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authorMary <me@thog.eu>2021-09-19 12:29:19 +0200
committerGitHub <noreply@github.com>2021-09-19 12:29:19 +0200
commite17eb7bfafdd95084baea8e9f3dc77ee3f755347 (patch)
tree4982e2593a279c9e2c4906ead4d1764a9ddadb54 /Ryujinx.Audio/Renderer/Dsp/Command
parentfe9d5a1981cfe43c4535b7473064c9858addb3b5 (diff)
amadeus: Update to REV10 (#2654)
* amadeus: Update to REV10 This implements all the changes made with REV10 on 13.0.0. * Address Ack's comment * Address gdkchan's comment
Diffstat (limited to 'Ryujinx.Audio/Renderer/Dsp/Command')
-rw-r--r--Ryujinx.Audio/Renderer/Dsp/Command/AuxiliaryBufferCommand.cs6
-rw-r--r--Ryujinx.Audio/Renderer/Dsp/Command/BiquadFilterCommand.cs31
-rw-r--r--Ryujinx.Audio/Renderer/Dsp/Command/CaptureBufferCommand.cs154
-rw-r--r--Ryujinx.Audio/Renderer/Dsp/Command/CommandType.cs4
-rw-r--r--Ryujinx.Audio/Renderer/Dsp/Command/GroupedBiquadFilterCommand.cs80
5 files changed, 244 insertions, 31 deletions
diff --git a/Ryujinx.Audio/Renderer/Dsp/Command/AuxiliaryBufferCommand.cs b/Ryujinx.Audio/Renderer/Dsp/Command/AuxiliaryBufferCommand.cs
index 78d7ea87..15293dd0 100644
--- a/Ryujinx.Audio/Renderer/Dsp/Command/AuxiliaryBufferCommand.cs
+++ b/Ryujinx.Audio/Renderer/Dsp/Command/AuxiliaryBufferCommand.cs
@@ -156,7 +156,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
Span<int> outputBufferInt = MemoryMarshal.Cast<float, int>(outputBuffer);
// Convert input data to the target format for user (int)
- DataSourceHelper.ToInt(inputBufferInt, inputBuffer, outputBuffer.Length);
+ DataSourceHelper.ToInt(inputBufferInt, inputBuffer, inputBuffer.Length);
// Send the input to the user
Write(context.MemoryManager, OutputBuffer, CountMax, inputBufferInt, context.SampleCount, WriteOffset, UpdateCount);
@@ -177,8 +177,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
}
else
{
- context.MemoryManager.Fill(BufferInfo.SendBufferInfo, (ulong)Unsafe.SizeOf<AuxiliaryBufferInfo>(), 0);
- context.MemoryManager.Fill(BufferInfo.ReturnBufferInfo, (ulong)Unsafe.SizeOf<AuxiliaryBufferInfo>(), 0);
+ AuxiliaryBufferInfo.Reset(context.MemoryManager, BufferInfo.SendBufferInfo);
+ AuxiliaryBufferInfo.Reset(context.MemoryManager, BufferInfo.ReturnBufferInfo);
if (InputBufferIndex != OutputBufferIndex)
{
diff --git a/Ryujinx.Audio/Renderer/Dsp/Command/BiquadFilterCommand.cs b/Ryujinx.Audio/Renderer/Dsp/Command/BiquadFilterCommand.cs
index c850bb01..6a1d8ac0 100644
--- a/Ryujinx.Audio/Renderer/Dsp/Command/BiquadFilterCommand.cs
+++ b/Ryujinx.Audio/Renderer/Dsp/Command/BiquadFilterCommand.cs
@@ -32,15 +32,16 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public ulong EstimatedProcessingTime { get; set; }
- public BiquadFilterParameter Parameter { get; }
public Memory<BiquadFilterState> BiquadFilterState { get; }
public int InputBufferIndex { get; }
public int OutputBufferIndex { get; }
public bool NeedInitialization { get; }
+ private BiquadFilterParameter _parameter;
+
public BiquadFilterCommand(int baseIndex, ref BiquadFilterParameter filter, Memory<BiquadFilterState> biquadFilterStateMemory, int inputBufferOffset, int outputBufferOffset, bool needInitialization, int nodeId)
