diff options
| author | Thog <me@thog.eu> | 2020-04-19 03:25:57 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-04-19 11:25:57 +1000 |
| commit | 644de99e86856bad3fe24a0324c06f96cee6a401 (patch) | |
| tree | 1615bc5acb7af4e9de0337bfad6ceac749cec0a0 /Ryujinx.Graphics.Gpu/ClassId.cs | |
| parent | 4960ab85f81f48553b7217261f4181e31d812a10 (diff) | |
Implement GPU syncpoints (#980)
* Implement GPU syncpoints
This adds support for GPU syncpoints on the GPU backend & nvservices.
Everything that was implemented here is based on my researches,
hardware testing of the GM20B and reversing of nvservices (8.1.0).
Thanks to @fincs for the informations about some behaviours of the pusher
and for the initial informations about syncpoints.
* syncpoint: address gdkchan's comments
* Add some missing logic to handle SubmitGpfifo correctly
* Handle the NV event API correctly
* evnt => hostEvent
* Finish addressing gdkchan's comments
* nvservices: write the output buffer even when an error is returned
* dma pusher: Implemnet prefetch barrier
lso fix when the commands should be prefetch.
* Partially fix prefetch barrier
* Add a missing syncpoint check in QueryEvent of NvHostSyncPt
* Address Ac_K's comments and fix GetSyncpoint for ChannelResourcePolicy == Channel
* fix SyncptWait & SyncptWaitEx cmds logic
* Address ripinperi's comments
* Address gdkchan's comments
* Move user event management to the control channel
* Fix mm implementation, nvdec works again
* Address ripinperi's comments
* Address gdkchan's comments
* Implement nvhost-ctrl close accurately + make nvservices dispose channels when stopping the emulator
* Fix typo in MultiMediaOperationType
Diffstat (limited to 'Ryujinx.Graphics.Gpu/ClassId.cs')
| -rw-r--r-- | Ryujinx.Graphics.Gpu/ClassId.cs | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Gpu/ClassId.cs b/Ryujinx.Graphics.Gpu/ClassId.cs index be4ebe4b..97f1e32b 100644 --- a/Ryujinx.Graphics.Gpu/ClassId.cs +++ b/Ryujinx.Graphics.Gpu/ClassId.cs @@ -9,6 +9,7 @@ namespace Ryujinx.Graphics.Gpu Engine3D = 0xb197, EngineCompute = 0xb1c0, EngineInline2Memory = 0xa140, - EngineDma = 0xb0b5 + EngineDma = 0xb0b5, + EngineGpfifo = 0xb06f } }
\ No newline at end of file |
