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| author | Mary <me@thog.eu> | 2021-05-05 23:37:09 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-05-05 23:37:09 +0200 |
| commit | eb056218a13fa145adcc9ecafd166b1b1f2caccb (patch) | |
| tree | cbc911c3473fd431e70f1dfb1e143f1acd2f6178 /Ryujinx.Common/Configuration/ConfigurationState.cs | |
| parent | 106512229e36a570e945e1b60963ff3bd56937c4 (diff) | |
audio: Implement a SDL2 backend (#2258)
* audio: Implement a SDL2 backend
This adds support to SDL2 as an audio backend.
It has the same compatibility level as OpenAL without its issues.
I also took the liberty of restructuring the SDL2 code to have one
shared project between audio and input.
The configuration version was also incremented.
* Address gdkchan's comments
* Fix update logic
* Add an heuristic to pick the correct target sample count wanted by the game
* Address gdkchan's comments
* Address Ac_k's comments
* Fix audren output
* Address gdkchan's comments
Diffstat (limited to 'Ryujinx.Common/Configuration/ConfigurationState.cs')
| -rw-r--r-- | Ryujinx.Common/Configuration/ConfigurationState.cs | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/Ryujinx.Common/Configuration/ConfigurationState.cs b/Ryujinx.Common/Configuration/ConfigurationState.cs index e65bcfcb..9ea5c282 100644 --- a/Ryujinx.Common/Configuration/ConfigurationState.cs +++ b/Ryujinx.Common/Configuration/ConfigurationState.cs @@ -803,6 +803,13 @@ namespace Ryujinx.Configuration configurationFileUpdated = true; } + if (configurationFileFormat.Version < 25) + { + Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 25."); + + configurationFileUpdated = true; + } + Logger.EnableFileLog.Value = configurationFileFormat.EnableFileLog; Graphics.ResScale.Value = configurationFileFormat.ResScale; Graphics.ResScaleCustom.Value = configurationFileFormat.ResScaleCustom; |