{
- Parameter = filter;
+ _parameter = filter;
BiquadFilterState = biquadFilterStateMemory;
InputBufferIndex = baseIndex + inputBufferOffset;
OutputBufferIndex = baseIndex + outputBufferOffset;
@@ -50,30 +51,6 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
NodeId = nodeId;
}
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- private void ProcessBiquadFilter(ref BiquadFilterState state, Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer, uint sampleCount)
- {
- const int fixedPointPrecisionForParameter = 14;
-
- float a0 = FixedPointHelper.ToFloat(Parameter.Numerator[0], fixedPointPrecisionForParameter);
- float a1 = FixedPointHelper.ToFloat(Parameter.Numerator[1], fixedPointPrecisionForParameter);
- float a2 = FixedPointHelper.ToFloat(Parameter.Numerator[2], fixedPointPrecisionForParameter);
-
- float b1 = FixedPointHelper.ToFloat(Parameter.Denominator[0], fixedPointPrecisionForParameter);
- float b2 = FixedPointHelper.ToFloat(Parameter.Denominator[1], fixedPointPrecisionForParameter);
-
- for (int i = 0; i < sampleCount; i++)
- {
- float input = inputBuffer[i];
- float output = input * a0 + state.Z1;
-
- state.Z1 = input * a1 + output * b1 + state.Z2;
- state.Z2 = input * a2 + output * b2;
-
- outputBuffer[i] = output;
- }
- }
-
public void Process(CommandList context)
{
ref BiquadFilterState state = ref BiquadFilterState.Span[0];
@@ -86,7 +63,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
state = new BiquadFilterState();
}
- ProcessBiquadFilter(ref state, outputBuffer, inputBuffer, context.SampleCount);
+ BiquadFilterHelper.ProcessBiquadFilter(ref _parameter, ref state, outputBuffer, inputBuffer, context.SampleCount);
}
}
}
diff --git a/Ryujinx.Audio/Renderer/Dsp/Command/CaptureBufferCommand.cs b/Ryujinx.Audio/Renderer/Dsp/Command/CaptureBufferCommand.cs
new file mode 100644
index 00000000..c6c579d3
--- /dev/null
+++ b/Ryujinx.Audio/Renderer/Dsp/Command/CaptureBufferCommand.cs
@@ -0,0 +1,154 @@
+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Audio.Renderer.Dsp.State;
+using Ryujinx.Audio.Renderer.Parameter;
+using Ryujinx.Memory;
+using System;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+using static Ryujinx.Audio.Renderer.Dsp.State.AuxiliaryBufferHeader;
+using CpuAddress = System.UInt64;
+
+namespace Ryujinx.Audio.Renderer.Dsp.Command
+{
+ public class CaptureBufferCommand : ICommand
+ {
+ public bool Enabled { get; set; }
+
+ public int NodeId { get; }
+
+ public CommandType CommandType => CommandType.CaptureBuffer;
+
+ public ulong EstimatedProcessingTime { get; set; }
+
+ public uint InputBufferIndex { get; }
+
+ public ulong CpuBufferInfoAddress { get; }
+ public ulong DspBufferInfoAddress { get; }
+
+ public CpuAddress OutputBuffer { get; }
+ public uint CountMax { get; }
+ public uint UpdateCount { get; }
+ public uint WriteOffset { get; }
+
+ public bool IsEffectEnabled { get; }
+
+ public CaptureBufferCommand(uint bufferOffset, byte inputBufferOffset, ulong sendBufferInfo, bool isEnabled,
+ uint countMax, CpuAddress outputBuffer, uint updateCount, uint writeOffset, int nodeId)
