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authorgdkchan <gab.dark.100@gmail.com>2018-06-10 21:46:42 -0300
committergdkchan <gab.dark.100@gmail.com>2018-06-10 21:46:42 -0300
commit76f3b1b3a4637ec72abfbb8cbc0679f2e0ca838f (patch)
tree0411b709de31c1c0517763512df8eeb9f7491bc9 /Ryujinx.Core/Gpu/NvGpuEngine3d.cs
parent518fe799da6dd4f12c58c9e6e174767effb0b868 (diff)
Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation
Diffstat (limited to 'Ryujinx.Core/Gpu/NvGpuEngine3d.cs')
-rw-r--r--Ryujinx.Core/Gpu/NvGpuEngine3d.cs531
1 files changed, 0 insertions, 531 deletions
diff --git a/Ryujinx.Core/Gpu/NvGpuEngine3d.cs b/Ryujinx.Core/Gpu/NvGpuEngine3d.cs
deleted file mode 100644
index 76d21f12..00000000
--- a/Ryujinx.Core/Gpu/NvGpuEngine3d.cs
+++ /dev/null
@@ -1,531 +0,0 @@
-using Ryujinx.Graphics.Gal;
-using System;
-using System.Collections.Generic;
-
-namespace Ryujinx.Core.Gpu
-{
- class NvGpuEngine3d : INvGpuEngine
- {
- public int[] Registers { get; private set; }
-
- private NvGpu Gpu;
-
- private Dictionary<int, NvGpuMethod> Methods;
-
- private struct ConstBuffer
- {
- public bool Enabled;
- public long Position;
- public int Size;
- }
-
- private ConstBuffer[][] ConstBuffers;
-
- private HashSet<long> FrameBuffers;
-
- public NvGpuEngine3d(NvGpu Gpu)
- {
- this.Gpu = Gpu;
-
- Registers = new int[0xe00];
-
- Methods = new Dictionary<int, NvGpuMethod>();
-
- void AddMethod(int Meth, int Count, int Stride, NvGpuMethod Method)
- {
- while (Count-- > 0)
- {
- Methods.Add(Meth, Method);
-
- Meth += Stride;
- }
- }
-
- AddMethod(0x585, 1, 1, VertexEndGl);
- AddMethod(0x674, 1, 1, ClearBuffers);
- AddMethod(0x6c3, 1, 1, QueryControl);
- AddMethod(0x8e4, 16, 1, CbData);
- AddMethod(0x904, 5, 8, CbBind);
-
- ConstBuffers = new ConstBuffer[6][];
-
- for (int Index = 0; Index < ConstBuffers.Length; Index++)
- {
- ConstBuffers[Index] = new ConstBuffer[18];
- }
-
- FrameBuffers = new HashSet<long>();
- }
-
- public void CallMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
- {
- if (Methods.TryGetValue(PBEntry.Method, out NvGpuMethod Method))
- {
- Method(Vmm, PBEntry);
- }
- else
- {
- WriteRegister(PBEntry);
- }
- }
-
- private void VertexEndGl(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
- {
- SetFrameBuffer(Vmm, 0);
-
- long[] Tags = UploadShaders(Vmm);
-
- Gpu.Renderer.BindProgram();
-
- SetAlphaBlending();
-
- UploadTextures(Vmm, Tags);
- UploadUniforms(Vmm);
- UploadVertexArrays(Vmm);
- }
-
- private void ClearBuffers(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
- {
- int Arg0 = PBEntry.Arguments[0];
-
- int FbIndex = (Arg0 >> 6) & 0xf;
-
- int Layer = (Arg0 >> 10) & 0x3ff;
-
- GalClearBufferFlags Flags = (GalClearBufferFlags)(Arg0 & 0x3f);
-
- SetFrameBuffer(Vmm, 0);
-
- //TODO: Enable this once the frame buffer problems are fixed.
