From 40b21cc3c4d2622bbd4f88d43073341854d9a671 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Sun, 11 Jul 2021 17:20:40 -0300 Subject: Separate GPU engines (part 2/2) (#2440) * 3D engine now uses DeviceState too, plus new state modification tracking * Remove old methods code * Remove GpuState and friends * Optimize DeviceState, force inline some functions * This change was not supposed to go in * Proper channel initialization * Optimize state read/write methods even more * Fix debug build * Do not dirty state if the write is redundant * The YControl register should dirty either the viewport or front face state too, to update the host origin * Avoid redundant vertex buffer updates * Move state and get rid of the Ryujinx.Graphics.Gpu.State namespace * Comments and nits * Fix rebase * PR feedback * Move changed = false to improve codegen * PR feedback * Carry RyuJIT a bit more --- Ryujinx.Graphics.Gpu/Engine/SetMmeShadowRamControlMode.cs | 13 +++++++++++++ 1 file changed, 13 insertions(+) create mode 100644 Ryujinx.Graphics.Gpu/Engine/SetMmeShadowRamControlMode.cs (limited to 'Ryujinx.Graphics.Gpu/Engine/SetMmeShadowRamControlMode.cs') diff --git a/Ryujinx.Graphics.Gpu/Engine/SetMmeShadowRamControlMode.cs b/Ryujinx.Graphics.Gpu/Engine/SetMmeShadowRamControlMode.cs new file mode 100644 index 00000000..060d35ca --- /dev/null +++ b/Ryujinx.Graphics.Gpu/Engine/SetMmeShadowRamControlMode.cs @@ -0,0 +1,13 @@ +namespace Ryujinx.Graphics.Gpu.Engine +{ + /// + /// MME shadow RAM control mode. + /// + enum SetMmeShadowRamControlMode + { + MethodTrack = 0, + MethodTrackWithFilter = 1, + MethodPassthrough = 2, + MethodReplay = 3, + } +} \ No newline at end of file -- cgit v1.2.3