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authorMary <me@thog.eu>2021-02-26 01:11:56 +0100
committerGitHub <noreply@github.com>2021-02-26 01:11:56 +0100
commitf556c80d0230056335632b60c71f1567e177239e (patch)
tree748aa6be62b93a8e941e25dbd83f39e1dbb37035 /Ryujinx.Audio.Renderer/Server/StateUpdater.cs
parent1c49089ff00fc87dc4872f135dc6a0d36169a970 (diff)
Haydn: Part 1 (#2007)
* Haydn: Part 1 Based on my reverse of audio 11.0.0. As always, core implementation under LGPLv3 for the same reasons as for Amadeus. This place the bases of a more flexible audio system while making audout & audin accurate. This have the following improvements: - Complete reimplementation of audout and audin. - Audin currently only have a dummy backend. - Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL). - Audio Renderer now can output to 5.1 devices when supported. - Audio Renderer init its backend on demand instead of keeping two up all the time. - All backends implementation are now in their own project. - Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this. As a note, games having issues with OpenAL haven't improved and will not because of OpenAL design (stopping when buffers finish playing causing possible audio "pops" when buffers are very small). * Update for latest hexkyz's edits on Switchbrew * audren: Rollback channel configuration changes * Address gdkchan's comments * Fix typo in OpenAL backend driver * Address last comments * Fix a nit * Address gdkchan's comments
Diffstat (limited to 'Ryujinx.Audio.Renderer/Server/StateUpdater.cs')
-rw-r--r--Ryujinx.Audio.Renderer/Server/StateUpdater.cs575
1 files changed, 0 insertions, 575 deletions
diff --git a/Ryujinx.Audio.Renderer/Server/StateUpdater.cs b/Ryujinx.Audio.Renderer/Server/StateUpdater.cs
deleted file mode 100644
index b26e2721..00000000
--- a/Ryujinx.Audio.Renderer/Server/StateUpdater.cs
+++ /dev/null
@@ -1,575 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-using Ryujinx.Audio.Renderer.Parameter;
-using Ryujinx.Audio.Renderer.Parameter.Performance;
-using Ryujinx.Audio.Renderer.Server.Effect;
-using Ryujinx.Audio.Renderer.Server.MemoryPool;
-using Ryujinx.Audio.Renderer.Server.Mix;
-using Ryujinx.Audio.Renderer.Server.Performance;
-using Ryujinx.Audio.Renderer.Server.Sink;
-using Ryujinx.Audio.Renderer.Server.Splitter;
-using Ryujinx.Audio.Renderer.Server.Voice;
-using Ryujinx.Audio.Renderer.Utils;
-using Ryujinx.Common.Logging;
-using System;
-using System.Diagnostics;
-using System.Runtime.CompilerServices;
-using System.Runtime.InteropServices;
-using static Ryujinx.Audio.Renderer.Common.BehaviourParameter;
-
-namespace Ryujinx.Audio.Renderer.Server
-{
- public class StateUpdater
- {
- private readonly ReadOnlyMemory<byte> _inputOrigin;
- private ReadOnlyMemory <byte> _outputOrigin;
- private ReadOnlyMemory<byte> _input;
-
- private Memory<byte> _output;
- private uint _processHandle;
- private BehaviourContext _behaviourContext;
-
- private UpdateDataHeader _inputHeader;
- private Memory<UpdateDataHeader> _outputHeader;
-
- private ref UpdateDataHeader OutputHeader => ref _outputHeader.Span[0];
-
- public StateUpdater(ReadOnlyMemory<byte> input, Memory<byte> output, uint processHandle, BehaviourContext behaviourContext)
- {
- _input = input;
- _inputOrigin = _input;
- _output = output;
- _outputOrigin = _output;
- _processHandle = processHandle;
- _behaviourContext = behaviourContext;
