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authorMary <me@thog.eu>2021-02-26 01:11:56 +0100
committerGitHub <noreply@github.com>2021-02-26 01:11:56 +0100
commitf556c80d0230056335632b60c71f1567e177239e (patch)
tree748aa6be62b93a8e941e25dbd83f39e1dbb37035 /Ryujinx.Audio.Renderer/Server/Performance/PerformanceManagerGeneric.cs
parent1c49089ff00fc87dc4872f135dc6a0d36169a970 (diff)
Haydn: Part 1 (#2007)
* Haydn: Part 1 Based on my reverse of audio 11.0.0. As always, core implementation under LGPLv3 for the same reasons as for Amadeus. This place the bases of a more flexible audio system while making audout & audin accurate. This have the following improvements: - Complete reimplementation of audout and audin. - Audin currently only have a dummy backend. - Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL). - Audio Renderer now can output to 5.1 devices when supported. - Audio Renderer init its backend on demand instead of keeping two up all the time. - All backends implementation are now in their own project. - Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this. As a note, games having issues with OpenAL haven't improved and will not because of OpenAL design (stopping when buffers finish playing causing possible audio "pops" when buffers are very small). * Update for latest hexkyz's edits on Switchbrew * audren: Rollback channel configuration changes * Address gdkchan's comments * Fix typo in OpenAL backend driver * Address last comments * Fix a nit * Address gdkchan's comments
Diffstat (limited to 'Ryujinx.Audio.Renderer/Server/Performance/PerformanceManagerGeneric.cs')
-rw-r--r--Ryujinx.Audio.Renderer/Server/Performance/PerformanceManagerGeneric.cs311
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diff --git a/Ryujinx.Audio.Renderer/Server/Performance/PerformanceManagerGeneric.cs b/Ryujinx.Audio.Renderer/Server/Performance/PerformanceManagerGeneric.cs
deleted file mode 100644
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--- a/Ryujinx.Audio.Renderer/Server/Performance/PerformanceManagerGeneric.cs
+++ /dev/null
@@ -1,311 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-using Ryujinx.Audio.Renderer.Parameter;
-using Ryujinx.Audio.Renderer.Utils;
-using System;
-using System.Runtime.CompilerServices;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Server.Performance
-{
- /// <summary>
- /// A Generic implementation of <see cref="PerformanceManager"/>.
- /// </summary>
- /// <typeparam name="THeader">The header implementation of the performance frame.</typeparam>
- /// <typeparam name="TEntry">The entry implementation of the performance frame.</typeparam>
- /// <typeparam name="TEntryDetail">A detailed implementation of the performance frame.</typeparam>
- public class PerformanceManagerGeneric<THeader, TEntry, TEntryDetail> : PerformanceManager where THeader: unmanaged, IPerformanceHeader where TEntry : unmanaged, IPerformanceEntry where TEntryDetail: unmanaged, IPerformanceDetailEntry
- {
- /// <summary>
- /// The magic used for the <see cref="THeader"/>.
- /// </summary>
- private const uint MagicPerformanceBuffer = 0x46524550;
-
- /// <summary>
- /// The fixed amount of <see cref="TEntryDetail"/> that can be stored in a frame.
- /// </summary>
- private const int MaxFrameDetailCount = 100;
-
- private Memory<byte> _buffer;
- private Memory<byte> _historyBuffer;
-
- private Memory<byte> CurrentBuffer => _buffer.Slice(0, _frameSize);
- private Memory<byte> CurrentBufferData => CurrentBuffer.Slice(Unsafe.SizeOf<THeader>());
-
- private ref THeader CurrentHeader => ref MemoryMarshal.Cast<byte, THeader>(CurrentBuffer.Span)[0];
-
- private Span<TEntry> Entries => MemoryMarshal.Cast<byte, TEntry>(CurrentBufferData.Span.Slice(0, GetEntriesSize()));
- private Span<TEntryDetail> EntriesDetail => MemoryMarshal.Cast<byte, TEntryDetail>(CurrentBufferData.Span.Slice(GetEntriesSize(), GetEntriesDetailSize()));
-
- private int _frameSize;
- private int _availableFrameCount;
- private int _entryCountPerFrame;
- private int _detailTarget;
- private int _entryIndex;
- private int _entryDetailIndex;
- private int _indexHistoryWrite;
- private int _indexHistoryRead;
- private uint _historyFrameIndex;
-
- public PerformanceManagerGeneric(Memory<byte> buffer, ref AudioRendererConfiguration parameter)
- {
- _buffer = buffer;
- _frameSize = GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter);
