diff options
| author | Mary <me@thog.eu> | 2021-02-26 01:11:56 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-02-26 01:11:56 +0100 |
| commit | f556c80d0230056335632b60c71f1567e177239e (patch) | |
| tree | 748aa6be62b93a8e941e25dbd83f39e1dbb37035 /Ryujinx.Audio.Renderer/Server/Performance/PerformanceManagerGeneric.cs | |
| parent | 1c49089ff00fc87dc4872f135dc6a0d36169a970 (diff) | |
Haydn: Part 1 (#2007)
* Haydn: Part 1
Based on my reverse of audio 11.0.0.
As always, core implementation under LGPLv3 for the same reasons as for Amadeus.
This place the bases of a more flexible audio system while making audout & audin accurate.
This have the following improvements:
- Complete reimplementation of audout and audin.
- Audin currently only have a dummy backend.
- Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL).
- Audio Renderer now can output to 5.1 devices when supported.
- Audio Renderer init its backend on demand instead of keeping two up all the time.
- All backends implementation are now in their own project.
- Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this.
As a note, games having issues with OpenAL haven't improved and will not
because of OpenAL design (stopping when buffers finish playing causing
possible audio "pops" when buffers are very small).
* Update for latest hexkyz's edits on Switchbrew
* audren: Rollback channel configuration changes
* Address gdkchan's comments
* Fix typo in OpenAL backend driver
* Address last comments
* Fix a nit
* Address gdkchan's comments
Diffstat (limited to 'Ryujinx.Audio.Renderer/Server/Performance/PerformanceManagerGeneric.cs')
| -rw-r--r-- | Ryujinx.Audio.Renderer/Server/Performance/PerformanceManagerGeneric.cs | 311 |
1 files changed, 0 insertions, 311 deletions
diff --git a/Ryujinx.Audio.Renderer/Server/Performance/PerformanceManagerGeneric.cs b/Ryujinx.Audio.Renderer/Server/Performance/PerformanceManagerGeneric.cs deleted file mode 100644 index b17e6f3f..00000000 --- a/Ryujinx.Audio.Renderer/Server/Performance/PerformanceManagerGeneric.cs +++ /dev/null @@ -1,311 +0,0 @@ -// -// Copyright (c) 2019-2021 Ryujinx -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Lesser General Public License as published by -// the Free Software Foundation, either version 3 of the License, or -// (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Lesser General Public License for more details. -// -// You should have received a copy of the GNU Lesser General Public License -// along with this program. If not, see <https://www.gnu.org/licenses/>. -// - -using Ryujinx.Audio.Renderer.Common; -using Ryujinx.Audio.Renderer.Parameter; -using Ryujinx.Audio.Renderer.Utils; -using System; -using System.Runtime.CompilerServices; -using System.Runtime.InteropServices; - -namespace Ryujinx.Audio.Renderer.Server.Performance -{ - /// <summary> - /// A Generic implementation of <see cref="PerformanceManager"/>. - /// </summary> - /// <typeparam name="THeader">The header implementation of the performance frame.</typeparam> - /// <typeparam name="TEntry">The entry implementation of the performance frame.</typeparam> - /// <typeparam name="TEntryDetail">A detailed implementation of the performance frame.</typeparam> - public class PerformanceManagerGeneric<THeader, TEntry, TEntryDetail> : PerformanceManager where THeader: unmanaged, IPerformanceHeader where TEntry : unmanaged, IPerformanceEntry where TEntryDetail: unmanaged, IPerformanceDetailEntry - { - /// <summary> - /// The magic used for the <see cref="THeader"/>. - /// </summary> - private const uint MagicPerformanceBuffer = 0x46524550; - - /// <summary> - /// The fixed amount of <see cref="TEntryDetail"/> that can be stored in a frame. - /// </summary> - private const int MaxFrameDetailCount = 100; - - private Memory<byte> _buffer; - private Memory<byte> _historyBuffer; - - private Memory<byte> CurrentBuffer => _buffer.Slice(0, _frameSize); - private Memory<byte> CurrentBufferData => CurrentBuffer.Slice(Unsafe.SizeOf<THeader>()); - - private ref THeader CurrentHeader => ref