 0x75D8CE49E8A78EDB), new AdvancedBlendEntry(AdvancedBlendOp.Lighten, AdvancedBlendOverlap.Conjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) }, - { new Hash128(0x8265C26F85E4145F, 0x932E6CCBF37CB600), new AdvancedBlendEntry(AdvancedBlendOp.ColorDodge, AdvancedBlendOverlap.Conjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) }, - { new Hash128(0x3F252B3FEF983F27, 0x9370D7EEFEFA1A9E), new AdvancedBlendEntry(AdvancedBlendOp.ColorBurn, AdvancedBlendOverlap.Conjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) }, - { new Hash128(0x66A334A4AEA41078, 0xCB52254E1E395231), new AdvancedBlendEntry(AdvancedBlendOp.HardLight, AdvancedBlendOverlap.Conjoint, true, new[] { new RgbFloat(0.5f, 0.5f, 0.5f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) }, - { new Hash128(0xFDD05C53B25F0035, 0xB7E3ECEE166C222F), new AdvancedBlendEntry(AdvancedBlendOp.SoftLight, AdvancedBlendOverlap.Conjoint, true, new[] { new RgbFloat(0.2605f, 0.2605f, 0.2605f), new RgbFloat(-0.7817f, -0.7817f, -0.7817f), new RgbFloat(0.3022f, 0.3022f, 0.3022f), new RgbFloat(0.2192f, 0.2192f, 0.2192f), new RgbFloat(0.25f, 0.25f, 0.25f), new RgbFloat(16f, 16f, 16f), new RgbFloat(12f, 12f, 12f), new RgbFloat(3f, 3f, 3f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) }, - { new Hash128(0x25D932A77FFED81A, 0xA50D797B0FCA94E8), new AdvancedBlendEntry(AdvancedBlendOp.Difference, AdvancedBlendOverlap.Conjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) }, - { new Hash128(0x4A953B6F5F7D341C, 0xDC05CFB50DDB5DC1), new AdvancedBlendEntry(AdvancedBlendOp.Exclusion, AdvancedBlendOverlap.Conjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) }, - { new Hash128(0x838CB660C4F41F6D, 0x9E7D958697543495), new AdvancedBlendEntry(AdvancedBlendOp.Invert, AdvancedBlendOverlap.Conjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl)) }, - { new Hash128(0x4DF6EC1348A8F797, 0xA128E0CD69DB5A64), new AdvancedBlendEntry(AdvancedBlendOp.InvertRGB, AdvancedBlendOverlap.Conjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl)) }, - { new Hash128(0x178CDFAB9A015295, 0x2BF40EA72E596D57), new AdvancedBlendEntry(AdvancedBlendOp.LinearDodge, AdvancedBlendOverlap.Conjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) }, - { new Hash128(0x338FC99050E56AFD, 0x2AF41CF82BE602BF), new AdvancedBlendEntry(AdvancedBlendOp.LinearBurn, AdvancedBlendOverlap.Conjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) }, - { new Hash128(0x62E02ED60D1E978E, 0xBF726B3E68C11E4D), new AdvancedBlendEntry(AdvancedBlendOp.VividLight, AdvancedBlendOverlap.Conjoint, true, new[] { new RgbFloat(0.5f, 0.5f, 0.5f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) }, - { new Hash128(0xFBAF92DD4C101502, 0x7AF2EDA6596B819D), new AdvancedBlendEntry(AdvancedBlendOp.LinearLight, AdvancedBlendOverlap.Conjoint, true, new[] { new RgbFloat(2f, 2f, 2f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) }, - { new Hash128(0x0EF1241F65D4B50A, 0xE8D85DFA6AEDDB84), new AdvancedBlendEntry(AdvancedBlendOp.PinLight, AdvancedBlendOverlap.Conjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) }, - { new Hash128(0x77FE024B5C9D4A18, 0xF19D48A932F6860F), new AdvancedBlendEntry(AdvancedBlendOp.HardMix, AdvancedBlendOverlap.Conjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) }, - { new Hash128(0x9C88CBFA2E09D857, 0x0A0361704CBEEE1D), new AdvancedBlendEntry(AdvancedBlendOp.HslHue, AdvancedBlendOverlap.Conjoint, true, new[] { new RgbFloat(0.3f, 0.59f, 0.11f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) }, - { new Hash128(0x5B94127FA190E640, 0x8D1FEFF837A91268), new AdvancedBlendEntry(AdvancedBlendOp.HslSaturation, AdvancedBlendOverlap.Conjoint, true, new[] { new RgbFloat(0.3f, 0.59f, 0.11f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) }, - { new Hash128(0xB9C9105B7E063DDB, 0xF6A70E1D511B96FD), new AdvancedBlendEntry(AdvancedBlendOp.HslColor, AdvancedBlendOverlap.Conjoint, true, new[] { new RgbFloat(0.3f, 0.59f, 0.11f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) }, - { new Hash128(0xF0751AAE332B3ED1, 0xC40146F5C83C2533), new AdvancedBlendEntry(AdvancedBlendOp.HslLuminosity, AdvancedBlendOverlap.Conjoint, true, new[] { new RgbFloat(0.3f, 0.59f, 0.11f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) }, - { new Hash128(0x579EB12F595F75AD, 0x151BF0504703B81B), new AdvancedBlendEntry(AdvancedBlendOp.DstOver, AdvancedBlendOverlap.Uncorrelated, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) }, - { new Hash128(0xF9CA152C03AC8C62, 0x1581336205E5CF47), new AdvancedBlendEntry(AdvancedBlendOp.SrcIn, AdvancedBlendOverlap.Uncorrelated, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.DstAlphaGl, BlendFactor.ZeroGl)) }, - { new Hash128(0x98ACD8BB5E195D0F, 0x91F937672BE899F0), new AdvancedBlendEntry(AdvancedBlendOp.SrcOut, AdvancedBlendOverlap.Uncorrelated, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneMinusDstAlphaGl, BlendFactor.ZeroGl)) }, - { new Hash128(0xBF97F10FC301F44C, 0x75721789F0D48548), new AdvancedBlendEntry(AdvancedBlendOp.SrcAtop, AdvancedBlendOverlap.Uncorrelated, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl)) }, - { new Hash128(0x1B982263B8B08A10, 0x3350C76E2E1B27DF), new AdvancedBlendEntry(AdvancedBlendOp.DstAtop, AdvancedBlendOverlap.Uncorrelated, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.ZeroGl)) }, - { new Hash128(0xFF20AC79F64EDED8, 0xAF9025B2D97B9273), new AdvancedBlendEntry(AdvancedBlendOp.Xor, AdvancedBlendOverlap.Uncorrelated, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneMinusDstAlphaGl, BlendFactor.OneMinusSrcAlphaGl)) }, - { new Hash128(0x9FFD986600FB112F, 0x384FDDF4E060139A), new AdvancedBlendEntry(AdvancedBlendOp.PlusClamped, AdvancedBlendOverlap.Uncorrelated, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) }, - { new Hash128(0x0425E40B5B8B3B52, 0x5880CBED7CAB631C), new AdvancedBlendEntry(AdvancedBlendOp.PlusClampedAlpha, AdvancedBlendOverlap.Uncorrelated, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) }, - { new Hash128(0x16DAC8593F28623A, 0x233DBC82325B8AED), new AdvancedBlendEntry(AdvancedBlendOp.PlusDarker, AdvancedBlendOverlap.Uncorrelated, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) }, - { new Hash128(0xB37E5F234B9F0948, 0xD5F957A2ECD98FD6), new AdvancedBlendEntry(AdvancedBlendOp.Multiply, AdvancedBlendOverlap.Uncorrelated, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) }, - { new Hash128(0xCA0FDADD1D20DBE3, 0x1A5C15CCBF1AC538), new AdvancedBlendEntry(AdvancedBlendOp.Screen, AdvancedBlendOverlap.Uncorrelated, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) }, - { new Hash128(0x1C48304D73A9DF3A, 0x891DB93FA36E3450), new AdvancedBlendEntry(AdvancedBlendOp.Overlay, AdvancedBlendOverlap.Uncorrelated, false, new[] { new RgbFloat(0.5f, 0.5f, 0.5f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) }, - { new Hash128(0x53200F2279B7FA39, 0x051C2462EBF6789C), new AdvancedBlendEntry(AdvancedBlendOp.Darken, AdvancedBlendOverlap.Uncorrelated, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) }, - { new Hash128(0xB88BFB80714DCD5C, 0xEBD6938D744E6A41), new AdvancedBlendEntry(AdvancedBlendOp.Lighten, AdvancedBlendOverlap.Uncorrelated, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) }, - { new Hash128(0xE33DC2A25FC1A976, 0x08B3DBB1F3027D45), new AdvancedBlendEntry(AdvancedBlendOp.ColorDodge, AdvancedBlendOverlap.Uncorrelated, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) }, - { new Hash128(0xCE97E71615370316, 0xE131AE49D3A4D62B), new AdvancedBlendEntry(AdvancedBlendOp.ColorBurn, AdvancedBlendOverlap.Uncorrelated, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) }, - { new Hash128(0xE059FD265149B256, 0x94AF817AC348F61F), new AdvancedBlendEntry(AdvancedBlendOp.HardLight, AdvancedBlendOverlap.Uncorrelated, false, new[] { new RgbFloat(0.5f, 0.5f, 0.5f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) }, - { new Hash128(0x16D31333D477E231, 0x9A98AAC84F72CC62), new AdvancedBlendEntry(AdvancedBlendOp.SoftLight, AdvancedBlendOverlap.Uncorrelated, false, new[] { new RgbFloat(0.2605f, 0.2605f, 0.2605f), new RgbFloat(-0.7817f, -0.7817f, -0.7817f), new RgbFloat(0.3022f, 0.3022f, 0.3022f), new RgbFloat(0.2192f, 0.2192f, 0.2192f), new RgbFloat(0.25f, 0.25f, 0.25f), new RgbFloat(16f, 16f, 16f), new RgbFloat(12f, 12f, 12f), new RgbFloat(3f, 3f, 3f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) }, - { new Hash128(0x47FC3B0776366D3C, 0xE96D9BD83B277874), new AdvancedBlendEntry(AdvancedBlendOp.Difference, AdvancedBlendOverlap.Uncorrelated, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) }, - { new Hash128(0x7230401E3FEA1F3B, 0xF0D15F05D3D1E309), new AdvancedBlendEntry(AdvancedBlendOp.Minus, AdvancedBlendOverlap.Uncorrelated, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.ReverseSubtractGl, BlendFactor.OneGl, BlendFactor.OneGl)) }, - { new Hash128(0x188212F9303742F5, 0x100C51CB96E03591), new AdvancedBlendEntry(AdvancedBlendOp.MinusClamped, AdvancedBlendOverlap.Uncorrelated, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) }, - { new Hash128(0x52B755D296B44DC5, 0x4003B87275625973), new AdvancedBlendEntry(AdvancedBlendOp.Exclusion, AdvancedBlendOverlap.Uncorrelated, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) }, - { new Hash128(0xD873ED973ADF7EAD, 0x73E68B57D92034E7), new AdvancedBlendEntry(AdvancedBlendOp.Contrast, AdvancedBlendOverlap.Uncorrelated, false, new[] { new RgbFloat(2f, 2f, 2f), new RgbFloat(0.5f, 0.5f, 0.5f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl)) }, - { new Hash128(0x471F9FA34B945ACB, 0x10524D1410B3C402), new AdvancedBlendEntry(AdvancedBlendOp.InvertRGB, AdvancedBlendOverlap.Uncorrelated, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl)) }, - { new Hash128(0x99F569454EA0EF32, 0x6FC70A8B3A07DC8B), new AdvancedBlendEntry(AdvancedBlendOp.LinearDodge, AdvancedBlendOverlap.Uncorrelated, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) }, - { new Hash128(0x5AD55F950067AC7E, 0x4BA60A4FBABDD0AC), new AdvancedBlendEntry(AdvancedBlendOp.LinearBurn, AdvancedBlendOverlap.Uncorrelated, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) }, - { new Hash128(0x03FF2C858C9C4C5B, 0xE95AE7F561FB60E9), new AdvancedBlendEntry(AdvancedBlendOp.VividLight, AdvancedBlendOverlap.Uncorrelated, false, new[] { new RgbFloat(0.5f, 0.5f, 0.5f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) }, - { new Hash128(0x6DC0E510C7BCF9D2, 0xAE805D7CECDCB5C1), new AdvancedBlendEntry(AdvancedBlendOp.LinearLight, AdvancedBlendOverlap.Uncorrelated, false, new[] { new RgbFloat(2f, 2f, 2f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) }, - { new Hash128(0x44832332CED5C054, 0x2F8D5536C085B30A), new AdvancedBlendEntry(AdvancedBlendOp.PinLight, AdvancedBlendOverlap.Uncorrelated, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) }, - { new Hash128(0x4AB4D387618AC51F, 0x495B46E0555F4B32), new AdvancedBlendEntry(AdvancedBlendOp.HardMix, AdvancedBlendOverlap.Uncorrelated, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) }, - { new Hash128(0x99282B49405A01A8, 0xD6FA93F864F24A8E), new AdvancedBlendEntry(AdvancedBlendOp.Red, AdvancedBlendOverlap.Uncorrelated, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl)) }, - { new Hash128(0x37B30C1064FBD23E, 0x5D068366F42317C2), new AdvancedBlendEntry(AdvancedBlendOp.Green, AdvancedBlendOverlap.Uncorrelated, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl)) }, - { new Hash128(0x760FAE9D59E04BC2, 0xA40AD483EA01435E), new AdvancedBlendEntry(AdvancedBlendOp.Blue, AdvancedBlendOverlap.Uncorrelated, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl)) }, - { new Hash128(0xE786950FD9D1C6EF, 0xF9FDD5AF6451D239), new AdvancedBlendEntry(AdvancedBlendOp.HslHue, AdvancedBlendOverlap.Uncorrelated, false, new[] { new RgbFloat(0.3f, 0.59f, 0.11f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) }, - { new Hash128(0x052458BB4788B0CA, 0x8AC58FDCA1F45EF5), new AdvancedBlendEntry(AdvancedBlendOp.HslSaturation, AdvancedBlendOverlap.Uncorrelated, false, new[] { new RgbFloat(0.3f, 0.59f, 0.11f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) }, - { new Hash128(0x6AFC3837D1D31920, 0xB9D49C2FE49642C6), new AdvancedBlendEntry(AdvancedBlendOp.HslColor, AdvancedBlendOverlap.Uncorrelated, false, new[] { new RgbFloat(0.3f, 0.59f, 0.11f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) }, - { new Hash128(0xAFC2911949317E01, 0xD5B63636F5CB3422), new AdvancedBlendEntry(AdvancedBlendOp.HslLuminosity, AdvancedBlendOverlap.Uncorrelated, false, new[] { new RgbFloat(0.3f, 0.59f, 0.11f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) }, - { new Hash128(0x13B46DF507CC2C53, 0x86DE26517E6BF0A7), new AdvancedBlendEntry(AdvancedBlendOp.Src, AdvancedBlendOverlap.Disjoint, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.ZeroGl)) }, - { new Hash128(0x5C372442474BE410, 0x79ECD3C0C496EF2E), new AdvancedBlendEntry(AdvancedBlendOp.SrcOver, AdvancedBlendOverlap.Disjoint, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) }, - { new Hash128(0x74AAB45DBF5336E9, 0x01BFC4E181DAD442), new AdvancedBlendEntry(AdvancedBlendOp.DstOver, AdvancedBlendOverlap.Disjoint, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) }, - { new Hash128(0x43239E282A36C85C, 0x36FB65560E46AD0F), new AdvancedBlendEntry(AdvancedBlendOp.SrcIn, AdvancedBlendOverlap.Disjoint, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) }, - { new Hash128(0x1A3BA8A7583B8F7A, 0xE64E41D548033180), new AdvancedBlendEntry(AdvancedBlendOp.SrcOut, AdvancedBlendOverlap.Disjoint, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) }, - { new Hash128(0x32BBB9859E9B565D, 0x3D5CE94FE55F18B5), new AdvancedBlendEntry(AdvancedBlendOp.SrcAtop, AdvancedBlendOverlap.Disjoint, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl)) }, - { new Hash128(0xD947A0766AE3C0FC, 0x391E5D53E86F4ED6), new AdvancedBlendEntry(AdvancedBlendOp.DstAtop, AdvancedBlendOverlap.Disjoint, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.ZeroGl)) }, - { new Hash128(0xBD9A7C08BDFD8CE6, 0x905407634901355E), new AdvancedBlendEntry(AdvancedBlendOp.Xor, AdvancedBlendOverlap.Disjoint, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) }, - { new Hash128(0x8395475BCB0D7A8C, 0x48AF5DD501D44A70), new AdvancedBlendEntry(AdvancedBlendOp.Plus, AdvancedBlendOverlap.Disjoint, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneGl)) }, - { new Hash128(0x80AAC23FEBD4A3E5, 0xEA8C70F0B4DE52DE), new AdvancedBlendEntry(AdvancedBlendOp.Multiply, AdvancedBlendOverlap.Disjoint, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) }, - { new Hash128(0x2F3AD1B0F1B3FD09, 0xC0EBC784BFAB8EA3), new AdvancedBlendEntry(AdvancedBlendOp.Screen, AdvancedBlendOverlap.Disjoint, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) }, - { new Hash128(0x52B54032F2F70BFF, 0xC941D6FDED674765), new AdvancedBlendEntry(AdvancedBlendOp.Overlay, AdvancedBlendOverlap.Disjoint, false, new[] { new RgbFloat(0.5f, 0.5f, 0.5f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) }, - { new Hash128(0xCA7B86F72EC6A99B, 0x55868A131AFE359E), new AdvancedBlendEntry(AdvancedBlendOp.Darken, AdvancedBlendOverlap.Disjoint, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) }, - { new Hash128(0x377919B60BD133CA, 0x0FD611627664EF40), new AdvancedBlendEntry(AdvancedBlendOp.Lighten, AdvancedBlendOverlap.Disjoint, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) }, - { new Hash128(0x9D4A0C5EE1153887, 0x7B869EBA218C589B), new AdvancedBlendEntry(AdvancedBlendOp.ColorDodge, AdvancedBlendOverlap.Disjoint, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) }, - { new Hash128(0x311F2A858545D123, 0xB4D09C802480AD62), new AdvancedBlendEntry(AdvancedBlendOp.ColorBurn, AdvancedBlendOverlap.Disjoint, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) }, - { new Hash128(0xCF78AA6A83AFA689, 0x9DC48B0C2182A3E1), new AdvancedBlendEntry(AdvancedBlendOp.HardLight, AdvancedBlendOverlap.Disjoint, false, new[] { new RgbFloat(0.5f, 0.5f, 0.5f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) }, - { new Hash128(0xC3018CD6F1CF62D1, 0x016E32DD9087B1BB), new AdvancedBlendEntry(AdvancedBlendOp.SoftLight, AdvancedBlendOverlap.Disjoint, false, new[] { new RgbFloat(0.2605f, 0.2605f, 0.2605f), new RgbFloat(-0.7817f, -0.7817f, -0.7817f), new RgbFloat(0.3022f, 0.3022f, 0.3022f), new RgbFloat(0.2192f, 0.2192f, 0.2192f), new RgbFloat(0.25f, 0.25f, 0.25f), new RgbFloat(16f, 16f, 16f), new RgbFloat(12f, 12f, 12f), new RgbFloat(3f, 3f, 3f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) }, - { new Hash128(0x9CB62CE0E956EE29, 0x0FB67F503E60B3AD), new AdvancedBlendEntry(AdvancedBlendOp.Difference, AdvancedBlendOverlap.Disjoint, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) }, - { new Hash128(0x3589A13C16EF3BFA, 0x15B29BFC91F3BDFB), new AdvancedBlendEntry(AdvancedBlendOp.Exclusion, AdvancedBlendOverlap.Disjoint, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) }, - { new Hash128(0x3502CA5FB7529917, 0xFA51BFD0D1688071), new AdvancedBlendEntry(AdvancedBlendOp.InvertRGB, AdvancedBlendOverlap.Disjoint, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl)) }, - { new Hash128(0x62ADC25AD6D0A923, 0x76CB6D238276D3A3), new AdvancedBlendEntry(AdvancedBlendOp.LinearDodge, AdvancedBlendOverlap.Disjoint, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) }, - { new Hash128(0x09FDEB1116A9D52C, 0x85BB8627CD5C2733), new AdvancedBlendEntry(AdvancedBlendOp.LinearBurn, AdvancedBlendOverlap.Disjoint, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) }, - { new Hash128(0x0709FED1B65E18EB, 0x5BC3AA4D99EC19CF), new AdvancedBlendEntry(AdvancedBlendOp.VividLight, AdvancedBlendOverlap.Disjoint, false, new[] { new RgbFloat(0.5f, 0.5f, 0.5f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) }, - { new Hash128(0xB18D28AE5DE4C723, 0xE820AA2B75C9C02E), new AdvancedBlendEntry(AdvancedBlendOp.LinearLight, AdvancedBlendOverlap.Disjoint, false, new[] { new RgbFloat(2f, 2f, 2f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) }, - { new Hash128(0x6743C51621497480, 0x4B164E40858834AE), new AdvancedBlendEntry(AdvancedBlendOp.PinLight, AdvancedBlendOverlap.Disjoint, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) }, - { new Hash128(0x63D1E181E34A2944, 0x1AE292C9D9F12819), new AdvancedBlendEntry(AdvancedBlendOp.HardMix, AdvancedBlendOverlap.Disjoint, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) }, - { new Hash128(0x079523298250BFF6, 0xC0C793510603CDB5), new AdvancedBlendEntry(AdvancedBlendOp.HslHue, AdvancedBlendOverlap.Disjoint, false, new[] { new RgbFloat(0.3f, 0.59f, 0.11f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) }, - { new Hash128(0x4C9D0A973C805EA6, 0xD1FF59AD5156B93C), new AdvancedBlendEntry(AdvancedBlendOp.HslSaturation, AdvancedBlendOverlap.Disjoint, false, new[] { new RgbFloat(0.3f, 0.59f, 0.11f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) }, - { new Hash128(0x1E914678F3057BCD, 0xD503AE389C12D229), new AdvancedBlendEntry(AdvancedBlendOp.HslColor, AdvancedBlendOverlap.Disjoint, false, new[] { new RgbFloat(0.3f, 0.59f, 0.11f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) }, - { new Hash128(0x9FDBADE5556C5311, 0x03F0CBC798FC5C94), new AdvancedBlendEntry(AdvancedBlendOp.HslLuminosity, AdvancedBlendOverlap.Disjoint, false, new[] { new RgbFloat(0.3f, 0.59f, 0.11f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) }, - { new Hash128(0xE39451534635403C, 0x606CC1CA1F452388), new AdvancedBlendEntry(AdvancedBlendOp.Src, AdvancedBlendOverlap.Conjoint, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.ZeroGl)) }, - { new Hash128(0x1D39F0F0A1008AA6, 0xBFDF2B97E6C3F125), new AdvancedBlendEntry(AdvancedBlendOp.SrcOver, AdvancedBlendOverlap.Conjoint, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) }, - { new Hash128(0xDB81BED30D5BDBEA, 0xAF0B2856EB93AD2C), new AdvancedBlendEntry(AdvancedBlendOp.DstOver, AdvancedBlendOverlap.Conjoint, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) }, - { new Hash128(0x83F69CCF1D0A79B6, 0x70D31332797430AC), new AdvancedBlendEntry(AdvancedBlendOp.SrcIn, AdvancedBlendOverlap.Conjoint, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MinimumGl, BlendFactor.OneGl, BlendFactor.OneGl)) }, - { new Hash128(0x7B87F807AB7A8F5C, 0x1241A2A01FB31771), new AdvancedBlendEntry(AdvancedBlendOp.SrcOut, AdvancedBlendOverlap.Conjoint, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) }, - { new Hash128(0xF557172E20D5272D, 0xC1961F8C7A5D2820), new AdvancedBlendEntry(AdvancedBlendOp.SrcAtop, AdvancedBlendOverlap.Conjoint, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl)) }, - { new Hash128(0xA8476B3944DBBC9B, 0x84A2F6AF97B15FDF), new AdvancedBlendEntry(AdvancedBlendOp.DstAtop, AdvancedBlendOverlap.Conjoint, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.ZeroGl)) }, - { new Hash128(0x3259602B55414DA3, 0x72AACCC00B5A9D10), new AdvancedBlendEntry(AdvancedBlendOp.Xor, AdvancedBlendOverlap.Conjoint, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) }, - { new Hash128(0xC0CB8C10F36EDCD6, 0x8C2D088AD8191E1C), new AdvancedBlendEntry(AdvancedBlendOp.Multiply, AdvancedBlendOverlap.Conjoint, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) }, - { new Hash128(0x81806C451C6255EF, 0x5AA8AC9A08941A15), new AdvancedBlendEntry(AdvancedBlendOp.Screen, AdvancedBlendOverlap.Conjoint, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) }, - { new Hash128(0xE55A6537F4568198, 0xCA8735390B799B19), new AdvancedBlendEntry(AdvancedBlendOp.Overlay, AdvancedBlendOverlap.Conjoint, false, new[] { new RgbFloat(0.5f, 0.5f, 0.5f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) }, - { new Hash128(0x5C044BA14536DDA3, 0xBCE0123ED7D510EC), new AdvancedBlendEntry(AdvancedBlendOp.Darken, AdvancedBlendOverlap.Conjoint, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) }, - { new Hash128(0x6788346C405BE130, 0x372A4BB199C01F9F), new AdvancedBlendEntry(AdvancedBlendOp.Lighten, AdvancedBlendOverlap.Conjoint, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) }, - { new Hash128(0x510EDC2A34E2856B, 0xE1727A407E294254), new AdvancedBlendEntry(AdvancedBlendOp.ColorDodge, AdvancedBlendOverlap.Conjoint, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) }, - { new Hash128(0x4B7BE01BD398C7A8, 0x5BFF79BC00672C18), new AdvancedBlendEntry(AdvancedBlendOp.ColorBurn, AdvancedBlendOverlap.Conjoint, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) }, - { new Hash128(0x213B43845540CFEC, 0xDA857411CF1CCFCE), new AdvancedBlendEntry(AdvancedBlendOp.HardLight, AdvancedBlendOverlap.Conjoint, false, new[] { new RgbFloat(0.5f, 0.5f, 0.5f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) }, - { new Hash128(0x765AFA6732E783F1, 0x8F1CABF1BC78A014), new AdvancedBlendEntry(AdvancedBlendOp.SoftLight, AdvancedBlendOverlap.Conjoint, false, new[] { new RgbFloat(0.2605f, 0.2605f, 0.2605f), new RgbFloat(-0.7817f, -0.7817f, -0.7817f), new RgbFloat(0.3022f, 0.3022f, 0.3022f), new RgbFloat(0.2192f, 0.2192f, 0.2192f), new RgbFloat(0.25f, 0.25f, 0.25f), new RgbFloat(16f, 16f, 16f), new RgbFloat(12f, 12f, 12f), new RgbFloat(3f, 3f, 3f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) }, - { new Hash128(0xA4A5DE1CC06F6CB1, 0xA0634A0011001709), new AdvancedBlendEntry(AdvancedBlendOp.Difference, AdvancedBlendOverlap.Conjoint, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) }, - { new Hash128(0x81F32BD8816EA796, 0x697EE86683165170), new AdvancedBlendEntry(AdvancedBlendOp.Exclusion, AdvancedBlendOverlap.Conjoint, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) }, - { new Hash128(0xB870C209EAA5F092, 0xAF5FD923909CAA1F), new AdvancedBlendEntry(AdvancedBlendOp.InvertRGB, AdvancedBlendOverlap.Conjoint, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl)) }, - { new Hash128(0x3649A9F5C936FB83, 0xDD7C834897AA182A), new AdvancedBlendEntry(AdvancedBlendOp.LinearDodge, AdvancedBlendOverlap.Conjoint, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) }, - { new Hash128(0xD72A2B1097A5995C, 0x3D41B2763A913654), new AdvancedBlendEntry(AdvancedBlendOp.LinearBurn, AdvancedBlendOverlap.Conjoint, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) }, - { new Hash128(0x551E212B9F6C454A, 0xB0DFA05BEB3C37FA), new AdvancedBlendEntry(AdvancedBlendOp.VividLight, AdvancedBlendOverlap.Conjoint, false, new[] { new RgbFloat(0.5f, 0.5f, 0.5f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) }, - { new Hash128(0x681B5A313B7416BF, 0xCB1CBAEEB4D81500), new AdvancedBlendEntry(AdvancedBlendOp.LinearLight, AdvancedBlendOverlap.Conjoint, false, new[] { new RgbFloat(2f, 2f, 2f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) }, - { new Hash128(0x9343A18BD4B16777, 0xEDB4AC1C8972C3A4), new AdvancedBlendEntry(AdvancedBlendOp.PinLight, AdvancedBlendOverlap.Conjoint, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) }, - { new Hash128(0xC960BF6D8519DE28, 0x78D8557FD405D119), new AdvancedBlendEntry(AdvancedBlendOp.HardMix, AdvancedBlendOverlap.Conjoint, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) }, - { new Hash128(0x65A7B01FDC73A46C, 0x297E096ED5CC4D8A), new AdvancedBlendEntry(AdvancedBlendOp.HslHue, AdvancedBlendOverlap.Conjoint, false, new[] { new RgbFloat(0.3f, 0.59f, 0.11f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) }, - { new Hash128(0xD9C99BA4A6CDC13B, 0x3CFF0ACEDC2EE150), new AdvancedBlendEntry(AdvancedBlendOp.HslSaturation, AdvancedBlendOverlap.Conjoint, false, new[] { new RgbFloat(0.3f, 0.59f, 0.11f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) }, - { new Hash128(0x6BC00DA6EB922BD1, 0x5FD4C11F2A685234), new AdvancedBlendEntry(AdvancedBlendOp.HslColor, AdvancedBlendOverlap.Conjoint, false, new[] { new RgbFloat(0.3f, 0.59f, 0.11f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) }, - { new Hash128(0x8652300E32D93050, 0x9460E7B449132371), new AdvancedBlendEntry(AdvancedBlendOp.HslLuminosity, AdvancedBlendOverlap.Conjoint, false, new[] { new RgbFloat(0.3f, 0.59f, 0.11f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) }, - }; - } -}