- //Gpu.Renderer.ClearBuffers(Layer, Flags);
- }
-
- private void SetFrameBuffer(NvGpuVmm Vmm, int FbIndex)
- {
- long VA = MakeInt64From2xInt32(NvGpuEngine3dReg.FrameBufferNAddress + FbIndex * 0x10);
-
- long PA = Vmm.GetPhysicalAddress(VA);
-
- FrameBuffers.Add(PA);
-
- int Width = ReadRegister(NvGpuEngine3dReg.FrameBufferNWidth + FbIndex * 0x10);
- int Height = ReadRegister(NvGpuEngine3dReg.FrameBufferNHeight + FbIndex * 0x10);
-
- //Note: Using the Width/Height results seems to give incorrect results.
- //Maybe the size of all frame buffers is hardcoded to screen size? This seems unlikely.
- Gpu.Renderer.CreateFrameBuffer(PA, 1280, 720);
- Gpu.Renderer.BindFrameBuffer(PA);
- }
-
- private long[] UploadShaders(NvGpuVmm Vmm)
- {
- long[] Tags = new long[5];
-
- long BasePosition = MakeInt64From2xInt32(NvGpuEngine3dReg.ShaderAddress);
-
- for (int Index = 0; Index < 6; Index++)
- {
- int Control = ReadRegister(NvGpuEngine3dReg.ShaderNControl + Index * 0x10);
- int Offset = ReadRegister(NvGpuEngine3dReg.ShaderNOffset + Index * 0x10);
-
- //Note: Vertex Program (B) is always enabled.
- bool Enable = (Control & 1) != 0 || Index == 1;
-
- if (!Enable)
- {
- continue;
- }
-
- long Tag = BasePosition + (uint)Offset;
-
- GalShaderType ShaderType = GetTypeFromProgram(Index);
-
- Tags[(int)ShaderType] = Tag;
-
- Gpu.Renderer.CreateShader(Vmm, Tag, ShaderType);
- Gpu.Renderer.BindShader(Tag);
- }
-
- int RawSX = ReadRegister(NvGpuEngine3dReg.ViewportScaleX);
- int RawSY = ReadRegister(NvGpuEngine3dReg.ViewportScaleY);
-
- float SX = BitConverter.Int32BitsToSingle(RawSX);
- float SY = BitConverter.Int32BitsToSingle(RawSY);
-
- float SignX = MathF.Sign(SX);
- float SignY = MathF.Sign(SY);
-
- Gpu.Renderer.SetUniform2F(GalConsts.FlipUniformName, SignX, SignY);
-
- return Tags;
- }
-
- private static GalShaderType GetTypeFromProgram(int Program)
- {
- switch (Program)
- {
- case 0:
- case 1: return GalShaderType.Vertex;
- case 2: return GalShaderType.TessControl;
- case 3: return GalShaderType.TessEvaluation;
- case 4: return GalShaderType.Geometry;
- case 5: return GalShaderType.Fragment;
- }
-
- throw new ArgumentOutOfRangeException(nameof(Program));
- }
-
- private void SetAlphaBlending()
- {
- //TODO: Support independent blend properly.
- bool Enable = (ReadRegister(NvGpuEngine3dReg.IBlendNEnable) & 1) != 0;
-
- Gpu.Renderer.SetBlendEnable(Enable);
-
- if (!Enable)
- {
- //If blend is not enabled, then the other values have no effect.
- //Note that if it is disabled, the register may contain invalid values.
