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authorgdkchan <gab.dark.100@gmail.com>2021-07-11 17:20:40 -0300
committerGitHub <noreply@github.com>2021-07-11 17:20:40 -0300
commit40b21cc3c4d2622bbd4f88d43073341854d9a671 (patch)
tree6e9dc6a42e7c0bae5b03db468481771d5a6937ef /Ryujinx.Graphics.Gpu/Engine/SetMmeShadowRamControlMode.cs
parentb5190f16810eb77388c861d1d1773e19644808db (diff)
Separate GPU engines (part 2/2) (#2440)
* 3D engine now uses DeviceState too, plus new state modification tracking * Remove old methods code * Remove GpuState and friends * Optimize DeviceState, force inline some functions * This change was not supposed to go in * Proper channel initialization * Optimize state read/write methods even more * Fix debug build * Do not dirty state if the write is redundant * The YControl register should dirty either the viewport or front face state too, to update the host origin * Avoid redundant vertex buffer updates * Move state and get rid of the Ryujinx.Graphics.Gpu.State namespace * Comments and nits * Fix rebase * PR feedback * Move changed = false to improve codegen * PR feedback * Carry RyuJIT a bit more
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Engine/SetMmeShadowRamControlMode.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/SetMmeShadowRamControlMode.cs13
1 files changed, 13 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/SetMmeShadowRamControlMode.cs b/Ryujinx.Graphics.Gpu/Engine/SetMmeShadowRamControlMode.cs
new file mode 100644
index 00000000..060d35ca
--- /dev/null
+++ b/Ryujinx.Graphics.Gpu/Engine/SetMmeShadowRamControlMode.cs
@@ -0,0 +1,13 @@
+namespace Ryujinx.Graphics.Gpu.Engine
+{
+ /// <summary>
+ /// MME shadow RAM control mode.
+ /// </summary>
+ enum SetMmeShadowRamControlMode
+ {
+ MethodTrack = 0,
+ MethodTrackWithFilter = 1,
+ MethodPassthrough = 2,
+ MethodReplay = 3,
+ }
+} \ No newline at end of file