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authorgdkchan <gab.dark.100@gmail.com>2020-07-25 03:39:45 -0300
committerGitHub <noreply@github.com>2020-07-25 16:39:45 +1000
commit111534a74e77664c2ab64c23e74d2173d6029b01 (patch)
treebb3a59b65759f1c2a45f35148628dad4009b2c46 /Ryujinx.Graphics.Gpu/Engine/Compute.cs
parent80d4199fb381a544786a6447adca998561d737dc (diff)
Remove GPU MemoryAccessor (#1423)
* Remove GPU MemoryAccessor * Update outdated XML doc * Update more outdated stuff
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Engine/Compute.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Compute.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/Compute.cs b/Ryujinx.Graphics.Gpu/Engine/Compute.cs
index 60fba006..d718d469 100644
--- a/Ryujinx.Graphics.Gpu/Engine/Compute.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/Compute.cs
@@ -18,7 +18,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
{
uint qmdAddress = (uint)state.Get<int>(MethodOffset.DispatchParamsAddress);
- var qmd = _context.MemoryAccessor.Read<ComputeQmd>((ulong)qmdAddress << 8);
+ var qmd = _context.MemoryManager.Read<ComputeQmd>((ulong)qmdAddress << 8);
GpuVa shaderBaseAddress = state.Get<GpuVa>(MethodOffset.ShaderBaseAddress);