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authorMary <me@thog.eu>2021-05-05 23:37:09 +0200
committerGitHub <noreply@github.com>2021-05-05 23:37:09 +0200
commiteb056218a13fa145adcc9ecafd166b1b1f2caccb (patch)
treecbc911c3473fd431e70f1dfb1e143f1acd2f6178 /Ryujinx.Common/Configuration/ConfigurationState.cs
parent106512229e36a570e945e1b60963ff3bd56937c4 (diff)
audio: Implement a SDL2 backend (#2258)
* audio: Implement a SDL2 backend This adds support to SDL2 as an audio backend. It has the same compatibility level as OpenAL without its issues. I also took the liberty of restructuring the SDL2 code to have one shared project between audio and input. The configuration version was also incremented. * Address gdkchan's comments * Fix update logic * Add an heuristic to pick the correct target sample count wanted by the game * Address gdkchan's comments * Address Ac_k's comments * Fix audren output * Address gdkchan's comments
Diffstat (limited to 'Ryujinx.Common/Configuration/ConfigurationState.cs')
-rw-r--r--Ryujinx.Common/Configuration/ConfigurationState.cs7
1 files changed, 7 insertions, 0 deletions
diff --git a/Ryujinx.Common/Configuration/ConfigurationState.cs b/Ryujinx.Common/Configuration/ConfigurationState.cs
index e65bcfcb..9ea5c282 100644
--- a/Ryujinx.Common/Configuration/ConfigurationState.cs
+++ b/Ryujinx.Common/Configuration/ConfigurationState.cs
@@ -803,6 +803,13 @@ namespace Ryujinx.Configuration
configurationFileUpdated = true;
}
+ if (configurationFileFormat.Version < 25)
+ {
+ Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 25.");
+
+ configurationFileUpdated = true;
+ }
+
Logger.EnableFileLog.Value = configurationFileFormat.EnableFileLog;
Graphics.ResScale.Value = configurationFileFormat.ResScale;
Graphics.ResScaleCustom.Value = configurationFileFormat.ResScaleCustom;