diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2018-05-22 22:43:31 -0300 |
|---|---|---|
| committer | gdkchan <gab.dark.100@gmail.com> | 2018-05-22 22:43:31 -0300 |
| commit | 79e007036383b11cd53c2563fbb7f139a02c90ec (patch) | |
| tree | c7ddfc097282b98afd16f08cc5042636f9283224 /Ryujinx.Core/Gpu/NvGpuEngine3d.cs | |
| parent | 84996ccd36a5fa13892c1f02acb1c79031c35aa5 (diff) | |
Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time
Diffstat (limited to 'Ryujinx.Core/Gpu/NvGpuEngine3d.cs')
| -rw-r--r-- | Ryujinx.Core/Gpu/NvGpuEngine3d.cs | 7 |
1 files changed, 1 insertions, 6 deletions
diff --git a/Ryujinx.Core/Gpu/NvGpuEngine3d.cs b/Ryujinx.Core/Gpu/NvGpuEngine3d.cs index b08b9496..5639dd02 100644 --- a/Ryujinx.Core/Gpu/NvGpuEngine3d.cs +++ b/Ryujinx.Core/Gpu/NvGpuEngine3d.cs @@ -138,16 +138,11 @@ namespace Ryujinx.Core.Gpu long Tag = BasePosition + (uint)Offset; - //TODO: Find a better way to calculate the size. - int Size = 0x20000; - - byte[] Code = Vmm.ReadBytes(Tag, Size); - GalShaderType ShaderType = GetTypeFromProgram(Index); Tags[(int)ShaderType] = Tag; - Gpu.Renderer.CreateShader(Tag, ShaderType, Code); + Gpu.Renderer.CreateShader(Vmm, Tag, ShaderType); Gpu.Renderer.BindShader(Tag); } |