+ {
+ Enabled = true;
+ NodeId = nodeId;
+ InputBufferIndex = bufferOffset + inputBufferOffset;
+ CpuBufferInfoAddress = sendBufferInfo;
+ DspBufferInfoAddress = sendBufferInfo + (ulong)Unsafe.SizeOf<AuxiliaryBufferHeader>();
+ OutputBuffer = outputBuffer;
+ CountMax = countMax;
+ UpdateCount = updateCount;
+ WriteOffset = writeOffset;
+ IsEffectEnabled = isEnabled;
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private uint Write(IVirtualMemoryManager memoryManager, ulong outBufferAddress, uint countMax, ReadOnlySpan<int> buffer, uint count, uint writeOffset, uint updateCount)
+ {
+ if (countMax == 0 || outBufferAddress == 0)
+ {
+ return 0;
+ }
+
+ uint targetWriteOffset = writeOffset + AuxiliaryBufferInfo.GetWriteOffset(memoryManager, DspBufferInfoAddress);
+
+ if (targetWriteOffset > countMax)
+ {
+ return 0;
+ }
+
+ uint remaining = count;
+
+ uint inBufferOffset = 0;
+
+ while (remaining != 0)
+ {
+ uint countToWrite = Math.Min(countMax - targetWriteOffset, remaining);
+
+ memoryManager.Write(outBufferAddress + targetWriteOffset * sizeof(int), MemoryMarshal.Cast<int, byte>(buffer.Slice((int)inBufferOffset, (int)countToWrite)));
+
+ targetWriteOffset = (targetWriteOffset + countToWrite) % countMax;
+ remaining -= countToWrite;
+ inBufferOffset += countToWrite;
+ }
+
+ if (updateCount != 0)
+ {
+ uint dspTotalSampleCount = AuxiliaryBufferInfo.GetTotalSampleCount(memoryManager, DspBufferInfoAddress);
+ uint cpuTotalSampleCount = AuxiliaryBufferInfo.GetTotalSampleCount(memoryManager, CpuBufferInfoAddress);
+
+ uint totalSampleCountDiff = dspTotalSampleCount - cpuTotalSampleCount;
+
+ if (totalSampleCountDiff >= countMax)
+ {
+ uint dspLostSampleCount = AuxiliaryBufferInfo.GetLostSampleCount(memoryManager, DspBufferInfoAddress);
+ uint cpuLostSampleCount = AuxiliaryBufferInfo.GetLostSampleCount(memoryManager, CpuBufferInfoAddress);
+
+ uint lostSampleCountDiff = dspLostSampleCount - cpuLostSampleCount;
+ uint newLostSampleCount = lostSampleCountDiff + updateCount;
+
+ if (lostSampleCountDiff > newLostSampleCount)
+ {
+ newLostSampleCount = cpuLostSampleCount - 1;
+ }
+
+ AuxiliaryBufferInfo.SetLostSampleCount(memoryManager, DspBufferInfoAddress, newLostSampleCount);
+ }
+
+ uint newWriteOffset = (AuxiliaryBufferInfo.GetWriteOffset(memoryManager, DspBufferInfoAddress) + updateCount) % countMax;
+
+ AuxiliaryBufferInfo.SetWriteOffset(memoryManager, DspBufferInfoAddress, newWriteOffset);
+
+ uint newTotalSampleCount = totalSampleCountDiff + newWriteOffset;
+
+ AuxiliaryBufferInfo.SetTotalSampleCount(memoryManager, DspBufferInfoAddress, newTotalSampleCount);
+ }
+
+ return count;
+ }
+
+ public void Process(CommandList context)
+ {
+ Span<float> inputBuffer = context.GetBuffer((int)InputBufferIndex);
+
+ if (IsEffectEnabled)
+ {
+ Span<int> inputBufferInt = MemoryMarshal.Cast<float, int>(inputBuffer);
+
+ // Convert input data to the target format for user (int)
+ DataSourceHelper.ToInt(inputBufferInt, inputBuffer, inputBuffer.Length);
+
+ // Send the input to the user
+ Write(context.MemoryManager, OutputBuffer, CountMax, inputBufferInt, context.SampleCount, WriteOffset, UpdateCount);
