diff options
| author | TSR Berry <20988865+TSRBerry@users.noreply.github.com> | 2023-04-08 01:22:00 +0200 |
|---|---|---|
| committer | Mary <thog@protonmail.com> | 2023-04-27 23:51:14 +0200 |
| commit | cee712105850ac3385cd0091a923438167433f9f (patch) | |
| tree | 4a5274b21d8b7f938c0d0ce18736d3f2993b11b1 /Ryujinx.Audio/Renderer/Common/VoiceUpdateState.cs | |
| parent | cd124bda587ef09668a971fa1cac1c3f0cfc9f21 (diff) | |
Move solution and projects to src
Diffstat (limited to 'Ryujinx.Audio/Renderer/Common/VoiceUpdateState.cs')
| -rw-r--r-- | Ryujinx.Audio/Renderer/Common/VoiceUpdateState.cs | 104 |
1 files changed, 0 insertions, 104 deletions
diff --git a/Ryujinx.Audio/Renderer/Common/VoiceUpdateState.cs b/Ryujinx.Audio/Renderer/Common/VoiceUpdateState.cs deleted file mode 100644 index f52c2f4c..00000000 --- a/Ryujinx.Audio/Renderer/Common/VoiceUpdateState.cs +++ /dev/null @@ -1,104 +0,0 @@ -using Ryujinx.Audio.Renderer.Dsp.State; -using Ryujinx.Common.Memory; -using Ryujinx.Common.Utilities; -using System; -using System.Runtime.InteropServices; - -namespace Ryujinx.Audio.Renderer.Common -{ - /// <summary> - /// Represent the update state of a voice. - /// </summary> - /// <remarks>This is shared between the server and audio processor.</remarks> - [StructLayout(LayoutKind.Sequential, Pack = Align)] - public struct VoiceUpdateState - { - public const int Align = 0x10; - public const int BiquadStateOffset = 0x0; - public const int BiquadStateSize = 0x10; - - /// <summary> - /// The state of the biquad filters of this voice. - /// </summary> - public Array2<BiquadFilterState> BiquadFilterState; - - /// <summary> - /// The total amount of samples that was played. - /// </summary> - /// <remarks>This is reset to 0 when a <see cref="WaveBuffer"/> finishes playing and <see cref="WaveBuffer.IsEndOfStream"/> is set.</remarks> - /// <remarks>This is reset to 0 when looping while <see cref="Parameter.VoiceInParameter.DecodingBehaviour.PlayedSampleCountResetWhenLooping"/> is set.</remarks> - public ulong PlayedSampleCount; - - /// <summary> - /// The current sample offset in the <see cref="WaveBuffer"/> pointed by <see cref="WaveBufferIndex"/>. - /// </summary> - public int Offset; - - /// <summary> - /// The current index of the <see cref="WaveBuffer"/> in use. - /// </summary> - public uint WaveBufferIndex; - - private WaveBufferValidArray _isWaveBufferValid; - - /// <summary> - /// The total amount of <see cref="WaveBuffer"/> consumed. - /// </summary> - public uint WaveBufferConsumed; - - /// <summary> - /// Pitch used for Sample Rate Conversion. - /// </summary> - public Array8<short> Pitch; - - public float Fraction; - - /// <summary> - /// The ADPCM loop context when <see cref="SampleFormat.Adpcm"/> is in use. - /// </summary> - public AdpcmLoopContext LoopContext; - - /// <summary> - /// The last samples after a mix ramp. - /// </summary> - /// <remarks>This is used for depop (to perform voice drop).</remarks> - public Array24<float> LastSamples; - - /// <summary> - /// The current count of loop performed. - /// </summary> - public int LoopCount; - - [StructLayout(LayoutKind.Sequential, Size = 1 * Constants.VoiceWaveBufferCount, Pack = 1)] - private struct WaveBufferValidArray { } - - /// <summary> - /// Contains information of <see cref="WaveBuffer"/> validity. - /// </summary> - public Span<bool> IsWaveBufferValid => SpanHelpers.AsSpan<WaveBufferValidArray, bool>(ref _isWaveBufferValid); - - /// <summary> - /// Mark the current <see cref="WaveBuffer"/> as played and switch to the next one. - /// </summary> - /// <param name="waveBuffer">The current <see cref="WaveBuffer"/></param> - /// <param name="waveBufferIndex">The wavebuffer index.</param> - /// <param name="waveBufferConsumed">The amount of wavebuffers consumed.</param> - /// <param name="playedSampleCount">The total count of sample played.</param> - public void MarkEndOfBufferWaveBufferProcessing(ref WaveBuffer waveBuffer, ref int waveBufferIndex, ref uint waveBufferConsumed, ref ulong playedSampleCount) - { - IsWaveBufferValid[waveBufferIndex++] = false; - LoopCount = 0; - waveBufferConsumed++; - - if (waveBufferIndex >= Constants.VoiceWaveBufferCount) - { - waveBufferIndex = 0; - } - - if (waveBuffer.IsEndOfStream) - { - playedSampleCount = 0; - } - } - } -}
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