From cee712105850ac3385cd0091a923438167433f9f Mon Sep 17 00:00:00 2001 From: TSR Berry <20988865+TSRBerry@users.noreply.github.com> Date: Sat, 8 Apr 2023 01:22:00 +0200 Subject: Move solution and projects to src --- Ryujinx.Audio/Renderer/Common/VoiceUpdateState.cs | 104 ---------------------- 1 file changed, 104 deletions(-) delete mode 100644 Ryujinx.Audio/Renderer/Common/VoiceUpdateState.cs (limited to 'Ryujinx.Audio/Renderer/Common/VoiceUpdateState.cs') diff --git a/Ryujinx.Audio/Renderer/Common/VoiceUpdateState.cs b/Ryujinx.Audio/Renderer/Common/VoiceUpdateState.cs deleted file mode 100644 index f52c2f4c..00000000 --- a/Ryujinx.Audio/Renderer/Common/VoiceUpdateState.cs +++ /dev/null @@ -1,104 +0,0 @@ -using Ryujinx.Audio.Renderer.Dsp.State; -using Ryujinx.Common.Memory; -using Ryujinx.Common.Utilities; -using System; -using System.Runtime.InteropServices; - -namespace Ryujinx.Audio.Renderer.Common -{ - /// - /// Represent the update state of a voice. - /// - /// This is shared between the server and audio processor. - [StructLayout(LayoutKind.Sequential, Pack = Align)] - public struct VoiceUpdateState - { - public const int Align = 0x10; - public const int BiquadStateOffset = 0x0; - public const int BiquadStateSize = 0x10; - - /// - /// The state of the biquad filters of this voice. - /// - public Array2 BiquadFilterState; - - /// - /// The total amount of samples that was played. - /// - /// This is reset to 0 when a finishes playing and is set. - /// This is reset to 0 when looping while is set. - public ulong PlayedSampleCount; - - /// - /// The current sample offset in the pointed by . - /// - public int Offset; - - /// - /// The current index of the in use. - /// - public uint WaveBufferIndex; - - private WaveBufferValidArray _isWaveBufferValid; - - /// - /// The total amount of consumed. - /// - public uint WaveBufferConsumed; - - /// - /// Pitch used for Sample Rate Conversion. - /// - public Array8 Pitch; - - public float Fraction; - - /// - /// The ADPCM loop context when is in use. - /// - public AdpcmLoopContext LoopContext; - - /// - /// The last samples after a mix ramp. - /// - /// This is used for depop (to perform voice drop). - public Array24 LastSamples; - - /// - /// The current count of loop performed. - /// - public int LoopCount; - - [StructLayout(LayoutKind.Sequential, Size = 1 * Constants.VoiceWaveBufferCount, Pack = 1)] - private struct WaveBufferValidArray { } - - /// - /// Contains information of validity. - /// - public Span IsWaveBufferValid => SpanHelpers.AsSpan(ref _isWaveBufferValid); - - /// - /// Mark the current as played and switch to the next one. - /// - /// The current - /// The wavebuffer index. - /// The amount of wavebuffers consumed. - /// The total count of sample played. - public void MarkEndOfBufferWaveBufferProcessing(ref WaveBuffer waveBuffer, ref int waveBufferIndex, ref uint waveBufferConsumed, ref ulong playedSampleCount) - { - IsWaveBufferValid[waveBufferIndex++] = false; - LoopCount = 0; - waveBufferConsumed++; - - if (waveBufferIndex >= Constants.VoiceWaveBufferCount) - { - waveBufferIndex = 0; - } - - if (waveBuffer.IsEndOfStream) - { - playedSampleCount = 0; - } - } - } -} \ No newline at end of file -- cgit v1.2.3