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authormpnico <mpnico@gmail.com>2021-09-11 22:08:25 +0200
committerGitHub <noreply@github.com>2021-09-11 22:08:25 +0200
commit117e32a6fffc30cdb895aa98483af7df353a8dd1 (patch)
tree3a6ad3b396bbf641663dada2419709837f7c8268 /Ryujinx.Audio/AudioManager.cs
parentb0e410a828fd37bf0d9021fc2f6b630e3944a861 (diff)
Implement a "Pause Emulation" option & hotkey (#2428)
* Add a "Pause Emulation" option and hotkey Closes Ryujinx#1604 * Refactoring how pause is handled * Applied suggested changes from review * Applied suggested fixes * Pass correct suspend type to threads for suspend/resume * Fix NRE after stoping emulation * Removing SimulateWakeUpMessage call after resuming emulation * Skip suspending non game process * Pause the tickCounter in the ExecutionContext * Refactoring tickCounter pause/resume as suggested * Fix Config migration to add pause hotkey * Fixed pausing only application threads * Fix exiting emulator while paused * Avoid pause/resume while already paused/resumed * Cleanup unused code * Avoid restarting audio if stopping emulation while in pause. * Added suggested changes * Fix ConfigurationState
Diffstat (limited to 'Ryujinx.Audio/AudioManager.cs')
-rw-r--r--Ryujinx.Audio/AudioManager.cs14
1 files changed, 13 insertions, 1 deletions
diff --git a/Ryujinx.Audio/AudioManager.cs b/Ryujinx.Audio/AudioManager.cs
index ab25150a..84e5b4f7 100644
--- a/Ryujinx.Audio/AudioManager.cs
+++ b/Ryujinx.Audio/AudioManager.cs
@@ -45,6 +45,8 @@ namespace Ryujinx.Audio
/// </summary>
private Thread _workerThread;
+ private bool _isRunning;
+
/// <summary>
/// Create a new <see cref="AudioManager"/>.
/// </summary>
@@ -52,6 +54,7 @@ namespace Ryujinx.Audio
{
_updateRequiredEvents = new ManualResetEvent[2];
_actions = new Action[2];
+ _isRunning = false;
// Termination event.
_updateRequiredEvents[1] = new ManualResetEvent(false);
@@ -72,6 +75,7 @@ namespace Ryujinx.Audio
throw new InvalidOperationException();
}
+ _isRunning = true;
_workerThread.Start();
}
@@ -96,7 +100,7 @@ namespace Ryujinx.Audio
/// </summary>
private void Update()
{
- while (true)
+ while (_isRunning)
{
int index = WaitHandle.WaitAny(_updateRequiredEvents);
@@ -118,6 +122,14 @@ namespace Ryujinx.Audio
}
}
+ /// <summary>
+ /// Stop updating the <see cref="AudioManager"/> without stopping the worker thread.
+ /// </summary>
+ public void StopUpdates()
+ {
+ _isRunning = false;
+ }
+
public void Dispose()
{
Dispose(true);