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authorgdkchan <gab.dark.100@gmail.com>2018-04-25 23:11:26 -0300
committergdkchan <gab.dark.100@gmail.com>2018-04-25 23:12:26 -0300
commita38a72b0622f89897bdcd01b6d00ea6bc142c34f (patch)
tree2025cdddaa7ef6769ac69c51eeede0924ffcba5f /Ryujinx.Core/OsHle/Handles/KProcessScheduler.cs
parent211f7f69db4d84b82caa3ee62d4ecdfbbd95604d (diff)
Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
Diffstat (limited to 'Ryujinx.Core/OsHle/Handles/KProcessScheduler.cs')
-rw-r--r--Ryujinx.Core/OsHle/Handles/KProcessScheduler.cs154
1 files changed, 69 insertions, 85 deletions
diff --git a/Ryujinx.Core/OsHle/Handles/KProcessScheduler.cs b/Ryujinx.Core/OsHle/Handles/KProcessScheduler.cs
index c601d522..1c35b23c 100644
--- a/Ryujinx.Core/OsHle/Handles/KProcessScheduler.cs
+++ b/Ryujinx.Core/OsHle/Handles/KProcessScheduler.cs
@@ -14,23 +14,23 @@ namespace Ryujinx.Core.OsHle.Handles
{
public KThread Thread { get; private set; }
- public ManualResetEvent SyncWaitEvent { get; private set; }
- public AutoResetEvent SchedWaitEvent { get; private set; }
+ public bool IsActive { get; set; }
- public bool Active { get; set; }
-
- public int SyncTimeout { get; set; }
+ public AutoResetEvent WaitSync { get; private set; }
+ public ManualResetEvent WaitActivity { get; private set; }
+ public AutoResetEvent WaitSched { get; private set; }
public SchedulerThread(KThread Thread)
{
this.Thread = Thread;
- SyncWaitEvent = new ManualResetEvent(true);
- SchedWaitEvent = new AutoResetEvent(false);
+ IsActive = true;
+
+ WaitSync = new AutoResetEvent(false);
- Active = true;
+ WaitActivity = new ManualResetEvent(true);
- SyncTimeout = 0;
+ WaitSched = new AutoResetEvent(false);
}
public void Dispose()
@@ -42,8 +42,11 @@ namespace Ryujinx.Core.OsHle.Handles
{
if (Disposing)
{
- SyncWaitEvent.Dispose();
- SchedWaitEvent.Dispose();
+ WaitSync.Dispose();
+
+ WaitActivity.Dispose();
+
+ WaitSched.Dispose();
}
}
}
@@ -206,67 +209,56 @@ namespace Ryujinx.Core.OsHle.Handles
throw new InvalidOperationException();
}
- SchedThread.Active = Active;
+ SchedThread.IsActive = Active;
- UpdateSyncWaitEvent(SchedThread);
-
- WaitIfNeeded(SchedThread);
+ if (Active)
+ {
+ SchedThread.WaitActivity.Set();
+ }
+ else
+ {
+ SchedThread.WaitActivity.Reset();
+ }
}
- public bool EnterWait(KThread Thread, int Timeout = -1)
+ public void EnterWait(KThread Thread)
{
if (!AllThreads.TryGetValue(Thread, out SchedulerThread SchedThread))
{
throw new InvalidOperationException();
}
- SchedThread.SyncTimeout = Timeout;
+ Suspend(Thread.ProcessorId);
- UpdateSyncWaitEvent(SchedThread);
+ SchedThread.WaitSync.WaitOne();
- return WaitIfNeeded(SchedThread);
+ TryResumingExecution(SchedThread);
}
- public void WakeUp(KThread Thread)
+ public bool EnterWait(KThread Thread, int Timeout)
{
if (!AllThreads.TryGetValue(Thread, out SchedulerThread SchedThread))
{
throw new InvalidOperationException();
}
- SchedThread.SyncTimeout = 0;
+ Suspend(Thread.ProcessorId);
- UpdateSyncWaitEvent(SchedThread);
+ bool Result = SchedThread.WaitSync.WaitOne(Timeout);
- WaitIfNeeded(SchedThread);
- }
+ TryResumingExecution(SchedThread);
- private void UpdateSyncWaitEvent(SchedulerThread SchedThread)
- {
- if (SchedThread.Active && SchedThread.SyncTimeout == 0)
- {
- SchedThread.SyncWaitEvent.Set();
- }
- else
- {
- SchedThread.SyncWaitEvent.Reset();
- }
+ return Result;
}
- private bool WaitIfNeeded(SchedulerThread SchedThread)
+ public void WakeUp(KThread Thread)
{
- KThread Thread = SchedThread.Thread;
-
- if (!IsActive(SchedThread) && Thread.Thread.IsCurrentThread())
