From 644de99e86856bad3fe24a0324c06f96cee6a401 Mon Sep 17 00:00:00 2001 From: Thog Date: Sun, 19 Apr 2020 03:25:57 +0200 Subject: Implement GPU syncpoints (#980) * Implement GPU syncpoints This adds support for GPU syncpoints on the GPU backend & nvservices. Everything that was implemented here is based on my researches, hardware testing of the GM20B and reversing of nvservices (8.1.0). Thanks to @fincs for the informations about some behaviours of the pusher and for the initial informations about syncpoints. * syncpoint: address gdkchan's comments * Add some missing logic to handle SubmitGpfifo correctly * Handle the NV event API correctly * evnt => hostEvent * Finish addressing gdkchan's comments * nvservices: write the output buffer even when an error is returned * dma pusher: Implemnet prefetch barrier lso fix when the commands should be prefetch. * Partially fix prefetch barrier * Add a missing syncpoint check in QueryEvent of NvHostSyncPt * Address Ac_K's comments and fix GetSyncpoint for ChannelResourcePolicy == Channel * fix SyncptWait & SyncptWaitEx cmds logic * Address ripinperi's comments * Address gdkchan's comments * Move user event management to the control channel * Fix mm implementation, nvdec works again * Address ripinperi's comments * Address gdkchan's comments * Implement nvhost-ctrl close accurately + make nvservices dispose channels when stopping the emulator * Fix typo in MultiMediaOperationType --- Ryujinx.Graphics.Gpu/Engine/MethodReport.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'Ryujinx.Graphics.Gpu/Engine/MethodReport.cs') diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodReport.cs b/Ryujinx.Graphics.Gpu/Engine/MethodReport.cs index 173989c3..0565acdc 100644 --- a/Ryujinx.Graphics.Gpu/Engine/MethodReport.cs +++ b/Ryujinx.Graphics.Gpu/Engine/MethodReport.cs @@ -26,16 +26,16 @@ namespace Ryujinx.Graphics.Gpu.Engine switch (mode) { - case ReportMode.Semaphore: ReportSemaphore(state); break; - case ReportMode.Counter: ReportCounter(state, type); break; + case ReportMode.Release: ReleaseSemaphore(state); break; + case ReportMode.Counter: ReportCounter(state, type); break; } } /// - /// Writes a GPU semaphore value to guest memory. + /// Writes (or Releases) a GPU semaphore value to guest memory. /// /// Current GPU state - private void ReportSemaphore(GpuState state) + private void ReleaseSemaphore(GpuState state) { var rs = state.Get(MethodOffset.ReportState); -- cgit v1.2.3