diff options
| author | mpnico <mpnico@gmail.com> | 2021-09-11 22:08:25 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-09-11 22:08:25 +0200 |
| commit | 117e32a6fffc30cdb895aa98483af7df353a8dd1 (patch) | |
| tree | 3a6ad3b396bbf641663dada2419709837f7c8268 /Ryujinx.Audio/AudioManager.cs | |
| parent | b0e410a828fd37bf0d9021fc2f6b630e3944a861 (diff) | |
Implement a "Pause Emulation" option & hotkey (#2428)
* Add a "Pause Emulation" option and hotkey
Closes Ryujinx#1604
* Refactoring how pause is handled
* Applied suggested changes from review
* Applied suggested fixes
* Pass correct suspend type to threads for suspend/resume
* Fix NRE after stoping emulation
* Removing SimulateWakeUpMessage call after resuming emulation
* Skip suspending non game process
* Pause the tickCounter in the ExecutionContext
* Refactoring tickCounter pause/resume as suggested
* Fix Config migration to add pause hotkey
* Fixed pausing only application threads
* Fix exiting emulator while paused
* Avoid pause/resume while already paused/resumed
* Cleanup unused code
* Avoid restarting audio if stopping emulation while in pause.
* Added suggested changes
* Fix ConfigurationState
Diffstat (limited to 'Ryujinx.Audio/AudioManager.cs')
| -rw-r--r-- | Ryujinx.Audio/AudioManager.cs | 14 |
1 files changed, 13 insertions, 1 deletions
diff --git a/Ryujinx.Audio/AudioManager.cs b/Ryujinx.Audio/AudioManager.cs index ab25150a..84e5b4f7 100644 --- a/Ryujinx.Audio/AudioManager.cs +++ b/Ryujinx.Audio/AudioManager.cs @@ -45,6 +45,8 @@ namespace Ryujinx.Audio /// </summary> private Thread _workerThread; + private bool _isRunning; + /// <summary> /// Create a new <see cref="AudioManager"/>. /// </summary> @@ -52,6 +54,7 @@ namespace Ryujinx.Audio { _updateRequiredEvents = new ManualResetEvent[2]; _actions = new Action[2]; + _isRunning = false; // Termination event. _updateRequiredEvents[1] = new ManualResetEvent(false); @@ -72,6 +75,7 @@ namespace Ryujinx.Audio throw new InvalidOperationException(); } + _isRunning = true; _workerThread.Start(); } @@ -96,7 +100,7 @@ namespace Ryujinx.Audio /// </summary> private void Update() { - while (true) + while (_isRunning) { int index = WaitHandle.WaitAny(_updateRequiredEvents); @@ -118,6 +122,14 @@ namespace Ryujinx.Audio } } + /// <summary> + /// Stop updating the <see cref="AudioManager"/> without stopping the worker thread. + /// </summary> + public void StopUpdates() + { + _isRunning = false; + } + public void Dispose() { Dispose(true); |