- {
- Suspend(Thread.ProcessorId);
-
- return Resume(Thread);
- }
- else
+ if (!AllThreads.TryGetValue(Thread, out SchedulerThread SchedThread))
{
- return false;
+ throw new InvalidOperationException();
}
+
+ SchedThread.WaitSync.Set();
}
public void Suspend(int ProcessorId)
@@ -292,53 +284,52 @@ namespace Ryujinx.Core.OsHle.Handles
{
PrintDbgThreadInfo(Thread, "yielded execution.");
- lock (SchedLock)
+ if (IsActive(Thread))
{
- SchedulerThread SchedThread = WaitingToRun[Thread.ProcessorId].Pop(Thread.ActualPriority);
-
- if (IsActive(Thread) && SchedThread == null)
+ lock (SchedLock)
{
- PrintDbgThreadInfo(Thread, "resumed because theres nothing better to run.");
+ SchedulerThread SchedThread = WaitingToRun[Thread.ProcessorId].Pop(Thread.ActualPriority);
- return;
- }
+ if (SchedThread == null)
+ {
+ PrintDbgThreadInfo(Thread, "resumed because theres nothing better to run.");
- if (SchedThread != null)
- {
- RunThread(SchedThread);
+ return;
+ }
+
+ if (SchedThread != null)
+ {
+ RunThread(SchedThread);
+ }
}
}
+ else
+ {
+ //Just stop running the thread if it's not active,
+ //and run whatever is waiting to run with the higuest priority.
+ Suspend(Thread.ProcessorId);
+ }
Resume(Thread);
}
- public bool Resume(KThread Thread)
+ public void Resume(KThread Thread)
{
if (!AllThreads.TryGetValue(Thread, out SchedulerThread SchedThread))
{
throw new InvalidOperationException();
}
- return TryResumingExecution(SchedThread);
+ TryResumingExecution(SchedThread);
}
- private bool TryResumingExecution(SchedulerThread SchedThread)
+ private void TryResumingExecution(SchedulerThread SchedThread)
{
KThread Thread = SchedThread.Thread;
- if (!SchedThread.Active || SchedThread.SyncTimeout != 0)
- {
- PrintDbgThreadInfo(Thread, "entering inactive wait state...");
- }
-
- bool Result = false;
-
- if (SchedThread.SyncTimeout != 0)
- {
- Result = SchedThread.SyncWaitEvent.WaitOne(SchedThread.SyncTimeout);
+ PrintDbgThreadInfo(Thread, "trying to resume...");
- SchedThread.SyncTimeout = 0;
- }
+ SchedThread.WaitActivity.WaitOne();
lock (SchedLock)
{
@@ -346,7 +337,7 @@ namespace Ryujinx.Core.OsHle.Handles
{
PrintDbgThreadInfo(Thread, "resuming execution...");
- return Result;
+ return;
}
WaitingToRun[Thread.ProcessorId].Push(SchedThread);
@@ -354,18 +345,16 @@ namespace Ryujinx.Core.OsHle.Handles
PrintDbgThreadInfo(Thread, "entering wait state...");
}
- SchedThread.SchedWaitEvent.WaitOne();
+ SchedThread.WaitSched.WaitOne();
PrintDbgThreadInfo(Thread, "resuming execution...");
-
- return Result;
}
private void RunThread(SchedulerThread SchedThread)
{
if (!SchedThread.Thread.Thread.Execute())
{
- SchedThread.SchedWaitEvent.Set();
+ SchedThread.WaitSched.Set();
}
else
{
@@ -380,21 +369,16 @@ namespace Ryujinx.Core.OsHle.Handles
throw new InvalidOperationException();
}
- return IsActive(SchedThread);
- }
-
- private bool IsActive(SchedulerThread SchedThread)
- {
- return SchedThread.Active && SchedThread.SyncTimeout == 0;
+ return SchedThread.IsActive;
}
private void PrintDbgThreadInfo(KThread Thread, string Message)
{
Log.PrintDebug(LogClass.KernelScheduler, "(" +
- "ThreadId: " + Thread.ThreadId + ", " +
- "ProcessorId: " + Thread.ProcessorId + ", " +
- "ActualPriority: " + Thread.ActualPriority + ", " +
- "WantedPriority: " + Thread.WantedPriority + ") " + Message);
+ "ThreadId = " + Thread.ThreadId + ", " +
+ "ProcessorId = " + Thread.ProcessorId + ", " +
+ "ActualPriority = " + Thread.ActualPriority + ", " +
+ "WantedPriority = " + Thread.WantedPriority + ") " + Message);
}
public void Dispose()