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authorTSR Berry <20988865+TSRBerry@users.noreply.github.com>2023-04-08 01:22:00 +0200
committerMary <thog@protonmail.com>2023-04-27 23:51:14 +0200
commitcee712105850ac3385cd0091a923438167433f9f (patch)
tree4a5274b21d8b7f938c0d0ce18736d3f2993b11b1 /Ryujinx.Audio/Renderer/Common/VoiceUpdateState.cs
parentcd124bda587ef09668a971fa1cac1c3f0cfc9f21 (diff)
Move solution and projects to src
Diffstat (limited to 'Ryujinx.Audio/Renderer/Common/VoiceUpdateState.cs')
-rw-r--r--Ryujinx.Audio/Renderer/Common/VoiceUpdateState.cs104
1 files changed, 0 insertions, 104 deletions
diff --git a/Ryujinx.Audio/Renderer/Common/VoiceUpdateState.cs b/Ryujinx.Audio/Renderer/Common/VoiceUpdateState.cs
deleted file mode 100644
index f52c2f4c..00000000
--- a/Ryujinx.Audio/Renderer/Common/VoiceUpdateState.cs
+++ /dev/null
@@ -1,104 +0,0 @@
-using Ryujinx.Audio.Renderer.Dsp.State;
-using Ryujinx.Common.Memory;
-using Ryujinx.Common.Utilities;
-using System;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Common
-{
- /// <summary>
- /// Represent the update state of a voice.
- /// </summary>
- /// <remarks>This is shared between the server and audio processor.</remarks>
- [StructLayout(LayoutKind.Sequential, Pack = Align)]
- public struct VoiceUpdateState
- {
- public const int Align = 0x10;
- public const int BiquadStateOffset = 0x0;
- public const int BiquadStateSize = 0x10;
-
- /// <summary>
- /// The state of the biquad filters of this voice.
- /// </summary>
- public Array2<BiquadFilterState> BiquadFilterState;
-
- /// <summary>
- /// The total amount of samples that was played.
- /// </summary>
- /// <remarks>This is reset to 0 when a <see cref="WaveBuffer"/> finishes playing and <see cref="WaveBuffer.IsEndOfStream"/> is set.</remarks>
- /// <remarks>This is reset to 0 when looping while <see cref="Parameter.VoiceInParameter.DecodingBehaviour.PlayedSampleCountResetWhenLooping"/> is set.</remarks>
- public ulong PlayedSampleCount;
-
- /// <summary>
- /// The current sample offset in the <see cref="WaveBuffer"/> pointed by <see cref="WaveBufferIndex"/>.
- /// </summary>
- public int Offset;
-
- /// <summary>
- /// The current index of the <see cref="WaveBuffer"/> in use.
- /// </summary>
- public uint WaveBufferIndex;
-
- private WaveBufferValidArray _isWaveBufferValid;
-
- /// <summary>
- /// The total amount of <see cref="WaveBuffer"/> consumed.
- /// </summary>
- public uint WaveBufferConsumed;
-
- /// <summary>
- /// Pitch used for Sample Rate Conversion.
- /// </summary>
- public Array8<short> Pitch;
-
- public float Fraction;
-
- /// <summary>
- /// The ADPCM loop context when <see cref="SampleFormat.Adpcm"/> is in use.
- /// </summary>
- public AdpcmLoopContext LoopContext;
-
- /// <summary>
- /// The last samples after a mix ramp.
- /// </summary>
- /// <remarks>This is used for depop (to perform voice drop).</remarks>
- public Array24<float> LastSamples;
-
- /// <summary>
- /// The current count of loop performed.
- /// </summary>
- public int LoopCount;
-
- [StructLayout(LayoutKind.Sequential, Size = 1 * Constants.VoiceWaveBufferCount, Pack = 1)]
- private struct WaveBufferValidArray { }
-
- /// <summary>
- /// Contains information of <see cref="WaveBuffer"/> validity.
- /// </summary>
- public Span<bool> IsWaveBufferValid => SpanHelpers.AsSpan<WaveBufferValidArray, bool>(ref _isWaveBufferValid);
-
- /// <summary>
- /// Mark the current <see cref="WaveBuffer"/> as played and switch to the next one.
- /// </summary>
- /// <param name="waveBuffer">The current <see cref="WaveBuffer"/></param>
- /// <param name="waveBufferIndex">The wavebuffer index.</param>
- /// <param name="waveBufferConsumed">The amount of wavebuffers consumed.</param>
- /// <param name="playedSampleCount">The total count of sample played.</param>
- public void MarkEndOfBufferWaveBufferProcessing(ref WaveBuffer waveBuffer, ref int waveBufferIndex, ref uint waveBufferConsumed, ref ulong playedSampleCount)
- {
- IsWaveBufferValid[waveBufferIndex++] = false;
- LoopCount = 0;
- waveBufferConsumed++;
-
- if (waveBufferIndex >= Constants.VoiceWaveBufferCount)
- {
- waveBufferIndex = 0;
- }
-
- if (waveBuffer.IsEndOfStream)
- {
- playedSampleCount = 0;
- }
- }
- }
-} \ No newline at end of file