+
+ // Convert back to float
+ DataSourceHelper.ToFloat(inputBuffer, inputBufferInt, inputBuffer.Length);
+ }
+ else
+ {
+ AuxiliaryBufferInfo.Reset(context.MemoryManager, DspBufferInfoAddress);
+ }
+ }
+ }
+}
diff --git a/Ryujinx.Audio/Renderer/Dsp/Command/CommandType.cs b/Ryujinx.Audio/Renderer/Dsp/Command/CommandType.cs
index 997a080e..6f324d0e 100644
--- a/Ryujinx.Audio/Renderer/Dsp/Command/CommandType.cs
+++ b/Ryujinx.Audio/Renderer/Dsp/Command/CommandType.cs
@@ -46,6 +46,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
ClearMixBuffer,
CopyMixBuffer,
LimiterVersion1,
- LimiterVersion2
+ LimiterVersion2,
+ GroupedBiquadFilter,
+ CaptureBuffer
}
}
diff --git a/Ryujinx.Audio/Renderer/Dsp/Command/GroupedBiquadFilterCommand.cs b/Ryujinx.Audio/Renderer/Dsp/Command/GroupedBiquadFilterCommand.cs
new file mode 100644
index 00000000..394d74ba
--- /dev/null
+++ b/Ryujinx.Audio/Renderer/Dsp/Command/GroupedBiquadFilterCommand.cs
@@ -0,0 +1,80 @@
+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Audio.Renderer.Dsp.State;
+using Ryujinx.Audio.Renderer.Parameter;
+using System;
+
+namespace Ryujinx.Audio.Renderer.Dsp.Command
+{
+ public class GroupedBiquadFilterCommand : ICommand
+ {
+ public bool Enabled { get; set; }
+
+ public int NodeId { get; }
+
+ public CommandType CommandType => CommandType.GroupedBiquadFilter;
+
+ public ulong EstimatedProcessingTime { get; set; }
+
+ private BiquadFilterParameter[] _parameters;
+ private Memory<BiquadFilterState> _biquadFilterStates;
+ private int _inputBufferIndex;
+ private int _outputBufferIndex;
+ private bool[] _isInitialized;
+
+ public GroupedBiquadFilterCommand(int baseIndex, ReadOnlySpan<BiquadFilterParameter> filters, Memory<BiquadFilterState> biquadFilterStateMemory, int inputBufferOffset, int outputBufferOffset, ReadOnlySpan<bool> isInitialized, int nodeId)
+ {
+ _parameters = filters.ToArray();
+ _biquadFilterStates = biquadFilterStateMemory;
+ _inputBufferIndex = baseIndex + inputBufferOffset;
+ _outputBufferIndex = baseIndex + outputBufferOffset;
+ _isInitialized = isInitialized.ToArray();
+
+ Enabled = true;
+ NodeId = nodeId;
+ }
+
+ public void Process(CommandList context)
+ {
+ Span<BiquadFilterState> states = _biquadFilterStates.Span;
+
+ ReadOnlySpan<float> inputBuffer = context.GetBuffer(_inputBufferIndex);
+ Span<float> outputBuffer = context.GetBuffer(_outputBufferIndex);
+
+ for (int i = 0; i < _parameters.Length; i++)
+ {
+ if (!_isInitialized[i])
+ {
+ states[i] = new BiquadFilterState();
+ }
+ }
+
+ // NOTE: Nintendo also implements a hot path for double biquad filters, but no generic path when the command definition suggests it could be done.
+ // As such we currently only implement a generic path for simplicity.
+ // TODO: Implement double biquad filters fast path.
+ if (_parameters.Length == 1)
+ {
+ BiquadFilterHelper.ProcessBiquadFilter(ref _parameters[0], ref states[0], outputBuffer, inputBuffer, context.SampleCount);
+ }
+ else
+ {
+ BiquadFilterHelper.ProcessBiquadFilter(_parameters, states, outputBuffer, inputBuffer, context.SampleCount);
+ }
+ }
+ }
+}