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authorTSR Berry <20988865+TSRBerry@users.noreply.github.com>2023-04-08 01:22:00 +0200
committerMary <thog@protonmail.com>2023-04-27 23:51:14 +0200
commitcee712105850ac3385cd0091a923438167433f9f (patch)
tree4a5274b21d8b7f938c0d0ce18736d3f2993b11b1 /Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs
parentcd124bda587ef09668a971fa1cac1c3f0cfc9f21 (diff)
Move solution and projects to src
Diffstat (limited to 'Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs')
-rw-r--r--Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs141
1 files changed, 0 insertions, 141 deletions
diff --git a/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs b/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs
deleted file mode 100644
index ee1cfa29..00000000
--- a/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs
+++ /dev/null
@@ -1,141 +0,0 @@
-using Ryujinx.Common.Memory;
-using Ryujinx.Graphics.GAL.Multithreading.Commands.Texture;
-using Ryujinx.Graphics.GAL.Multithreading.Model;
-using System;
-
-namespace Ryujinx.Graphics.GAL.Multithreading.Resources
-{
- /// <summary>
- /// Threaded representation of a texture.
- /// </summary>
- class ThreadedTexture : ITexture
- {
- private ThreadedRenderer _renderer;
- private TextureCreateInfo _info;
- public ITexture Base;
-
- public int Width => _info.Width;
-
- public int Height => _info.Height;
-
- public float ScaleFactor { get; }
-
- public ThreadedTexture(ThreadedRenderer renderer, TextureCreateInfo info, float scale)
- {
- _renderer = renderer;
- _info = info;
- ScaleFactor = scale;
- }
-
- private TableRef<T> Ref<T>(T reference)
- {
- return new TableRef<T>(_renderer, reference);
- }
-
- public void CopyTo(ITexture destination, int firstLayer, int firstLevel)
- {
- _renderer.New<TextureCopyToCommand>().Set(Ref(this), Ref((ThreadedTexture)destination), firstLayer, firstLevel);
- _renderer.QueueCommand();
- }
-
- public void CopyTo(ITexture destination, int srcLayer, int dstLayer, int srcLevel, int dstLevel)
- {
- _renderer.New<TextureCopyToSliceCommand>().Set(Ref(this), Ref((ThreadedTexture)destination), srcLayer, dstLayer, srcLevel, dstLevel);
- _renderer.QueueCommand();
- }
-
- public void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter)
- {
- ThreadedTexture dest = (ThreadedTexture)destination;
-
- if (_renderer.IsGpuThread())
- {
- _renderer.New<TextureCopyToScaledCommand>().Set(Ref(this), Ref(dest), srcRegion, dstRegion, linearFilter);
- _renderer.QueueCommand();
- }
- else
- {
- // Scaled copy can happen on another thread for a res scale flush.
- ThreadedHelpers.SpinUntilNonNull(ref Base);
- ThreadedHelpers.SpinUntilNonNull(ref dest.Base);
-
- Base.CopyTo(dest.Base, srcRegion, dstRegion, linearFilter);
- }
- }
-
- public ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel)
- {
- ThreadedTexture newTex = new ThreadedTexture(_renderer, info, ScaleFactor);
- _renderer.New<TextureCreateViewCommand>().Set(Ref(this), Ref(newTex), info, firstLayer, firstLevel);
- _renderer.QueueCommand();
-
- return newTex;
- }
-
- public PinnedSpan<byte> GetData()
- {
- if (_renderer.IsGpuThread())
- {
- ResultBox<PinnedSpan<byte>> box = new ResultBox<PinnedSpan<byte>>();
- _renderer.New<TextureGetDataCommand>().Set(Ref(this), Ref(box));
- _renderer.InvokeCommand();
-
- return box.Result;
- }
- else
- {
- ThreadedHelpers.SpinUntilNonNull(ref Base);
-
- return Base.GetData();
- }
- }
-
- public PinnedSpan<byte> GetData(int layer, int level)
- {
- if (_renderer.IsGpuThread())
- {
- ResultBox<PinnedSpan<byte>> box = new ResultBox<PinnedSpan<byte>>();
- _renderer.New<TextureGetDataSliceCommand>().Set(Ref(this), Ref(box), layer, level);
- _renderer.InvokeCommand();
-
- return box.Result;
- }
- else
- {
- ThreadedHelpers.SpinUntilNonNull(ref Base);
-
- return Base.GetData(layer, level);
- }
- }
-
- public void SetData(SpanOrArray<byte> data)
- {
- _renderer.New<TextureSetDataCommand>().Set(Ref(this), Ref(data.ToArray()));
- _renderer.QueueCommand();
- }
-
- public void SetData(SpanOrArray<byte> data, int layer, int level)
- {
- _renderer.New<TextureSetDataSliceCommand>().Set(Ref(this), Ref(data.ToArray()), layer, level);
- _renderer.QueueCommand();
- }
-
- public void SetData(SpanOrArray<byte> data, int layer, int level, Rectangle<int> region)
- {
- _renderer.New<TextureSetDataSliceRegionCommand>().Set(Ref(this), Ref(data.ToArray()), layer, level, region);
- _renderer.QueueCommand();
- }
-
- public void SetStorage(BufferRange buffer)
- {
- _renderer.New<TextureSetStorageCommand>().Set(Ref(this), buffer);
- _renderer.QueueCommand();
- }
-
- public void Release()
- {
- _renderer.New<TextureReleaseCommand>().Set(Ref(this));
- _renderer.QueueCommand();
- }
- }
-}