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authorgdkchan <gab.dark.100@gmail.com>2018-05-07 15:53:23 -0300
committerGitHub <noreply@github.com>2018-05-07 15:53:23 -0300
commit34037701c708cb70bbf44dea71ee0912f7b4102b (patch)
treeca4cf2bde85dea48af12033b8d0446f17b611f4f /Ryujinx.Core/Gpu/TextureWriter.cs
parent4419e8d6b43432eae94a3a9304f7df22b34738a8 (diff)
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl * More work on NvHostCtrl * Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind * Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb) * Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks * Remove now unused code, add comment about probably wrong result codes
Diffstat (limited to 'Ryujinx.Core/Gpu/TextureWriter.cs')
-rw-r--r--Ryujinx.Core/Gpu/TextureWriter.cs48
1 files changed, 48 insertions, 0 deletions
diff --git a/Ryujinx.Core/Gpu/TextureWriter.cs b/Ryujinx.Core/Gpu/TextureWriter.cs
new file mode 100644
index 00000000..125bb8c4
--- /dev/null
+++ b/Ryujinx.Core/Gpu/TextureWriter.cs
@@ -0,0 +1,48 @@
+using ChocolArm64.Memory;
+using Ryujinx.Graphics.Gal;
+using System;
+
+namespace Ryujinx.Core.Gpu
+{
+ public static class TextureWriter
+ {
+ public static void Write(IAMemory Memory, Texture Texture, byte[] Data)
+ {
+ switch (Texture.Format)
+ {
+ case GalTextureFormat.A8B8G8R8: Write4Bpp(Memory, Texture, Data); break;
+
+ default: throw new NotImplementedException(Texture.Format.ToString());
+ }
+ }
+
+ private unsafe static void Write4Bpp(IAMemory Memory, Texture Texture, byte[] Data)
+ {
+ int Width = Texture.Width;
+ int Height = Texture.Height;
+
+ ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 4);
+
+ (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
+ Memory,
+ Texture.Position);
+
+ fixed (byte* BuffPtr = Data)
+ {
+ long InOffs = 0;
+
+ for (int Y = 0; Y < Height; Y++)
+ for (int X = 0; X < Width; X++)
+ {
+ long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
+
+ int Pixel = *(int*)(BuffPtr + InOffs);
+
+ CpuMem.WriteInt32Unchecked(Position + Offset, Pixel);
+
+ InOffs += 4;
+ }
+ }
+ }
+ }
+}