-
- _inputHeader = SpanIOHelper.Read<UpdateDataHeader>(ref _input);
-
- _outputHeader = SpanMemoryManager<UpdateDataHeader>.Cast(_output.Slice(0, Unsafe.SizeOf<UpdateDataHeader>()));
- OutputHeader.Initialize(_behaviourContext.UserRevision);
- _output = _output.Slice(Unsafe.SizeOf<UpdateDataHeader>());
- }
-
- public ResultCode UpdateBehaviourContext()
- {
- BehaviourParameter parameter = SpanIOHelper.Read<BehaviourParameter>(ref _input);
-
- if (!BehaviourContext.CheckValidRevision(parameter.UserRevision) || parameter.UserRevision != _behaviourContext.UserRevision)
- {
- return ResultCode.InvalidUpdateInfo;
- }
-
- _behaviourContext.ClearError();
- _behaviourContext.UpdateFlags(parameter.Flags);
-
- if (_inputHeader.BehaviourSize != Unsafe.SizeOf<BehaviourParameter>())
- {
- return ResultCode.InvalidUpdateInfo;
- }
-
- return ResultCode.Success;
- }
-
- public ResultCode UpdateMemoryPools(Span<MemoryPoolState> memoryPools)
- {
- PoolMapper mapper = new PoolMapper(_processHandle, _behaviourContext.IsMemoryPoolForceMappingEnabled());
-
- if (memoryPools.Length * Unsafe.SizeOf<MemoryPoolInParameter>() != _inputHeader.MemoryPoolsSize)
- {
- return ResultCode.InvalidUpdateInfo;
- }
-
- foreach (ref MemoryPoolState memoryPool in memoryPools)
- {
- MemoryPoolInParameter parameter = SpanIOHelper.Read<MemoryPoolInParameter>(ref _input);
-
- ref MemoryPoolOutStatus outStatus = ref SpanIOHelper.GetWriteRef<MemoryPoolOutStatus>(ref _output)[0];
-
- PoolMapper.UpdateResult updateResult = mapper.Update(ref memoryPool, ref parameter, ref outStatus);
-
- if (updateResult != PoolMapper.UpdateResult.Success &&
- updateResult != PoolMapper.UpdateResult.MapError &&
- updateResult != PoolMapper.UpdateResult.UnmapError)
- {
- if (updateResult != PoolMapper.UpdateResult.InvalidParameter)
- {
- throw new InvalidOperationException($"{updateResult}");
- }
-
- return ResultCode.InvalidUpdateInfo;
- }
- }
-
- OutputHeader.MemoryPoolsSize = (uint)(Unsafe.SizeOf<MemoryPoolOutStatus>() * memoryPools.Length);
- OutputHeader.TotalSize += OutputHeader.MemoryPoolsSize;
-
- return ResultCode.Success;
- }
-
- public ResultCode UpdateVoiceChannelResources(VoiceContext context)
- {
- if (context.GetCount() * Unsafe.SizeOf<VoiceChannelResourceInParameter>() != _inputHeader.VoiceResourcesSize)
- {
- return ResultCode.InvalidUpdateInfo;
- }
-
- for (int i = 0; i < context.GetCount(); i++)
- {
- VoiceChannelResourceInParameter parameter = SpanIOHelper.Read<VoiceChannelResourceInParameter>(ref _input);
-
- ref VoiceChannelResource resource = ref context.GetChannelResource(i);
-
- resource.Id = parameter.Id;
- parameter.Mix.ToSpan().CopyTo(resource.Mix.ToSpan());
- resource.IsUsed = parameter.IsUsed;
- }
-
- return ResultCode.Success;
- }
-
- public ResultCode UpdateVoices(VoiceContext context, Memory<MemoryPoolState> memoryPools)
- {
- if (context.GetCount() * Unsafe.SizeOf<VoiceInParameter>() != _inputHeader.VoicesSize)
- {
- return ResultCode.InvalidUpdateInfo;
- }
-
- int initialOutputSize = _output.Length;
-
- ReadOnlySpan<VoiceInParameter> parameters = MemoryMarshal.Cast<byte, VoiceInParameter>(_input.Slice(0, (int)_inputHeader.VoicesSize).Span);
-
- _input = _input.Slice((int)_inputHeader.VoicesSize);
-
- PoolMapper mapper = new PoolMapper(_processHandle, memoryPools, _behaviourContext.IsMemoryPoolForceMappingEnabled());
-
- // First make everything not in use.