MemoryMarshal.Cast<byte, THeader>(CurrentBuffer.Span)[0]; - - private Span<TEntry> Entries => MemoryMarshal.Cast<byte, TEntry>(CurrentBufferData.Span.Slice(0, GetEntriesSize())); - private Span<TEntryDetail> EntriesDetail => MemoryMarshal.Cast<byte, TEntryDetail>(CurrentBufferData.Span.Slice(GetEntriesSize(), GetEntriesDetailSize())); - - private int _frameSize; - private int _availableFrameCount; - private int _entryCountPerFrame; - private int _detailTarget; - private int _entryIndex; - private int _entryDetailIndex; - private int _indexHistoryWrite; - private int _indexHistoryRead; - private uint _historyFrameIndex; - - public PerformanceManagerGeneric(Memory<byte> buffer, ref AudioRendererConfiguration parameter) - { - _buffer = buffer; - _frameSize = GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter); - - _entryCountPerFrame = (int)GetEntryCount(ref parameter); - _availableFrameCount = buffer.Length / _frameSize - 1; - - _historyFrameIndex = 0; - - _historyBuffer = _buffer.Slice(_frameSize); - - SetupNewHeader(); - } - - private Span<byte> GetBufferFromIndex(Span<byte> data, int index) - { - return data.Slice(index * _frameSize, _frameSize); - } - - private ref THeader GetHeaderFromBuffer(Span<byte> data, int index) - { - return ref MemoryMarshal.Cast<byte, THeader>(GetBufferFromIndex(data, index))[0]; - } - - private Span<TEntry> GetEntriesFromBuffer(Span<byte> data, int index) - { - return MemoryMarshal.Cast<byte, TEntry>(GetBufferFromIndex(data, index).Slice(Unsafe.SizeOf<THeader>(), GetEntriesSize())); - } - - private Span<TEntryDetail> GetEntriesDetailFromBuffer(Span<byte> data, int index) - { - return MemoryMarshal.Cast<byte, TEntryDetail>(GetBufferFromIndex(data, index).Slice(Unsafe.SizeOf<THeader>() + GetEntriesSize(), GetEntriesDetailSize())); - } - - private void SetupNewHeader() - { - _entryIndex = 0; - _entryDetailIndex = 0; - - CurrentHeader.SetEntryCount(0); - CurrentHeader.SetEntryDetailCount(0); - } - - public static uint GetEntryCount(ref AudioRendererConfiguration parameter) - { - return parameter.VoiceCount + parameter.EffectCount + parameter.SubMixBufferCount + parameter.SinkCount + 1; - } - - public int GetEntriesSize() - { - return Unsafe.SizeOf<TEntry>() * _entryCountPerFrame; - } - - public static int GetEntriesDetailSize() - { - return Unsafe.SizeOf<TEntryDetail>() * MaxFrameDetailCount; - } - - public static int GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref AudioRendererConfiguration parameter) - { - return Unsafe.SizeOf<TEntry>() * (int)GetEntryCount(ref parameter) + GetEntriesDetailSize() + Unsafe.SizeOf<THeader>(); - } - - public override uint CopyHistories(Span<byte> performanceOutput) - { - if (performanceOutput.IsEmpty) - { - return 0; - } - - int nextOffset = 0; - - while (_indexHistoryRead != _indexHistoryWrite) - { - if (nextOffset >= performanceOutput.Length) - { - break; - } - - ref THeader inputHeader = ref GetHeaderFromBuffer(_historyBuffer.Span, _indexHistoryRead); - Span<TEntry> inputEntries = GetEntriesFromBuffer(_historyBuffer.Span, _indexHistoryRead); - Span<TEntryDetail> inputEntriesDetail = GetEntriesDetailFromBuffer(_historyBuffer.Span, _indexHistoryRead); - - Span<byte> targetSpan = performanceOutput.Slice(nextOffset); - - ref THeader outputHeader = ref MemoryMarshal.Cast<byte, THeader>(targetSpan)[0]; - - nextOffset += Unsafe.SizeOf<THeader>(); - - Span<TEntry> outputEntries = MemoryMarshal.Cast<byte, TEntry>(targetSpan.Slice(nextOffset)); - - int totalProcessingTime = 0; - - int effectiveEntryCount = 0; - - for (int entryIndex = 0; entryIndex < inputHeader.GetEntryCount(); entryIndex++) - { - ref TEntry input = ref inputEntries[entryIndex]; - - if (input.GetProcessingTime() != 0 || input.GetStartTime() != 0) - { - ref TEntry output = ref outputEntries[effectiveEntryCount++]; - - output = input; - - nextOffset += Unsafe.SizeOf<TEntry>(); - - totalProcessingTime += input.GetProcessingTime(); - } - } - - Span<TEntryDetail> outputEntriesDetail = MemoryMarshal.Cast<byte, TEntryDetail>(targetSpan.Slice(nextOffset)); - - int effectiveEntryDetailCount = 0; - - for (int entryDetailIndex = 0; entryDetailIndex < inputHeader.GetEntryDetailCount(); entryDetailIndex++) - { - ref TEntryDetail input = ref inputEntriesDetail[entryDetailIndex]; - - if (input.GetProcessingTime() != 0 || input.GetStartTime() != 0) - { - ref TEntryDetail output = ref outputEntriesDetail[effectiveEntryDetailCount++]; - - output = input; - - nextOffset += Unsafe.SizeOf<TEntryDetail>(); - } - } - - outputHeader = inputHeader; - outputHeader.SetMagic(MagicPerformanceBuffer); - outputHeader.SetTotalProcessingTime(totalProcessingTime); - outputHeader.SetNextOffset(nextOffset); - outputHeader.SetEntryCount(effectiveEntryCount); - outputHeader.SetEntryDetailCount(effectiveEntryDetailCount); - - _indexHistoryRead = (_indexHistoryRead + 1) % _availableFrameCount; - } - - if (nextOffset < performanceOutput.Length && (performanceOutput.Length - nextOffset) >= Unsafe.SizeOf<THeader>()) - { - ref THeader outputHeader = ref MemoryMarshal.Cast<byte, THeader>(performanceOutput.Slice(nextOffset))[0]; - - outputHeader = default; - } - - return (uint)nextOffset; - } - - public override bool GetNextEntry(out PerformanceEntryAddresses performanceEntry, PerformanceEntryType entryType, int nodeId) - { - performanceEntry = new PerformanceEntryAddresses(); - performanceEntry.BaseMemory = SpanMemoryManager<int>.Cast(CurrentBuffer); - performanceEntry.EntryCountOffset = (uint)CurrentHeader.GetEntryCountOffset(); - - uint baseEntryOffset = (uint)(Unsafe.SizeOf<THeader>() + Unsafe.SizeOf<TEntry>() * _entryIndex); - - ref TEntry entry = ref Entries[_entryIndex]; - - performanceEntry.StartTimeOffset = baseEntryOffset + (uint)entry.GetStartTimeOffset(); - performanceEntry.ProcessingTimeOffset = baseEntryOffset + (uint)entry.GetProcessingTimeOffset(); - - entry = default; - entry.SetEntryType(entryType); - entry.SetNodeId(nodeId); - - _entryIndex++; - - return true; - } - - public override bool GetNextEntry(out PerformanceEntryAddresses performanceEntry, PerformanceDetailType detailType, PerformanceEntryType entryType, int nodeId) - { - performanceEntry = null; - - if (_entryDetailIndex > MaxFrameDetailCount) - { - return false; - } - - performanceEntry = new PerformanceEntryAddresses(); - performanceEntry.BaseMemory = SpanMemoryManager<int>.Cast(CurrentBuffer); - performanceEntry.EntryCountOffset = (uint)CurrentHeader.GetEntryCountOffset(); - - uint baseEntryOffset = (uint)(Unsafe.SizeOf<THeader>() + GetEntriesSize() + Unsafe.SizeOf<IPerformanceDetailEntry>() * _entryDetailIndex); - - ref TEntryDetail entryDetail = ref EntriesDetail[_entryDetailIndex]; - - performanceEntry.StartTimeOffset = baseEntryOffset + (uint)entryDetail.GetStartTimeOffset(); - performanceEntry.ProcessingTimeOffset = baseEntryOffset + (uint)entryDetail.GetProcessingTimeOffset(); - - entryDetail = default; - entryDetail.SetDetailType(detailType); - entryDetail.SetEntryType(entryType); - entryDetail.SetNodeId(nodeId); - - _entryDetailIndex++; - - return true; - } - - public override bool IsTargetNodeId(int target) - { - return _detailTarget == target; - } - - public override void SetTargetNodeId(int target) - { - _detailTarget = target; - } - - public override void TapFrame(bool dspRunningBehind, uint voiceDropCount, ulong startRenderingTicks) - { - if (_availableFrameCount > 0) - { - int targetIndexForHistory = _indexHistoryWrite; - - _indexHistoryWrite = (_indexHistoryWrite + 1) % _availableFrameCount; - - ref THeader targetHeader = ref GetHeaderFromBuffer(_historyBuffer.Span, targetIndexForHistory); - - CurrentBuffer.Span.CopyTo(GetBufferFromIndex(_historyBuffer.Span, targetIndexForHistory)); - - uint targetHistoryFrameIndex = _historyFrameIndex; - - if (_historyFrameIndex == uint.MaxValue) - { - _historyFrameIndex = 0; - } - else - { - _historyFrameIndex++; - } - - targetHeader.SetDspRunningBehind(dspRunningBehind); - targetHeader.SetVoiceDropCount(voiceDropCount); - targetHeader.SetStartRenderingTicks(startRenderingTicks); - targetHeader.SetIndex(targetHistoryFrameIndex); - - // Finally setup the new header - SetupNewHeader(); - } - } - } -} |