\ No newline at end of file diff --git a/Ryujinx.Graphics.Gpu/Engine/Threed/Blender/AdvancedBlendUcode.cs b/Ryujinx.Graphics.Gpu/Engine/Threed/Blender/AdvancedBlendUcode.cs deleted file mode 100644 index f06b4bf7..00000000 --- a/Ryujinx.Graphics.Gpu/Engine/Threed/Blender/AdvancedBlendUcode.cs +++ /dev/null @@ -1,126 +0,0 @@ -using Ryujinx.Graphics.GAL; - -namespace Ryujinx.Graphics.Gpu.Engine.Threed.Blender -{ - /// <summary> - /// Fixed function alpha state used for a advanced blend function. - /// </summary> - struct FixedFunctionAlpha - { - /// <summary> - /// Fixed function alpha state with alpha blending disabled. - /// </summary> - public static FixedFunctionAlpha Disabled => new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, default, default, default); - - /// <summary> - /// Individual enable bits for the RGB and alpha components. - /// </summary> - public BlendUcodeEnable Enable { get; } - - /// <summary> - /// Alpha blend operation. - /// </summary> - public BlendOp AlphaOp { get; } - - /// <summary> - /// Value multiplied with the blend source operand. - /// </summary> - public BlendFactor AlphaSrcFactor { get; } - - /// <summary> - /// Value multiplied with the blend destination operand. - /// </summary> - public BlendFactor AlphaDstFactor { get; } - - /// <summary> - /// Creates a new blend fixed function alpha state. - /// </summary> - /// <param name="enable">Individual enable bits for the RGB and alpha components</param> - /// <param name="alphaOp">Alpha blend operation</param> - /// <param name="alphaSrc">Value multiplied with the blend source operand</param> - /// <param name="alphaDst">Value multiplied with the blend destination operand</param> - public FixedFunctionAlpha(BlendUcodeEnable enable, BlendOp alphaOp, BlendFactor alphaSrc, BlendFactor alphaDst) - { - Enable = enable; - AlphaOp = alphaOp; - AlphaSrcFactor = alphaSrc; - AlphaDstFactor = alphaDst; - } - - /// <summary> - /// Creates a new blend fixed function alpha state. - /// </summary> - /// <param name="alphaOp">Alpha blend operation</param> - /// <param name="alphaSrc">Value multiplied with the blend source operand</param> - /// <param name="alphaDst">Value multiplied with the blend destination operand</param> - public FixedFunctionAlpha(BlendOp alphaOp, BlendFactor alphaSrc, BlendFactor alphaDst) : this(BlendUcodeEnable.EnableRGB, alphaOp, alphaSrc, alphaDst) - { - } - } - - /// <summary> - /// Blend microcode assembly function delegate. - /// </summary> - /// <param name="asm">Assembler</param> - /// <returns>Fixed function alpha state for the microcode</returns> - delegate FixedFunctionAlpha GenUcodeFunc(ref UcodeAssembler asm); - - /// <summary> - /// Advanced blend microcode state. - /// </summary> - struct AdvancedBlendUcode - { - /// <summary> - /// Advanced blend operation. - /// </summary> - public AdvancedBlendOp Op { get; } - - /// <summary> - /// Advanced blend overlap mode. - /// </summary> - public AdvancedBlendOverlap Overlap { get; } - - /// <summary> - /// Whenever the source input is pre-multiplied. - /// </summary> - public bool SrcPreMultiplied { get; } - - /// <summary> - /// Fixed function alpha state. - /// </summary> - public FixedFunctionAlpha Alpha { get; } - - /// <summary> - /// Microcode. - /// </summary> - public uint[] Code { get; } - - /// <summary> - /// Constants used by the microcode. - /// </summary> - public RgbFloat[] Constants { get; } - - /// <summary> - /// Creates a new advanced blend state. - /// </summary> - /// <param name="op">Advanced blend operation</param> - /// <param name="overlap">Advanced blend overlap mode</param> - /// <param name="srcPreMultiplied">Whenever the source input is pre-multiplied</param> - /// <param name="genFunc">Function that will generate the advanced blend microcode</param> - public AdvancedBlendUcode( - AdvancedBlendOp op, - AdvancedBlendOverlap overlap, - bool srcPreMultiplied, - GenUcodeFunc genFunc) - { - Op = op; - Overlap = overlap; - SrcPreMultiplied = srcPreMultiplied; - - UcodeAssembler asm = new UcodeAssembler(); - Alpha = genFunc(ref asm); - Code = asm.GetCode(); - Constants = asm.GetConstants(); - } - } -}
\ No newline at end of file diff --git a/Ryujinx.Graphics.Gpu/Engine/Threed/Blender/UcodeAssembler.cs b/Ryujinx.Graphics.Gpu/Engine/Threed/Blender/UcodeAssembler.cs deleted file mode 100644 index f854787e..00000000 --- a/Ryujinx.Graphics.Gpu/Engine/Threed/Blender/UcodeAssembler.cs +++ /dev/null @@ -1,305 +0,0 @@ -using System; -using System.Collections.Generic; - -namespace Ryujinx.Graphics.Gpu.Engine.Threed.Blender -{ - /// <summary> - /// Blend microcode instruction. - /// </summary> - enum Instruction - { - Mmadd = 0, - Mmsub = 1, - Min = 2, - Max = 3, - Rcp = 4, - Add = 5, - Sub = 6 - } - - /// <summary> - /// Blend microcode condition code. - /// </summary> - enum CC - { - F = 0, - T = 1, - EQ = 2, - NE = 3, - LT = 4, - LE = 5, - GT = 6, - GE = 7 - } - - /// <summary> - /// Blend microcode opend B or D value. - /// </summary> - enum OpBD - { - ConstantZero = 0x0, - ConstantOne = 0x1, - SrcRGB = 0x2, - SrcAAA = 0x3, - OneMinusSrcAAA = 0x4, - DstRGB = 0x5, - DstAAA = 0x6, - OneMinusDstAAA = 0x7, - Temp0 = 0x9, - Temp1 = 0xa, - Temp2 = 0xb, - PBR = 0xc, - ConstantRGB = 0xd - } - - /// <summary> - /// Blend microcode operand A or C value. - /// </summary> - enum OpAC - { - SrcRGB = 0, - DstRGB = 1, - SrcAAA = 2, - DstAAA = 3, - Temp0 = 4, - Temp1 = 5, - Temp2 = 6, - PBR = 7 - } - - /// <summary> - /// Blend microcode destination operand. - /// </summary> - enum OpDst - { - Temp0 = 0, - Temp1 = 1, - Temp2 = 2, - PBR = 3 - } - - /// <summary> - /// Blend microcode input swizzle. - /// </summary> - enum Swizzle - { - RGB = 0, - GBR = 1, - RRR = 2, - GGG = 3, - BBB = 4, - RToA = 5 - } - - /// <summary> - /// Blend microcode output components. - /// </summary> - enum WriteMask - { - RGB = 0, - R = 1, - G = 2, - B = 3 - } - - /// <summary> - /// Floating-point RGB color values. - /// </summary> - struct RgbFloat - { - /// <summary> - /// Red component value. - /// </summary> - public float R { get; } - - /// <summary> - /// Green component value. - /// </summary> - public float G { get; } - - /// <summary> - /// Blue component value. - /// </summary> - public float B { get; } - - /// <summary> - /// Creates a new floating-point RGB value. - /// </summary> - /// <param name="r">Red component value</param> - /// <param name="g">Green component value</param> - /// <param name="b">Blue component value</param> - public RgbFloat(float r, float g, float b) - { - R = r; - G = g; - B = b; - } - } - - /// <summary> - /// Blend microcode destination operand, including swizzle, write mask and condition code update flag. - /// </summary> - struct Dest - { - public static Dest Temp0 => new Dest(OpDst.Temp0, Swizzle.RGB, WriteMask.RGB, false); - public static Dest Temp1 => new Dest(OpDst.Temp1, Swizzle.RGB, WriteMask.RGB, false); - public static Dest Temp2 => new Dest(OpDst.Temp2, Swizzle.RGB, WriteMask.RGB, false); - public static Dest PBR => new Dest(OpDst.PBR, Swizzle.RGB, WriteMask.RGB, false); - - public Dest GBR => new Dest(Dst, Swizzle.GBR, WriteMask, WriteCC); - public Dest RRR => new Dest(Dst, Swizzle.RRR, WriteMask, WriteCC); - public Dest GGG => new Dest(Dst, Swizzle.GGG, WriteMask, WriteCC); - public Dest BBB => new Dest(Dst, Swizzle.BBB, WriteMask, WriteCC); - public Dest RToA => new Dest(Dst, Swizzle.RToA, WriteMask, WriteCC); - - public Dest R => new Dest(Dst, Swizzle, WriteMask.R, WriteCC); - public Dest G => new Dest(Dst, Swizzle, WriteMask.G, WriteCC); - public Dest B => new Dest(Dst, Swizzle, WriteMask.B, WriteCC); - - public Dest CC => new Dest(Dst, Swizzle, WriteMask, true); - - public OpDst Dst { get; } - public Swizzle Swizzle { get; } - public WriteMask WriteMask { get; } - public bool WriteCC { get; } - - /// <summary> - /// Creates a new blend microcode destination operand. - /// </summary> - /// <param name="dst">Operand</param> - /// <param name="swizzle">Swizzle</param> - /// <param name="writeMask">Write maks</param> - /// <param name="writeCC">Indicates if condition codes should be updated</param> - public Dest(OpDst dst, Swizzle swizzle, WriteMask writeMask, bool writeCC) - { - Dst = dst; - Swizzle = swizzle; - WriteMask = writeMask; - WriteCC = writeCC; - } - } - - /// <summary> - /// Blend microcode operaiton. - /// </summary> - struct UcodeOp - { - public readonly uint Word; - - /// <summary> - /// Creates a new blend microcode operation. - /// </summary> - /// <param name="cc">Condition code that controls whenever the operation is executed or not</param> - /// <param name="inst">Instruction</param> - /// <param name="constIndex">Index on the constant table of the constant used by any constant operand</param> - /// <param name="dest">Destination operand</param> - /// <param name="srcA">First input operand</param> - /// <param name="srcB">Second input operand</param> - /// <param name="srcC">Third input operand</param> - /// <param name="srcD">Fourth input operand</param> - public UcodeOp(CC cc, Instruction inst, int constIndex, Dest dest, OpAC srcA, OpBD srcB, OpAC srcC, OpBD srcD) - { - Word = (uint)cc | - ((uint)inst << 3) | - ((uint)constIndex << 6) | - ((uint)srcA << 9) | - ((uint)srcB << 12) | - ((uint)srcC << 16) | - ((uint)srcD << 19) | - ((uint)dest.Swizzle << 23) | - ((uint)dest.WriteMask << 26) | - ((uint)dest.Dst << 28) | - (dest.WriteCC ? (1u << 31) : 0); - } - } - - /// <summary> - /// Blend microcode assembler. - /// </summary> - struct UcodeAssembler - { - private List<uint> _code; - private RgbFloat[] _constants; - private int _constantIndex; - - public void Mul(CC cc, Dest dest, OpAC srcA, OpBD srcB) - { - Assemble(cc, Instruction.Mmadd, dest, srcA, srcB, OpAC.SrcRGB, OpBD.ConstantZero); - } - - public void Madd(CC cc, Dest dest, OpAC srcA, OpBD srcB, OpAC srcC) - { - Assemble(cc, Instruction.Mmadd, dest, srcA, srcB, srcC, OpBD.ConstantOne); - } - - public void Mmadd(CC cc, Dest dest, OpAC srcA, OpBD srcB, OpAC srcC, OpBD srcD) - { - Assemble(cc, Instruction.Mmadd, dest, srcA, srcB, srcC, srcD); - } - - public void Mmsub(CC cc, Dest dest, OpAC srcA, OpBD srcB, OpAC srcC, OpBD srcD) - { - Assemble(cc, Instruction.Mmsub, dest, srcA, srcB, srcC, srcD); - } - - public void Min(CC cc, Dest dest, OpAC srcA, OpBD srcB) - { - Assemble(cc, Instruction.Min, dest, srcA, srcB, OpAC.SrcRGB, OpBD.ConstantZero); - } - - public void Max(CC cc, Dest dest, OpAC srcA, OpBD srcB) - { - Assemble(cc, Instruction.Max, dest, srcA, srcB, OpAC.SrcRGB, OpBD.ConstantZero); - } - - public void Rcp(CC cc, Dest dest, OpAC srcA) - { - Assemble(cc, Instruction.Rcp, dest, srcA, OpBD.ConstantZero, OpAC.SrcRGB, OpBD.ConstantZero); - } - - public void Mov(CC cc, Dest dest, OpBD srcB) - { - Assemble(cc, Instruction.Add, dest, OpAC.SrcRGB, srcB, OpAC.SrcRGB, OpBD.ConstantZero); - } - - public void Add(CC cc, Dest dest, OpBD srcB, OpBD srcD) - { - Assemble(cc, Instruction.Add, dest, OpAC.SrcRGB, srcB, OpAC.SrcRGB, srcD); - } - - public void Sub(CC cc, Dest dest, OpBD srcB, OpBD srcD) - { - Assemble(cc, Instruction.Sub, dest, OpAC.SrcRGB, srcB, OpAC.SrcRGB, srcD); - } - - private void Assemble(CC cc, Instruction inst, Dest dest, OpAC srcA, OpBD srcB, OpAC srcC, OpBD srcD) - { - (_code ??= new List<uint>()).Add(new UcodeOp(cc, inst, _constantIndex, dest, srcA, srcB, srcC, srcD).Word); - } - - public void SetConstant(int index, float r, float g, float b) - { - if (_constants == null) - { - _constants = new RgbFloat[index + 1]; - } - else if (_constants.Length <= index) - { - Array.Resize(ref _constants, index + 1); - } - - _constants[index] = new RgbFloat(r, g, b); - _constantIndex = index; - } - - public uint[] GetCode() - { - return _code?.ToArray(); - } - - public RgbFloat[] GetConstants() - { - return _constants; - } - } -}
\ No newline at end of file diff --git a/Ryujinx.Graphics.Gpu/Engine/Threed/ConditionalRendering.cs b/Ryujinx.Graphics.Gpu/Engine/Threed/ConditionalRendering.cs deleted file mode 100644 index a6b62a4a..00000000 --- a/Ryujinx.Graphics.Gpu/Engine/Threed/ConditionalRendering.cs +++ /dev/null @@ -1,130 +0,0 @@ -using Ryujinx.Common.Logging; -using Ryujinx.Graphics.GAL; -using Ryujinx.Graphics.Gpu.Engine.Types; -using Ryujinx.Graphics.Gpu.Memory; - -namespace Ryujinx.Graphics.Gpu.Engine.Threed -{ - /// <summary> - /// Helper methods used for conditional rendering. - /// </summary> - static class ConditionalRendering - { - /// <summary> - /// Checks if draws and clears should be performed, according - /// to currently set conditional rendering conditions. - /// </summary> - /// <param name="context">GPU context</param> - /// <param name="memoryManager">Memory manager bound to the channel currently executing</param> - /// <param name="address">Conditional rendering buffer address</param> - /// <param name="condition">Conditional rendering condition</param> - /// <returns>True if rendering is enabled, false otherwise</returns> - public static ConditionalRenderEnabled GetRenderEnable(GpuContext context, MemoryManager memoryManager, GpuVa address, Condition condition) - { - switch (condition) - { - case Condition.Always: - return ConditionalRenderEnabled.True; - case Condition.Never: - return ConditionalRenderEnabled.False; - case Condition.ResultNonZero: - return CounterNonZero(context, memoryManager, address.Pack()); - case Condition.Equal: - return CounterCompare(context, memoryManager, address.Pack(), true); - case Condition.NotEqual: - return CounterCompare(context, memoryManager, address.Pack(), false); - } - - Logger.Warning?.Print(LogClass.Gpu, $"Invalid conditional render condition \"{condition}\"."); - - return ConditionalRenderEnabled.True; - } - - /// <summary> - /// Checks if the counter value at a given GPU memory address is non-zero. - /// </summary> - /// <param name="context">GPU context</param> - /// <param name="memoryManager">Memory manager bound to the channel currently executing</param> - /// <param name="gpuVa">GPU virtual address of the counter value</param> - /// <returns>True if the value is not zero, false otherwise. Returns host if handling with host conditional rendering</returns> - private static ConditionalRenderEnabled CounterNonZero(GpuContext context, MemoryManager memoryManager, ulong gpuVa) - { - ICounterEvent evt = memoryManager.CounterCache.FindEvent(gpuVa); - - if (evt == null) - { - return ConditionalRenderEnabled.False; - } - - if (context.Renderer.Pipeline.TryHostConditionalRendering(evt, 0L, false)) - { - return ConditionalRenderEnabled.Host; - } - else - { - evt.Flush(); - return (memoryManager.Read<ulong>(gpuVa, true) != 0) ? ConditionalRenderEnabled.True : ConditionalRenderEnabled.False; - } - } - - /// <summary> - /// Checks if the counter at a given GPU memory address passes a specified equality comparison. - /// </summary> - /// <param name="context">GPU context</param> - /// <param name="memoryManager">Memory manager bound to the channel currently executing</param> - /// <param name="gpuVa">GPU virtual address</param> - /// <param name="isEqual">True to check if the values are equal, false to check if they are not equal</param> - /// <returns>True if the condition is met, false otherwise. Returns host if handling with host conditional rendering</returns> - private static ConditionalRenderEnabled CounterCompare(GpuContext context, MemoryManager memoryManager, ulong gpuVa, bool isEqual) - { - ICounterEvent evt = FindEvent(memoryManager.CounterCache, gpuVa); - ICounterEvent evt2 = FindEvent(memoryManager.CounterCache, gpuVa + 16); - - bool useHost; - - if (evt != null && evt2 == null) - { - useHost = context.Renderer.Pipeline.TryHostConditionalRendering(evt, memoryManager.Read<ulong>(gpuVa + 16), isEqual); - } - else if (evt == null && evt2 != null) - { - useHost = context.Renderer.Pipeline.TryHostConditionalRendering(evt2, memoryManager.Read<ulong>(gpuVa), isEqual); - } - else if (evt != null && evt2 != null) - { - useHost = context.Renderer.Pipeline.TryHostConditionalRendering(evt, evt2, isEqual); - } - else - { - useHost = false; - } - - if (useHost) - { - return ConditionalRenderEnabled.Host; - } - else - { - evt?.Flush(); - evt2?.Flush(); - - ulong x = memoryManager.Read<ulong>(gpuVa, true); - ulong y = memoryManager.Read<ulong>(gpuVa + 16, true); - - return (isEqual ? x == y : x != y) ? ConditionalRenderEnabled.True : ConditionalRenderEnabled.False; - } - } - - /// <summary> - /// Tries to find a counter that is supposed to be written at the specified address, - /// returning the related event. - /// </summary> - /// <param name="counterCache">GPU counter cache to search on</param> - /// <param name="gpuVa">GPU virtual address where the counter is supposed to be written</param> - /// <returns>The counter event, or null if not present</returns> - private static ICounterEvent FindEvent(CounterCache counterCache, ulong gpuVa) - { - return counterCache.FindEvent(gpuVa); - } - } -} diff --git a/Ryujinx.Graphics.Gpu/Engine/Threed/ConstantBufferUpdater.cs b/Ryujinx.Graphics.Gpu/Engine/Threed/ConstantBufferUpdater.cs deleted file mode 100644 index 5c936616..00000000 --- a/Ryujinx.Graphics.Gpu/Engine/Threed/ConstantBufferUpdater.cs +++ /dev/null @@ -1,183 +0,0 @@ -using System; -using System.Runtime.InteropServices; - -namespace Ryujinx.Graphics.Gpu.Engine.Threed -{ - /// <summary> - /// Constant buffer updater. - /// </summary> - class ConstantBufferUpdater - { - private const int UniformDataCacheSize = 512; - - private readonly GpuChannel _channel; - private readonly DeviceStateWithShadow<ThreedClassState> _state; - - // State associated with direct uniform buffer updates. - // This state is used to attempt to batch together consecutive updates. - private ulong _ubBeginCpuAddress = 0; - private ulong _ubFollowUpAddress = 0; - private ulong _ubByteCount = 0; - private int _ubIndex = 0; - private int[] _ubData = new int[UniformDataCacheSize]; - - /// <summary> - /// Creates a new instance of the constant buffer updater. - /// </summary> - /// <param name="channel">GPU channel</param> - /// <param name="state">Channel state</param> - public ConstantBufferUpdater(GpuChannel channel, DeviceStateWithShadow<ThreedClassState> state) - { - _channel = channel; - _state = state; - } - - /// <summary> - /// Binds a uniform buffer for the vertex shader stage. - /// </summary> - /// <param name="argument">Method call argument</param> - public void BindVertex(int argument) - { - Bind(argument, ShaderType.Vertex); - } - - /// <summary> - /// Binds a uniform buffer for the tessellation control shader stage. - /// </summary> - /// <param name="argument">Method call argument</param> - public void BindTessControl(int argument) - { - Bind(argument, ShaderType.TessellationControl); - } - - /// <summary> - /// Binds a uniform buffer for the tessellation evaluation shader stage. - /// </summary> - /// <param name="argument">Method call argument</param> - public void BindTessEvaluation(int argument) - { - Bind(argument, ShaderType.TessellationEvaluation); - } - - /// <summary> - /// Binds a uniform buffer for the geometry shader stage. - /// </summary> - /// <param name="argument">Method call argument</param> - public void BindGeometry(int argument) - { - Bind(argument, ShaderType.Geometry); - } - - /// <summary> - /// Binds a uniform buffer for the fragment shader stage. - /// </summary> - /// <param name="argument">Method call argument</param> - public void BindFragment(int argument) - { - Bind(argument, ShaderType.Fragment); - } - - /// <summary> - /// Binds a uniform buffer for the specified shader stage. - /// </summary> - /// <param name="argument">Method call argument</param> - /// <param name="type">Shader stage that will access the uniform buffer</param> - private void Bind(int argument, ShaderType type) - { - bool enable = (argument & 1) != 0; - - int index = (argument >> 4) & 0x1f; - - FlushUboDirty(); - - if (enable) - { - var uniformBuffer = _state.State.UniformBufferState; - - ulong address = uniformBuffer.Address.Pack(); - - _channel.BufferManager.SetGraphicsUniformBuffer((int)type, index, address, (uint)uniformBuffer.Size); - } - else - { - _channel.BufferManager.SetGraphicsUniformBuffer((int)type, index, 0, 0); - } - } - - /// <summary> - /// Flushes any queued UBO updates. - /// </summary> - public void FlushUboDirty() - { - if (_ubFollowUpAddress != 0) - { - var memoryManager = _channel.MemoryManager; - - Span<byte> data = MemoryMarshal.Cast<int, byte>(_ubData.AsSpan(0, (int)(_ubByteCount / 4))); - - if (memoryManager.Physical.WriteWithRedundancyCheck(_ubBeginCpuAddress, data)) - { - memoryManager.Physical.BufferCache.ForceDirty(memoryManager, _ubFollowUpAddress - _ubByteCount, _ubByteCount); - } - - _ubFollowUpAddress = 0; - _ubIndex = 0; - } - } - - /// <summary> - /// Updates the uniform buffer data with inline data. - /// </summary> - /// <param name="argument">New uniform buffer data word</param> - public void Update(int argument) - { - var uniformBuffer = _state.State.UniformBufferState; - - ulong address = uniformBuffer.Address.Pack() + (uint)uniformBuffer.Offset; - - if (_ubFollowUpAddress != address || _ubIndex == _ubData.Length) - { - FlushUboDirty(); - - _ubByteCount = 0; - _ubBeginCpuAddress = _channel.MemoryManager.Translate(address); - } - - _ubData[_ubIndex++] = argument; - - _ubFollowUpAddress = address + 4; - _ubByteCount += 4; - - _state.State.UniformBufferState.Offset += 4; - } - - /// <summary> - /// Updates the uniform buffer data with inline data. - /// </summary> - /// <param name="data">Data to be written to the uniform buffer</param> - public void Update(ReadOnlySpan<int> data) - { - var uniformBuffer = _state.State.UniformBufferState; - - ulong address = uniformBuffer.Address.Pack() + (uint)uniformBuffer.Offset; - - ulong size = (ulong)data.Length * 4; - - if (_ubFollowUpAddress != address || _ubIndex + data.Length > _ubData.Length) - { - FlushUboDirty(); - - _ubByteCount = 0; - _ubBeginCpuAddress = _channel.MemoryManager.Translate(address); - } - - data.CopyTo(_ubData.AsSpan(_ubIndex)); - _ubIndex += data.Length; - - _ubFollowUpAddress = address + size; - _ubByteCount += size; - - _state.State.UniformBufferState.Offset += data.Length * 4; - } - } -} diff --git a/Ryujinx.Graphics.Gpu/Engine/Threed/DrawManager.cs b/Ryujinx.Graphics.Gpu/Engine/Threed/DrawManager.cs deleted file mode 100644 index 7438ba03..00000000 --- a/Ryujinx.Graphics.Gpu/Engine/Threed/DrawManager.cs +++ /dev/null @@ -1,856 +0,0 @@ -using Ryujinx.Graphics.GAL; -using Ryujinx.Graphics.Gpu.Engine.Types; -using Ryujinx.Graphics.Gpu.Memory; -using System; - -namespace Ryujinx.Graphics.Gpu.Engine.Threed -{ - /// <summary> - /// Draw manager. - /// </summary> - class DrawManager - { - // Since we don't know the index buffer size for indirect draws, - // we must assume a minimum and maximum size and use that for buffer data update purposes. - private const int MinIndirectIndexCount = 0x10000; - private const int MaxIndirectIndexCount = 0x4000000; - - private readonly GpuContext _context; - private readonly GpuChannel _channel; - private readonly DeviceStateWithShadow<ThreedClassState> _state; - private readonly DrawState _drawState; - private readonly SpecializationStateUpdater _currentSpecState; - private bool _topologySet; - - private bool _instancedDrawPending; - private bool _instancedIndexed; - private bool _instancedIndexedInline; - - private int _instancedFirstIndex; - private int _instancedFirstVertex; - private int _instancedFirstInstance; - private int _instancedIndexCount; - private int _instancedDrawStateFirst; - private int _instancedDrawStateCount; - - private int _instanceIndex; - - private const int VertexBufferFirstMethodOffset = 0x35d; - private const int IndexBufferCountMethodOffset = 0x5f8; - - /// <summary> - /// Creates a new instance of the draw manager. - /// </summary> - /// <param name="context">GPU context</param> - /// <param name="channel">GPU channel</param> - /// <param name="state">Channel state</param> - /// <param name="drawState">Draw state</param> - /// <param name="spec">Specialization state updater</param> - public DrawManager(GpuContext context, GpuChannel channel, DeviceStateWithShadow<ThreedClassState> state, DrawState drawState, SpecializationStateUpdater spec) - { - _context = context; - _channel = channel; - _state = state; - _drawState = drawState; - _currentSpecState = spec; - } - - /// <summary> - /// Marks the entire state as dirty, forcing a full host state update before the next draw. - /// </summary> - public void ForceStateDirty() - { - _topologySet = false; - } - - /// <summary> - /// Pushes four 8-bit index buffer elements. - /// </summary> - /// <param name="argument">Method call argument</param> - public void VbElementU8(int argument) - { - _drawState.IbStreamer.VbElementU8(_context.Renderer, argument); - } - - /// <summary> - /// Pushes two 16-bit index buffer elements. - /// </summary> - /// <param