- for (int i = 0; i < context.GetCount(); i++)
- {
- ref VoiceState state = ref context.GetState(i);
-
- state.InUse = false;
- }
-
- // Start processing
- for (int i = 0; i < context.GetCount(); i++)
- {
- VoiceInParameter parameter = parameters[i];
-
- Memory<VoiceUpdateState>[] voiceUpdateStates = new Memory<VoiceUpdateState>[RendererConstants.VoiceChannelCountMax];
-
- ref VoiceOutStatus outStatus = ref SpanIOHelper.GetWriteRef<VoiceOutStatus>(ref _output)[0];
-
- if (parameter.InUse)
- {
- ref VoiceState currentVoiceState = ref context.GetState(i);
-
- for (int channelResourceIndex = 0; channelResourceIndex < parameter.ChannelCount; channelResourceIndex++)
- {
- int channelId = parameter.ChannelResourceIds[channelResourceIndex];
-
- Debug.Assert(channelId >= 0 && channelId < context.GetCount());
-
- voiceUpdateStates[channelResourceIndex] = context.GetUpdateStateForCpu(channelId);
- }
-
- if (parameter.IsNew)
- {
- currentVoiceState.Initialize();
- }
-
- currentVoiceState.UpdateParameters(out ErrorInfo updateParameterError, ref parameter, ref mapper, ref _behaviourContext);
-
- if (updateParameterError.ErrorCode != ResultCode.Success)
- {
- _behaviourContext.AppendError(ref updateParameterError);
- }
-
- currentVoiceState.UpdateWaveBuffers(out ErrorInfo[] waveBufferUpdateErrorInfos, ref parameter, voiceUpdateStates, ref mapper, ref _behaviourContext);
-
- foreach (ref ErrorInfo errorInfo in waveBufferUpdateErrorInfos.AsSpan())
- {
- if (errorInfo.ErrorCode != ResultCode.Success)
- {
- _behaviourContext.AppendError(ref errorInfo);
- }
- }
-
- currentVoiceState.WriteOutStatus(ref outStatus, ref parameter, voiceUpdateStates);
- }
- }
-
- int currentOutputSize = _output.Length;
-
- OutputHeader.VoicesSize = (uint)(Unsafe.SizeOf<VoiceOutStatus>() * context.GetCount());
- OutputHeader.TotalSize += OutputHeader.VoicesSize;
-
- Debug.Assert((initialOutputSize - currentOutputSize) == OutputHeader.VoicesSize);
-
- return ResultCode.Success;
- }
-
- private static void ResetEffect(ref BaseEffect effect, ref EffectInParameter parameter, PoolMapper mapper)
- {
- effect.ForceUnmapBuffers(mapper);
-
- switch (parameter.Type)
- {
- case EffectType.Invalid:
- effect = new BaseEffect();
- break;
- case EffectType.BufferMix:
- effect = new BufferMixEffect();
- break;
- case EffectType.AuxiliaryBuffer:
- effect = new AuxiliaryBufferEffect();
- break;
- case EffectType.Delay:
- effect = new DelayEffect();
- break;
- case EffectType.Reverb:
- effect = new ReverbEffect();
- break;
- case EffectType.Reverb3d:
- effect = new Reverb3dEffect();
- break;
- case EffectType.BiquadFilter:
- effect = new BiquadFilterEffect();
- break;
- default:
- throw new NotImplementedException($"EffectType {parameter.Type} not implemented!");
- }
- }
-
- public ResultCode UpdateEffects(EffectContext context, bool isAudioRendererActive, Memory<MemoryPoolState> memoryPools)
- {
- if (context.GetCount() * Unsafe.SizeOf<EffectInParameter>() != _inputHeader.EffectsSize)
- {
- return ResultCode.InvalidUpdateInfo;
- }
-
- int initialOutputSize = _output.Length;
-
- ReadOnlySpan<EffectInParameter> parameters = MemoryMarshal.Cast<byte, EffectInParameter>(_input.Slice(0, (int)_inputHeader.EffectsSize).Span);
-
- _input = _input.Slice((int)_inputHeader.EffectsSize);
-
- PoolMapper mapper = new PoolMapper(_processHandle, memoryPools, _behaviourContext.IsMemoryPoolForceMappingEnabled());
-
- for (int i = 0; i < context.GetCount(); i++)
- {
- EffectInParameter parameter = parameters[i];
-
- ref EffectOutStatus outStatus = ref SpanIOHelper.GetWriteRef<EffectOutStatus>(ref _output)[0];
-
- ref BaseEffect effect = ref context.GetEffect(i);
-
- if (!effect.IsTypeValid(ref parameter))
- {
- ResetEffect(ref effect, ref parameter, mapper);
- }
-
- effect.Update(out ErrorInfo updateErrorInfo, ref parameter, mapper);
-
- if (updateErrorInfo.ErrorCode != ResultCode.Success)
