aboutsummaryrefslogtreecommitdiff
path: root/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferBind.cs
diff options
context:
space:
mode:
authorgdk <gab.dark.100@gmail.com>2019-11-21 23:46:14 -0300
committerThog <thog@protonmail.com>2020-01-09 02:13:00 +0100
commit2437ccca0e82b8b2a99d8632acf28ca0cc14c523 (patch)
treefff04c08f5812b602378f352650144736983497a /Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferBind.cs
parent3ca675223a495f7d0a9d2130b8d88d9c5c79747e (diff)
Separate sub-channel state
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferBind.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferBind.cs24
1 files changed, 12 insertions, 12 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferBind.cs b/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferBind.cs
index 823d156e..87d9612b 100644
--- a/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferBind.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferBind.cs
@@ -4,32 +4,32 @@ namespace Ryujinx.Graphics.Gpu.Engine
{
partial class Methods
{
- private void UniformBufferBindVertex(int argument)
+ private void UniformBufferBindVertex(GpuState state, int argument)
{
- UniformBufferBind(argument, ShaderType.Vertex);
+ UniformBufferBind(state, argument, ShaderType.Vertex);
}
- private void UniformBufferBindTessControl(int argument)
+ private void UniformBufferBindTessControl(GpuState state, int argument)
{
- UniformBufferBind(argument, ShaderType.TessellationControl);
+ UniformBufferBind(state, argument, ShaderType.TessellationControl);
}
- private void UniformBufferBindTessEvaluation(int argument)
+ private void UniformBufferBindTessEvaluation(GpuState state, int argument)
{
- UniformBufferBind(argument, ShaderType.TessellationEvaluation);
+ UniformBufferBind(state, argument, ShaderType.TessellationEvaluation);
}
- private void UniformBufferBindGeometry(int argument)
+ private void UniformBufferBindGeometry(GpuState state, int argument)
{
- UniformBufferBind(argument, ShaderType.Geometry);
+ UniformBufferBind(state, argument, ShaderType.Geometry);
}
- private void UniformBufferBindFragment(int argument)
+ private void UniformBufferBindFragment(GpuState state, int argument)
{
- UniformBufferBind(argument, ShaderType.Fragment);
+ UniformBufferBind(state, argument, ShaderType.Fragment);
}
- private void UniformBufferBind(int argument, ShaderType type)
+ private void UniformBufferBind(GpuState state, int argument, ShaderType type)
{
bool enable = (argument & 1) != 0;
@@ -37,7 +37,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
if (enable)
{
- var uniformBuffer = _context.State.Get<UniformBufferState>(MethodOffset.UniformBufferState);
+ var uniformBuffer = state.Get<UniformBufferState>(MethodOffset.UniformBufferState);
ulong address = uniformBuffer.Address.Pack();