From eb056218a13fa145adcc9ecafd166b1b1f2caccb Mon Sep 17 00:00:00 2001 From: Mary Date: Wed, 5 May 2021 23:37:09 +0200 Subject: audio: Implement a SDL2 backend (#2258) * audio: Implement a SDL2 backend This adds support to SDL2 as an audio backend. It has the same compatibility level as OpenAL without its issues. I also took the liberty of restructuring the SDL2 code to have one shared project between audio and input. The configuration version was also incremented. * Address gdkchan's comments * Fix update logic * Add an heuristic to pick the correct target sample count wanted by the game * Address gdkchan's comments * Address Ac_k's comments * Fix audren output * Address gdkchan's comments --- Ryujinx.Common/Configuration/ConfigurationState.cs | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'Ryujinx.Common/Configuration/ConfigurationState.cs') diff --git a/Ryujinx.Common/Configuration/ConfigurationState.cs b/Ryujinx.Common/Configuration/ConfigurationState.cs index e65bcfcb..9ea5c282 100644 --- a/Ryujinx.Common/Configuration/ConfigurationState.cs +++ b/Ryujinx.Common/Configuration/ConfigurationState.cs @@ -803,6 +803,13 @@ namespace Ryujinx.Configuration configurationFileUpdated = true; } + if (configurationFileFormat.Version < 25) + { + Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 25."); + + configurationFileUpdated = true; + } + Logger.EnableFileLog.Value = configurationFileFormat.EnableFileLog; Graphics.ResScale.Value = configurationFileFormat.ResScale; Graphics.ResScaleCustom.Value = configurationFileFormat.ResScaleCustom; -- cgit v1.2.3