- {
- _behaviourContext.AppendError(ref updateErrorInfo);
- }
-
- effect.StoreStatus(ref outStatus, isAudioRendererActive);
- }
-
- int currentOutputSize = _output.Length;
-
- OutputHeader.EffectsSize = (uint)(Unsafe.SizeOf<EffectOutStatus>() * context.GetCount());
- OutputHeader.TotalSize += OutputHeader.EffectsSize;
-
- Debug.Assert((initialOutputSize - currentOutputSize) == OutputHeader.EffectsSize);
-
- return ResultCode.Success;
- }
-
- public ResultCode UpdateSplitter(SplitterContext context)
- {
- if (context.Update(_input.Span, out int consumedSize))
- {
- _input = _input.Slice(consumedSize);
-
- return ResultCode.Success;
- }
- else
- {
- return ResultCode.InvalidUpdateInfo;
- }
- }
-
- private bool CheckMixParametersValidity(MixContext mixContext, uint mixBufferCount, uint inputMixCount, ReadOnlySpan<MixParameter> parameters)
- {
- uint maxMixStateCount = mixContext.GetCount();
- uint totalRequiredMixBufferCount = 0;
-
- for (int i = 0; i < inputMixCount; i++)
- {
- if (parameters[i].IsUsed)
- {
- if (parameters[i].DestinationMixId != RendererConstants.UnusedMixId &&
- parameters[i].DestinationMixId > maxMixStateCount &&
- parameters[i].MixId != RendererConstants.FinalMixId)
- {
- return true;
- }
-
- totalRequiredMixBufferCount += parameters[i].BufferCount;
- }
- }
-
- return totalRequiredMixBufferCount > mixBufferCount;
- }
-
- public ResultCode UpdateMixes(MixContext mixContext, uint mixBufferCount, EffectContext effectContext, SplitterContext splitterContext)
- {
- uint mixCount;
- uint inputMixSize;
- uint inputSize = 0;
-
- if (_behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported())
- {
- MixInParameterDirtyOnlyUpdate parameter = MemoryMarshal.Cast<byte, MixInParameterDirtyOnlyUpdate>(_input.Span)[0];
-
- mixCount = parameter.MixCount;
-
- inputSize += (uint)Unsafe.SizeOf<MixInParameterDirtyOnlyUpdate>();
- }
- else
- {
- mixCount = mixContext.GetCount();
- }
-
- inputMixSize = mixCount * (uint)Unsafe.SizeOf<MixParameter>();
-
- inputSize += inputMixSize;
-
- if (inputSize != _inputHeader.MixesSize)
- {
- return ResultCode.InvalidUpdateInfo;
- }
-
- if (_behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported())
- {
- _input = _input.Slice(Unsafe.SizeOf<MixInParameterDirtyOnlyUpdate>());
- }
-
- ReadOnlySpan<MixParameter> parameters = MemoryMarshal.Cast<byte, MixParameter>(_input.Span.Slice(0, (int)inputMixSize));
-
- _input = _input.Slice((int)inputMixSize);
-
- if (CheckMixParametersValidity(mixContext, mixBufferCount, mixCount, parameters))
- {
- return ResultCode.InvalidUpdateInfo;
- }
-
- bool isMixContextDirty = false;
-
- for (int i = 0; i < parameters.Length; i++)
- {
- MixParameter parameter = parameters[i];
-
- int mixId = i;
-
- if (_behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported())
- {
- mixId = parameter.MixId;
- }
-
- ref MixState mix = ref mixContext.GetState(mixId);
-
- if (parameter.IsUsed != mix.IsUsed)
- {
- mix.IsUsed = parameter.IsUsed;
-
- if (parameter.IsUsed)
- {
- mix.ClearEffectProcessingOrder();
- }
-
- isMixContextDirty = true;
- }
-
- if (mix.IsUsed)
- {
- isMixContextDirty |= mix.Update(mixContext.EdgeMatrix, ref parameter, effectContext, splitterContext, _behaviourContext);
- }
- }
-
- if (isMixContextDirty)
- {
- if (_behaviourContext.IsSplitterSupported() && splitterContext.UsingSplitter())
- {
- if (!mixContext.Sort(splitterContext))
- {
- return ResultCode.InvalidMixSorting;
- }
- }
- else
- {
- mixContext.Sort();
- }
- }
-
- return ResultCode.Success;
- }
-
- private static void ResetSink(ref BaseSink sink, ref SinkInParameter parameter)
- {
- sink.CleanUp();
-
- switch (parameter.Type)
- {
- case SinkType.Invalid:
- sink = new BaseSink();
- break;
- case SinkType.CircularBuffer:
- sink = new CircularBufferSink();
- break;
- case SinkType.Device:
- sink = new DeviceSink();
- break;
- default:
