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| author | Thog <me@thog.eu> | 2020-04-19 03:25:57 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-04-19 11:25:57 +1000 |
| commit | 644de99e86856bad3fe24a0324c06f96cee6a401 (patch) | |
| tree | 1615bc5acb7af4e9de0337bfad6ceac749cec0a0 /Ryujinx.Graphics.Gpu/Engine/MethodReport.cs | |
| parent | 4960ab85f81f48553b7217261f4181e31d812a10 (diff) | |
Implement GPU syncpoints (#980)
* Implement GPU syncpoints
This adds support for GPU syncpoints on the GPU backend & nvservices.
Everything that was implemented here is based on my researches,
hardware testing of the GM20B and reversing of nvservices (8.1.0).
Thanks to @fincs for the informations about some behaviours of the pusher
and for the initial informations about syncpoints.
* syncpoint: address gdkchan's comments
* Add some missing logic to handle SubmitGpfifo correctly
* Handle the NV event API correctly
* evnt => hostEvent
* Finish addressing gdkchan's comments
* nvservices: write the output buffer even when an error is returned
* dma pusher: Implemnet prefetch barrier
lso fix when the commands should be prefetch.
* Partially fix prefetch barrier
* Add a missing syncpoint check in QueryEvent of NvHostSyncPt
* Address Ac_K's comments and fix GetSyncpoint for ChannelResourcePolicy == Channel
* fix SyncptWait & SyncptWaitEx cmds logic
* Address ripinperi's comments
* Address gdkchan's comments
* Move user event management to the control channel
* Fix mm implementation, nvdec works again
* Address ripinperi's comments
* Address gdkchan's comments
* Implement nvhost-ctrl close accurately + make nvservices dispose channels when stopping the emulator
* Fix typo in MultiMediaOperationType
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Engine/MethodReport.cs')
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Engine/MethodReport.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodReport.cs b/Ryujinx.Graphics.Gpu/Engine/MethodReport.cs index 173989c3..0565acdc 100644 --- a/Ryujinx.Graphics.Gpu/Engine/MethodReport.cs +++ b/Ryujinx.Graphics.Gpu/Engine/MethodReport.cs @@ -26,16 +26,16 @@ namespace Ryujinx.Graphics.Gpu.Engine switch (mode) { - case ReportMode.Semaphore: ReportSemaphore(state); break; - case ReportMode.Counter: ReportCounter(state, type); break; + case ReportMode.Release: ReleaseSemaphore(state); break; + case ReportMode.Counter: ReportCounter(state, type); break; } } /// <summary> - /// Writes a GPU semaphore value to guest memory. + /// Writes (or Releases) a GPU semaphore value to guest memory. /// </summary> /// <param name="state">Current GPU state</param> - private void ReportSemaphore(GpuState state) + private void ReleaseSemaphore(GpuState state) { var rs = state.Get<ReportState>(MethodOffset.ReportState); |
