diff options
| author | EliEron <subanimehd@gmail.com> | 2021-01-25 00:02:00 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-01-25 10:02:00 +1100 |
| commit | ad491b5570ec428d0d87d56426b03125e2ca5220 (patch) | |
| tree | a96a30e38fe1dfbb7c92abf3afb0154f28e2a846 /Ryujinx.Common/System | |
| parent | ddf1105bcb6c9884e1188d5f63f0890ef1806176 (diff) | |
Prevent Display Sleep on Windows while running a game (#1850)
Co-authored-by: EliEron <example@example.com>
Diffstat (limited to 'Ryujinx.Common/System')
| -rw-r--r-- | Ryujinx.Common/System/DisplaySleep.cs | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/Ryujinx.Common/System/DisplaySleep.cs b/Ryujinx.Common/System/DisplaySleep.cs new file mode 100644 index 00000000..77f9dd75 --- /dev/null +++ b/Ryujinx.Common/System/DisplaySleep.cs @@ -0,0 +1,35 @@ +using System; +using System.Runtime.InteropServices; + +namespace Ryujinx.Common.System +{ + public class DisplaySleep + { + [Flags] + enum EXECUTION_STATE : uint + { + ES_CONTINUOUS = 0x80000000, + ES_DISPLAY_REQUIRED = 0x00000002, + ES_SYSTEM_REQUIRED = 0x00000001 + } + + [DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)] + static extern EXECUTION_STATE SetThreadExecutionState(EXECUTION_STATE esFlags); + + static public void Prevent() + { + if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows)) + { + SetThreadExecutionState(EXECUTION_STATE.ES_CONTINUOUS | EXECUTION_STATE.ES_SYSTEM_REQUIRED | EXECUTION_STATE.ES_DISPLAY_REQUIRED); + } + } + + static public void Restore() + { + if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows)) + { + SetThreadExecutionState(EXECUTION_STATE.ES_CONTINUOUS); + } + } + } +} |