name="argument">Method call argument</param> - public void VbElementU16(int argument) - { - _drawState.IbStreamer.VbElementU16(_context.Renderer, argument); - } - - /// <summary> - /// Pushes one 32-bit index buffer element. - /// </summary> - /// <param name="argument">Method call argument</param> - public void VbElementU32(int argument) - { - _drawState.IbStreamer.VbElementU32(_context.Renderer, argument); - } - - /// <summary> - /// Finishes the draw call. - /// This draws geometry on the bound buffers based on the current GPU state. - /// </summary> - /// <param name="engine">3D engine where this method is being called</param> - /// <param name="argument">Method call argument</param> - public void DrawEnd(ThreedClass engine, int argument) - { - DrawEnd( - engine, - _state.State.IndexBufferState.First, - (int)_state.State.IndexBufferCount, - _state.State.VertexBufferDrawState.First, - _state.State.VertexBufferDrawState.Count); - } - - /// <summary> - /// Finishes the draw call. - /// This draws geometry on the bound buffers based on the current GPU state. - /// </summary> - /// <param name="engine">3D engine where this method is being called</param> - /// <param name="firstIndex">Index of the first index buffer element used on the draw</param> - /// <param name="indexCount">Number of index buffer elements used on the draw</param> - /// <param name="drawFirstVertex">Index of the first vertex used on the draw</param> - /// <param name="drawVertexCount">Number of vertices used on the draw</param> - private void DrawEnd(ThreedClass engine, int firstIndex, int indexCount, int drawFirstVertex, int drawVertexCount) - { - ConditionalRenderEnabled renderEnable = ConditionalRendering.GetRenderEnable( - _context, - _channel.MemoryManager, - _state.State.RenderEnableAddress, - _state.State.RenderEnableCondition); - - if (renderEnable == ConditionalRenderEnabled.False || _instancedDrawPending) - { - if (renderEnable == ConditionalRenderEnabled.False) - { - PerformDeferredDraws(); - } - - _drawState.DrawIndexed = false; - - if (renderEnable == ConditionalRenderEnabled.Host) - { - _context.Renderer.Pipeline.EndHostConditionalRendering(); - } - - return; - } - - _drawState.FirstIndex = firstIndex; - _drawState.IndexCount = indexCount; - _drawState.DrawFirstVertex = drawFirstVertex; - _drawState.DrawVertexCount = drawVertexCount; - _currentSpecState.SetHasConstantBufferDrawParameters(false); - - engine.UpdateState(); - - bool instanced = _drawState.VsUsesInstanceId || _drawState.IsAnyVbInstanced; - - if (instanced) - { - _instancedDrawPending = true; - - int ibCount = _drawState.IbStreamer.InlineIndexCount; - - _instancedIndexed = _drawState.DrawIndexed; - _instancedIndexedInline = ibCount != 0; - - _instancedFirstIndex = firstIndex; - _instancedFirstVertex = (int)_state.State.FirstVertex; - _instancedFirstInstance = (int)_state.State.FirstInstance; - - _instancedIndexCount = ibCount != 0 ? ibCount : indexCount; - - _instancedDrawStateFirst = drawFirstVertex; - _instancedDrawStateCount = drawVertexCount; - - _drawState.DrawIndexed = false; - - if (renderEnable == ConditionalRenderEnabled.Host) - { - _context.Renderer.Pipeline.EndHostConditionalRendering(); - } - - return; - } - - int firstInstance = (int)_state.State.FirstInstance; - - int inlineIndexCount = _drawState.IbStreamer.GetAndResetInlineIndexCount(_context.Renderer); - - if (inlineIndexCount != 0) - { - int firstVertex = (int)_state.State.FirstVertex; - - BufferRange br = new BufferRange(_drawState.IbStreamer.GetInlineIndexBuffer(), 0, inlineIndexCount * 4); - - _channel.BufferManager.SetIndexBuffer(br, IndexType.UInt); - - _context.Renderer.Pipeline.DrawIndexed(inlineIndexCount, 1, firstIndex, firstVertex, firstInstance); - } - else if (_drawState.DrawIndexed) - { - int firstVertex = (int)_state.State.FirstVertex; - - _context.Renderer.Pipeline.DrawIndexed(indexCount, 1, firstIndex, firstVertex, firstInstance); - } - else - { - var drawState = _state.State.VertexBufferDrawState; - - _context.Renderer.Pipeline.Draw(drawVertexCount, 1, drawFirstVertex, firstInstance); - } - - _drawState.DrawIndexed = false; - - if (renderEnable == ConditionalRenderEnabled.Host) - { - _context.Renderer.Pipeline.EndHostConditionalRendering(); - } - } - - /// <summary> - /// Starts draw. - /// This sets primitive type and instanced draw parameters. - /// </summary> - /// <param name="argument">Method call argument</param> - public void DrawBegin(int argument) - { - bool incrementInstance = (argument & (1 << 26)) != 0; - bool resetInstance = (argument & (1 << 27)) == 0; - - PrimitiveType type = (PrimitiveType)(argument & 0xffff); - DrawBegin(incrementInstance, resetInstance, type); - } - - /// <summary> - /// Starts draw. - /// This sets primitive type and instanced draw parameters. - /// </summary> - /// <param name="incrementInstance">Indicates if the current instance should be incremented</param> - /// <param name="resetInstance">Indicates if the current instance should be set to zero</param> - /// <param name="primitiveType">Primitive type</param> - private void DrawBegin(bool incrementInstance, bool resetInstance, PrimitiveType primitiveType) - { - if (incrementInstance) - { - _instanceIndex++; - } - else if (resetInstance) - { - PerformDeferredDraws(); - - _instanceIndex = 0; - } - - PrimitiveTopology topology; - - if (_state.State.PrimitiveTypeOverrideEnable) - { - PrimitiveTypeOverride typeOverride = _state.State.PrimitiveTypeOverride; - topology = typeOverride.Convert(); - } - else - { - topology = primitiveType.Convert(); - } - - UpdateTopology(topology); - } - - /// <summary> - /// Updates the current primitive topology if needed. - /// </summary> - /// <param name="topology">New primitive topology</param> - private void UpdateTopology(PrimitiveTopology topology) - { - if (_drawState.Topology != topology || !_topologySet) - { - _context.Renderer.Pipeline.SetPrimitiveTopology(topology); - _currentSpecState.SetTopology(topology); - _drawState.Topology = topology; - _topologySet = true; - } - } - - /// <summary> - /// Sets the index buffer count. - /// This also sets internal state that indicates that the next draw is an indexed draw. - /// </summary> - /// <param name="argument">Method call argument</param> - public void SetIndexBufferCount(int argument) - { - _drawState.DrawIndexed = true; - } - - // TODO: Verify if the index type is implied from the method that is called, - // or if it uses the state index type on hardware. - - /// <summary> - /// Performs a indexed draw with 8-bit index buffer elements. - /// </summary> - /// <param name="engine">3D engine where this method is being called</param> - /// <param name="argument">Method call argument</param> - public void DrawIndexBuffer8BeginEndInstanceFirst(ThreedClass engine, int argument) - { - DrawIndexBufferBeginEndInstance(engine, argument, false); - } - - /// <summary> - /// Performs a indexed draw with 16-bit index buffer elements. - /// </summary> - /// <param name="engine">3D engine where this method is being called</param> - /// <param name="argument">Method call argument</param> - public void DrawIndexBuffer16BeginEndInstanceFirst(ThreedClass engine, int argument) - { - DrawIndexBufferBeginEndInstance(engine, argument, false); - } - - /// <summary> - /// Performs a indexed draw with 32-bit index buffer elements. - /// </summary> - /// <param name="engine">3D engine where this method is being called</param> - /// <param name="argument">Method call argument</param> - public void DrawIndexBuffer32BeginEndInstanceFirst(ThreedClass engine, int argument) - { - DrawIndexBufferBeginEndInstance(engine, argument, false); - } - - /// <summary> - /// Performs a indexed draw with 8-bit index buffer elements, - /// while also pre-incrementing the current instance value. - /// </summary> - /// <param name="engine">3D engine where this method is being called</param> - /// <param name="argument">Method call argument</param> - public void DrawIndexBuffer8BeginEndInstanceSubsequent(ThreedClass engine, int argument) - { - DrawIndexBufferBeginEndInstance(engine, argument, true); - } - - /// <summary> - /// Performs a indexed draw with 16-bit index buffer elements, - /// while also pre-incrementing the current instance value. - /// </summary> - /// <param name="engine">3D engine where this method is being called</param> - /// <param name="argument">Method call argument</param> - public void DrawIndexBuffer16BeginEndInstanceSubsequent(ThreedClass engine, int argument) - { - DrawIndexBufferBeginEndInstance(engine, argument, true); - } - - /// <summary> - /// Performs a indexed draw with 32-bit index buffer elements, - /// while also pre-incrementing the current instance value. - /// </summary> - /// <param name="engine">3D engine where this method is being called</param> - /// <param name="argument">Method call argument</param> - public void DrawIndexBuffer32BeginEndInstanceSubsequent(ThreedClass engine, int argument) - { - DrawIndexBufferBeginEndInstance(engine, argument, true); - } - - /// <summary> - /// Performs a indexed draw with a low number of index buffer elements, - /// while optionally also pre-incrementing the current instance value. - /// </summary> - /// <param name="engine">3D engine where this method is being called</param> - /// <param name="argument">Method call argument</param> - /// <param name="instanced">True to increment the current instance value, false otherwise</param> - private void DrawIndexBufferBeginEndInstance(ThreedClass engine, int argument, bool instanced) - { - DrawBegin(instanced, !instanced, (PrimitiveType)((argument >> 28) & 0xf)); - - int firstIndex = argument & 0xffff; - int indexCount = (argument >> 16) & 0xfff; - - bool oldDrawIndexed = _drawState.DrawIndexed; - - _drawState.DrawIndexed = true; - engine.ForceStateDirty(IndexBufferCountMethodOffset * 4); - - DrawEnd(engine, firstIndex, indexCount, 0, 0); - - _drawState.DrawIndexed = oldDrawIndexed; - } - - /// <summary> - /// Performs a non-indexed draw with the specified topology, index and count. - /// </summary> - /// <param name="engine">3D engine where this method is being called</param> - /// <param name="argument">Method call argument</param> - public void DrawVertexArrayBeginEndInstanceFirst(ThreedClass engine, int argument) - { - DrawVertexArrayBeginEndInstance(engine, argument, false); - } - - /// <summary> - /// Performs a non-indexed draw with the specified topology, index and count, - /// while incrementing the current instance. - /// </summary> - /// <param name="engine">3D engine where this method is being called</param> - /// <param name="argument">Method call argument</param> - public void DrawVertexArrayBeginEndInstanceSubsequent(ThreedClass engine, int argument) - { - DrawVertexArrayBeginEndInstance(engine, argument, true); - } - - /// <summary> - /// Performs a indexed draw with a low number of index buffer elements, - /// while optionally also pre-incrementing the current instance value. - /// </summary> - /// <param name="engine">3D engine where this method is being called</param> - /// <param name="argument">Method call argument</param> - /// <param name="instanced">True to increment the current instance value, false otherwise</param> - private void DrawVertexArrayBeginEndInstance(ThreedClass engine, int argument, bool instanced) - { - DrawBegin(instanced, !instanced, (PrimitiveType)((argument >> 28) & 0xf)); - - int firstVertex = argument & 0xffff; - int vertexCount = (argument >> 16) & 0xfff; - - bool oldDrawIndexed = _drawState.DrawIndexed; - - _drawState.DrawIndexed = false; - engine.ForceStateDirty(VertexBufferFirstMethodOffset * 4); - - DrawEnd(engine, 0, 0, firstVertex, vertexCount); - - _drawState.DrawIndexed = oldDrawIndexed; - } - - /// <summary> - /// Performs a texture draw with a source texture and sampler ID, along with source - /// and destination coordinates and sizes. - /// </summary> - /// <param name="engine">3D engine where this method is being called</param> - /// <param name="argument">Method call argument</param> - public void DrawTexture(ThreedClass engine, int argument) - { - static float FixedToFloat(int fixedValue) - { - return fixedValue * (1f / 4096); - } - - float dstX0 = FixedToFloat(_state.State.DrawTextureDstX); - float dstY0 = FixedToFloat(_state.State.DrawTextureDstY); - float dstWidth = FixedToFloat(_state.State.DrawTextureDstWidth); - float dstHeight = FixedToFloat(_state.State.DrawTextureDstHeight); - - // TODO: Confirm behaviour on hardware. - // When this is active, the origin appears to be on the bottom. - if (_state.State.YControl.HasFlag(YControl.NegateY)) - { - dstY0 -= dstHeight; - } - - float dstX1 = dstX0 + dstWidth; - float dstY1 = dstY0 + dstHeight; - - float srcX0 = FixedToFloat(_state.State.DrawTextureSrcX); - float srcY0 = FixedToFloat(_state.State.DrawTextureSrcY); - float srcX1 = ((float)_state.State.DrawTextureDuDx / (1UL << 32)) * dstWidth + srcX0; - float srcY1 = ((float)_state.State.DrawTextureDvDy / (1UL << 32)) * dstHeight + srcY0; - - engine.UpdateState(ulong.MaxValue & ~(1UL << StateUpdater.ShaderStateIndex)); - - _channel.TextureManager.UpdateRenderTargets(); - - int textureId = _state.State.DrawTextureTextureId; - int samplerId = _state.State.DrawTextureSamplerId; - - (var texture, var sampler) = _channel.TextureManager.GetGraphicsTextureAndSampler(textureId, samplerId); - - srcX0 *= texture.ScaleFactor; - srcY0 *= texture.ScaleFactor; - srcX1 *= texture.ScaleFactor; - srcY1 *= texture.ScaleFactor; - - float dstScale = _channel.TextureManager.RenderTargetScale; - - dstX0 *= dstScale; - dstY0 *= dstScale; - dstX1 *= dstScale; - dstY1 *= dstScale; - - _context.Renderer.Pipeline.DrawTexture( - texture?.HostTexture, - sampler?.GetHostSampler(texture), - new Extents2DF(srcX0, srcY0, srcX1, srcY1), - new Extents2DF(dstX0, dstY0, dstX1, dstY1)); - } - - /// <summary> - /// Performs a indexed or non-indexed draw. - /// </summary> - /// <param name="engine">3D engine where this method is being called</param> - /// <param name="topology">Primitive topology</param> - /// <param name="count">Index count for indexed draws, vertex count for non-indexed draws</param> - /// <param name="instanceCount">Instance count</param> - /// <param name="firstIndex">First index on the index buffer for indexed draws, ignored for non-indexed draws</param> - /// <param name="firstVertex">First vertex on the vertex buffer</param> - /// <param name="firstInstance">First instance</param> - /// <param name="indexed">True if the draw is indexed, false otherwise</param> - public void Draw( - ThreedClass engine, - PrimitiveTopology topology, - int count, - int instanceCount, - int firstIndex, - int firstVertex, - int firstInstance, - bool indexed) - { - UpdateTopology(topology); - - ConditionalRenderEnabled renderEnable = ConditionalRendering.GetRenderEnable( - _context, - _channel.MemoryManager, - _state.State.RenderEnableAddress, - _state.State.RenderEnableCondition); - - if (renderEnable == ConditionalRenderEnabled.False) - { - _drawState.DrawIndexed = false; - return; - } - - if (indexed) - { - _drawState.FirstIndex = firstIndex; - _drawState.IndexCount = count; - _state.State.FirstVertex = (uint)firstVertex; - engine.ForceStateDirty(IndexBufferCountMethodOffset * 4); - } - else - { - _drawState.DrawFirstVertex = firstVertex; - _drawState.DrawVertexCount = count; - engine.ForceStateDirty(VertexBufferFirstMethodOffset * 4); - } - - _state.State.FirstInstance = (uint)firstInstance; - - _drawState.DrawIndexed = indexed; - _currentSpecState.SetHasConstantBufferDrawParameters(true); - - engine.UpdateState(); - - if (indexed) - { - _context.Renderer.Pipeline.DrawIndexed(count, instanceCount, firstIndex, firstVertex, firstInstance); - _state.State.FirstVertex = 0; - } - else - { - _context.Renderer.Pipeline.Draw(count, instanceCount, firstVertex, firstInstance); - } - - _state.State.FirstInstance = 0; - - _drawState.DrawIndexed = false; - - if (renderEnable == ConditionalRenderEnabled.Host) - { - _context.Renderer.Pipeline.EndHostConditionalRendering(); - } - } - - /// <summary> - /// Performs a indirect draw, with parameters from a GPU buffer. - /// </summary> - /// <param name="engine">3D engine where this method is being called</param> - /// <param name="topology">Primitive topology</param> - /// <param name="indirectBufferAddress">Address of the buffer with the draw parameters, such as count, first index, etc</param> - /// <param name="parameterBufferAddress">Address of the buffer with the draw count</param> - /// <param name="maxDrawCount">Maximum number of draws that can be made</param> - /// <param name="stride">Distance in bytes between each entry on the data pointed to by <paramref name="indirectBufferAddress"/></param> - /// <param name="indexCount">Maximum number of indices that the draw can consume</param> - /// <param name="drawType">Type of the indirect draw, which can be indexed or non-indexed, with or without a draw count</param> - public void DrawIndirect( - ThreedClass engine, - PrimitiveTopology topology, - ulong indirectBufferAddress, - ulong parameterBufferAddress, - int maxDrawCount, - int stride, - int indexCount, - IndirectDrawType drawType) - { - UpdateTopology(topology); - - ConditionalRenderEnabled renderEnable = ConditionalRendering.GetRenderEnable( - _context, - _channel.MemoryManager, - _state.State.RenderEnableAddress, - _state.State.RenderEnableCondition); - - if (renderEnable == ConditionalRenderEnabled.False) - { - _drawState.DrawIndexed = false; - return; - } - - PhysicalMemory memory = _channel.MemoryManager.Physical; - - bool hasCount = (drawType & IndirectDrawType.Count) != 0; - bool indexed = (drawType & IndirectDrawType.Indexed) != 0; - - if (indexed) - { - indexCount = Math.Clamp(indexCount, MinIndirectIndexCount, MaxIndirectIndexCount); - _drawState.FirstIndex = 0; - _drawState.IndexCount = indexCount; - engine.ForceStateDirty(IndexBufferCountMethodOffset * 4); - } - - _drawState.DrawIndexed = indexed; - _drawState.DrawIndirect = true; - _currentSpecState.SetHasConstantBufferDrawParameters(true); - - engine.UpdateState(); - - if (hasCount) - { - var indirectBuffer = memory.BufferCache.GetBufferRange(indirectBufferAddress, (ulong)maxDrawCount * (ulong)stride); - var parameterBuffer = memory.BufferCache.GetBufferRange(parameterBufferAddress, 4); - - if (indexed) - { - _context.Renderer.Pipeline.DrawIndexedIndirectCount(indirectBuffer, parameterBuffer, maxDrawCount, stride); - } - else - { - _context.Renderer.Pipeline.DrawIndirectCount(indirectBuffer, parameterBuffer, maxDrawCount, stride); - } - } - else - { - var indirectBuffer = memory.BufferCache.GetBufferRange(indirectBufferAddress, (ulong)stride); - - if (indexed) - { - _context.Renderer.Pipeline.DrawIndexedIndirect(indirectBuffer); - } - else - { - _context.Renderer.Pipeline.DrawIndirect(indirectBuffer); - } - } - - _drawState.DrawIndexed = false; - _drawState.DrawIndirect = false; - - if (renderEnable == ConditionalRenderEnabled.Host) - { - _context.Renderer.Pipeline.EndHostConditionalRendering(); - } - } - - /// <summary> - /// Perform any deferred draws. - /// This is used for instanced draws. - /// Since each instance is a separate draw, we defer the draw and accumulate the instance count. - /// Once we detect the last instanced draw, then we perform the host instanced draw, - /// with the accumulated instance count. - /// </summary> - public void PerformDeferredDraws() - { - // Perform any pending instanced draw. - if (_instancedDrawPending) - { - _instancedDrawPending = false; - - bool indexedInline = _instancedIndexedInline; - - if (_instancedIndexed || indexedInline) - { - if (indexedInline) - { - int inlineIndexCount = _drawState.IbStreamer.GetAndResetInlineIndexCount(_context.Renderer); - BufferRange br = new BufferRange(_drawState.IbStreamer.GetInlineIndexBuffer(), 0, inlineIndexCount * 4); - - _channel.BufferManager.SetIndexBuffer(br, IndexType.UInt); - } - - _context.Renderer.Pipeline.DrawIndexed( - _instancedIndexCount, - _instanceIndex + 1, - _instancedFirstIndex, - _instancedFirstVertex, - _instancedFirstInstance); - } - else - { - _context.Renderer.Pipeline.Draw( - _instancedDrawStateCount, - _instanceIndex + 1, - _instancedDrawStateFirst, - _instancedFirstInstance); - } - } - } - - /// <summary> - /// Clears the current color and depth-stencil buffers. - /// Which buffers should be cleared can also be specified with the argument. - /// </summary> - /// <param name="engine">3D engine where this method is being called</param> - /// <param name="argument">Method call argument</param> - public void Clear(ThreedClass engine, int argument) - { - Clear(engine, argument, 1); - } - - /// <summary> - /// Clears the current color and depth-stencil buffers. - /// Which buffers should be cleared can also specified with the arguments. - /// </summary> - /// <param name="engine">3D engine where this method is being called</param> - /// <param name="argument">Method call argument</param> - /// <param name="layerCount">For array and 3D textures, indicates how many layers should be cleared</param> - public void Clear(ThreedClass engine, int argument, int layerCount) - { - ConditionalRenderEnabled renderEnable = ConditionalRendering.GetRenderEnable( - _context, - _channel.MemoryManager, - _state.State.RenderEnableAddress, - _state.State.RenderEnableCondition); - - if (renderEnable == ConditionalRenderEnabled.False) - { - return; - } - - bool clearDepth = (argument & 1) != 0; - bool clearStencil = (argument & 2) != 0; - uint componentMask = (uint)((argument >> 2) & 0xf); - int index = (argument >> 6) & 0xf; - int layer = (argument >> 10) & 0x3ff; - - RenderTargetUpdateFlags updateFlags = RenderTargetUpdateFlags.SingleColor; - - if (layer != 0 || layerCount > 1) - { - updateFlags |= RenderTargetUpdateFlags.Layered; - } - - if (clearDepth || clearStencil) - { - updateFlags |= RenderTargetUpdateFlags.UpdateDepthStencil; - } - - engine.UpdateRenderTargetState(updateFlags, singleUse: componentMask != 0 ? index : -1); - - // If there is a mismatch on the host clip region and the one explicitly defined by the guest - // on the screen scissor state, then we need to force only one texture to be bound to avoid - // host clipping. - var screenScissorState = _state.State.ScreenScissorState; - - // Must happen after UpdateRenderTargetState to have up-to-date clip region values. - bool clipMismatch = (screenScissorState.X | screenScissorState.Y) != 0 || - screenScissorState.Width != _channel.TextureManager.ClipRegionWidth || - screenScissorState.Height != _channel.TextureManager.ClipRegionHeight; - - bool clearAffectedByStencilMask = (_state.State.ClearFlags & 1) != 0; - bool clearAffectedByScissor = (_state.State.ClearFlags & 0x100) != 0; - bool needsCustomScissor = !clearAffectedByScissor || clipMismatch; - - // Scissor and rasterizer discard also affect clears. - ulong updateMask = 1UL << StateUpdater.RasterizerStateIndex; - - if (!needsCustomScissor) - { - updateMask |= 1UL << StateUpdater.ScissorStateIndex; - } - - engine.UpdateState(updateMask); - - if (needsCustomScissor) - { - int scissorX = screenScissorState.X; - int scissorY = screenScissorState.Y; - int scissorW = screenScissorState.Width; - int scissorH = screenScissorState.Height; - - if (clearAffectedByScissor && _state.State.ScissorState[0].Enable) - { - ref var scissorState = ref _state.State.ScissorState[0]; - - scissorX = Math.Max(scissorX, scissorState.X1); - scissorY = Math.Max(scissorY, scissorState.Y1); - scissorW = Math.Min(scissorW, scissorState.X2 - scissorState.X1); - scissorH = Math.Min(scissorH, scissorState.Y2 - scissorState.Y1); - } - - float scale = _channel.TextureManager.RenderTargetScale; - if (scale != 1f) - { - scissorX = (int)(scissorX * scale); - scissorY = (int)(scissorY * scale); - scissorW = (int)MathF.Ceiling(scissorW * scale); - scissorH = (int)MathF.Ceiling(scissorH * scale); - } - - Span<Rectangle<int>> scissors = stackalloc Rectangle<int>[] - { - new Rectangle<int>(scissorX, scissorY, scissorW, scissorH) - }; - - _context.Renderer.Pipeline.SetScissors(scissors); - } - - _channel.TextureManager.UpdateRenderTargets(); - - if (componentMask != 0) - { - var clearColor = _state.State.ClearColors; - - ColorF color = new ColorF(clearColor.Red, clearColor.Green, clearColor.Blue, clearColor.Alpha); - - _context.Renderer.Pipeline.ClearRenderTargetColor(index, layer, layerCount, componentMask, color); - } - - if (clearDepth || clearStencil) - { - float depthValue = _state.State.ClearDepthValue; - int stencilValue = (int)_state.State.ClearStencilValue; - - int stencilMask = 0; - - if (clearStencil) - { - stencilMask = clearAffectedByStencilMask ? _state.State.StencilTestState.FrontMask : 0xff; - } - - if (clipMismatch) - { - _channel.TextureManager.UpdateRenderTargetDepthStencil(); - } - - _context.Renderer.Pipeline.ClearRenderTargetDepthStencil( - layer, - layerCount, - depthValue, - clearDepth, - stencilValue, - stencilMask); - } - - if (needsCustomScissor) - { - engine.UpdateScissorState(); - } - - engine.UpdateRenderTargetState(RenderTargetUpdateFlags.UpdateAll); - - if (renderEnable == ConditionalRenderEnabled.Host) - { - _context.Renderer.Pipeline.EndHostConditionalRendering(); - } - } - } -} diff --git a/Ryujinx.Graphics.Gpu/Engine/Threed/DrawState.cs b/Ryujinx.Graphics.Gpu/Engine/Threed/DrawState.cs