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authorTSR Berry <20988865+TSRBerry@users.noreply.github.com>2023-04-08 01:22:00 +0200
committerMary <thog@protonmail.com>2023-04-27 23:51:14 +0200
commitcee712105850ac3385cd0091a923438167433f9f (patch)
tree4a5274b21d8b7f938c0d0ce18736d3f2993b11b1 /Ryujinx.Audio/Renderer/Server/RendererSystemContext.cs
parentcd124bda587ef09668a971fa1cac1c3f0cfc9f21 (diff)
Move solution and projects to src
Diffstat (limited to 'Ryujinx.Audio/Renderer/Server/RendererSystemContext.cs')
-rw-r--r--Ryujinx.Audio/Renderer/Server/RendererSystemContext.cs48
1 files changed, 0 insertions, 48 deletions
diff --git a/Ryujinx.Audio/Renderer/Server/RendererSystemContext.cs b/Ryujinx.Audio/Renderer/Server/RendererSystemContext.cs
deleted file mode 100644
index 16456780..00000000
--- a/Ryujinx.Audio/Renderer/Server/RendererSystemContext.cs
+++ /dev/null
@@ -1,48 +0,0 @@
-using Ryujinx.Audio.Renderer.Server.Upsampler;
-using System;
-
-namespace Ryujinx.Audio.Renderer.Server
-{
- /// <summary>
- /// Represents a lite version of <see cref="AudioRenderSystem"/> used by the <see cref="Dsp.AudioProcessor"/>
- /// </summary>
- /// <remarks>
- /// This also allows to reduce dependencies on the <see cref="AudioRenderSystem"/> for unit testing.
- /// </remarks>
- public sealed class RendererSystemContext
- {
- /// <summary>
- /// The session id of the current renderer.
- /// </summary>
- public int SessionId;
-
- /// <summary>
- /// The target channel count for sink.
- /// </summary>
- /// <remarks>See <see cref="CommandGenerator.GenerateDevice(Sink.DeviceSink, ref Mix.MixState)"/> for usage.</remarks>
- public uint ChannelCount;
-
- /// <summary>
- /// The total count of mix buffer.
- /// </summary>
- public uint MixBufferCount;
-
- /// <summary>
- /// Instance of the <see cref="BehaviourContext"/> used to derive bug fixes and features of the current audio renderer revision.
- /// </summary>
- public BehaviourContext BehaviourContext;
-
- /// <summary>
- /// Instance of the <see cref="UpsamplerManager"/> used for upsampling (see <see cref="UpsamplerState"/>)
- /// </summary>
- public UpsamplerManager UpsamplerManager;
-
- /// <summary>
- /// The memory to use for depop processing.
- /// </summary>
- /// <remarks>
- /// See <see cref="Dsp.Command.DepopForMixBuffersCommand"/> and <see cref="Dsp.Command.DepopPrepareCommand"/>
- /// </remarks>
- public Memory<float> DepopBuffer;
- }
-} \ No newline at end of file