- return;
- }
-
- bool BlendSeparateAlpha = (ReadRegister(NvGpuEngine3dReg.IBlendNSeparateAlpha) & 1) != 0;
-
- GalBlendEquation EquationRgb = (GalBlendEquation)ReadRegister(NvGpuEngine3dReg.IBlendNEquationRgb);
-
- GalBlendFactor FuncSrcRgb = (GalBlendFactor)ReadRegister(NvGpuEngine3dReg.IBlendNFuncSrcRgb);
- GalBlendFactor FuncDstRgb = (GalBlendFactor)ReadRegister(NvGpuEngine3dReg.IBlendNFuncDstRgb);
-
- if (BlendSeparateAlpha)
- {
- GalBlendEquation EquationAlpha = (GalBlendEquation)ReadRegister(NvGpuEngine3dReg.IBlendNEquationAlpha);
-
- GalBlendFactor FuncSrcAlpha = (GalBlendFactor)ReadRegister(NvGpuEngine3dReg.IBlendNFuncSrcAlpha);
- GalBlendFactor FuncDstAlpha = (GalBlendFactor)ReadRegister(NvGpuEngine3dReg.IBlendNFuncDstAlpha);
-
- Gpu.Renderer.SetBlendSeparate(
- EquationRgb,
- EquationAlpha,
- FuncSrcRgb,
- FuncDstRgb,
- FuncSrcAlpha,
- FuncDstAlpha);
- }
- else
- {
- Gpu.Renderer.SetBlend(EquationRgb, FuncSrcRgb, FuncDstRgb);
- }
- }
-
- private void UploadTextures(NvGpuVmm Vmm, long[] Tags)
- {
- long BaseShPosition = MakeInt64From2xInt32(NvGpuEngine3dReg.ShaderAddress);
-
- int TextureCbIndex = ReadRegister(NvGpuEngine3dReg.TextureCbIndex);
-
- //Note: On the emulator renderer, Texture Unit 0 is
- //reserved for drawing the frame buffer.
- int TexIndex = 1;
-
- for (int Index = 0; Index < Tags.Length; Index++)
- {
- foreach (ShaderDeclInfo DeclInfo in Gpu.Renderer.GetTextureUsage(Tags[Index]))
- {
- long Position = ConstBuffers[Index][TextureCbIndex].Position;
-
- UploadTexture(Vmm, Position, TexIndex, DeclInfo.Index);
-
- Gpu.Renderer.SetUniform1(DeclInfo.Name, TexIndex);
-
- TexIndex++;
- }
- }
- }
-
- private void UploadTexture(NvGpuVmm Vmm, long BasePosition, int TexIndex, int HndIndex)
- {
- long Position = BasePosition + HndIndex * 4;
-
- int TextureHandle = Vmm.ReadInt32(Position);
-
- int TicIndex = (TextureHandle >> 0) & 0xfffff;
- int TscIndex = (TextureHandle >> 20) & 0xfff;
-
- long TicPosition = MakeInt64From2xInt32(NvGpuEngine3dReg.TexHeaderPoolOffset);
- long TscPosition = MakeInt64From2xInt32(NvGpuEngine3dReg.TexSamplerPoolOffset);
-
- TicPosition += TicIndex * 0x20;
- TscPosition += TscIndex * 0x20;
-
- GalTextureSampler Sampler = TextureFactory.MakeSampler(Gpu, Vmm, TscPosition);
-
- long TextureAddress = Vmm.ReadInt64(TicPosition + 4) & 0xffffffffffff;
-
- long Tag = TextureAddress;
-
- TextureAddress = Vmm.GetPhysicalAddress(TextureAddress);
-
- if (IsFrameBufferPosition(TextureAddress))
- {
- //This texture is a frame buffer texture,
- //we shouldn't read anything from memory and bind
- //the frame buffer texture instead, since we're not
- //really writing anything to memory.
- Gpu.Renderer.BindFrameBufferTexture(TextureAddress, TexIndex, Sampler);
- }
- else
- {
- GalTexture NewTexture = TextureFactory.MakeTexture(Vmm, TicPosition);
-
- long Size = (uint)TextureHelper.GetTextureSize(NewTexture);
-
- if (Gpu.Renderer.TryGetCachedTexture(Tag, Size, out GalTexture Texture))
- {
- if (NewTexture.Equals(Texture) && !Vmm.IsRegionModified(Tag, Size, NvGpuBufferType.Texture))
- {
- Gpu.Renderer.BindTexture(Tag, TexIndex);
-
- return;
- }
- }
-
- byte[] Data = TextureFactory.GetTextureData(Vmm, TicPosition);
-
- Gpu.Renderer.SetTextureAndSampler(Tag, Data, NewTexture, Sampler);
-
- Gpu.Renderer.BindTexture(Tag, TexIndex);
- }
- }
-
- private void UploadUniforms(NvGpuVmm Vmm)
- {
- long BasePosition = MakeInt64From2xInt32(NvGpuEngine3dReg.ShaderAddress);
-
- for (int Index = 0; Index < 5; Index++)
- {
- int Control = ReadRegister(NvGpuEngine3dReg.ShaderNControl + (Index + 1) * 0x10);
- int Offset = ReadRegister(NvGpuEngine3dReg.ShaderNOffset + (Index + 1) * 0x10);
-
- //Note: Vertex Program (B) is always enabled.