deleted file mode 100644 index 42ec2442..00000000 --- a/Ryujinx.Graphics.Gpu/Engine/Threed/DrawState.cs +++ /dev/null @@ -1,65 +0,0 @@ -using Ryujinx.Graphics.GAL; - -namespace Ryujinx.Graphics.Gpu.Engine.Threed -{ - /// <summary> - /// Draw state. - /// </summary> - class DrawState - { - /// <summary> - /// First index to be used for the draw on the index buffer. - /// </summary> - public int FirstIndex; - - /// <summary> - /// Number of indices to be used for the draw on the index buffer. - /// </summary> - public int IndexCount; - - /// <summary> - /// First vertex used on non-indexed draws. This value is stored somewhere else on indexed draws. - /// </summary> - public int DrawFirstVertex; - - /// <summary> - /// Vertex count used on non-indexed draws. Indexed draws have a index count instead. - /// </summary> - public int DrawVertexCount; - - /// <summary> - /// Indicates if the next draw will be a indexed draw. - /// </summary> - public bool DrawIndexed; - - /// <summary> - /// Indicates if the next draw will be a indirect draw. - /// </summary> - public bool DrawIndirect; - - /// <summary> - /// Indicates if any of the currently used vertex shaders reads the instance ID. - /// </summary> - public bool VsUsesInstanceId; - - /// <summary> - /// Indicates if any of the currently used vertex buffers is instanced. - /// </summary> - public bool IsAnyVbInstanced; - - /// <summary> - /// Indicates that the draw is writing the base vertex, base instance and draw index to Constant Buffer 0. - /// </summary> - public bool HasConstantBufferDrawParameters; - - /// <summary> - /// Primitive topology for the next draw. - /// </summary> - public PrimitiveTopology Topology; - - /// <summary> - /// Index buffer data streamer for inline index buffer updates, such as those used in legacy OpenGL. - /// </summary> - public IbStreamer IbStreamer = new IbStreamer(); - } -} diff --git a/Ryujinx.Graphics.Gpu/Engine/Threed/IbStreamer.cs b/Ryujinx.Graphics.Gpu/Engine/Threed/IbStreamer.cs deleted file mode 100644 index 80d8c00b..00000000 --- a/Ryujinx.Graphics.Gpu/Engine/Threed/IbStreamer.cs +++ /dev/null @@ -1,194 +0,0 @@ -using Ryujinx.Common; -using Ryujinx.Graphics.GAL; -using System; -using System.Runtime.InteropServices; - -namespace Ryujinx.Graphics.Gpu.Engine.Threed -{ - /// <summary> - /// Holds inline index buffer state. - /// The inline index buffer data is sent to the GPU through the command buffer. - /// </summary> - struct IbStreamer - { - private const int BufferCapacity = 256; // Must be a power of 2. - - private BufferHandle _inlineIndexBuffer; - private int _inlineIndexBufferSize; - private int _inlineIndexCount; - private uint[] _buffer; - private int _bufferOffset; - - /// <summary> - /// Indicates if any index buffer data has been pushed. - /// </summary> - public bool HasInlineIndexData => _inlineIndexCount != 0; - - /// <summary> - /// Total numbers of indices that have been pushed. - /// </summary> - public int InlineIndexCount => _inlineIndexCount; - - /// <summary> - /// Gets the handle for the host buffer currently holding the inline index buffer data. - /// </summary> - /// <returns>Host buffer handle</returns> - public BufferHandle GetInlineIndexBuffer() - { - return _inlineIndexBuffer; - } - - /// <summary> - /// Gets the number of elements on the current inline index buffer, - /// while also reseting it to zero for the next draw. - /// </summary> - /// <param name="renderer">Host renderer</param> - /// <returns>Inline index bufffer count</returns> - public int GetAndResetInlineIndexCount(IRenderer renderer) - { - UpdateRemaining(renderer); - int temp = _inlineIndexCount; - _inlineIndexCount = 0; - return temp; - } - - /// <summary> - /// Pushes four 8-bit index buffer elements. - /// </summary> - /// <param name="renderer">Host renderer</param> - /// <param name="argument">Method call argument</param> - public void VbElementU8(IRenderer renderer, int argument) - { - byte i0 = (byte)argument; - byte i1 = (byte)(argument >> 8); - byte i2 = (byte)(argument >> 16); - byte i3 = (byte)(argument >> 24); - - int offset = _inlineIndexCount; - - PushData(renderer, offset, i0); - PushData(renderer, offset + 1, i1); - PushData(renderer, offset + 2, i2); - PushData(renderer, offset + 3, i3); - - _inlineIndexCount += 4; - } - - /// <summary> - /// Pushes two 16-bit index buffer elements. - /// </summary> - /// <param name="renderer">Host renderer</param> - /// <param name="argument">Method call argument</param> - public void VbElementU16(IRenderer renderer, int argument) - { - ushort i0 = (ushort)argument; - ushort i1 = (ushort)(argument >> 16); - - int offset = _inlineIndexCount; - - PushData(renderer, offset, i0); - PushData(renderer, offset + 1, i1); - - _inlineIndexCount += 2; - } - - /// <summary> - /// Pushes one 32-bit index buffer element. - /// </summary> - /// <param name="renderer">Host renderer</param> - /// <param name="argument">Method call argument</param> - public void VbElementU32(IRenderer renderer, int argument) - { - uint i0 = (uint)argument; - - int offset = _inlineIndexCount++; - - PushData(renderer, offset, i0); - } - - /// <summary> - /// Pushes a 32-bit value to the index buffer. - /// </summary> - /// <param name="renderer">Host renderer</param> - /// <param name="offset">Offset where the data should be written, in 32-bit words</param> - /// <param name="value">Index value to be written</param> - private void PushData(IRenderer renderer, int offset, uint value) - { - if (_buffer == null) - { - _buffer = new uint[BufferCapacity]; - } - - // We upload data in chunks. - // If we are at the start of a chunk, then the buffer might be full, - // in that case we need to submit any existing data before overwriting the buffer. - int subOffset = offset & (BufferCapacity - 1); - - if (subOffset == 0 && offset != 0) - { - int baseOffset = (offset - BufferCapacity) * sizeof(uint); - BufferHandle buffer = GetInlineIndexBuffer(renderer, baseOffset, BufferCapacity * sizeof(uint)); - renderer.SetBufferData(buffer, baseOffset, MemoryMarshal.Cast<uint, byte>(_buffer)); - } - - _buffer[subOffset] = value; - } - - /// <summary> - /// Makes sure that any pending data is submitted to the GPU before the index buffer is used. - /// </summary> - /// <param name="renderer">Host renderer</param> - private void UpdateRemaining(IRenderer renderer) - { - int offset = _inlineIndexCount; - if (offset == 0) - { - return; - } - - int count = offset & (BufferCapacity - 1); - if (count == 0) - { - count = BufferCapacity; - } - - int baseOffset = (offset - count) * sizeof(uint); - int length = count * sizeof(uint); - BufferHandle buffer = GetInlineIndexBuffer(renderer, baseOffset, length); - renderer.SetBufferData(buffer, baseOffset, MemoryMarshal.Cast<uint, byte>(_buffer).Slice(0, length)); - } - - /// <summary> - /// Gets the handle of a buffer large enough to hold the data that will be written to <paramref name="offset"/>. - /// </summary> - /// <param name="renderer">Host renderer</param> - /// <param name="offset">Offset where the data will be written</param> - /// <param name="length">Number of bytes that will be written</param> - /// <returns>Buffer handle</returns> - private BufferHandle GetInlineIndexBuffer(IRenderer renderer, int offset, int length) - { - // Calculate a reasonable size for the buffer that can fit all the data, - // and that also won't require frequent resizes if we need to push more data. - int size = BitUtils.AlignUp(offset + length + 0x10, 0x200); - - if (_inlineIndexBuffer == BufferHandle.Null) - { - _inlineIndexBuffer = renderer.CreateBuffer(size); - _inlineIndexBufferSize = size; - } - else if (_inlineIndexBufferSize < size) - { - BufferHandle oldBuffer = _inlineIndexBuffer; - int oldSize = _inlineIndexBufferSize; - - _inlineIndexBuffer = renderer.CreateBuffer(size); - _inlineIndexBufferSize = size; - - renderer.Pipeline.CopyBuffer(oldBuffer, _inlineIndexBuffer, 0, 0, oldSize); - renderer.DeleteBuffer(oldBuffer); - } - - return _inlineIndexBuffer; - } - } -} diff --git a/Ryujinx.Graphics.Gpu/Engine/Threed/IndirectDrawType.cs b/Ryujinx.Graphics.Gpu/Engine/Threed/IndirectDrawType.cs deleted file mode 100644 index d78aa498..00000000 --- a/Ryujinx.Graphics.Gpu/Engine/Threed/IndirectDrawType.cs +++ /dev/null @@ -1,38 +0,0 @@ -namespace Ryujinx.Graphics.Gpu.Engine.Threed -{ - /// <summary> - /// Indirect draw type, which can be indexed or non-indexed, with or without a draw count. - /// </summary> - enum IndirectDrawType - { - /// <summary> - /// Non-indexed draw without draw count. - /// </summary> - DrawIndirect = 0, - - /// <summary> - /// Indexed draw without draw count. - /// </summary> - DrawIndexedIndirect = Indexed, - - /// <summary> - /// Non-indexed draw with draw count. - /// </summary> - DrawIndirectCount = Count, - - /// <summary> - /// Indexed draw with draw count. - /// </summary> - DrawIndexedIndirectCount = Indexed | Count, - - /// <summary> - /// Indexed flag. - /// </summary> - Indexed = 1 << 0, - - /// <summary> - /// Draw count flag. - /// </summary> - Count = 1 << 1 - } -}
\ No newline at end of file diff --git a/Ryujinx.Graphics.Gpu/Engine/Threed/RenderTargetUpdateFlags.cs b/Ryujinx.Graphics.Gpu/Engine/Threed/RenderTargetUpdateFlags.cs deleted file mode 100644 index cf2e818c..00000000 --- a/Ryujinx.Graphics.Gpu/Engine/Threed/RenderTargetUpdateFlags.cs +++ /dev/null @@ -1,41 +0,0 @@ -using System; - -namespace Ryujinx.Graphics.Gpu.Engine.Threed -{ - /// <summary> - /// Flags indicating how the render targets should be updated. - /// </summary> - [Flags] - enum RenderTargetUpdateFlags - { - /// <summary> - /// No flags. - /// </summary> - None = 0, - - /// <summary> - /// Get render target index from the control register. - /// </summary> - UseControl = 1 << 0, - - /// <summary> - /// Indicates that all render targets are 2D array textures. - /// </summary> - Layered = 1 << 1, - - /// <summary> - /// Indicates that only a single color target will be used. - /// </summary> - SingleColor = 1 << 2, - - /// <summary> - /// Indicates that the depth-stencil target will be used. - /// </summary> - UpdateDepthStencil = 1 << 3, - - /// <summary> - /// Default update flags for draw. - /// </summary> - UpdateAll = UseControl | UpdateDepthStencil - } -} diff --git a/Ryujinx.Graphics.Gpu/Engine/Threed/SemaphoreUpdater.cs b/Ryujinx.Graphics.Gpu/Engine/Threed/SemaphoreUpdater.cs deleted file mode 100644 index 63a2c841..00000000 --- a/Ryujinx.Graphics.Gpu/Engine/Threed/SemaphoreUpdater.cs +++ /dev/null @@ -1,190 +0,0 @@ -using Ryujinx.Graphics.GAL; -using System; - -namespace Ryujinx.Graphics.Gpu.Engine.Threed -{ - /// <summary> - /// Semaphore updater. - /// </summary> - class SemaphoreUpdater - { - /// <summary> - /// GPU semaphore operation. - /// </summary> - private enum SemaphoreOperation - { - Release = 0, - Acquire = 1, - Counter = 2 - } - - /// <summary> - /// Counter type for GPU counter reset. - /// </summary> - private enum ResetCounterType - { - SamplesPassed = 1, - ZcullStats = 2, - TransformFeedbackPrimitivesWritten = 0x10, - InputVertices = 0x12, - InputPrimitives = 0x13, - VertexShaderInvocations = 0x15, - TessControlShaderInvocations = 0x16, - TessEvaluationShaderInvocations = 0x17, - TessEvaluationShaderPrimitives = 0x18, - GeometryShaderInvocations = 0x1a, - GeometryShaderPrimitives = 0x1b, - ClipperInputPrimitives = 0x1c, - ClipperOutputPrimitives = 0x1d, - FragmentShaderInvocations = 0x1e, - PrimitivesGenerated = 0x1f - } - - /// <summary> - /// Counter type for GPU counter reporting. - /// </summary> - private enum ReportCounterType - { - Payload = 0, - InputVertices = 1, - InputPrimitives = 3, - VertexShaderInvocations = 5, - GeometryShaderInvocations = 7, - GeometryShaderPrimitives = 9, - ZcullStats0 = 0xa, - TransformFeedbackPrimitivesWritten = 0xb, - ZcullStats1 = 0xc, - ZcullStats2 = 0xe, - ClipperInputPrimitives = 0xf, - ZcullStats3 = 0x10, - ClipperOutputPrimitives = 0x11, - PrimitivesGenerated = 0x12, - FragmentShaderInvocations = 0x13, - SamplesPassed = 0x15, - TransformFeedbackOffset = 0x1a, - TessControlShaderInvocations = 0x1b, - TessEvaluationShaderInvocations = 0x1d, - TessEvaluationShaderPrimitives = 0x1f - } - - private readonly GpuContext _context; - private readonly GpuChannel _channel; - private readonly DeviceStateWithShadow<ThreedClassState> _state; - - /// <summary> - /// Creates a new instance of the semaphore updater. - /// </summary> - /// <param name="context">GPU context</param> - /// <param name="channel">GPU channel</param> - /// <param name="state">Channel state</param> - public SemaphoreUpdater(GpuContext context, GpuChannel channel, DeviceStateWithShadow<ThreedClassState> state) - { - _context = context; - _channel = channel; - _state = state; - } - - /// <summary> - /// Resets the value of an internal GPU counter back to zero. - /// </summary> - /// <param name="argument">Method call argument</param> - public void ResetCounter(int argument) - { - ResetCounterType type = (ResetCounterType)argument; - - switch (type) - { - case ResetCounterType.SamplesPassed: - _context.Renderer.ResetCounter(CounterType.SamplesPassed); - break; - case ResetCounterType.PrimitivesGenerated: - _context.Renderer.ResetCounter(CounterType.PrimitivesGenerated); - break; - case ResetCounterType.TransformFeedbackPrimitivesWritten: - _context.Renderer.ResetCounter(CounterType.TransformFeedbackPrimitivesWritten); - break; - } - } - - /// <summary> - /// Writes a GPU counter to guest memory. - /// </summary> - /// <param name="argument">Method call argument</param> - public void Report(int argument) - { - SemaphoreOperation op = (SemaphoreOperation)(argument & 3); - ReportCounterType type = (ReportCounterType)((argument >> 23) & 0x1f); - - switch (op) - { - case SemaphoreOperation.Release: ReleaseSemaphore(); break; - case SemaphoreOperation.Counter: ReportCounter(type); break; - } - } - - /// <summary> - /// Writes (or Releases) a GPU semaphore value to guest memory. - /// </summary> - private void ReleaseSemaphore() - { - _channel.MemoryManager.Write(_state.State.SemaphoreAddress.Pack(), _state.State.SemaphorePayload); - - _context.AdvanceSequence(); - } - - /// <summary> - /// Packed GPU counter data (including GPU timestamp) in memory. - /// </summary> - private struct CounterData - { - public ulong Counter; - public ulong Timestamp; - } - - /// <summary> - /// Writes a GPU counter to guest memory. - /// This also writes the current timestamp value. - /// </summary> - /// <param name="type">Counter to be written to memory</param> - private void ReportCounter(ReportCounterType type) - { - ulong gpuVa = _state.State.SemaphoreAddress.Pack(); - - ulong ticks = _context.GetTimestamp(); - - ICounterEvent counter = null; - - void resultHandler(object evt, ulong result) - { - CounterData counterData = new CounterData - { - Counter = result, - Timestamp = ticks - }; - - if (counter?.Invalid != true) - { - _channel.MemoryManager.Write(gpuVa, counterData); - } - } - - switch (type) - { - case ReportCounterType.Payload: - resultHandler(null, (ulong)_state.State.SemaphorePayload); - break; - case ReportCounterType.SamplesPassed: - counter = _context.Renderer.ReportCounter(CounterType.SamplesPassed, resultHandler, false); - break; - case ReportCounterType.PrimitivesGenerated: - counter = _context.Renderer.ReportCounter(CounterType.PrimitivesGenerated, resultHandler, false); - break; - case ReportCounterType.TransformFeedbackPrimitivesWritten: - counter = _context.Renderer.ReportCounter(CounterType.TransformFeedbackPrimitivesWritten, resultHandler, false); - break; - } - - _channel.MemoryManager.CounterCache.AddOrUpdate(gpuVa, counter); - } - } -} diff --git a/Ryujinx.Graphics.Gpu/Engine/Threed/SpecializationStateUpdater.cs b/Ryujinx.Graphics.Gpu/Engine/Threed/SpecializationStateUpdater.cs deleted file mode 100644 index a8af5497..00000000 --- a/Ryujinx.Graphics.Gpu/Engine/Threed/SpecializationStateUpdater.cs +++ /dev/null @@ -1,346 +0,0 @@ -using Ryujinx.Common.Memory; -using Ryujinx.Graphics.GAL; -using Ryujinx.Graphics.Gpu.Engine.Types; -using Ryujinx.Graphics.Gpu.Shader; -using Ryujinx.Graphics.Shader; - -namespace Ryujinx.Graphics.Gpu.Engine.Threed -{ - /// <summary> - /// Maintains a "current" specialiation state, and provides a flag to check if it has changed meaningfully. - /// </summary> - internal class SpecializationStateUpdater - { - private readonly GpuContext _context; - private GpuChannelGraphicsState _graphics; - private GpuChannelPoolState _pool; - - private bool _usesDrawParameters; - private bool _usesTopology; - - private bool _changed; - - /// <summary> - /// Creates a new instance of the specialization state updater class. - /// </summary> - /// <param name="context">GPU context</param> - public SpecializationStateUpdater(GpuContext context) - { - _context = context; - } - - /// <summary> - /// Signal that the specialization state has changed. - /// </summary> - private void Signal() - { - _changed = true; - } - - /// <summary> - /// Checks if the specialization state has changed since the last check. - /// </summary> - /// <returns>True if it has changed, false otherwise</returns> - public bool HasChanged() - { - if (_changed) - { - _changed = false; - return true; - } - else - { - return false; - } - } - - /// <summary> - /// Sets the active shader, clearing the dirty state and recording if certain specializations are noteworthy. - /// </summary> - /// <param name="gs">The active shader</param> - public void SetShader(CachedShaderProgram gs) - { - _usesDrawParameters = gs.Shaders[1]?.Info.UsesDrawParameters ?? false; - _usesTopology = gs.SpecializationState.IsPrimitiveTopologyQueried(); - - _changed = false; - } - - /// <summary> - /// Get the current graphics state. - /// </summary> - /// <returns>GPU graphics state</returns> - public ref GpuChannelGraphicsState GetGraphicsState() - { - return ref _graphics; - } - - /// <summary> - /// Get the current pool state. - /// </summary> - /// <returns>GPU pool state</returns> - public ref GpuChannelPoolState GetPoolState() - { - return ref _pool; - } - - /// <summary> - /// Early Z force enable. - /// </summary> - /// <param name="value">The new value</param> - public void SetEarlyZForce(bool value) - { - _graphics.EarlyZForce = value; - - Signal(); - } - - /// <summary> - /// Primitive topology of current draw. - /// </summary> - /// <param name="value">The new value</param> - public void SetTopology(PrimitiveTopology value) - { - if (value != _graphics.Topology) - { - _graphics.Topology = value; - - if (_usesTopology) - { - Signal(); - } - } - } - - /// <summary> - /// Tessellation mode. - /// </summary> - /// <param name="value">The new value</param> - public void SetTessellationMode(TessMode value) - { - if (value.Packed != _graphics.TessellationMode.Packed) - { - _graphics.TessellationMode = value; - - Signal(); - } - } - - /// <summary> - /// Updates alpha-to-coverage state, and sets it as changed. - /// </summary> - /// <param name="enable">Whether alpha-to-coverage is enabled</param> - /// <param name="ditherEnable">Whether alpha-to-coverage dithering is enabled</param> - public void SetAlphaToCoverageEnable(bool enable, bool ditherEnable) - { - _graphics.AlphaToCoverageEnable = enable; - _graphics.AlphaToCoverageDitherEnable = ditherEnable; - - Signal(); - } - - /// <summary> - /// Indicates whether the viewport transform is disabled. - /// </summary> - /// <param name="value">The new value</param> - public void SetViewportTransformDisable(bool value) - { - if (value != _graphics.ViewportTransformDisable) - { - _graphics.ViewportTransformDisable = value; - - Signal(); - } - } - - /// <summary> - /// Depth mode zero to one or minus one to one. - /// </summary> - /// <param name="value">The new value</param> - public void SetDepthMode(bool value) - { - if (value != _graphics.DepthMode) - { - _graphics.DepthMode = value; - - Signal(); - } - } - - /// <summary> - /// Indicates if the point size is set on the shader or is fixed. - /// </summary> - /// <param name="value">The new value</param> - public void SetProgramPointSizeEnable(bool value) - { - if (value != _graphics.ProgramPointSizeEnable) - { - _graphics.ProgramPointSizeEnable = value; - - Signal(); - } - } - - /// <summary> - /// Point size used if <see cref="SetProgramPointSizeEnable" /> is provided false. - /// </summary> - /// <param name="value">The new value</param> - public void SetPointSize(float value) - { - if (value != _graphics.PointSize) - { - _graphics.PointSize = value; - - Signal(); - } - } - - /// <summary> - /// Updates alpha test specialization state, and sets it as changed. - /// </summary> - /// <param name="enable">Whether alpha test is enabled</param> - /// <param name="reference">The value to compare with the fragment output alpha</param> - /// <param name="op">The comparison that decides if the fragment should be discarded</param> - public void SetAlphaTest(bool enable, float reference, CompareOp op) - { - _graphics.AlphaTestEnable = enable; - _graphics.AlphaTestReference = reference; - _graphics.AlphaTestCompare = op; - - Signal(); - } - - /// <summary> - /// Updates the type of the vertex attributes consumed by the shader. - /// </summary> - /// <param name="state">The new state</param> - public void SetAttributeTypes(ref Array32<VertexAttribState> state) - { - bool changed = false; - ref Array32<AttributeType> attributeTypes = ref _graphics.AttributeTypes; - - for (int location = 0; location < state.Length; location++) - { - VertexAttribType type = state[location].UnpackType(); - - AttributeType value = type switch - { - VertexAttribType.Sint => AttributeType.Sint, - VertexAttribType.Uint => AttributeType.Uint, - _ => AttributeType.Float - }; - - if (attributeTypes[location] != value) - { - attributeTypes[location] = value; - changed = true; - } - } - - if (changed) - { - Signal(); - } - } - - /// <summary> - /// Updates the type of the outputs produced by the fragment shader based on the current render target state. - /// </summary> - /// <param name="rtControl">The render target control register</param> - /// <param name="state">The color attachment state</param> - public void SetFragmentOutputTypes(RtControl rtControl, ref Array8<RtColorState> state) - { - bool changed = false; - int count = rtControl.UnpackCount(); - - for (int index = 0; index < Constants.TotalRenderTargets; index++) - { - int rtIndex = rtControl.UnpackPermutationIndex(index); - - var colorState = state[rtIndex]; - - if (index < count && StateUpdater.IsRtEnabled(colorState)) - { - Format format = colorState.Format.Convert().Format; - - AttributeType type = format.IsInteger() ? (format.IsSint() ? AttributeType.Sint : AttributeType.Uint) : AttributeType.Float; - - if (type != _graphics.FragmentOutputTypes[index]) - { - _graphics.FragmentOutputTypes[index] = type; - changed = true; - } - } - } - - if (changed && _context.Capabilities.NeedsFragmentOutputSpecialization) - { - Signal(); - } - } - - /// <summary> - /// Indicates that the draw is writing the base vertex, base instance and draw index to Constant Buffer 0. - /// </summary> - /// <param name="value">The new value</param> - public void SetHasConstantBufferDrawParameters(bool value) - { - if (value != _graphics.HasConstantBufferDrawParameters) - { - _graphics.HasConstantBufferDrawParameters = value; - - if (_usesDrawParameters) - { - Signal(); - } - } - } - - /// <summary> - /// Indicates that any storage buffer use is unaligned. - /// </summary> - /// <param name="value">The new value</param> - /// <returns>True if the unaligned state changed, false otherwise</returns> - public bool SetHasUnalignedStorageBuffer(bool value) - { - if (value != _graphics.HasUnalignedStorageBuffer) - { - _graphics.HasUnalignedStorageBuffer = value; - - Signal(); - - return true; - } - - return false; - } - - /// <summary> - /// Sets the GPU pool state. - /// </summary> - /// <param name="state">The new state</param> - public void SetPoolState(GpuChannelPoolState state) - { - if (!state.Equals(_pool)) - { - _pool = state; - - Signal(); - } - } - - /// <summary> - /// Sets the dual-source blend enabled state. - /// </summary> - /// <param name="enabled">True if blending is enabled and using dual-source blend</param> - public void SetDualSourceBlendEnabled(bool enabled) - { - if (enabled != _graphics.DualSourceBlendEnable) - { - _graphics.DualSourceBlendEnable = enabled; - - Signal(); - } - } - } -} diff --git a/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdateTracker.cs b/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdateTracker.cs deleted file mode 100644 index 7c730967..00000000 --- a/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdateTracker.cs +++ /dev/null @@ -1,177 +0,0 @@ -using Ryujinx.Graphics.Device; -using System; -using System.Collections.Generic; -using System.Diagnostics; -using System.Diagnostics.CodeAnalysis; -using System.Numerics; -using System.Runtime.CompilerServices; -using System.Runtime.InteropServices; - -namespace Ryujinx.Graphics.Gpu.Engine.Threed -{ - /// <summary> - /// State update callback entry, with the callback function and associated field names. - /// </summary> - readonly struct StateUpdateCallbackEntry - { - /// <summary> - /// Callback function, to be called if the register was written as the state