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authorriperiperi <rhy3756547@hotmail.com>2021-07-18 15:45:50 +0100
committerGitHub <noreply@github.com>2021-07-18 11:45:50 -0300
commit10e17ab423ba84856eb7411ce04d38989ac70a58 (patch)
tree80fa24a8db3f5949fac8cc28873d82280e93328e /Ryujinx.Graphics.GAL/Multithreading
parentb8ad676fb8cbe0a43617df41daaf284ab4421c75 (diff)
Only use persistent buffers to flush on NVIDIA and Windows+AMD (#2489)
It seems like this method of flushing data is much slower on Mesa drivers, and slightly slower on Intel Windows. Have not tested Intel Mesa, but I'm assuming it is the same as AMD. This also adds vendor detection for AMD on Unix, which counted as "Unknown" before.
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