diff options
| author | gdk <gab.dark.100@gmail.com> | 2019-11-21 23:46:14 -0300 |
|---|---|---|
| committer | Thog <thog@protonmail.com> | 2020-01-09 02:13:00 +0100 |
| commit | 2437ccca0e82b8b2a99d8632acf28ca0cc14c523 (patch) | |
| tree | fff04c08f5812b602378f352650144736983497a /Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferBind.cs | |
| parent | 3ca675223a495f7d0a9d2130b8d88d9c5c79747e (diff) | |
Separate sub-channel state
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferBind.cs')
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferBind.cs | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferBind.cs b/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferBind.cs index 823d156e..87d9612b 100644 --- a/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferBind.cs +++ b/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferBind.cs @@ -4,32 +4,32 @@ namespace Ryujinx.Graphics.Gpu.Engine { partial class Methods { - private void UniformBufferBindVertex(int argument) + private void UniformBufferBindVertex(GpuState state, int argument) { - UniformBufferBind(argument, ShaderType.Vertex); + UniformBufferBind(state, argument, ShaderType.Vertex); } - private void UniformBufferBindTessControl(int argument) + private void UniformBufferBindTessControl(GpuState state, int argument) { - UniformBufferBind(argument, ShaderType.TessellationControl); + UniformBufferBind(state, argument, ShaderType.TessellationControl); } - private void UniformBufferBindTessEvaluation(int argument) + private void UniformBufferBindTessEvaluation(GpuState state, int argument) { - UniformBufferBind(argument, ShaderType.TessellationEvaluation); + UniformBufferBind(state, argument, ShaderType.TessellationEvaluation); } - private void UniformBufferBindGeometry(int argument) + private void UniformBufferBindGeometry(GpuState state, int argument) { - UniformBufferBind(argument, ShaderType.Geometry); + UniformBufferBind(state, argument, ShaderType.Geometry); } - private void UniformBufferBindFragment(int argument) + private void UniformBufferBindFragment(GpuState state, int argument) { - UniformBufferBind(argument, ShaderType.Fragment); + UniformBufferBind(state, argument, ShaderType.Fragment); } - private void UniformBufferBind(int argument, ShaderType type) + private void UniformBufferBind(GpuState state, int argument, ShaderType type) { bool enable = (argument & 1) != 0; @@ -37,7 +37,7 @@ namespace Ryujinx.Graphics.Gpu.Engine if (enable) { - var uniformBuffer = _context.State.Get<UniformBufferState>(MethodOffset.UniformBufferState); + var uniformBuffer = state.Get<UniformBufferState>(MethodOffset.UniformBufferState); ulong address = uniformBuffer.Address.Pack(); |