needs to be updated. - /// </summary> - public Action Callback { get; } - - /// <summary> - /// Name of the state fields (registers) associated with the callback function. - /// </summary> - public string[] FieldNames { get; } - - /// <summary> - /// Creates a new state update callback entry. - /// </summary> - /// <param name="callback">Callback function, to be called if the register was written as the state needs to be updated</param> - /// <param name="fieldNames">Name of the state fields (registers) associated with the callback function</param> - public StateUpdateCallbackEntry(Action callback, params string[] fieldNames) - { - Callback = callback; - FieldNames = fieldNames; - } - } - - /// <summary> - /// GPU state update tracker. - /// </summary> - /// <typeparam name="TState">State type</typeparam> - class StateUpdateTracker<[DynamicallyAccessedMembers(DynamicallyAccessedMemberTypes.PublicFields)] TState> - { - private const int BlockSize = 0xe00; - private const int RegisterSize = sizeof(uint); - - private readonly byte[] _registerToGroupMapping; - private readonly Action[] _callbacks; - private ulong _dirtyMask; - - /// <summary> - /// Creates a new instance of the state update tracker. - /// </summary> - /// <param name="entries">Update tracker callback entries</param> - public StateUpdateTracker(StateUpdateCallbackEntry[] entries) - { - _registerToGroupMapping = new byte[BlockSize]; - _callbacks = new Action[entries.Length]; - - var fieldToDelegate = new Dictionary<string, int>(); - - for (int entryIndex = 0; entryIndex < entries.Length; entryIndex++) - { - var entry = entries[entryIndex]; - - foreach (var fieldName in entry.FieldNames) - { - fieldToDelegate.Add(fieldName, entryIndex); - } - - _callbacks[entryIndex] = entry.Callback; - } - - var fields = typeof(TState).GetFields(); - int offset = 0; - - for (int fieldIndex = 0; fieldIndex < fields.Length; fieldIndex++) - { - var field = fields[fieldIndex]; - - int sizeOfField = SizeCalculator.SizeOf(field.FieldType); - - if (fieldToDelegate.TryGetValue(field.Name, out int entryIndex)) - { - for (int i = 0; i < ((sizeOfField + 3) & ~3); i += 4) - { - _registerToGroupMapping[(offset + i) / RegisterSize] = (byte)(entryIndex + 1); - } - } - - offset += sizeOfField; - } - - Debug.Assert(offset == Unsafe.SizeOf<TState>()); - } - - /// <summary> - /// Sets a register as modified. - /// </summary> - /// <param name="offset">Register offset in bytes</param> - [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void SetDirty(int offset) - { - uint index = (uint)offset / RegisterSize; - - if (index < BlockSize) - { - int groupIndex = Unsafe.Add(ref MemoryMarshal.GetArrayDataReference(_registerToGroupMapping), (IntPtr)index); - if (groupIndex != 0) - { - groupIndex--; - _dirtyMask |= 1UL << groupIndex; - } - } - } - - /// <summary> - /// Forces a register group as dirty, by index. - /// </summary> - /// <param name="groupIndex">Index of the group to be dirtied</param> - public void ForceDirty(int groupIndex) - { - if ((uint)groupIndex >= _callbacks.Length) - { - throw new ArgumentOutOfRangeException(nameof(groupIndex)); - } - - _dirtyMask |= 1UL << groupIndex; - } - - /// <summary> - /// Forces all register groups as dirty, triggering a full update on the next call to <see cref="Update"/>. - /// </summary> - public void SetAllDirty() - { - Debug.Assert(_callbacks.Length <= sizeof(ulong) * 8); - _dirtyMask = ulong.MaxValue >> ((sizeof(ulong) * 8) - _callbacks.Length); - } - - /// <summary> - /// Check if the given register group is dirty without clearing it. - /// </summary> - /// <param name="groupIndex">Index of the group to check</param> - /// <returns>True if dirty, false otherwise</returns> - public bool IsDirty(int groupIndex) - { - return (_dirtyMask & (1UL << groupIndex)) != 0; - } - - /// <summary> - /// Check all the groups specified by <paramref name="checkMask"/> for modification, and update if modified. - /// </summary> - /// <param name="checkMask">Mask, where each bit set corresponds to a group index that should be checked</param> - [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void Update(ulong checkMask) - { - ulong mask = _dirtyMask & checkMask; - if (mask == 0) - { - return; - } - - do - { - int groupIndex = BitOperations.TrailingZeroCount(mask); - - _callbacks[groupIndex](); - - mask &= ~(1UL << groupIndex); - } - while (mask != 0); - - _dirtyMask &= ~checkMask; - } - } -} diff --git a/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs b/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs deleted file mode 100644 index 00e09a31..00000000 --- a/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs +++ /dev/null @@ -1,1448 +0,0 @@ -using Ryujinx.Common.Logging; -using Ryujinx.Graphics.GAL; -using Ryujinx.Graphics.Gpu.Engine.Threed.Blender; -using Ryujinx.Graphics.Gpu.Engine.Types; -using Ryujinx.Graphics.Gpu.Image; -using Ryujinx.Graphics.Gpu.Shader; -using Ryujinx.Graphics.Shader; -using Ryujinx.Graphics.Texture; -using System; -using System.Runtime.CompilerServices; - -namespace Ryujinx.Graphics.Gpu.Engine.Threed -{ - /// <summary> - /// GPU state updater. - /// </summary> - class StateUpdater - { - public const int ShaderStateIndex = 26; - public const int RasterizerStateIndex = 15; - public const int ScissorStateIndex = 16; - public const int VertexBufferStateIndex = 0; - public const int PrimitiveRestartStateIndex = 12; - public const int RenderTargetStateIndex = 27; - - private readonly GpuContext _context; - private readonly GpuChannel _channel; - private readonly DeviceStateWithShadow<ThreedClassState> _state; - private readonly DrawState _drawState; - private readonly AdvancedBlendManager _blendManager; - - private readonly StateUpdateTracker<ThreedClassState> _updateTracker; - - private readonly ShaderProgramInfo[] _currentProgramInfo; - private ShaderSpecializationState _shaderSpecState; - private SpecializationStateUpdater _currentSpecState; - - private ProgramPipelineState _pipeline; - - private bool _vsUsesDrawParameters; - private bool _vtgWritesRtLayer; - private byte _vsClipDistancesWritten; - private uint _vbEnableMask; - - private bool _prevDrawIndexed; - private bool _prevDrawIndirect; - private IndexType _prevIndexType; - private uint _prevFirstVertex; - private bool _prevTfEnable; - - private uint _prevRtNoAlphaMask; - - /// <summary> - /// Creates a new instance of the state updater. - /// </summary> - /// <param name="context">GPU context</param> - /// <param name="channel">GPU channel</param> - /// <param name="state">3D engine state</param> - /// <param name="drawState">Draw state</param> - /// <param name="blendManager">Advanced blend manager</param> - /// <param name="spec">Specialization state updater</param> - public StateUpdater( - GpuContext context, - GpuChannel channel, - DeviceStateWithShadow<ThreedClassState> state, - DrawState drawState, - AdvancedBlendManager blendManager, - SpecializationStateUpdater spec) - { - _context = context; - _channel = channel; - _state = state; - _drawState = drawState; - _blendManager = blendManager; - _currentProgramInfo = new ShaderProgramInfo[Constants.ShaderStages]; - _currentSpecState = spec; - - // ShaderState must be updated after other state updates, as specialization/pipeline state is used when fetching shaders. - // Render target state must appear after shader state as it depends on information from the currently bound shader. - // Rasterizer and scissor states are checked by render target clear, their indexes - // must be updated on the constants "RasterizerStateIndex" and "ScissorStateIndex" if modified. - // The vertex buffer state may be forced dirty when a indexed draw starts, the "VertexBufferStateIndex" - // constant must be updated if modified. - // The order of the other state updates doesn't matter. - _updateTracker = new StateUpdateTracker<ThreedClassState>(new[] - { - new StateUpdateCallbackEntry(UpdateVertexBufferState, - nameof(ThreedClassState.VertexBufferDrawState), - nameof(ThreedClassState.VertexBufferInstanced), - nameof(ThreedClassState.VertexBufferState), - nameof(ThreedClassState.VertexBufferEndAddress)), - - // Must be done after vertex buffer updates. - new StateUpdateCallbackEntry(UpdateVertexAttribState, nameof(ThreedClassState.VertexAttribState)), - - new StateUpdateCallbackEntry(UpdateBlendState, - nameof(ThreedClassState.BlendUcodeEnable), - nameof(ThreedClassState.BlendUcodeSize), - nameof(ThreedClassState.BlendIndependent), - nameof(ThreedClassState.BlendConstant), - nameof(ThreedClassState.BlendStateCommon), - nameof(ThreedClassState.BlendEnableCommon), - nameof(ThreedClassState.BlendEnable), - nameof(ThreedClassState.BlendState)), - - new StateUpdateCallbackEntry(UpdateFaceState, nameof(ThreedClassState.FaceState)), - - new StateUpdateCallbackEntry(UpdateStencilTestState, - nameof(ThreedClassState.StencilBackMasks), - nameof(ThreedClassState.StencilTestState), - nameof(ThreedClassState.StencilBackTestState)), - - new StateUpdateCallbackEntry(UpdateDepthTestState, - nameof(ThreedClassState.DepthTestEnable), - nameof(ThreedClassState.DepthWriteEnable), - nameof(ThreedClassState.DepthTestFunc)), - - new StateUpdateCallbackEntry(UpdateTessellationState, - nameof(ThreedClassState.TessMode), - nameof(ThreedClassState.TessOuterLevel), - nameof(ThreedClassState.TessInnerLevel), - nameof(ThreedClassState.PatchVertices)), - - new StateUpdateCallbackEntry(UpdateViewportTransform, - nameof(ThreedClassState.DepthMode), - nameof(ThreedClassState.ViewportTransform), - nameof(ThreedClassState.ViewportExtents), - nameof(ThreedClassState.YControl), - nameof(ThreedClassState.ViewportTransformEnable)), - - new StateUpdateCallbackEntry(UpdateLogicOpState, nameof(ThreedClassState.LogicOpState)), - - new StateUpdateCallbackEntry(UpdateDepthClampState, nameof(ThreedClassState.ViewVolumeClipControl)), - - new StateUpdateCallbackEntry(UpdatePolygonMode, - nameof(ThreedClassState.PolygonModeFront), - nameof(ThreedClassState.PolygonModeBack)), - - new StateUpdateCallbackEntry(UpdateDepthBiasState, - nameof(ThreedClassState.DepthBiasState), - nameof(ThreedClassState.DepthBiasFactor), - nameof(ThreedClassState.DepthBiasUnits), - nameof(ThreedClassState.DepthBiasClamp)), - - new StateUpdateCallbackEntry(UpdatePrimitiveRestartState, nameof(ThreedClassState.PrimitiveRestartState)), - - new StateUpdateCallbackEntry(UpdateLineState, - nameof(ThreedClassState.LineWidthSmooth), - nameof(ThreedClassState.LineSmoothEnable)), - - new StateUpdateCallbackEntry(UpdateRtColorMask, - nameof(ThreedClassState.RtColorMaskShared), - nameof(ThreedClassState.RtColorMask)), - - new StateUpdateCallbackEntry(UpdateRasterizerState, nameof(ThreedClassState.RasterizeEnable)), - - new StateUpdateCallbackEntry(UpdateScissorState, - nameof(ThreedClassState.ScissorState), - nameof(ThreedClassState.ScreenScissorState)), - - new StateUpdateCallbackEntry(UpdateTfBufferState, nameof(ThreedClassState.TfBufferState)), - new StateUpdateCallbackEntry(UpdateUserClipState, nameof(ThreedClassState.ClipDistanceEnable)), - - new StateUpdateCallbackEntry(UpdateAlphaTestState, - nameof(ThreedClassState.AlphaTestEnable), - nameof(ThreedClassState.AlphaTestRef), - nameof(ThreedClassState.AlphaTestFunc)), - - new StateUpdateCallbackEntry(UpdateSamplerPoolState, - nameof(ThreedClassState.SamplerPoolState), - nameof(ThreedClassState.SamplerIndex)), - - new StateUpdateCallbackEntry(UpdateTexturePoolState, nameof(ThreedClassState.TexturePoolState)), - - new StateUpdateCallbackEntry(UpdatePointState, - nameof(ThreedClassState.PointSize), - nameof(ThreedClassState.VertexProgramPointSize), - nameof(ThreedClassState.PointSpriteEnable), - nameof(ThreedClassState.PointCoordReplace)), - - new StateUpdateCallbackEntry(UpdateIndexBufferState, - nameof(ThreedClassState.IndexBufferState), - nameof(ThreedClassState.IndexBufferCount)), - - new StateUpdateCallbackEntry(UpdateMultisampleState, - nameof(ThreedClassState.AlphaToCoverageDitherEnable), - nameof(ThreedClassState.MultisampleControl)), - - new StateUpdateCallbackEntry(UpdateEarlyZState, - nameof(ThreedClassState.EarlyZForce)), - - new StateUpdateCallbackEntry(UpdateShaderState, - nameof(ThreedClassState.ShaderBaseAddress), - nameof(ThreedClassState.ShaderState)), - - new StateUpdateCallbackEntry(UpdateRenderTargetState, - nameof(ThreedClassState.RtColorState), - nameof(ThreedClassState.RtDepthStencilState), - nameof(ThreedClassState.RtControl), - nameof(ThreedClassState.RtDepthStencilSize), - nameof(ThreedClassState.RtDepthStencilEnable)), - }); - } - - /// <summary> - /// Sets a register at a specific offset as dirty. - /// This must be called if the register value was modified. - /// </summary> - /// <param name="offset">Register offset</param> - [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void SetDirty(int offset) - { - _updateTracker.SetDirty(offset); - } - - /// <summary> - /// Force all the guest state to be marked as dirty. - /// The next call to <see cref="Update"/> will update all the host state. - /// </summary> - public void SetAllDirty() - { - _updateTracker.SetAllDirty(); - } - - /// <summary> - /// Updates host state for any modified guest state, since the last time this function was called. - /// </summary> - [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void Update() - { - // The vertex buffer size is calculated using a different - // method when doing indexed draws, so we need to make sure - // to update the vertex buffers if we are doing a regular - // draw after a indexed one and vice-versa. - if (_drawState.DrawIndexed != _prevDrawIndexed) - { - _updateTracker.ForceDirty(VertexBufferStateIndex); - - // If PrimitiveRestartDrawArrays is false and this is a non-indexed draw, we need to ensure primitive restart is disabled. - // If PrimitiveRestartDrawArrays is false and this is a indexed draw, we need to ensure primitive restart enable matches GPU state. - // If PrimitiveRestartDrawArrays is true, then primitive restart enable should always match GPU state. - // That is because "PrimitiveRestartDrawArrays" is not configurable on the backend, it is always - // true on OpenGL and always false on Vulkan. - if (!_state.State.PrimitiveRestartDrawArrays && _state.State.PrimitiveRestartState.Enable) - { - _updateTracker.ForceDirty(PrimitiveRestartStateIndex); - } - - _prevDrawIndexed = _drawState.DrawIndexed; - } - - // Some draw parameters are used to restrict the vertex buffer size, - // but they can't be used on indirect draws because their values are unknown in this case. - // When switching between indirect and non-indirect draw, we need to - // make sure the vertex buffer sizes are still correct. - if (_drawState.DrawIndirect != _prevDrawIndirect) - { - _updateTracker.ForceDirty(VertexBufferStateIndex); - } - - // In some cases, the index type is also used to guess the - // vertex buffer size, so we must update it if the type changed too. - if (_drawState.DrawIndexed && - (_prevIndexType != _state.State.IndexBufferState.Type || - _prevFirstVertex != _state.State.FirstVertex)) - { - _updateTracker.ForceDirty(VertexBufferStateIndex); - _prevIndexType = _state.State.IndexBufferState.Type; - _prevFirstVertex = _state.State.FirstVertex; - } - - bool tfEnable = _state.State.TfEnable; - - if (!tfEnable && _prevTfEnable) - { - _context.Renderer.Pipeline.EndTransformFeedback(); - _prevTfEnable = false; - } - - if (_updateTracker.IsDirty(RenderTargetStateIndex)) - { - UpdateRenderTargetSpecialization(); - } - - _updateTracker.Update(ulong.MaxValue); - - // If any state that the shader depends on changed, - // then we may need to compile/bind a different version - // of the shader for the new state. - if (_shaderSpecState != null && _currentSpecState.HasChanged()) - { - if (!_shaderSpecState.MatchesGraphics(_channel, ref _currentSpecState.GetPoolState(), ref _currentSpecState.GetGraphicsState(), _vsUsesDrawParameters, false)) - { - // Shader must be reloaded. _vtgWritesRtLayer should not change. - UpdateShaderState(); - } - } - - CommitBindings(); - - if (tfEnable && !_prevTfEnable) - { - _context.Renderer.Pipeline.BeginTransformFeedback(_drawState.Topology); - _prevTfEnable = true; - } - } - - /// <summary> - /// Updates the host state for any modified guest state group with the respective bit set on <paramref name="mask"/>. - /// </summary> - /// <param name="mask">Mask, where each bit set corresponds to a group index that should be checked and updated</param> - public void Update(ulong mask) - { - _updateTracker.Update(mask); - } - - /// <summary> - /// Ensures that the bindings are visible to the host GPU. - /// Note: this actually performs the binding using the host graphics API. - /// </summary> - private void CommitBindings() - { - UpdateStorageBuffers(); - - bool unalignedChanged = _currentSpecState.SetHasUnalignedStorageBuffer(_channel.BufferManager.HasUnalignedStorageBuffers); - - if (!_channel.TextureManager.CommitGraphicsBindings(_shaderSpecState) || unalignedChanged) - { - // Shader must be reloaded. _vtgWritesRtLayer should not change. - UpdateShaderState(); - } - - _channel.BufferManager.CommitGraphicsBindings(); - } - - /// <summary> - /// Updates storage buffer bindings. - /// </summary> - private void UpdateStorageBuffers() - { - for (int stage = 0; stage < Constants.ShaderStages; stage++) - { - ShaderProgramInfo info = _currentProgramInfo[stage]; - - if (info == null) - { - continue; - } - - for (int index = 0; index < info.SBuffers.Count; index++) - { - BufferDescriptor sb = info.SBuffers[index]; - - ulong sbDescAddress = _channel.BufferManager.GetGraphicsUniformBufferAddress(stage, 0); - - int sbDescOffset = 0x110 + stage * 0x100 + sb.Slot * 0x10; - - sbDescAddress += (ulong)sbDescOffset; - - SbDescriptor sbDescriptor = _channel.MemoryManager.Physical.Read<SbDescriptor>(sbDescAddress); - - _channel.BufferManager.SetGraphicsStorageBuffer(stage, sb.Slot, sbDescriptor.PackAddress(), (uint)sbDescriptor.Size, sb.Flags); - } - } - } - - /// <summary> - /// Updates tessellation state based on the guest GPU state. - /// </summary> - private void UpdateTessellationState() - { - _pipeline.PatchControlPoints = (uint)_state.State.PatchVertices; - - _context.Renderer.Pipeline.SetPatchParameters( - _state.State.PatchVertices, - _state.State.TessOuterLevel.AsSpan(), - _state.State.TessInnerLevel.AsSpan()); - - _currentSpecState.SetTessellationMode(_state.State.TessMode); - } - - /// <summary> - /// Updates transform feedback buffer state based on the guest GPU state. - /// </summary> - private void UpdateTfBufferState() - { - for (int index = 0; index < Constants.TotalTransformFeedbackBuffers; index++) - { - TfBufferState tfb = _state.State.TfBufferState[index]; - - if (!tfb.Enable) - { - _channel.BufferManager.SetTransformFeedbackBuffer(index, 0, 0); - - continue; - } - - _channel.BufferManager.SetTransformFeedbackBuffer(index, tfb.Address.Pack(), (uint)tfb.Size); - } - } - - /// <summary> - /// Updates Rasterizer primitive discard state based on guest gpu state. - /// </summary> - private void UpdateRasterizerState() - { - bool enable = _state.State.RasterizeEnable; - _pipeline.RasterizerDiscard = !enable; - _context.Renderer.Pipeline.SetRasterizerDiscard(!enable); - } - - /// <summary> - /// Updates render targets (color and depth-stencil buffers) based on current render target state. - /// </summary> - private void UpdateRenderTargetState() - { - UpdateRenderTargetState(RenderTargetUpdateFlags.UpdateAll); - } - - /// <summary> - /// Updates render targets (color and depth-stencil buffers) based on current render target state. - /// </summary> - /// <param name="updateFlags">Flags indicating which render targets should be updated and how</param> - /// <param name="singleUse">If this is not -1, it indicates that only the given indexed target will be used.</param> - public void UpdateRenderTargetState(RenderTargetUpdateFlags updateFlags, int singleUse = -1) - { - var memoryManager = _channel.MemoryManager; - var rtControl = _state.State.RtControl; - - bool useControl = updateFlags.HasFlag(RenderTargetUpdateFlags.UseControl); - bool layered = updateFlags.HasFlag(RenderTargetUpdateFlags.Layered); - bool singleColor = updateFlags.HasFlag(RenderTargetUpdateFlags.SingleColor); - - int count = useControl ? rtControl.UnpackCount() : Constants.TotalRenderTargets; - - var msaaMode = _state.State.RtMsaaMode; - - int samplesInX = msaaMode.SamplesInX(); - int samplesInY = msaaMode.SamplesInY(); - - var scissor = _state.State.ScreenScissorState; - Size sizeHint = new Size((scissor.X + scissor.Width) * samplesInX, (scissor.Y + scissor.Height) * samplesInY, 1); - - int clipRegionWidth = int.MaxValue; - int clipRegionHeight = int.MaxValue; - - bool changedScale = false; - uint rtNoAlphaMask = 0; - - for (int index = 0; index < Constants.TotalRenderTargets; index++) - { - int rtIndex = useControl ? rtControl.UnpackPermutationIndex(index) : index; - - var colorState = _state.State.RtColorState[rtIndex]; - - if (index >= count || !IsRtEnabled(colorState) || (singleColor && index != singleUse)) - { - changedScale |= _channel.TextureManager.SetRenderTargetColor(index, null); - - continue; - } - - if (colorState.Format.NoAlpha()) - { - rtNoAlphaMask |= 1u << index; - } - - Image.Texture color = memoryManager.Physical.TextureCache.FindOrCreateTexture( - memoryManager, - colorState, - _vtgWritesRtLayer || layered, - samplesInX, - samplesInY, - sizeHint); - - changedScale |= _channel.TextureManager.SetRenderTargetColor(index, color); - - if (color != null) - { - if (clipRegionWidth > color.Width / samplesInX) - { - clipRegionWidth = color.Width / samplesInX; - } - - if (clipRegionHeight > color.Height / samplesInY) - { - clipRegionHeight = color.Height / samplesInY; - } - } - } - - bool dsEnable = _state.State.RtDepthStencilEnable; - - Image.Texture depthStencil = null; - - if (dsEnable && updateFlags.HasFlag(RenderTargetUpdateFlags.UpdateDepthStencil)) - { - var dsState = _state.State.RtDepthStencilState; - var dsSize = _state.State.RtDepthStencilSize; - - depthStencil = memoryManager.Physical.TextureCache.FindOrCreateTexture( - memoryManager, - dsState, - dsSize, - _vtgWritesRtLayer || layered, - samplesInX, - samplesInY, - sizeHint); - - if (depthStencil != null) - { - if (clipRegionWidth > depthStencil.Width / samplesInX) - { - clipRegionWidth = depthStencil.Width / samplesInX; - } - - if (clipRegionHeight > depthStencil.Height / samplesInY) - { - clipRegionHeight = depthStencil.Height / samplesInY; - } - } - } - - changedScale |= _channel.TextureManager.SetRenderTargetDepthStencil(depthStencil); - - if (changedScale) - { - float oldScale = _channel.TextureManager.RenderTargetScale; - _channel.TextureManager.UpdateRenderTargetScale(singleUse); - - if (oldScale != _channel.TextureManager.RenderTargetScale) - { - _context.Renderer.Pipeline.SetRenderTargetScale(_channel.TextureManager.RenderTargetScale); - - UpdateViewportTransform(); - UpdateScissorState(); - } - } - - _channel.TextureManager.SetClipRegion(clipRegionWidth, clipRegionHeight); - - if (useControl && _prevRtNoAlphaMask != rtNoAlphaMask) - { - _prevRtNoAlphaMask = rtNoAlphaMask; - - UpdateBlendState(); - } - } - - /// <summary> - /// Updates specialization state based on render target state. - /// </summary> - public void UpdateRenderTargetSpecialization() - { - _currentSpecState.SetFragmentOutputTypes(_state.State.RtControl, ref _state.State.RtColorState); - } - - /// <summary> - /// Checks if a render target color buffer is used. - /// </summary> - /// <param name="colorState">Color buffer information</param> - /// <returns>True if the specified buffer is enabled/used, false otherwise</returns> - internal static bool IsRtEnabled(RtColorState colorState) - { - // Colors are disabled by writing 0 to the format. - return colorState.Format != 0 && colorState.WidthOrStride != 0; - } - - /// <summary> - /// Updates host scissor test state based on current GPU state. - /// </summary> - public void UpdateScissorState() - { - const int MinX = 0; - const int MinY = 0; - const int MaxW = 0xffff; - const int MaxH = 0xffff; - - Span<Rectangle<int>> regions = stackalloc Rectangle<int>[Constants.TotalViewports]; - - for (int index = 0; index < Constants.TotalViewports; index++) - { - ScissorState scissor = _state.State.ScissorState[index]; - - bool enable = scissor.Enable && (scissor.X1 != MinX || - scissor.Y1 != MinY || - scissor.X2 != MaxW || - scissor.Y2 != MaxH); - - if (enable) - { - int x = scissor.X1; - int y = scissor.Y1; - int width = scissor.X2 - x; - int height = scissor.Y2 - y; - - if (_state.State.YControl.HasFlag(YControl.NegateY)) - { - ref var screenScissor = ref _state.State.ScreenScissorState; - y = screenScissor.Height - height - y; - - if (y < 0) - { - height += y; - y = 0; - } - } - - float scale = _channel.TextureManager.RenderTargetScale; - if (scale != 1f) - { - x = (int)(x * scale); - y = (int)(y * scale); - width = (int)MathF.Ceiling(width * scale); - height = (int)MathF.Ceiling(height * scale); - } - - regions[index] = new Rectangle<int>(x, y, width, height); - } - else - { - regions[index] = new Rectangle<int>(MinX, MinY, MaxW, MaxH); - } - } - - _context.Renderer.Pipeline.SetScissors(regions); - } - - /// <summary> - /// Updates host depth clamp state based on current GPU state. - /// </summary> - /// <param name="state">Current GPU state</param> - private void UpdateDepthClampState() - { - ViewVolumeClipControl clip = _state.State.ViewVolumeClipControl; - bool clamp = (clip & ViewVolumeClipControl.DepthClampDisabled) == 0; - - _pipeline.DepthClampEnable = clamp; - _context.Renderer.Pipeline.SetDepthClamp(clamp); - } - - /// <summary> - /// Updates host alpha test state based on current GPU state. - /// </summary> - private void UpdateAlphaTestState() - { - _context.Renderer.Pipeline.SetAlphaTest( - _state.State.AlphaTestEnable, - _state.State.AlphaTestRef, - _state.State.AlphaTestFunc); - - _currentSpecState.SetAlphaTest( - _state.State.AlphaTestEnable, - _state.State.AlphaTestRef, - _state.State.AlphaTestFunc); - } - - /// <summary> - /// Updates host depth test state based on current GPU state. - /// </summary> - private void UpdateDepthTestState() - { - DepthTestDescriptor descriptor = new DepthTestDescriptor( - _state.State.DepthTestEnable, - _state.State.DepthWriteEnable, - _state.State.DepthTestFunc); - - _pipeline.DepthTest = descriptor; - _context.Renderer.Pipeline.SetDepthTest(descriptor); - } - - /// <summary> - /// Updates host viewport transform and clipping state based on current GPU state. - /// </summary> - private void UpdateViewportTransform() - { - var yControl = _state.State.YControl; - var face = _state.State.FaceState; - - bool disableTransform = _state.State.ViewportTransformEnable == 0; - - UpdateFrontFace(yControl, face.FrontFace); - UpdateDepthMode(); - - bool flipY = yControl.HasFlag(YControl.NegateY); - - Span<Viewport> viewports = stackalloc Viewport[Constants.TotalViewports]; - - for (int index = 0; index < Constants.TotalViewports; index++) - { - if (disableTransform) - { - ref var scissor = ref _state.State.ScreenScissorState; - - float rScale = _channel.TextureManager.RenderTargetScale; - var scissorRect = new Rectangle<float>(0, 0, (scissor.X + scissor.Width) * rScale, (scissor.Y + scissor.Height) * rScale); - - viewports[index] = new Viewport(scissorRect, ViewportSwizzle.PositiveX, ViewportSwizzle.PositiveY, ViewportSwizzle.PositiveZ, ViewportSwizzle.PositiveW, 0, 1); - continue; - } - - ref var transform = ref _state.State.ViewportTransform[index]; - ref var extents = ref _state.State.ViewportExtents[index]; - - float scaleX = MathF.Abs(transform.ScaleX); - float scaleY = transform.ScaleY; - - if (flipY) - { - scaleY = -scaleY; - } - - if (!