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| author | gdkchan <gab.dark.100@gmail.com> | 2018-05-17 15:25:42 -0300 |
|---|---|---|
| committer | gdkchan <gab.dark.100@gmail.com> | 2018-05-17 15:25:42 -0300 |
| commit | b19c4740823ed8fcebf62bf5741a7614a2ac0aa0 (patch) | |
| tree | 8cdede3fdb90aa35ffe50c004559b80d4704bea3 /Ryujinx.Core/OsHle/Kernel/SvcThread.cs | |
| parent | 9b9ead94cd2f25a85468ecf91b7898bf34e10825 (diff) | |
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
Diffstat (limited to 'Ryujinx.Core/OsHle/Kernel/SvcThread.cs')
| -rw-r--r-- | Ryujinx.Core/OsHle/Kernel/SvcThread.cs | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/Ryujinx.Core/OsHle/Kernel/SvcThread.cs b/Ryujinx.Core/OsHle/Kernel/SvcThread.cs index b504f81a..8aa26dd3 100644 --- a/Ryujinx.Core/OsHle/Kernel/SvcThread.cs +++ b/Ryujinx.Core/OsHle/Kernel/SvcThread.cs @@ -141,6 +141,13 @@ namespace Ryujinx.Core.OsHle.Kernel private void SvcSetThreadCoreMask(AThreadState ThreadState) { + //FIXME: This is wrong, but the "correct" way to handle + //this svc causes deadlocks when more often. + //There is probably something wrong with it still. + ThreadState.X0 = 0; + + return; + int Handle = (int)ThreadState.X0; int IdealCore = (int)ThreadState.X1; long CoreMask = (long)ThreadState.X2; |