- bool Enable = (Control & 1) != 0 || Index == 0;
-
- if (!Enable)
- {
- continue;
- }
-
- for (int Cbuf = 0; Cbuf < ConstBuffers.Length; Cbuf++)
- {
- ConstBuffer Cb = ConstBuffers[Index][Cbuf];
-
- if (Cb.Enabled)
- {
- byte[] Data = Vmm.ReadBytes(Cb.Position, (uint)Cb.Size);
-
- Gpu.Renderer.SetConstBuffer(BasePosition + (uint)Offset, Cbuf, Data);
- }
- }
- }
- }
-
- private void UploadVertexArrays(NvGpuVmm Vmm)
- {
- long IndexPosition = MakeInt64From2xInt32(NvGpuEngine3dReg.IndexArrayAddress);
-
- int IndexSize = ReadRegister(NvGpuEngine3dReg.IndexArrayFormat);
- int IndexFirst = ReadRegister(NvGpuEngine3dReg.IndexBatchFirst);
- int IndexCount = ReadRegister(NvGpuEngine3dReg.IndexBatchCount);
-
- GalIndexFormat IndexFormat = (GalIndexFormat)IndexSize;
-
- IndexSize = 1 << IndexSize;
-
- if (IndexSize > 4)
- {
- throw new InvalidOperationException();
- }
-
- if (IndexSize != 0)
- {
- int IbSize = IndexCount * IndexSize;
-
- bool IboCached = Gpu.Renderer.IsIboCached(IndexPosition, (uint)IbSize);
-
- if (!IboCached || Vmm.IsRegionModified(IndexPosition, (uint)IbSize, NvGpuBufferType.Index))
- {
- byte[] Data = Vmm.ReadBytes(IndexPosition, (uint)IbSize);
-
- Gpu.Renderer.CreateIbo(IndexPosition, Data);
- }
-
- Gpu.Renderer.SetIndexArray(IndexPosition, IbSize, IndexFormat);
- }
-
- List<GalVertexAttrib>[] Attribs = new List<GalVertexAttrib>[32];
-
- for (int Attr = 0; Attr < 16; Attr++)
- {
- int Packed = ReadRegister(NvGpuEngine3dReg.VertexAttribNFormat + Attr);
-
- int ArrayIndex = Packed & 0x1f;
-
- if (Attribs[ArrayIndex] == null)
- {
- Attribs[ArrayIndex] = new List<GalVertexAttrib>();
- }
-
- Attribs[ArrayIndex].Add(new GalVertexAttrib(
- Attr,
- ((Packed >> 6) & 0x1) != 0,
- (Packed >> 7) & 0x3fff,
- (GalVertexAttribSize)((Packed >> 21) & 0x3f),
- (GalVertexAttribType)((Packed >> 27) & 0x7),
- ((Packed >> 31) & 0x1) != 0));
- }
-
- int VertexFirst = ReadRegister(NvGpuEngine3dReg.VertexArrayFirst);
- int VertexCount = ReadRegister(NvGpuEngine3dReg.VertexArrayCount);
-
- int PrimCtrl = ReadRegister(NvGpuEngine3dReg.VertexBeginGl);
-
- for (int Index = 0; Index < 32; Index++)
- {
- if (Attribs[Index] == null)
- {
- continue;
- }
-
- int Control = ReadRegister(NvGpuEngine3dReg.VertexArrayNControl + Index * 4);
-
- bool Enable = (Control & 0x1000) != 0;
-
- long VertexPosition = MakeInt64From2xInt32(NvGpuEngine3dReg.VertexArrayNAddress + Index * 4);
- long VertexEndPos = MakeInt64From2xInt32(NvGpuEngine3dReg.VertexArrayNEndAddr + Index * 2);
-
- if (!Enable)
- {
- continue;
- }
-
- int Stride = Control & 0xfff;
-
- long VbSize = 0;
-
- if (IndexCount != 0)
- {
- VbSize = (VertexEndPos - VertexPosition) + 1;
- }
- else