_context.Capabilities.SupportsViewportSwizzle && transform.UnpackSwizzleY() == ViewportSwizzle.NegativeY) - { - scaleY = -scaleY; - } - - float x = transform.TranslateX - scaleX; - float y = transform.TranslateY - scaleY; - - float width = scaleX * 2; - float height = scaleY * 2; - - float scale = _channel.TextureManager.RenderTargetScale; - if (scale != 1f) - { - x *= scale; - y *= scale; - width *= scale; - height *= scale; - } - - Rectangle<float> region = new Rectangle<float>(x, y, width, height); - - ViewportSwizzle swizzleX = transform.UnpackSwizzleX(); - ViewportSwizzle swizzleY = transform.UnpackSwizzleY(); - ViewportSwizzle swizzleZ = transform.UnpackSwizzleZ(); - ViewportSwizzle swizzleW = transform.UnpackSwizzleW(); - - float depthNear = extents.DepthNear; - float depthFar = extents.DepthFar; - - if (transform.ScaleZ < 0) - { - float temp = depthNear; - depthNear = depthFar; - depthFar = temp; - } - - viewports[index] = new Viewport(region, swizzleX, swizzleY, swizzleZ, swizzleW, depthNear, depthFar); - } - - _context.Renderer.Pipeline.SetDepthMode(GetDepthMode()); - _context.Renderer.Pipeline.SetViewports(viewports, disableTransform); - - _currentSpecState.SetViewportTransformDisable(_state.State.ViewportTransformEnable == 0); - _currentSpecState.SetDepthMode(GetDepthMode() == DepthMode.MinusOneToOne); - } - - /// <summary> - /// Updates the depth mode (0 to 1 or -1 to 1) based on the current viewport and depth mode register state. - /// </summary> - private void UpdateDepthMode() - { - _context.Renderer.Pipeline.SetDepthMode(GetDepthMode()); - } - - /// <summary> - /// Updates polygon mode state based on current GPU state. - /// </summary> - private void UpdatePolygonMode() - { - _context.Renderer.Pipeline.SetPolygonMode(_state.State.PolygonModeFront, _state.State.PolygonModeBack); - } - - /// <summary> - /// Updates host depth bias (also called polygon offset) state based on current GPU state. - /// </summary> - private void UpdateDepthBiasState() - { - var depthBias = _state.State.DepthBiasState; - - float factor = _state.State.DepthBiasFactor; - float units = _state.State.DepthBiasUnits; - float clamp = _state.State.DepthBiasClamp; - - PolygonModeMask enables; - - enables = (depthBias.PointEnable ? PolygonModeMask.Point : 0); - enables |= (depthBias.LineEnable ? PolygonModeMask.Line : 0); - enables |= (depthBias.FillEnable ? PolygonModeMask.Fill : 0); - - _pipeline.BiasEnable = enables; - _context.Renderer.Pipeline.SetDepthBias(enables, factor, units / 2f, clamp); - } - - /// <summary> - /// Updates host stencil test state based on current GPU state. - /// </summary> - private void UpdateStencilTestState() - { - var backMasks = _state.State.StencilBackMasks; - var test = _state.State.StencilTestState; - var backTest = _state.State.StencilBackTestState; - - CompareOp backFunc; - StencilOp backSFail; - StencilOp backDpPass; - StencilOp backDpFail; - int backFuncRef; - int backFuncMask; - int backMask; - - if (backTest.TwoSided) - { - backFunc = backTest.BackFunc; - backSFail = backTest.BackSFail; - backDpPass = backTest.BackDpPass; - backDpFail = backTest.BackDpFail; - backFuncRef = backMasks.FuncRef; - backFuncMask = backMasks.FuncMask; - backMask = backMasks.Mask; - } - else - { - backFunc = test.FrontFunc; - backSFail = test.FrontSFail; - backDpPass = test.FrontDpPass; - backDpFail = test.FrontDpFail; - backFuncRef = test.FrontFuncRef; - backFuncMask = test.FrontFuncMask; - backMask = test.FrontMask; - } - - StencilTestDescriptor descriptor = new StencilTestDescriptor( - test.Enable, - test.FrontFunc, - test.FrontSFail, - test.FrontDpPass, - test.FrontDpFail, - test.FrontFuncRef, - test.FrontFuncMask, - test.FrontMask, - backFunc, - backSFail, - backDpPass, - backDpFail, - backFuncRef, - backFuncMask, - backMask); - - _pipeline.StencilTest = descriptor; - _context.Renderer.Pipeline.SetStencilTest(descriptor); - } - - /// <summary> - /// Updates user-defined clipping based on the guest GPU state. - /// </summary> - private void UpdateUserClipState() - { - uint clipMask = _state.State.ClipDistanceEnable & _vsClipDistancesWritten; - - for (int i = 0; i < Constants.TotalClipDistances; ++i) - { - _context.Renderer.Pipeline.SetUserClipDistance(i, (clipMask & (1 << i)) != 0); - } - } - - /// <summary> - /// Updates current sampler pool address and size based on guest GPU state. - /// </summary> - private void UpdateSamplerPoolState() - { - var texturePool = _state.State.TexturePoolState; - var samplerPool = _state.State.SamplerPoolState; - - var samplerIndex = _state.State.SamplerIndex; - - int maximumId = samplerIndex == SamplerIndex.ViaHeaderIndex - ? texturePool.MaximumId - : samplerPool.MaximumId; - - _channel.TextureManager.SetGraphicsSamplerPool(samplerPool.Address.Pack(), maximumId, samplerIndex); - } - - /// <summary> - /// Updates current texture pool address and size based on guest GPU state. - /// </summary> - private void UpdateTexturePoolState() - { - var texturePool = _state.State.TexturePoolState; - - _channel.TextureManager.SetGraphicsTexturePool(texturePool.Address.Pack(), texturePool.MaximumId); - _channel.TextureManager.SetGraphicsTextureBufferIndex((int)_state.State.TextureBufferIndex); - - _currentSpecState.SetPoolState(GetPoolState()); - } - - /// <summary> - /// Updates host vertex attributes based on guest GPU state. - /// </summary> - private void UpdateVertexAttribState() - { - uint vbEnableMask = _vbEnableMask; - - Span<VertexAttribDescriptor> vertexAttribs = stackalloc VertexAttribDescriptor[Constants.TotalVertexAttribs]; - - for (int index = 0; index < Constants.TotalVertexAttribs; index++) - { - var vertexAttrib = _state.State.VertexAttribState[index]; - - int bufferIndex = vertexAttrib.UnpackBufferIndex(); - - if ((vbEnableMask & (1u << bufferIndex)) == 0) - { - // Using a vertex buffer that doesn't exist is invalid, so let's use a dummy attribute for those cases. - vertexAttribs[index] = new VertexAttribDescriptor(0, 0, true, Format.R32G32B32A32Float); - continue; - } - - if (!FormatTable.TryGetAttribFormat(vertexAttrib.UnpackFormat(), out Format format)) - { - Logger.Debug?.Print(LogClass.Gpu, $"Invalid attribute format 0x{vertexAttrib.UnpackFormat():X}."); - - format = vertexAttrib.UnpackType() switch - { - VertexAttribType.Sint => Format.R32G32B32A32Sint, - VertexAttribType.Uint => Format.R32G32B32A32Uint, - _ => Format.R32G32B32A32Float - }; - } - - vertexAttribs[index] = new VertexAttribDescriptor( - bufferIndex, - vertexAttrib.UnpackOffset(), - vertexAttrib.UnpackIsConstant(), - format); - } - - _pipeline.SetVertexAttribs(vertexAttribs); - _context.Renderer.Pipeline.SetVertexAttribs(vertexAttribs); - _currentSpecState.SetAttributeTypes(ref _state.State.VertexAttribState); - } - - /// <summary> - /// Updates host line width based on guest GPU state. - /// </summary> - private void UpdateLineState() - { - float width = _state.State.LineWidthSmooth; - bool smooth = _state.State.LineSmoothEnable; - - _pipeline.LineWidth = width; - _context.Renderer.Pipeline.SetLineParameters(width, smooth); - } - - /// <summary> - /// Updates host point size based on guest GPU state. - /// </summary> - private void UpdatePointState() - { - float size = _state.State.PointSize; - bool isProgramPointSize = _state.State.VertexProgramPointSize; - bool enablePointSprite = _state.State.PointSpriteEnable; - - // TODO: Need to figure out a way to map PointCoordReplace enable bit. - Origin origin = (_state.State.PointCoordReplace & 4) == 0 ? Origin.LowerLeft : Origin.UpperLeft; - - _context.Renderer.Pipeline.SetPointParameters(size, isProgramPointSize, enablePointSprite, origin); - - _currentSpecState.SetProgramPointSizeEnable(isProgramPointSize); - _currentSpecState.SetPointSize(size); - } - - /// <summary> - /// Updates host primitive restart based on guest GPU state. - /// </summary> - private void UpdatePrimitiveRestartState() - { - PrimitiveRestartState primitiveRestart = _state.State.PrimitiveRestartState; - bool enable = primitiveRestart.Enable && (_drawState.DrawIndexed || _state.State.PrimitiveRestartDrawArrays); - - _pipeline.PrimitiveRestartEnable = enable; - _context.Renderer.Pipeline.SetPrimitiveRestart(enable, primitiveRestart.Index); - } - - /// <summary> - /// Updates host index buffer binding based on guest GPU state. - /// </summary> - private void UpdateIndexBufferState() - { - var indexBuffer = _state.State.IndexBufferState; - - if (_drawState.IndexCount == 0) - { - return; - } - - ulong gpuVa = indexBuffer.Address.Pack(); - - // Do not use the end address to calculate the size, because - // the result may be much larger than the real size of the index buffer. - ulong size = (ulong)(_drawState.FirstIndex + _drawState.IndexCount); - - switch (indexBuffer.Type) - { - case IndexType.UShort: size *= 2; break; - case IndexType.UInt: size *= 4; break; - } - - _channel.BufferManager.SetIndexBuffer(gpuVa, size, indexBuffer.Type); - } - - /// <summary> - /// Updates host vertex buffer bindings based on guest GPU state. - /// </summary> - private void UpdateVertexBufferState() - { - IndexType indexType = _state.State.IndexBufferState.Type; - bool indexTypeSmall = indexType == IndexType.UByte || indexType == IndexType.UShort; - - _drawState.IsAnyVbInstanced = false; - - bool drawIndexed = _drawState.DrawIndexed; - bool drawIndirect = _drawState.DrawIndirect; - int drawFirstVertex = _drawState.DrawFirstVertex; - int drawVertexCount = _drawState.DrawVertexCount; - uint vbEnableMask = 0; - - for (int index = 0; index < Constants.TotalVertexBuffers; index++) - { - var vertexBuffer = _state.State.VertexBufferState[index]; - - if (!vertexBuffer.UnpackEnable()) - { - _pipeline.VertexBuffers[index] = new BufferPipelineDescriptor(false, 0, 0); - _channel.BufferManager.SetVertexBuffer(index, 0, 0, 0, 0); - - continue; - } - - GpuVa endAddress = _state.State.VertexBufferEndAddress[index]; - - ulong address = vertexBuffer.Address.Pack(); - - if (_channel.MemoryManager.IsMapped(address)) - { - vbEnableMask |= 1u << index; - } - - int stride = vertexBuffer.UnpackStride(); - - bool instanced = _state.State.VertexBufferInstanced[index]; - - int divisor = instanced ? vertexBuffer.Divisor : 0; - - _drawState.IsAnyVbInstanced |= divisor != 0; - - ulong vbSize = endAddress.Pack() - address + 1; - ulong size; - - if (_drawState.IbStreamer.HasInlineIndexData || drawIndexed || stride == 0 || instanced) - { - // This size may be (much) larger than the real vertex buffer size. - // Avoid calculating it this way, unless we don't have any other option. - - size = vbSize; - - if (stride > 0 && indexTypeSmall && drawIndexed && !drawIndirect && !instanced) - { - // If the index type is a small integer type, then we might be still able - // to reduce the vertex buffer size based on the maximum possible index value. - - ulong maxVertexBufferSize = indexType == IndexType.UByte ? 0x100UL : 0x10000UL; - - maxVertexBufferSize += _state.State.FirstVertex; - maxVertexBufferSize *= (uint)stride; - - size = Math.Min(size, maxVertexBufferSize); - } - } - else - { - // For non-indexed draws, we can guess the size from the vertex count - // and stride. - - int firstInstance = (int)_state.State.FirstInstance; - - size = Math.Min(vbSize, (ulong)((firstInstance + drawFirstVertex + drawVertexCount) * stride)); - } - - _pipeline.VertexBuffers[index] = new BufferPipelineDescriptor(_channel.MemoryManager.IsMapped(address), stride, divisor); - _channel.BufferManager.SetVertexBuffer(index, address, size, stride, divisor); - } - - if (_vbEnableMask != vbEnableMask) - { - _vbEnableMask = vbEnableMask; - UpdateVertexAttribState(); - } - } - - /// <summary> - /// Updates host face culling and orientation based on guest GPU state. - /// </summary> - private void UpdateFaceState() - { - var yControl = _state.State.YControl; - var face = _state.State.FaceState; - - _pipeline.CullEnable = face.CullEnable; - _pipeline.CullMode = face.CullFace; - _context.Renderer.Pipeline.SetFaceCulling(face.CullEnable, face.CullFace); - - UpdateFrontFace(yControl, face.FrontFace); - } - - /// <summary> - /// Updates the front face based on the current front face and the origin. - /// </summary> - /// <param name="yControl">Y control register value, where the origin is located</param> - /// <param name="frontFace">Front face</param> - private void UpdateFrontFace(YControl yControl, FrontFace frontFace) - { - bool isUpperLeftOrigin = !yControl.HasFlag(YControl.TriangleRastFlip); - - if (isUpperLeftOrigin) - { - frontFace = frontFace == FrontFace.CounterClockwise ? FrontFace.Clockwise : FrontFace.CounterClockwise; - } - - _pipeline.FrontFace = frontFace; - _context.Renderer.Pipeline.SetFrontFace(frontFace); - } - - /// <summary> - /// Updates host render target color masks, based on guest GPU state. - /// This defines which color channels are written to each color buffer. - /// </summary> - private void UpdateRtColorMask() - { - bool rtColorMaskShared = _state.State.RtColorMaskShared; - - Span<uint> componentMasks = stackalloc uint[Constants.TotalRenderTargets]; - - for (int index = 0; index < Constants.TotalRenderTargets; index++) - { - var colorMask = _state.State.RtColorMask[rtColorMaskShared ? 0 : index]; - - uint componentMask; - - componentMask = (colorMask.UnpackRed() ? 1u : 0u); - componentMask |= (colorMask.UnpackGreen() ? 2u : 0u); - componentMask |= (colorMask.UnpackBlue() ? 4u : 0u); - componentMask |= (colorMask.UnpackAlpha() ? 8u : 0u); - - componentMasks[index] = componentMask; - _pipeline.ColorWriteMask[index] = componentMask; - } - - _context.Renderer.Pipeline.SetRenderTargetColorMasks(componentMasks); - } - - /// <summary> - /// Updates host render target color buffer blending state, based on guest state. - /// </summary> - private void UpdateBlendState() - { - if (_state.State.BlendUcodeEnable != BlendUcodeEnable.Disabled) - { - if (_context.Capabilities.SupportsBlendEquationAdvanced && _blendManager.TryGetAdvancedBlend(out var blendDescriptor)) - { - // Try to HLE it using advanced blend on the host if we can. - _context.Renderer.Pipeline.SetBlendState(blendDescriptor); - return; - } - else - { - // TODO: Blend emulation fallback. - } - } - - bool blendIndependent = _state.State.BlendIndependent; - ColorF blendConstant = _state.State.BlendConstant; - - bool dualSourceBlendEnabled = false; - - if (blendIndependent) - { - for (int index = 0; index < Constants.TotalRenderTargets; index++) - { - bool enable = _state.State.BlendEnable[index]; - var blend = _state.State.BlendState[index]; - - var descriptor = new BlendDescriptor( - enable, - blendConstant, - blend.ColorOp, - FilterBlendFactor(blend.ColorSrcFactor, index), - FilterBlendFactor(blend.ColorDstFactor, index), - blend.AlphaOp, - FilterBlendFactor(blend.AlphaSrcFactor, index), - FilterBlendFactor(blend.AlphaDstFactor, index)); - - if (enable && - (blend.ColorSrcFactor.IsDualSource() || - blend.ColorDstFactor.IsDualSource() || - blend.AlphaSrcFactor.IsDualSource() || - blend.AlphaDstFactor.IsDualSource())) - { - dualSourceBlendEnabled = true; - } - - _pipeline.BlendDescriptors[index] = descriptor; - _context.Renderer.Pipeline.SetBlendState(index, descriptor); - } - } - else - { - bool enable = _state.State.BlendEnable[0]; - var blend = _state.State.BlendStateCommon; - - var descriptor = new BlendDescriptor( - enable, - blendConstant, - blend.ColorOp, - FilterBlendFactor(blend.ColorSrcFactor, 0), - FilterBlendFactor(blend.ColorDstFactor, 0), - blend.AlphaOp, - FilterBlendFactor(blend.AlphaSrcFactor, 0), - FilterBlendFactor(blend.AlphaDstFactor, 0)); - - if (enable && - (blend.ColorSrcFactor.IsDualSource() || - blend.ColorDstFactor.IsDualSource() || - blend.AlphaSrcFactor.IsDualSource() || - blend.AlphaDstFactor.IsDualSource())) - { - dualSourceBlendEnabled = true; - } - - for (int index = 0; index < Constants.TotalRenderTargets; index++) - { - _pipeline.BlendDescriptors[index] = descriptor; - _context.Renderer.Pipeline.SetBlendState(index, descriptor); - } - } - - _currentSpecState.SetDualSourceBlendEnabled(dualSourceBlendEnabled); - } - - /// <summary> - /// Gets a blend factor for the color target currently. - /// This will return <paramref name="factor"/> unless the target format has no alpha component, - /// in which case it will replace destination alpha factor with a constant factor of one or zero. - /// </summary> - /// <param name="factor">Input factor</param> - /// <param name="index">Color target index</param> - /// <returns>New blend factor</returns> - private BlendFactor FilterBlendFactor(BlendFactor factor, int index) - { - // If any color target format without alpha is being used, we need to make sure that - // if blend is active, it will not use destination alpha as a factor. - // That is required because RGBX formats are emulated using host RGBA formats. - - if (_state.State.RtColorState[index].Format.NoAlpha()) - { - switch (factor) - { - case BlendFactor.DstAlpha: - case BlendFactor.DstAlphaGl: - factor = BlendFactor.One; - break; - case BlendFactor.OneMinusDstAlpha: - case BlendFactor.OneMinusDstAlphaGl: - factor = BlendFactor.Zero; - break; - } - } - - return factor; - } - - /// <summary> - /// Updates host logical operation state, based on guest state. - /// </summary> - private void UpdateLogicOpState() - { - LogicalOpState logicOpState = _state.State.LogicOpState; - - _pipeline.SetLogicOpState(logicOpState.Enable, logicOpState.LogicalOp); - _context.Renderer.Pipeline.SetLogicOpState(logicOpState.Enable, logicOpState.LogicalOp); - } - - /// <summary> - /// Updates multisample state, based on guest state. - /// </summary> - private void UpdateMultisampleState() - { - bool alphaToCoverageEnable = (_state.State.MultisampleControl & 1) != 0; - bool alphaToOneEnable = (_state.State.MultisampleControl & 0x10) != 0; - - _context.Renderer.Pipeline.SetMultisampleState(new MultisampleDescriptor( - alphaToCoverageEnable, - _state.State.AlphaToCoverageDitherEnable, - alphaToOneEnable)); - - _currentSpecState.SetAlphaToCoverageEnable(alphaToCoverageEnable, _state.State.AlphaToCoverageDitherEnable); - } - - /// <summary> - /// Updates the early z flag, based on guest state. - /// </summary> - private void UpdateEarlyZState() - { - _currentSpecState.SetEarlyZForce(_state.State.EarlyZForce); - } - - /// <summary> - /// Updates host shaders based on the guest GPU state. - /// </summary> - private void UpdateShaderState() - { - var shaderCache = _channel.MemoryManager.Physical.ShaderCache; - - _vtgWritesRtLayer = false; - - ShaderAddresses addresses = new ShaderAddresses(); - Span<ulong> addressesSpan = addresses.AsSpan(); - - ulong baseAddress = _state.State.ShaderBaseAddress.Pack(); - - for (int index = 0; index < 6; index++) - { - var shader = _state.State.ShaderState[index]; - if (!shader.UnpackEnable() && index != 1) - { - continue; - } - - addressesSpan[index] = baseAddress + shader.Offset; - } - - CachedShaderProgram gs = shaderCache.GetGraphicsShader(ref _state.State, ref _pipeline, _channel, ref _currentSpecState.GetPoolState(), ref _currentSpecState.GetGraphicsState(), addresses); - - // Consume the modified flag for spec state so that it isn't checked again. - _currentSpecState.SetShader(gs); - - _shaderSpecState = gs.SpecializationState; - - byte oldVsClipDistancesWritten = _vsClipDistancesWritten; - - _drawState.VsUsesInstanceId = gs.Shaders[1]?.Info.UsesInstanceId ?? false; - _vsUsesDrawParameters = gs.Shaders[1]?.Info.UsesDrawParameters ?? false; - _vsClipDistancesWritten = gs.Shaders[1]?.Info.ClipDistancesWritten ?? 