- throw new NotImplementedException($"SinkType {parameter.Type} not implemented!");
- }
- }
-
- public ResultCode UpdateSinks(SinkContext context, Memory<MemoryPoolState> memoryPools)
- {
- PoolMapper mapper = new PoolMapper(_processHandle, memoryPools, _behaviourContext.IsMemoryPoolForceMappingEnabled());
-
- if (context.GetCount() * Unsafe.SizeOf<SinkInParameter>() != _inputHeader.SinksSize)
- {
- return ResultCode.InvalidUpdateInfo;
- }
-
- int initialOutputSize = _output.Length;
-
- ReadOnlySpan<SinkInParameter> parameters = MemoryMarshal.Cast<byte, SinkInParameter>(_input.Slice(0, (int)_inputHeader.SinksSize).Span);
-
- _input = _input.Slice((int)_inputHeader.SinksSize);
-
- for (int i = 0; i < context.GetCount(); i++)
- {
- SinkInParameter parameter = parameters[i];
- ref SinkOutStatus outStatus = ref SpanIOHelper.GetWriteRef<SinkOutStatus>(ref _output)[0];
- ref BaseSink sink = ref context.GetSink(i);
-
- if (!sink.IsTypeValid(ref parameter))
- {
- ResetSink(ref sink, ref parameter);
- }
-
- sink.Update(out ErrorInfo updateErrorInfo, ref parameter, ref outStatus, mapper);
-
- if (updateErrorInfo.ErrorCode != ResultCode.Success)
- {
- _behaviourContext.AppendError(ref updateErrorInfo);
- }
- }
-
- int currentOutputSize = _output.Length;
-
- OutputHeader.SinksSize = (uint)(Unsafe.SizeOf<SinkOutStatus>() * context.GetCount());
- OutputHeader.TotalSize += OutputHeader.SinksSize;
-
- Debug.Assert((initialOutputSize - currentOutputSize) == OutputHeader.SinksSize);
-
- return ResultCode.Success;
- }
-
- public ResultCode UpdatePerformanceBuffer(PerformanceManager manager, Span<byte> performanceOutput)
- {
- if (Unsafe.SizeOf<PerformanceInParameter>() != _inputHeader.PerformanceBufferSize)
- {
- return ResultCode.InvalidUpdateInfo;
- }
-
- PerformanceInParameter parameter = SpanIOHelper.Read<PerformanceInParameter>(ref _input);
-
- ref PerformanceOutStatus outStatus = ref SpanIOHelper.GetWriteRef<PerformanceOutStatus>(ref _output)[0];
-
- if (manager != null)
- {
- outStatus.HistorySize = manager.CopyHistories(performanceOutput);
-
- manager.SetTargetNodeId(parameter.TargetNodeId);
- }
- else
- {
- outStatus.HistorySize = 0;
- }
-
- OutputHeader.PerformanceBufferSize = (uint)Unsafe.SizeOf<PerformanceOutStatus>();
- OutputHeader.TotalSize += OutputHeader.PerformanceBufferSize;
-
- return ResultCode.Success;
- }
-
- public ResultCode UpdateErrorInfo()
- {
- ref BehaviourErrorInfoOutStatus outStatus = ref SpanIOHelper.GetWriteRef<BehaviourErrorInfoOutStatus>(ref _output)[0];
-
- _behaviourContext.CopyErrorInfo(outStatus.ErrorInfos.ToSpan(), out outStatus.ErrorInfosCount);
-
- OutputHeader.BehaviourSize = (uint)Unsafe.SizeOf<BehaviourErrorInfoOutStatus>();
- OutputHeader.TotalSize += OutputHeader.BehaviourSize;
-
- return ResultCode.Success;
- }
-
- public ResultCode UpdateRendererInfo(ulong elapsedFrameCount)
- {
- ref RendererInfoOutStatus outStatus = ref SpanIOHelper.GetWriteRef<RendererInfoOutStatus>(ref _output)[0];
-
- outStatus.ElapsedFrameCount = elapsedFrameCount;
-
- OutputHeader.RenderInfoSize = (uint)Unsafe.SizeOf<RendererInfoOutStatus>();
- OutputHeader.TotalSize += OutputHeader.RenderInfoSize;
-
- return ResultCode.Success;
- }
-
- public ResultCode CheckConsumedSize()
- {
- int consumedInputSize = _inputOrigin.Length - _input.Length;
- int consumedOutputSize = _outputOrigin.Length - _output.Length;
-
- if (consumedInputSize != _inputHeader.TotalSize)
- {
- Logger.Error?.Print(LogClass.AudioRenderer, $"Consumed input size mismatch (got {consumedInputSize} expected {_inputHeader.TotalSize})");
-
- return ResultCode.InvalidUpdateInfo;
- }
-
- if (consumedOutputSize != OutputHeader.TotalSize)
- {
- Logger.Error?.Print(LogClass.AudioRenderer, $"Consumed output size mismatch (got {consumedOutputSize} expected {OutputHeader.TotalSize})");
-
- return ResultCode.InvalidUpdateInfo;
- }
-
- return ResultCode.Success;
- }
- }
-}