From 2437ccca0e82b8b2a99d8632acf28ca0cc14c523 Mon Sep 17 00:00:00 2001 From: gdk Date: Thu, 21 Nov 2019 23:46:14 -0300 Subject: Separate sub-channel state --- .../Engine/MethodUniformBufferBind.cs | 24 +++++++++++----------- 1 file changed, 12 insertions(+), 12 deletions(-) (limited to 'Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferBind.cs') diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferBind.cs b/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferBind.cs index 823d156e..87d9612b 100644 --- a/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferBind.cs +++ b/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferBind.cs @@ -4,32 +4,32 @@ namespace Ryujinx.Graphics.Gpu.Engine { partial class Methods { - private void UniformBufferBindVertex(int argument) + private void UniformBufferBindVertex(GpuState state, int argument) { - UniformBufferBind(argument, ShaderType.Vertex); + UniformBufferBind(state, argument, ShaderType.Vertex); } - private void UniformBufferBindTessControl(int argument) + private void UniformBufferBindTessControl(GpuState state, int argument) { - UniformBufferBind(argument, ShaderType.TessellationControl); + UniformBufferBind(state, argument, ShaderType.TessellationControl); } - private void UniformBufferBindTessEvaluation(int argument) + private void UniformBufferBindTessEvaluation(GpuState state, int argument) { - UniformBufferBind(argument, ShaderType.TessellationEvaluation); + UniformBufferBind(state, argument, ShaderType.TessellationEvaluation); } - private void UniformBufferBindGeometry(int argument) + private void UniformBufferBindGeometry(GpuState state, int argument) { - UniformBufferBind(argument, ShaderType.Geometry); + UniformBufferBind(state, argument, ShaderType.Geometry); } - private void UniformBufferBindFragment(int argument) + private void UniformBufferBindFragment(GpuState state, int argument) { - UniformBufferBind(argument, ShaderType.Fragment); + UniformBufferBind(state, argument, ShaderType.Fragment); } - private void UniformBufferBind(int argument, ShaderType type) + private void UniformBufferBind(GpuState state, int argument, ShaderType type) { bool enable = (argument & 1) != 0; @@ -37,7 +37,7 @@ namespace Ryujinx.Graphics.Gpu.Engine if (enable) { - var uniformBuffer = _context.State.Get(MethodOffset.UniformBufferState); + var uniformBuffer = state.Get(MethodOffset.UniformBufferState); ulong address = uniformBuffer.Address.Pack(); -- cgit v1.2.3