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authorgdkchan <gab.dark.100@gmail.com>2020-07-23 23:53:25 -0300
committerGitHub <noreply@github.com>2020-07-23 23:53:25 -0300
commit5a7df48975bcb04b1805031a26f5007211fe4c62 (patch)
tree7de88433b0427368d08b13d061c69ebeaf265624 /Ryujinx.Graphics.Gpu/Engine/MME
parent3c1f220c5ec6ea824e6a0c12d77fd8ce01ee0d1b (diff)
New GPFifo and fast guest constant buffer updates (#1400)
* Add new structures from official docs, start migrating GPFifo * Finish migration to new GPFifo processor * Implement fast constant buffer data upload * Migrate to new GPFifo class * XML docs
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Engine/MME')
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/MME/Macro.cs69
1 files changed, 69 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/MME/Macro.cs b/Ryujinx.Graphics.Gpu/Engine/MME/Macro.cs
new file mode 100644
index 00000000..10127d11
--- /dev/null
+++ b/Ryujinx.Graphics.Gpu/Engine/MME/Macro.cs
@@ -0,0 +1,69 @@
+using Ryujinx.Graphics.Gpu.State;
+
+namespace Ryujinx.Graphics.Gpu.Engine.MME
+{
+ /// <summary>
+ /// GPU macro program.
+ /// </summary>
+ struct Macro
+ {
+ /// <summary>
+ /// Word offset of the code on the code memory.
+ /// </summary>
+ public int Position { get; }
+
+ private bool _executionPending;
+ private int _argument;
+
+ private readonly MacroInterpreter _interpreter;
+
+ /// <summary>
+ /// Creates a new instance of the GPU cached macro program.
+ /// </summary>
+ /// <param name="position">Macro code start position</param>
+ public Macro(int position)
+ {
+ Position = position;
+
+ _executionPending = false;
+ _argument = 0;
+
+ _interpreter = new MacroInterpreter();
+ }
+
+ /// <summary>
+ /// Sets the first argument for the macro call.
+ /// </summary>
+ /// <param name="argument">First argument</param>
+ public void StartExecution(int argument)
+ {
+ _argument = argument;
+
+ _executionPending = true;
+ }
+
+ /// <summary>
+ /// Starts executing the macro program code.
+ /// </summary>
+ /// <param name="mme">Program code</param>
+ /// <param name="state">Current GPU state</param>
+ public void Execute(int[] mme, ShadowRamControl shadowCtrl, GpuState state)
+ {
+ if (_executionPending)
+ {
+ _executionPending = false;
+
+ _interpreter?.Execute(mme, Position, _argument, shadowCtrl, state);
+ }
+ }
+
+ /// <summary>
+ /// Pushes an argument to the macro call argument FIFO.
+ /// </summary>
+ /// <param name="argument">Argument to be pushed</param>
+ public void PushArgument(int argument)
+ {
+ _interpreter?.Fifo.Enqueue(argument);
+ }
+ }
+}