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authorgdkchan <gab.dark.100@gmail.com>2019-12-31 16:19:44 -0300
committerThog <thog@protonmail.com>2020-01-09 02:13:00 +0100
commit4a4e2f7c72301ba1dfb207f00c7c2fa0e9674223 (patch)
tree77719af6b5dfcff14bf825977d1abd8abc63b1b1 /Ryujinx.Graphics.Gpu/Engine/MethodClear.cs
parentd1c0a64e6a60b5c6f288c5d152e4f35fb587d988 (diff)
Add XML documentation to Ryujinx.Graphics.Gpu.Engine
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Engine/MethodClear.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/MethodClear.cs6
1 files changed, 6 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodClear.cs b/Ryujinx.Graphics.Gpu/Engine/MethodClear.cs
index 906ae225..dfa7b12e 100644
--- a/Ryujinx.Graphics.Gpu/Engine/MethodClear.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/MethodClear.cs
@@ -5,6 +5,12 @@ namespace Ryujinx.Graphics.Gpu.Engine
{
partial class Methods
{
+ /// <summary>
+ /// Clears the current color and depth-stencil buffers.
+ /// Which buffers should be cleared is also specified on the argument.
+ /// </summary>
+ /// <param name="state">Current GPU state</param>
+ /// <param name="argument">Method call argument</param>
private void Clear(GpuState state, int argument)
{
UpdateRenderTargetState(state, useControl: false);