- {
- VbSize = VertexCount * Stride;
- }
-
- bool VboCached = Gpu.Renderer.IsVboCached(VertexPosition, VbSize);
-
- if (!VboCached || Vmm.IsRegionModified(VertexPosition, VbSize, NvGpuBufferType.Vertex))
- {
- byte[] Data = Vmm.ReadBytes(VertexPosition, VbSize);
-
- Gpu.Renderer.CreateVbo(VertexPosition, Data);
- }
-
- Gpu.Renderer.SetVertexArray(Index, Stride, VertexPosition, Attribs[Index].ToArray());
- }
-
- GalPrimitiveType PrimType = (GalPrimitiveType)(PrimCtrl & 0xffff);
-
- if (IndexCount != 0)
- {
- Gpu.Renderer.DrawElements(IndexPosition, IndexFirst, PrimType);
- }
- else
- {
- Gpu.Renderer.DrawArrays(VertexFirst, VertexCount, PrimType);
- }
- }
-
- private void QueryControl(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
- {
- long Position = MakeInt64From2xInt32(NvGpuEngine3dReg.QueryAddress);
-
- int Seq = Registers[(int)NvGpuEngine3dReg.QuerySequence];
- int Ctrl = Registers[(int)NvGpuEngine3dReg.QueryControl];
-
- int Mode = Ctrl & 3;
-
- if (Mode == 0)
- {
- //Write mode.
- Vmm.WriteInt32(Position, Seq);
- }
-
- WriteRegister(PBEntry);
- }
-
- private void CbData(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
- {
- long Position = MakeInt64From2xInt32(NvGpuEngine3dReg.ConstBufferAddress);
-
- int Offset = ReadRegister(NvGpuEngine3dReg.ConstBufferOffset);
-
- foreach (int Arg in PBEntry.Arguments)
- {
- Vmm.WriteInt32(Position + Offset, Arg);
-
- Offset += 4;
- }
-
- WriteRegister(NvGpuEngine3dReg.ConstBufferOffset, Offset);
- }
-
- private void CbBind(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
- {
- int Stage = (PBEntry.Method - 0x904) >> 3;
-
- int Index = PBEntry.Arguments[0];
-
- bool Enabled = (Index & 1) != 0;
-
- Index = (Index >> 4) & 0x1f;
-
- long Position = MakeInt64From2xInt32(NvGpuEngine3dReg.ConstBufferAddress);
-
- ConstBuffers[Stage][Index].Position = Position;
- ConstBuffers[Stage][Index].Enabled = Enabled;
-
- ConstBuffers[Stage][Index].Size = ReadRegister(NvGpuEngine3dReg.ConstBufferSize);
- }
-
- private long MakeInt64From2xInt32(NvGpuEngine3dReg Reg)
- {
- return
- (long)Registers[(int)Reg + 0] << 32 |
- (uint)Registers[(int)Reg + 1];
- }
-
- private void WriteRegister(NvGpuPBEntry PBEntry)
- {
- int ArgsCount = PBEntry.Arguments.Count;
-
- if (ArgsCount > 0)
- {
- Registers[PBEntry.Method] = PBEntry.Arguments[ArgsCount - 1];
- }
- }
-
- private int ReadRegister(NvGpuEngine3dReg Reg)
- {
- return Registers[(int)Reg];
- }
-
- private void WriteRegister(NvGpuEngine3dReg Reg, int Value)
- {
- Registers[(int)Reg] = Value;
- }
-
- public bool IsFrameBufferPosition(long Position)
- {
- return FrameBuffers.Contains(Position);
- }
- }
-} \ No newline at end of file