0; - - if (oldVsClipDistancesWritten != _vsClipDistancesWritten) - { - UpdateUserClipState(); - } - - UpdateShaderBindings(gs.Bindings); - - for (int stageIndex = 0; stageIndex < Constants.ShaderStages; stageIndex++) - { - ShaderProgramInfo info = gs.Shaders[stageIndex + 1]?.Info; - - if (info?.UsesRtLayer == true) - { - _vtgWritesRtLayer = true; - } - - _currentProgramInfo[stageIndex] = info; - } - - _context.Renderer.Pipeline.SetProgram(gs.HostProgram); - } - - /// <summary> - /// Updates bindings consumed by the shader on the texture and buffer managers. - /// </summary> - /// <param name="bindings">Bindings for the active shader</param> - private void UpdateShaderBindings(CachedShaderBindings bindings) - { - _channel.TextureManager.SetGraphicsBindings(bindings); - _channel.BufferManager.SetGraphicsBufferBindings(bindings); - } - - /// <summary> - /// Gets the current texture pool state. - /// </summary> - /// <returns>Texture pool state</returns> - private GpuChannelPoolState GetPoolState() - { - return new GpuChannelPoolState( - _state.State.TexturePoolState.Address.Pack(), - _state.State.TexturePoolState.MaximumId, - (int)_state.State.TextureBufferIndex); - } - - /// <summary> - /// Gets the depth mode that is currently being used (zero to one or minus one to one). - /// </summary> - /// <returns>Current depth mode</returns> - private DepthMode GetDepthMode() - { - ref var transform = ref _state.State.ViewportTransform[0]; - ref var extents = ref _state.State.ViewportExtents[0]; - - DepthMode depthMode; - - if (!float.IsInfinity(extents.DepthNear) && - !float.IsInfinity(extents.DepthFar) && - (extents.DepthFar - extents.DepthNear) != 0) - { - // Try to guess the depth mode being used on the high level API - // based on current transform. - // It is setup like so by said APIs: - // If depth mode is ZeroToOne: - // TranslateZ = Near - // ScaleZ = Far - Near - // If depth mode is MinusOneToOne: - // TranslateZ = (Near + Far) / 2 - // ScaleZ = (Far - Near) / 2 - // DepthNear/Far are sorted such as that Near is always less than Far. - depthMode = extents.DepthNear != transform.TranslateZ && - extents.DepthFar != transform.TranslateZ - ? DepthMode.MinusOneToOne - : DepthMode.ZeroToOne; - } - else - { - // If we can't guess from the viewport transform, then just use the depth mode register. - depthMode = (DepthMode)(_state.State.DepthMode & 1); - } - - return depthMode; - } - - /// <summary> - /// Forces the shaders to be rebound on the next draw. - /// </summary> - public void ForceShaderUpdate() - { - _updateTracker.ForceDirty(ShaderStateIndex); - } - } -} diff --git a/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClass.cs b/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClass.cs deleted file mode 100644 index caeee18e..00000000 --- a/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClass.cs +++ /dev/null @@ -1,620 +0,0 @@ -using Ryujinx.Graphics.Device; -using Ryujinx.Graphics.GAL; -using Ryujinx.Graphics.Gpu.Engine.GPFifo; -using Ryujinx.Graphics.Gpu.Engine.InlineToMemory; -using Ryujinx.Graphics.Gpu.Engine.Threed.Blender; -using System; -using System.Collections.Generic; -using System.Runtime.CompilerServices; - -namespace Ryujinx.Graphics.Gpu.Engine.Threed -{ - /// <summary> - /// Represents a 3D engine class. - /// </summary> - class ThreedClass : IDeviceState - { - private readonly GpuContext _context; - private readonly GPFifoClass _fifoClass; - private readonly DeviceStateWithShadow<ThreedClassState> _state; - - private readonly InlineToMemoryClass _i2mClass; - private readonly AdvancedBlendManager _blendManager; - private readonly DrawManager _drawManager; - private readonly SemaphoreUpdater _semaphoreUpdater; - private readonly ConstantBufferUpdater _cbUpdater; - private readonly StateUpdater _stateUpdater; - - /// <summary> - /// Creates a new instance of the 3D engine class. - /// </summary> - /// <param name="context">GPU context</param> - /// <param name="channel">GPU channel</param> - public ThreedClass(GpuContext context, GpuChannel channel, GPFifoClass fifoClass) - { - _context = context; - _fifoClass = fifoClass; - _state = new DeviceStateWithShadow<ThreedClassState>(new Dictionary<string, RwCallback> - { - { nameof(ThreedClassState.LaunchDma), new RwCallback(LaunchDma, null) }, - { nameof(ThreedClassState.LoadInlineData), new RwCallback(LoadInlineData, null) }, - { nameof(ThreedClassState.SyncpointAction), new RwCallback(IncrementSyncpoint, null) }, - { nameof(ThreedClassState.InvalidateSamplerCacheNoWfi), new RwCallback(InvalidateSamplerCacheNoWfi, null) }, - { nameof(ThreedClassState.InvalidateTextureHeaderCacheNoWfi), new RwCallback(InvalidateTextureHeaderCacheNoWfi, null) }, - { nameof(ThreedClassState.TextureBarrier), new RwCallback(TextureBarrier, null) }, - { nameof(ThreedClassState.LoadBlendUcodeStart), new RwCallback(LoadBlendUcodeStart, null) }, - { nameof(ThreedClassState.LoadBlendUcodeInstruction), new RwCallback(LoadBlendUcodeInstruction, null) }, - { nameof(ThreedClassState.TextureBarrierTiled), new RwCallback(TextureBarrierTiled, null) }, - { nameof(ThreedClassState.DrawTextureSrcY), new RwCallback(DrawTexture, null) }, - { nameof(ThreedClassState.DrawVertexArrayBeginEndInstanceFirst), new RwCallback(DrawVertexArrayBeginEndInstanceFirst, null) }, - { nameof(ThreedClassState.DrawVertexArrayBeginEndInstanceSubsequent), new RwCallback(DrawVertexArrayBeginEndInstanceSubsequent, null) }, - { nameof(ThreedClassState.VbElementU8), new RwCallback(VbElementU8, null) }, - { nameof(ThreedClassState.VbElementU16), new RwCallback(VbElementU16, null) }, - { nameof(ThreedClassState.VbElementU32), new RwCallback(VbElementU32, null) }, - { nameof(ThreedClassState.ResetCounter), new RwCallback(ResetCounter, null) }, - { nameof(ThreedClassState.RenderEnableCondition), new RwCallback(null, Zero) }, - { nameof(ThreedClassState.DrawEnd), new RwCallback(DrawEnd, null) }, - { nameof(ThreedClassState.DrawBegin), new RwCallback(DrawBegin, null) }, - { nameof(ThreedClassState.DrawIndexBuffer32BeginEndInstanceFirst), new RwCallback(DrawIndexBuffer32BeginEndInstanceFirst, null) }, - { nameof(ThreedClassState.DrawIndexBuffer16BeginEndInstanceFirst), new RwCallback(DrawIndexBuffer16BeginEndInstanceFirst, null) }, - { nameof(ThreedClassState.DrawIndexBuffer8BeginEndInstanceFirst), new RwCallback(DrawIndexBuffer8BeginEndInstanceFirst, null) }, - { nameof(ThreedClassState.DrawIndexBuffer32BeginEndInstanceSubsequent), new RwCallback(DrawIndexBuffer32BeginEndInstanceSubsequent, null) }, - { nameof(ThreedClassState.DrawIndexBuffer16BeginEndInstanceSubsequent), new RwCallback(DrawIndexBuffer16BeginEndInstanceSubsequent, null) }, - { nameof(ThreedClassState.DrawIndexBuffer8BeginEndInstanceSubsequent), new RwCallback(DrawIndexBuffer8BeginEndInstanceSubsequent, null) }, - { nameof(ThreedClassState.IndexBufferCount), new RwCallback(SetIndexBufferCount, null) }, - { nameof(ThreedClassState.Clear), new RwCallback(Clear, null) }, - { nameof(ThreedClassState.SemaphoreControl), new RwCallback(Report, null) }, - { nameof(ThreedClassState.SetFalcon04), new RwCallback(SetFalcon04, null) }, - { nameof(ThreedClassState.UniformBufferUpdateData), new RwCallback(ConstantBufferUpdate, null) }, - { nameof(ThreedClassState.UniformBufferBindVertex), new RwCallback(ConstantBufferBindVertex, null) }, - { nameof(ThreedClassState.UniformBufferBindTessControl), new RwCallback(ConstantBufferBindTessControl, null) }, - { nameof(ThreedClassState.UniformBufferBindTessEvaluation), new RwCallback(ConstantBufferBindTessEvaluation, null) }, - { nameof(ThreedClassState.UniformBufferBindGeometry), new RwCallback(ConstantBufferBindGeometry, null) }, - { nameof(ThreedClassState.UniformBufferBindFragment), new RwCallback(ConstantBufferBindFragment, null) } - }); - - _i2mClass = new InlineToMemoryClass(context, channel, initializeState: false); - - var spec = new SpecializationStateUpdater(context); - var drawState = new DrawState(); - - _drawManager = new DrawManager(context, channel, _state, drawState, spec); - _blendManager = new AdvancedBlendManager(_state); - _semaphoreUpdater = new SemaphoreUpdater(context, channel, _state); - _cbUpdater = new ConstantBufferUpdater(channel, _state); - _stateUpdater = new StateUpdater(context, channel, _state, drawState, _blendManager, spec); - - // This defaults to "always", even without any register write. - // Reads just return 0, regardless of what was set there. - _state.State.RenderEnableCondition = Condition.Always; - } - - /// <summary> - /// Reads data from the class registers. - /// </summary> - /// <param name="offset">Register byte offset</param> - /// <returns>Data at the specified offset</returns> - [MethodImpl(MethodImplOptions.AggressiveInlining)] - public int Read(int offset) => _state.Read(offset); - - /// <summary> - /// Writes data to the class registers. - /// </summary> - /// <param name="offset">Register byte offset</param> - /// <param name="data">Data to be written</param> - [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void Write(int offset, int data) - { - _state.WriteWithRedundancyCheck(offset, data, out bool valueChanged); - - if (valueChanged) - { - _stateUpdater.SetDirty(offset); - } - } - - /// <summary> - /// Sets the shadow ram control value of all sub-channels. - /// </summary> - /// <param name="control">New shadow ram control value</param> - public void SetShadowRamControl(int control) - { - _state.State.SetMmeShadowRamControl = (uint)control; - } - - /// <summary> - /// Updates current host state for all registers modified since the last call to this method. - /// </summary> - public void UpdateState() - { - _fifoClass.CreatePendingSyncs(); - _cbUpdater.FlushUboDirty(); - _stateUpdater.Update(); - } - - /// <summary> - /// Updates current host state for all registers modified since the last call to this method. - /// </summary> - /// <param name="mask">Mask where each bit set indicates that the respective state group index should be checked</param> - public void UpdateState(ulong mask) - { - _stateUpdater.Update(mask); - } - - /// <summary> - /// Updates render targets (color and depth-stencil buffers) based on current render target state. - /// </summary> - /// <param name="updateFlags">Flags indicating which render targets should be updated and how</param> - /// <param name="singleUse">If this is not -1, it indicates that only the given indexed target will be used.</param> - public void UpdateRenderTargetState(RenderTargetUpdateFlags updateFlags, int singleUse = -1) - { - _stateUpdater.UpdateRenderTargetState(updateFlags, singleUse); - } - - /// <summary> - /// Updates scissor based on current render target state. - /// </summary> - public void UpdateScissorState() - { - _stateUpdater.UpdateScissorState(); - } - - /// <summary> - /// Marks the entire state as dirty, forcing a full host state update before the next draw. - /// </summary> - public void ForceStateDirty() - { - _drawManager.ForceStateDirty(); - _stateUpdater.SetAllDirty(); - } - - /// <summary> - /// Marks the specified register offset as dirty, forcing the associated state to update on the next draw. - /// </summary> - /// <param name="offset">Register offset</param> - public void ForceStateDirty(int offset) - { - _stateUpdater.SetDirty(offset); - } - - /// <summary> - /// Forces the shaders to be rebound on the next draw. - /// </summary> - public void ForceShaderUpdate() - { - _stateUpdater.ForceShaderUpdate(); - } - - /// <summary> - /// Create any syncs from WaitForIdle command that are currently pending. - /// </summary> - public void CreatePendingSyncs() - { - _fifoClass.CreatePendingSyncs(); - } - - /// <summary> - /// Flushes any queued UBO updates. - /// </summary> - public void FlushUboDirty() - { - _cbUpdater.FlushUboDirty(); - } - - /// <summary> - /// Perform any deferred draws. - /// </summary> - public void PerformDeferredDraws() - { - _drawManager.PerformDeferredDraws(); - } - - /// <summary> - /// Updates the currently bound constant buffer. - /// </summary> - /// <param name="data">Data to be written to the buffer</param> - public void ConstantBufferUpdate(ReadOnlySpan<int> data) - { - _cbUpdater.Update(data); - } - - /// <summary> - /// Launches the Inline-to-Memory DMA copy operation. - /// </summary> - /// <param name="argument">Method call argument</param> - private void LaunchDma(int argument) - { - _i2mClass.LaunchDma(ref Unsafe.As<ThreedClassState, InlineToMemoryClassState>(ref _state.State), argument); - } - - /// <summary> - /// Pushes a block of data to the Inline-to-Memory engine. - /// </summary> - /// <param name="data">Data to push</param> - public void LoadInlineData(ReadOnlySpan<int> data) - { - _i2mClass.LoadInlineData(data); - } - - /// <summary> - /// Pushes a word of data to the Inline-to-Memory engine. - /// </summary> - /// <param name="argument">Method call argument</param> - private void LoadInlineData(int argument) - { - _i2mClass.LoadInlineData(argument); - } - - /// <summary> - /// Performs an incrementation on a syncpoint. - /// </summary> - /// <param name="argument">Method call argument</param> - public void IncrementSyncpoint(int argument) - { - uint syncpointId = (uint)argument & 0xFFFF; - - _context.AdvanceSequence(); - _context.CreateHostSyncIfNeeded(true, true); - _context.Renderer.UpdateCounters(); // Poll the query counters, the game may want an updated result. - _context.Synchronization.IncrementSyncpoint(syncpointId); - } - - /// <summary> - /// Invalidates the cache with the sampler descriptors from the sampler pool. - /// </summary> - /// <param name="argument">Method call argument (unused)</param> - private void InvalidateSamplerCacheNoWfi(int argument) - { - _context.AdvanceSequence(); - } - - /// <summary> - /// Invalidates the cache with the texture descriptors from the texture pool. - /// </summary> - /// <param name="argument">Method call argument (unused)</param> - private void InvalidateTextureHeaderCacheNoWfi(int argument) - { - _context.AdvanceSequence(); - } - - /// <summary> - /// Issues a texture barrier. - /// This waits until previous texture writes from the GPU to finish, before - /// performing new operations with said textures. - /// </summary> - /// <param name="argument">Method call argument (unused)</param> - private void TextureBarrier(int argument) - { - _context.Renderer.Pipeline.TextureBarrier(); - } - - /// <summary> - /// Sets the start offset of the blend microcode in memory. - /// </summary> - /// <param name="argument">Method call argument</param> - private void LoadBlendUcodeStart(int argument) - { - _blendManager.LoadBlendUcodeStart(argument); - } - - /// <summary> - /// Pushes one word of blend microcode. - /// </summary> - /// <param name="argument">Method call argument</param> - private void LoadBlendUcodeInstruction(int argument) - { - _blendManager.LoadBlendUcodeInstruction(argument); - } - - /// <summary> - /// Issues a texture barrier. - /// This waits until previous texture writes from the GPU to finish, before - /// performing new operations with said textures. - /// This performs a per-tile wait, it is only valid if both the previous write - /// and current access has the same access patterns. - /// This may be faster than the regular barrier on tile-based rasterizers. - /// </summary> - /// <param name="argument">Method call argument (unused)</param> - private void TextureBarrierTiled(int argument) - { - _context.Renderer.Pipeline.TextureBarrierTiled(); - } - - /// <summary> - /// Draws a texture, without needing to specify shader programs. - /// </summary> - /// <param name="argument">Method call argument</param> - private void DrawTexture(int argument) - { - _drawManager.DrawTexture(this, argument); - } - - /// <summary> - /// Performs a non-indexed draw with the specified topology, index and count. - /// </summary> - /// <param name="argument">Method call argument</param> - private void DrawVertexArrayBeginEndInstanceFirst(int argument) - { - _drawManager.DrawVertexArrayBeginEndInstanceFirst(this, argument); - } - - /// <summary> - /// Performs a non-indexed draw with the specified topology, index and count, - /// while incrementing the current instance. - /// </summary> - /// <param name="argument">Method call argument</param> - private void DrawVertexArrayBeginEndInstanceSubsequent(int argument) - { - _drawManager.DrawVertexArrayBeginEndInstanceSubsequent(this, argument); - } - - /// <summary> - /// Pushes four 8-bit index buffer elements. - /// </summary> - /// <param name="argument">Method call argument</param> - private void VbElementU8(int argument) - { - _drawManager.VbElementU8(argument); - } - - /// <summary> - /// Pushes two 16-bit index buffer elements. - /// </summary> - /// <param name="argument">Method call argument</param> - private void VbElementU16(int argument) - { - _drawManager.VbElementU16(argument); - } - - /// <summary> - /// Pushes one 32-bit index buffer element. - /// </summary> - /// <param name="argument">Method call argument</param> - private void VbElementU32(int argument) - { - _drawManager.VbElementU32(argument); - } - - /// <summary> - /// Resets the value of an internal GPU counter back to zero. - /// </summary> - /// <param name="argument">Method call argument</param> - private void ResetCounter(int argument) - { - _semaphoreUpdater.ResetCounter(argument); - } - - /// <summary> - /// Finishes the draw call. - /// This draws geometry on the bound buffers based on the current GPU state. - /// </summary> - /// <param name="argument">Method call argument</param> - private void DrawEnd(int argument) - { - _drawManager.DrawEnd(this, argument); - } - - /// <summary> - /// Starts draw. - /// This sets primitive type and instanced draw parameters. - /// </summary> - /// <param name="argument">Method call argument</param> - private void DrawBegin(int argument) - { - _drawManager.DrawBegin(argument); - } - - /// <summary> - /// Sets the index buffer count. - /// This also sets internal state that indicates that the next draw is an indexed draw. - /// </summary> - /// <param name="argument">Method call argument</param> - private void SetIndexBufferCount(int argument) - { - _drawManager.SetIndexBufferCount(argument); - } - - /// <summary> - /// Performs a indexed draw with 8-bit index buffer elements. - /// </summary> - /// <param name="argument">Method call argument</param> - private void DrawIndexBuffer8BeginEndInstanceFirst(int argument) - { - _drawManager.DrawIndexBuffer8BeginEndInstanceFirst(this, argument); - } - - /// <summary> - /// Performs a indexed draw with 16-bit index buffer elements. - /// </summary> - /// <param name="argument">Method call argument</param> - private void DrawIndexBuffer16BeginEndInstanceFirst(int argument) - { - _drawManager.DrawIndexBuffer16BeginEndInstanceFirst(this, argument); - } - - /// <summary> - /// Performs a indexed draw with 32-bit index buffer elements. - /// </summary> - /// <param name="argument">Method call argument</param> - private void DrawIndexBuffer32BeginEndInstanceFirst(int argument) - { - _drawManager.DrawIndexBuffer32BeginEndInstanceFirst(this, argument); - } - - /// <summary> - /// Performs a indexed draw with 8-bit index buffer elements, - /// while also pre-incrementing the current instance value. - /// </summary> - /// <param name="argument">Method call argument</param> - private void DrawIndexBuffer8BeginEndInstanceSubsequent(int argument) - { - _drawManager.DrawIndexBuffer8BeginEndInstanceSubsequent(this, argument); - } - - /// <summary> - /// Performs a indexed draw with 16-bit index buffer elements, - /// while also pre-incrementing the current instance value. - /// </summary> - /// <param name="argument">Method call argument</param> - private void DrawIndexBuffer16BeginEndInstanceSubsequent(int argument) - { - _drawManager.DrawIndexBuffer16BeginEndInstanceSubsequent(this, argument); - } - - /// <summary> - /// Performs a indexed draw with 32-bit index buffer elements, - /// while also pre-incrementing the current instance value. - /// </summary> - /// <param name="argument">Method call argument</param> - private void DrawIndexBuffer32BeginEndInstanceSubsequent(int argument) - { - _drawManager.DrawIndexBuffer32BeginEndInstanceSubsequent(this, argument); - } - - /// <summary> - /// Clears the current color and depth-stencil buffers. - /// Which buffers should be cleared is also specified on the argument. - /// </summary> - /// <param name="argument">Method call argument</param> - private void Clear(int argument) - { - _drawManager.Clear(this, argument); - } - - /// <summary> - /// Writes a GPU counter to guest memory. - /// </summary> - /// <param name="argument">Method call argument</param> - private void Report(int argument) - { - _semaphoreUpdater.Report(argument); - } - - /// <summary> - /// Performs high-level emulation of Falcon microcode function number "4". - /// </summary> - /// <param name="argument">Method call argument</param> - private void SetFalcon04(int argument) - { - _state.State.SetMmeShadowScratch[0] = 1; - } - - /// <summary> - /// Updates the uniform buffer data with inline data. - /// </summary> - /// <param name="argument">New uniform buffer data word</param> - private void ConstantBufferUpdate(int argument) - { - _cbUpdater.Update(argument); - } - - /// <summary> - /// Binds a uniform buffer for the vertex shader stage. - /// </summary> - /// <param name="argument">Method call argument</param> - private void ConstantBufferBindVertex(int argument) - { - _cbUpdater.BindVertex(argument); - } - - /// <summary> - /// Binds a uniform buffer for the tessellation control shader stage. - /// </summary> - /// <param name="argument">Method call argument</param> - private void ConstantBufferBindTessControl(int argument) - { - _cbUpdater.BindTessControl(argument); - } - - /// <summary> - /// Binds a uniform buffer for the tessellation evaluation shader stage. - /// </summary> - /// <param name="argument">Method call argument</param> - private void ConstantBufferBindTessEvaluation(int argument) - { - _cbUpdater.BindTessEvaluation(argument); - } - - /// <summary> - /// Binds a uniform buffer for the geometry shader stage. - /// </summary> - /// <param name="argument">Method call argument</param> - private void ConstantBufferBindGeometry(int argument) - { - _cbUpdater.BindGeometry(argument); - } - - /// <summary> - /// Binds a uniform buffer for the fragment shader stage. - /// </summary> - /// <param name="argument">Method call argument</param> - private void ConstantBufferBindFragment(int argument) - { - _cbUpdater.BindFragment(argument); - } - - /// <summary> - /// Generic register read function that just returns 0. - /// </summary> - /// <returns>Zero</returns> - private static int Zero() - { - return 0; - } - - /// <summary> - /// Performs a indexed or non-indexed draw. - /// </summary> - /// <param name="topology">Primitive topology</param> - /// <param name="count">Index count for indexed draws, vertex count for non-indexed draws</param> - /// <param name="instanceCount">Instance count</param> - /// <param name="firstIndex">First index on the index buffer for indexed draws, ignored for non-indexed draws</param> - /// <param name="firstVertex">First vertex on the vertex buffer</param> - /// <param name="firstInstance">First instance</param> - /// <param name="indexed">True if the draw is indexed, false otherwise</param> - public void Draw( - PrimitiveTopology topology, - int count, - int instanceCount, - int firstIndex, - int firstVertex, - int firstInstance, - bool indexed) - { - _drawManager.Draw(this, topology, count, instanceCount, firstIndex, firstVertex, firstInstance, indexed); - } - - /// <summary> - /// Performs a indirect draw, with parameters from a GPU buffer. - /// </summary> - /// <param name="topology">Primitive topology</param> - /// <param name="indirectBufferAddress">Address of the buffer with the draw parameters, such as count, first index, etc</param> - /// <param name="parameterBufferAddress">Address of the buffer with the draw count</param> - /// <param name="maxDrawCount">Maximum number of draws that can be made</param> - /// <param name="stride">Distance in bytes between each entry on the data pointed to by <paramref name="indirectBufferAddress"/></param> - /// <param name="indexCount">Maximum number of indices that the draw can consume</param> - /// <param name="drawType">Type of the indirect draw, which can be indexed or non-indexed, with or without a draw count</param> - public void DrawIndirect( - PrimitiveTopology topology, - ulong indirectBufferAddress, - ulong parameterBufferAddress, - int maxDrawCount, - int stride, - int indexCount, - IndirectDrawType drawType) - { - _drawManager.DrawIndirect(this, topology, indirectBufferAddress, parameterBufferAddress, maxDrawCount, stride, indexCount, drawType); - } - - /// <summary> - /// Clears the current color and depth-stencil buffers. - /// Which buffers should be cleared can also specified with the arguments. - /// </summary> - /// <param name="argument">Method call argument</param> - /// <param name="layerCount">For array and 3D textures, indicates how many layers should be cleared</param> - public void Clear(int argument, int layerCount) - { - _drawManager.Clear(this, argument, layerCount); - } - } -} diff --git a/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClassState.cs b/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClassState.cs deleted file mode 100644 index 8f26f38f..00000000 --- a/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClassState.cs +++ /dev/null @@ -1,1048 +0,0 @@ -using Ryujinx.Common.Memory; -using Ryujinx.Graphics.GAL; -using Ryujinx.Graphics.Gpu.Engine.InlineToMemory; -using Ryujinx.Graphics.Gpu.Engine.Types; -using Ryujinx.Graphics.Gpu.Image; -using Ryujinx.Graphics.Shader; -using System; -using System.Runtime.CompilerServices; - -namespace Ryujinx.Graphics.Gpu.Engine.Threed -{ - /// <summary> - /// Shader stage name. - /// </summary> - enum ShaderType - { - Vertex, - TessellationControl, - TessellationEvaluation, - Geometry, - Fragment - } - - /// <summary> - /// Tessellation mode. - /// </summary> - struct TessMode - { -#pragma warning disable CS0649 - public uint Packed; -#pragma warning restore CS0649 - - /// <summary> - /// Unpacks the tessellation abstract patch type. - /// </summary> - /// <returns>Abtract patch type</returns> - public TessPatchType UnpackPatchType() - { - return (TessPatchType)(Packed & 3); - } - - /// <summary> - /// Unpacks the spacing between tessellated vertices of the patch. - /// </summary> - /// <returns>Spacing between tessellated vertices</returns> - public TessSpacing UnpackSpacing() - { - return (TessSpacing)((Packed >> 4) & 3); - } - - /// <summary> - /// Unpacks the primitive winding order. - /// </summary> - /// <returns>True if clockwise, false if counter-clockwise</returns> - public bool UnpackCw() - { - return (Packed & (1 << 8)) != 0; - } - } - - /// <summary> - /// Transform feedback buffer state. - /// </summary> - struct TfBufferState - { -#pragma warning disable CS0649 - public Boolean32 Enable; - public GpuVa Address; - public int Size; - public int Offset; - public uint Padding0; - public uint Padding1; - public uint Padding2; -#pragma warning restore CS0649 - } - - /// <summary> - /// Transform feedback state. - /// </summary> - struct TfState - { -#pragma warning disable CS0649 - public int BufferIndex; - public int VaryingsCount; - public int Stride; - public uint Padding; -#pragma warning restore CS0649 - } - - /// <summary> - /// Render target color buffer state. - /// </summary> - struct RtColorState - { -#pragma warning disable CS0649 - public GpuVa Address; - public int WidthOrStride; - public int Height; - public ColorFormat Format; - public MemoryLayout MemoryLayout; - public int Depth; - public int LayerSize; - public int BaseLayer; - public int Unknown0x24; - public int Padding0; - public int Padding1; - public int Padding2; - public int Padding3; - public int Padding4; - public int Padding5; -#pragma warning restore CS0649 - } - - /// <summary> - /// Viewport transform parameters, for viewport transformation. - /// </summary> - struct ViewportTransform - { -#pragma warning disable CS0649 - public float ScaleX; - public float ScaleY; - public float ScaleZ; - public float TranslateX; - public float TranslateY; - public float TranslateZ; - public uint Swizzle; - public uint SubpixelPrecisionBias; -#pragma warning restore CS0649 - - /// <summary> - /// Unpacks viewport swizzle of the position X component. - /// </summary> - /// <returns>Swizzle enum value</returns> - public ViewportSwizzle UnpackSwizzleX() - { - return (ViewportSwizzle)(Swizzle & 7); - } - - /// <summary> - /// Unpacks viewport swizzle of the position Y component. - /// </summary> - /// <returns>Swizzle enum value</returns> - public ViewportSwizzle UnpackSwizzleY() - { - return (ViewportSwizzle)((Swizzle >> 4) & 7); - } - - /// <summary> - /// Unpacks viewport swizzle of the position Z component. - /// </summary> - /// <returns>Swizzle enum value</returns> - public ViewportSwizzle UnpackSwizzleZ() - { - return (ViewportSwizzle)((Swizzle >> 8) & 7); - } - - /// <summary> - /// Unpacks viewport swizzle of the position W component. - /// </summary> - /// <returns>Swizzle enum value</returns> - public ViewportSwizzle UnpackSwizzleW() - { - return (ViewportSwizzle)((Swizzle >> 12) & 7); - } - } - - /// <summary> - /// Viewport extents for viewport clipping, also includes depth range. - /// </summary> - struct ViewportExtents - { -#pragma warning disable CS0649 - public ushort X; - public ushort Width; - public ushort Y; - public ushort Height; - public float DepthNear; - public float DepthFar; -#pragma warning restore CS0649 - } - - /// <summary> - /// Draw state for non-indexed draws. - /// </summary> - struct VertexBufferDrawState - { -#pragma warning disable CS0649 - public int First; - public int Count; -#pragma warning restore CS0649 - } - - /// <summary> - /// Color buffer clear color. - /// </summary> - struct ClearColors - { -#pragma warning disable CS0649 - public float Red; - public float Green; - public float Blue; - public float Alpha; -#pragma warning restore CS0649 - } - - /// <summary> - /// Depth bias (also called polygon offset) parameters. - /// </summary> - struct DepthBiasState - { -#pragma warning disable CS0649 - public Boolean32 PointEnable; - public Boolean32 LineEnable; - public Boolean32 FillEnable; -#pragma warning restore CS0649 - } - - /// <summary> - /// Indicates whenever the blend microcode processes RGB and alpha components. - /// </summary> - enum BlendUcodeEnable - { - Disabled = 0, - EnableRGB = 1, - EnableAlpha = 2, - EnableRGBA = 3 - } - - /// <summary> - /// Scissor state. - /// </summary> - struct ScissorState - { -#pragma warning disable CS0649 - public Boolean32 Enable; - public ushort X1; - public ushort X2; - public ushort Y1; - public ushort Y2; - public uint Padding; -#pragma warning restore CS0649 - } - - /// <summary> - /// Stencil test masks for back tests. - /// </summary> - struct StencilBackMasks - { -#pragma warning disable CS0649 - public int FuncRef; - public int Mask; - public int FuncMask; -#pragma warning restore CS0649 - } - - /// <summary> - /// Render target depth-stencil buffer state. - /// </summary> - struct RtDepthStencilState - { -#pragma warning disable CS0649 - public GpuVa Address; - public ZetaFormat Format; - public MemoryLayout MemoryLayout; - public int LayerSize; -#pragma warning restore CS0649 - } - - /// <summary> - /// Screen scissor state. - /// </summary> - struct ScreenScissorState - { -#pragma warning disable CS0649 - public ushort X; - public ushort Width; - public ushort Y; - public ushort Height; -#pragma warning restore CS0649 - } - - /// <summary> - /// Vertex attribute vector and component size. - /// </summary> - enum VertexAttribSize - { - Size32x4 = 1, - Size32x3 = 2, - Size16x4 = 3, - Size32x2 = 4, - Size16x3 = 5, - Size8x4 = 0xa, - Size16x2 = 0xf, - Size32 = 0x12, - Size8x3 = 0x13, - Size8x2 = 0x18, - Size16 = 0x1b, - Size8 = 0x1d, - Rgb10A2 = 0x30, - Rg11B10 = 0x31 - } - - /// <summary> - /// Vertex attribute component type. - /// </summary> - enum VertexAttribType - { - Snorm = 1, - Unorm = 2, - Sint = 3, - Uint = 4, - Uscaled = 5, - Sscaled = 6, - Float = 7 - } - - /// <summary> - /// Vertex buffer attribute state. - /// </summary> - struct VertexAttribState - { -#pragma warning disable CS0649 - public uint Attribute; -#pragma warning restore CS0649 - - /// <summary> - /// Unpacks the index of the vertex buffer this attribute belongs to. - /// </summary> - /// <returns>Vertex buffer index</returns> - public int UnpackBufferIndex() - { - return (int)(Attribute & 0x1f); - } - - /// <summary> - /// Unpacks the attribute constant flag. - /// </summary> - /// <returns>True if the attribute is constant, false otherwise</returns> - public bool UnpackIsConstant() - { - return (Attribute & 0x40) != 0; - } - - /// <summary> - /// Unpacks the offset, in bytes, of the attribute on the vertex buffer. - /// </summary> - /// <returns>Attribute offset in bytes</returns> - public int UnpackOffset() - { - return (int)((Attribute >> 7) & 0x3fff); - } - - /// <summary> - /// Unpacks the Maxwell attribute format integer. - /// </summary> - /// <returns>Attribute format integer</returns> - public uint UnpackFormat() - { - return Attribute & 0x3fe00000; - } - - /// <summary> - /// Unpacks the Maxwell attribute size. - /// </summary> - /// <returns>Attribute size</returns> - public VertexAttribSize UnpackSize() - { - return (VertexAttribSize)((Attribute >> 21) & 0x3f); - } - - /// <summary> - /// Unpacks the Maxwell attribute component type. - /// </summary> - /// <returns>Attribute component type</returns> - public VertexAttribType UnpackType() - { - return (VertexAttribType)((Attribute >> 27) & 7); - } - } - - /// <summary> - /// Render target draw buffers control. - /// </summary> - struct RtControl - { -#pragma warning disable CS0649 - public uint Packed; -#pragma warning restore CS0649 - - /// <summary> - /// Unpacks the number of active draw buffers. - /// </summary> - /// <returns>Number of active draw buffers</returns> - public int UnpackCount() - { - return (int)(Packed & 0xf); - } - - /// <summary> - /// Unpacks the color attachment index for a given draw buffer. - /// </summary> - /// <param name="index">Index of the draw buffer</param> - /// <returns>Attachment index</returns> - public int UnpackPermutationIndex(int index) - { - return (int)((Packed >> (4 + index * 3)) & 7); - } - } - - /// <summary> - /// 3D, 2D or 1D texture size. - /// </summary> - struct Size3D - { -#pragma warning disable CS0649 - public int Width; - public int Height; - public int Depth; -#pragma warning restore CS0649 - } - - /// <summary> - /// Stencil front test state and masks. - /// </summary> - struct StencilTestState - { -#pragma warning disable CS0649 - public Boolean32 Enable; - public StencilOp FrontSFail; - public StencilOp FrontDpFail; - public StencilOp FrontDpPass; - public CompareOp FrontFunc; - public int FrontFuncRef; - public int FrontFuncMask; - public int FrontMask; -#pragma warning restore CS0649 - } - - /// <summary> - /// Screen Y control register. - /// </summary> - [Flags] - enum YControl - { - NegateY = 1 << 0, - TriangleRastFlip = 1 << 4 - } - - /// <summary> - /// RGB color components packed as 16-bit float values. - /// </summary> - struct RgbHalf - { -#pragma warning disable CS0649 - public uint R; - public uint G; - public uint B; - public uint Padding; -#pragma warning restore CS0649 - - /// <summary> - /// Unpacks the red color component as a 16-bit float value. - /// </summary> - /// <returns>The component value</returns> - public Half UnpackR() - { - ushort value = (ushort)R; - return Unsafe.As<ushort, Half>(ref value); - } - - /// <summary> - /// Unpacks the green color component as a 16-bit float value. - /// </summary> - /// <returns>The component value</returns> - public Half UnpackG() - { - ushort value = (ushort)G; - return Unsafe.As<ushort, Half>(ref value); - } - - /// <summary> - /// Unpacks the blue color component as a 16-bit float value. - /// </summary> - /// <returns>The component value</returns> - public Half UnpackB() - { - ushort value = (ushort)B; - return Unsafe.As<ushort, Half>(ref value); - } - } - - /// <summary> - /// Condition for conditional rendering. - /// </summary> - enum Condition - { - Never, - Always, - ResultNonZero, - Equal, - NotEqual - } - - /// <summary> - /// Texture or sampler pool state. - /// </summary> - struct PoolState - { -#pragma warning disable CS0649 - public GpuVa Address; - public int MaximumId; -#pragma warning restore CS0649 - } - - /// <summary> - /// Stencil back test state. - /// </summary> - struct StencilBackTestState - { -#pragma warning disable CS0649 - public Boolean32 TwoSided; - public StencilOp BackSFail; - public StencilOp BackDpFail; - public StencilOp BackDpPass; - public CompareOp BackFunc; -#pragma warning restore CS0649 - } - - /// <summary> - /// Primitive restart state. - /// </summary> - struct PrimitiveRestartState - { -#pragma warning disable CS0649 - public Boolean32 Enable; - public int Index; -#pragma warning restore CS0649 - } - - /// <summary> - /// GPU index buffer state. - /// This is used on indexed draws. - /// </summary> - struct IndexBufferState - { -#pragma warning disable CS0649 - public GpuVa Address; - public GpuVa EndAddress; - public IndexType Type; - public int First; -#pragma warning restore CS0649 - } - - /// <summary> - /// Face culling and orientation parameters. - /// </summary> - struct FaceState - { -#pragma warning disable CS0649 - public Boolean32 CullEnable; - public FrontFace FrontFace; - public Face CullFace; -#pragma warning restore CS0649 - } - - /// <summary> - /// View volume clip control. - /// </summary> - [Flags] - enum ViewVolumeClipControl - { - ForceDepthRangeZeroToOne = 1 << 0, - DepthClampDisabled = 1 << 11 - } - - /// <summary> - /// Logical operation state. - /// </summary> - struct LogicalOpState - { -#pragma warning disable CS0649 - public Boolean32 Enable; - public LogicalOp LogicalOp; -#pragma warning restore CS0649 - } - - /// <summary> - /// Render target color buffer mask. - /// This defines which color channels are written to the color buffer. - /// </summary> - struct RtColorMask - { -#pragma warning disable CS0649 - public uint Packed; -#pragma warning restore CS0649 - - /// <summary> - /// Unpacks red channel enable. - /// </summary> - /// <returns>True to write the new red channel color, false to keep the old value</returns> - public bool UnpackRed() - { - return (Packed & 0x1) != 0; - } - - /// <summary> - /// Unpacks green channel enable. - /// </summary> - /// <returns>True to write the new green channel color, false to keep the old value</returns> - public bool UnpackGreen() - { - return (Packed & 0x10) != 0; - } - - /// <summary> - /// Unpacks blue channel enable. - /// </summary> - /// <returns>True to write the new blue channel color, false to keep the old value</returns> - public bool UnpackBlue() - { - return (Packed & 0x100) != 0; - } - - /// <summary> - /// Unpacks alpha channel enable. - /// </summary> - /// <returns>True to write the new alpha channel color, false to keep the old value</returns> - public bool UnpackAlpha() - { - return (Packed & 0x1000) != 0; - } - } - - /// <summary> - /// Vertex buffer state. - /// </summary> - struct VertexBufferState - { -#pragma warning disable CS0649 - public uint Control; - public GpuVa Address; - public int Divisor; -#pragma warning restore CS0649 - - /// <summary> - /// Vertex buffer stride, defined as the number of bytes occupied by each vertex in memory. - /// </summary> - /// <returns>Vertex buffer stride</returns> - public int UnpackStride() - { - return (int)(Control & 0xfff); - } - - /// <summary> - /// Vertex buffer enable. - /// </summary> - /// <returns>True if the vertex buffer is enabled, false otherwise</returns> - public bool UnpackEnable() - { - return (Control & (1 << 12)) != 0; - } - } - - /// <summary> - /// Color buffer blending parameters, shared by all color buffers. - /// </summary> - struct BlendStateCommon - { -#pragma warning disable CS0649 - public Boolean32 SeparateAlpha; - public BlendOp ColorOp; - public BlendFactor ColorSrcFactor; - public BlendFactor ColorDstFactor; - public BlendOp AlphaOp; - public BlendFactor AlphaSrcFactor; - public uint Unknown0x1354; - public BlendFactor AlphaDstFactor; -#pragma warning restore CS0649 - } - - /// <summary> - /// Color buffer blending parameters. - /// </summary> - struct BlendState - { -#pragma warning disable CS0649 - public Boolean32 SeparateAlpha; - public BlendOp ColorOp; - public BlendFactor ColorSrcFactor; - public BlendFactor ColorDstFactor; - public BlendOp AlphaOp; - public BlendFactor AlphaSrcFactor; - public BlendFactor AlphaDstFactor; - public uint Padding; -#pragma warning restore CS0649 - } - - /// <summary> - /// Graphics shader stage state. - /// </summary> - struct ShaderState - { -#pragma warning disable CS0649 - public uint Control; - public uint Offset; - public uint Unknown0x8; - public int MaxRegisters; - public ShaderType Type; - public uint Unknown0x14; - public uint Unknown0x18; - public uint Unknown0x1c; - public uint Unknown0x20; - public uint Unknown0x24; - public uint Unknown0x28; - public uint Unknown0x2c; - public uint Unknown0x30; - public uint Unknown0x34; - public uint Unknown0x38; - public uint Unknown0x3c; -#pragma warning restore CS0649 - - /// <summary> - /// Unpacks shader enable information. - /// Must be ignored for vertex shaders, those are always enabled. - /// </summary> - /// <returns>True if the stage is enabled, false otherwise</returns> - public bool UnpackEnable() - { - return (Control & 1) != 0; - } - } - - /// <summary> - /// Uniform buffer state for the uniform buffer currently being modified. - /// </summary> - struct UniformBufferState - { -#pragma warning disable CS0649 - public int Size; - public GpuVa Address; - public int Offset; -#pragma warning restore CS0649 - } - - unsafe struct ThreedClassState : IShadowState - { -#pragma warning disable CS0649 - public uint SetObject; - public int SetObjectClassId => (int)((SetObject >> 0) & 0xFFFF); - public int SetObjectEngineId => (int)((SetObject >> 16) & 0x1F); - public fixed uint Reserved04[63]; - public uint NoOperation; - public uint SetNotifyA; - public int SetNotifyAAddressUpper => (int)((SetNotifyA >> 0) & 0xFF); - public uint SetNotifyB; - public uint Notify; - public NotifyType NotifyType => (NotifyType)(Notify); - public uint WaitForIdle; - public uint LoadMmeInstructionRamPointer; - public uint LoadMmeInstructionRam; - public uint LoadMmeStartAddressRamPointer; - public uint LoadMmeStartAddressRam; - public uint SetMmeShadowRamControl; - public SetMmeShadowRamControlMode SetMmeShadowRamControlMode => (SetMmeShadowRamControlMode)((SetMmeShadowRamControl >> 0) & 0x3); - public fixed uint Reserved128[2]; - public uint SetGlobalRenderEnableA; - public int SetGlobalRenderEnableAOffsetUpper => (int)((SetGlobalRenderEnableA >> 0) & 0xFF); - public uint SetGlobalRenderEnableB; - public uint SetGlobalRenderEnableC; - public int SetGlobalRenderEnableCMode => (int)((SetGlobalRenderEnableC >> 0) & 0x7); - public uint SendGoIdle; - public uint PmTrigger; - public uint PmTriggerWfi; - public fixed uint Reserved148[2]; - public uint SetInstrumentationMethodHeader; - public uint SetInstrumentationMethodData; - public fixed uint Reserved158[10]; - public uint LineLengthIn; - public uint LineCount; - public uint OffsetOutUpper; - public int OffsetOutUpperValue => (int)((OffsetOutUpper >> 0) & 0xFF); - public uint OffsetOut; - public uint PitchOut; - public uint SetDstBlockSize; - public SetDstBlockSizeWidth SetDstBlockSizeWidth => (SetDstBlockSizeWidth)((SetDstBlockSize >> 0) & 0xF); - public SetDstBlockSizeHeight SetDstBlockSizeHeight => (SetDstBlockSizeHeight)((SetDstBlockSize >> 4) & 0xF); - public SetDstBlockSizeDepth SetDstBlockSizeDepth => (SetDstBlockSizeDepth)((SetDstBlockSize >> 8) & 0xF); - public uint SetDstWidth; - public uint SetDstHeight; - public uint SetDstDepth; - public uint SetDstLayer; - public uint SetDstOriginBytesX; - public int SetDstOriginBytesXV => (int)((SetDstOriginBytesX >> 0) & 0xFFFFF); - public uint SetDstOriginSamplesY; - public int SetDstOriginSamplesYV => (int)((SetDstOriginSamplesY >> 0) & 0xFFFF); - public uint LaunchDma; - public LaunchDmaDstMemoryLayout LaunchDmaDstMemoryLayout => (LaunchDmaDstMemoryLayout)((LaunchDma >> 0) & 0x1); - public LaunchDmaCompletionType LaunchDmaCompletionType => (LaunchDmaCompletionType)((LaunchDma >> 4) & 0x3); - public LaunchDmaInterruptType LaunchDmaInterruptType => (LaunchDmaInterruptType)((LaunchDma >> 8) & 0x3); - public LaunchDmaSemaphoreStructSize LaunchDmaSemaphoreStructSize => (LaunchDmaSemaphoreStructSize)((LaunchDma >> 12) & 0x1); - public bool LaunchDmaReductionEnable => (LaunchDma & 0x2) != 0; - public LaunchDmaReductionOp LaunchDmaReductionOp => (LaunchDmaReductionOp)((LaunchDma >> 13) & 0x7); - public LaunchDmaReductionFormat LaunchDmaReductionFormat => (LaunchDmaReductionFormat)((LaunchDma >> 2) & 0x3); - public bool LaunchDmaSysmembarDisable => (LaunchDma & 0x40) != 0; - public uint LoadInlineData; - public fixed uint Reserved1B8[22]; - public Boolean32 EarlyZForce; - public fixed uint Reserved214[45]; - public uint SyncpointAction; - public fixed uint Reserved2CC[10]; - public uint BlendUcodeNormalizedDst; - public fixed uint Reserved2F8[10]; - public TessMode TessMode; - public Array4<float> TessOuterLevel; - public Array2<float> TessInnerLevel; - public fixed uint Reserved33C[16]; - public Boolean32 RasterizeEnable; - public Array4<TfBufferState> TfBufferState; - public fixed uint Reserved400[192]; - public Array4<TfState> TfState; - public fixed uint Reserved740[1]; - public Boolean32 TfEnable; - public fixed uint Reserved748[46]; - public Array8<RtColorState> RtColorState; - public Array16<ViewportTransform> ViewportTransform; - public Array16<ViewportExtents> ViewportExtents; - public fixed uint ReservedD00[29]; - public VertexBufferDrawState VertexBufferDrawState; - public uint DepthMode; - public ClearColors ClearColors; - public float ClearDepthValue; - public fixed uint ReservedD94[3]; - public uint ClearStencilValue; - public fixed uint ReservedDA4[2]; - public PolygonMode PolygonModeFront; - public PolygonMode PolygonModeBack; - public Boolean32 PolygonSmoothEnable; - public fixed uint ReservedDB8[2]; - public DepthBiasState DepthBiasState; - public int PatchVertices; - public BlendUcodeEnable BlendUcodeEnable; - public uint BlendUcodeSize; - public fixed uint ReservedDD8[2]; - public uint TextureBarrier; - public uint WatchdogTimer; - public Boolean32 PrimitiveRestartDrawArrays; - public uint ReservedDEC; - public uint LoadBlendUcodeStart; - public uint LoadBlendUcodeInstruction; - public fixed uint ReservedDF8[2]; - public Array16<ScissorState> ScissorState; - public fixed uint ReservedF00[21]; - public StencilBackMasks StencilBackMasks; - public fixed uint ReservedF60[5]; - public uint InvalidateTextures; - public fixed uint ReservedF78[1]; - public uint TextureBarrierTiled; - public fixed uint ReservedF80[4]; - public Boolean32 RtColorMaskShared; - public fixed uint ReservedF94[19]; - public RtDepthStencilState RtDepthStencilState; - public ScreenScissorState ScreenScissorState; - public fixed uint ReservedFFC[33]; - public int DrawTextureDstX; - public int DrawTextureDstY; - public int DrawTextureDstWidth; - public int DrawTextureDstHeight; - public long DrawTextureDuDx; - public long DrawTextureDvDy; - public int DrawTextureSamplerId; - public int DrawTextureTextureId; - public int DrawTextureSrcX; - public int DrawTextureSrcY; - public fixed uint Reserved10B0[18]; - public uint ClearFlags; - public fixed uint Reserved10FC[25]; - public Array32<VertexAttribState> VertexAttribState; - public fixed uint Reserved11E0[13]; - public uint DrawVertexArrayBeginEndInstanceFirst; - public uint DrawVertexArrayBeginEndInstanceSubsequent; - public RtControl RtControl; - public fixed uint Reserved1220[2]; - public Size3D RtDepthStencilSize; - public SamplerIndex SamplerIndex; - public fixed uint Reserved1238[37]; - public Boolean32 DepthTestEnable; - public fixed uint Reserved12D0[4]; - public Boolean32 AlphaToCoverageDitherEnable; - public Boolean32 BlendIndependent; - public Boolean32 DepthWriteEnable; - public Boolean32 AlphaTestEnable; - public fixed uint Reserved12F0[5]; - public uint VbElementU8; - public uint Reserved1308; - public CompareOp DepthTestFunc; - public float AlphaTestRef; - public CompareOp AlphaTestFunc; - public uint Reserved1318; - public ColorF BlendConstant; - public fixed uint Reserved132C[4]; - public BlendStateCommon BlendStateCommon; - public Boolean32 BlendEnableCommon; - public Array8<Boolean32> BlendEnable; - public StencilTestState StencilTestState; - public fixed uint Reserved13A0[3]; - public YControl YControl; - public float LineWidthSmooth; - public float LineWidthAliased; - public fixed uint Reserved13B8[27]; - public uint InvalidateSamplerCacheNoWfi; - public uint InvalidateTextureHeaderCacheNoWfi; - public fixed uint Reserved142C[2]; - public uint FirstVertex; - public uint FirstInstance; - public fixed uint Reserved143C[17]; - public Array8<RgbHalf> BlendUcodeConstants; - public fixed uint Reserved1500[4]; - public uint ClipDistanceEnable; - public uint Reserved1514; - public float PointSize; - public uint Reserved151C; - public Boolean32 PointSpriteEnable; - public fixed uint Reserved1524[3]; - public uint ResetCounter; - public Boolean32 MultisampleEnable; - public Boolean32 RtDepthStencilEnable; - public uint MultisampleControl; - public fixed uint Reserved1540[4]; - public GpuVa RenderEnableAddress; - public Condition RenderEnableCondition; - public PoolState SamplerPoolState; - public uint Reserved1568; - public float DepthBiasFactor; - public Boolean32 LineSmoothEnable; - public PoolState TexturePoolState; - public fixed uint Reserved1580[5]; - public StencilBackTestState StencilBackTestState; - public fixed uint Reserved15A8[5]; - public float DepthBiasUnits; - public fixed uint Reserved15C0[4]; - public TextureMsaaMode RtMsaaMode; - public fixed uint Reserved15D4[5]; - public uint VbElementU32; - public uint Reserved15EC; - public uint VbElementU16; - public fixed uint Reserved15F4[4]; - public uint PointCoordReplace; - public GpuVa ShaderBaseAddress; - public uint Reserved1610; - public uint DrawEnd; - public uint DrawBegin; - public fixed uint Reserved161C[10]; - public PrimitiveRestartState PrimitiveRestartState; - public fixed uint Reserved164C[95]; - public IndexBufferState IndexBufferState; - public uint IndexBufferCount; - public uint DrawIndexBuffer32BeginEndInstanceFirst; - public uint DrawIndexBuffer16BeginEndInstanceFirst; - public uint DrawIndexBuffer8BeginEndInstanceFirst; - public uint DrawIndexBuffer32BeginEndInstanceSubsequent; - public uint DrawIndexBuffer16BeginEndInstanceSubsequent; - public uint DrawIndexBuffer8BeginEndInstanceSubsequent; - public fixed uint Reserved17FC[32]; - public float DepthBiasClamp; - public Array16<Boolean32> VertexBufferInstanced; - public fixed uint Reserved18C0[20]; - public Boolean32 VertexProgramPointSize; - public uint Reserved1914; - public FaceState FaceState; - public fixed uint Reserved1924[2]; - public uint ViewportTransformEnable; - public fixed uint Reserved1930[3]; - public ViewVolumeClipControl ViewVolumeClipControl; - public fixed uint Reserved1940[2]; - public Boolean32 PrimitiveTypeOverrideEnable; - public fixed uint Reserved194C[9]; - public PrimitiveTypeOverride PrimitiveTypeOverride; - public fixed uint Reserved1974[20]; - public LogicalOpState LogicOpState; - public uint Reserved19CC; - public uint Clear; - public fixed uint Reserved19D4[11]; - public Array8<RtColorMask> RtColorMask; - public fixed uint Reserved1A20[56]; - public GpuVa SemaphoreAddress; - public int SemaphorePayload; - public uint SemaphoreControl; - public fixed uint Reserved1B10[60]; - public Array16<VertexBufferState> VertexBufferState; - public fixed uint Reserved1D00[64]; - public Array8<BlendState> BlendState; - public Array16<GpuVa> VertexBufferEndAddress; - public fixed uint Reserved1F80[32]; - public Array6<ShaderState> ShaderState; - public fixed uint Reserved2180[96]; - public uint SetFalcon00; - public uint SetFalcon01; - public uint SetFalcon02; - public uint SetFalcon03; - public uint SetFalcon04; - public uint SetFalcon05; - public uint SetFalcon06; - public uint SetFalcon07; - public uint SetFalcon08; - public uint SetFalcon09; - public uint SetFalcon10; - public uint SetFalcon11; - public uint SetFalcon12; - public uint SetFalcon13; - public uint SetFalcon14; - public uint SetFalcon15; - public uint SetFalcon16; - public uint SetFalcon17; - public uint SetFalcon18; - public uint SetFalcon19; - public uint SetFalcon20; - public uint SetFalcon21; - public uint SetFalcon22; - public uint SetFalcon23; - public uint SetFalcon24; - public uint SetFalcon25; - public uint SetFalcon26; - public uint SetFalcon27; - public uint SetFalcon28; - public uint SetFalcon29; - public uint SetFalcon30; - public uint SetFalcon31; - public UniformBufferState UniformBufferState; - public Array16<uint> UniformBufferUpdateData; - public fixed uint Reserved23D0[16]; - public uint UniformBufferBindVertex; - public fixed uint Reserved2414[7]; - public uint UniformBufferBindTessControl; - public fixed uint Reserved2434[7]; - public uint UniformBufferBindTessEvaluation; - public fixed uint Reserved2454[7]; - public uint UniformBufferBindGeometry; - public fixed uint Reserved2474[7]; - public uint UniformBufferBindFragment; - public fixed uint Reserved2494[93]; - public uint TextureBufferIndex; - public fixed uint Reserved260C[125]; - public Array4<Array32<uint>> TfVaryingLocations; - public fixed uint Reserved2A00[640]; - public MmeShadowScratch SetMmeShadowScratch; -#pragma warning restore CS0649 - } -} |