-
- _entryCountPerFrame = (int)GetEntryCount(ref parameter);
- _availableFrameCount = buffer.Length / _frameSize - 1;
-
- _historyFrameIndex = 0;
-
- _historyBuffer = _buffer.Slice(_frameSize);
-
- SetupNewHeader();
- }
-
- private Span<byte> GetBufferFromIndex(Span<byte> data, int index)
- {
- return data.Slice(index * _frameSize, _frameSize);
- }
-
- private ref THeader GetHeaderFromBuffer(Span<byte> data, int index)
- {
- return ref MemoryMarshal.Cast<byte, THeader>(GetBufferFromIndex(data, index))[0];
- }
-
- private Span<TEntry> GetEntriesFromBuffer(Span<byte> data, int index)
- {
- return MemoryMarshal.Cast<byte, TEntry>(GetBufferFromIndex(data, index).Slice(Unsafe.SizeOf<THeader>(), GetEntriesSize()));
- }
-
- private Span<TEntryDetail> GetEntriesDetailFromBuffer(Span<byte> data, int index)
- {
- return MemoryMarshal.Cast<byte, TEntryDetail>(GetBufferFromIndex(data, index).Slice(Unsafe.SizeOf<THeader>() + GetEntriesSize(), GetEntriesDetailSize()));
- }
-
- private void SetupNewHeader()
- {
- _entryIndex = 0;
- _entryDetailIndex = 0;
-
- CurrentHeader.SetEntryCount(0);
- CurrentHeader.SetEntryDetailCount(0);
- }
-
- public static uint GetEntryCount(ref AudioRendererConfiguration parameter)
- {
- return parameter.VoiceCount + parameter.EffectCount + parameter.SubMixBufferCount + parameter.SinkCount + 1;
- }
-
- public int GetEntriesSize()
- {
- return Unsafe.SizeOf<TEntry>() * _entryCountPerFrame;
- }
-
- public static int GetEntriesDetailSize()
- {
- return Unsafe.SizeOf<TEntryDetail>() * MaxFrameDetailCount;
- }
-
- public static int GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref AudioRendererConfiguration parameter)
- {
- return Unsafe.SizeOf<TEntry>() * (int)GetEntryCount(ref parameter) + GetEntriesDetailSize() + Unsafe.SizeOf<THeader>();
- }
-
- public override uint CopyHistories(Span<byte> performanceOutput)
- {
- if (performanceOutput.IsEmpty)
- {
- return 0;
- }
-
- int nextOffset = 0;
-
- while (_indexHistoryRead != _indexHistoryWrite)
- {
- if (nextOffset >= performanceOutput.Length)
- {
- break;
- }
-
- ref THeader inputHeader = ref GetHeaderFromBuffer(_historyBuffer.Span, _indexHistoryRead);
- Span<TEntry> inputEntries = GetEntriesFromBuffer(_historyBuffer.Span, _indexHistoryRead);
- Span<TEntryDetail> inputEntriesDetail = GetEntriesDetailFromBuffer(_historyBuffer.Span, _indexHistoryRead);
-
- Span<byte> targetSpan = performanceOutput.Slice(nextOffset);
-
- ref THeader outputHeader = ref MemoryMarshal.Cast<byte, THeader>(targetSpan)[0];
-
- nextOffset += Unsafe.SizeOf<THeader>();
-
- Span<TEntry> outputEntries = MemoryMarshal.Cast<byte, TEntry>(targetSpan.Slice(nextOffset));
-
- int totalProcessingTime = 0;
-
- int effectiveEntryCount = 0;
-
- for (int entryIndex = 0; entryIndex < inputHeader.GetEntryCount(); entryIndex++)
- {
- ref TEntry input = ref inputEntries[entryIndex];
-
- if (input.GetProcessingTime() != 0 || input.GetStartTime() != 0)
- {
- ref TEntry output = ref outputEntries[effectiveEntryCount++];
-
- output = input;
-
- nextOffset += Unsafe.SizeOf<TEntry>();
-
- totalProcessingTime += input.GetProcessingTime();
- }
- }
-
- Span<TEntryDetail> outputEntriesDetail = MemoryMarshal.Cast<byte, TEntryDetail>(targetSpan.Slice(nextOffset));
-
- int effectiveEntryDetailCount = 0;
-
- for (int entryDetailIndex = 0; entryDetailIndex < inputHeader.GetEntryDetailCount(); entryDetailIndex++)
- {
- ref TEntryDetail input = ref inputEntriesDetail[entryDetailIndex];
-
- if (input.GetProcessingTime() != 0 || input.GetStartTime() != 0)
- {
- ref TEntryDetail output = ref outputEntriesDetail[effectiveEntryDetailCount++];
-
- output = input;
-
- nextOffset += Unsafe.SizeOf<TEntryDetail>();
- }
- }
-
- outputHeader = inputHeader;
- outputHeader.SetMagic(MagicPerformanceBuffer);
- outputHeader.SetTotalProcessingTime(totalProcessingTime);
- outputHeader.SetNextOffset(nextOffset);
- outputHeader.SetEntryCount(effectiveEntryCount);
- outputHeader.SetEntryDetailCount(effectiveEntryDetailCount);
-
- _indexHistoryRead = (_indexHistoryRead + 1) % _availableFrameCount;
- }
-
- if (nextOffset < performanceOutput.Length && (performanceOutput.Length - nextOffset) >= Unsafe.SizeOf<THeader>())
- {
- ref THeader outputHeader = ref MemoryMarshal.Cast<byte, THeader>(performanceOutput.Slice(nextOffset))[0];
-
- outputHeader = default;
- }
-
- return (uint)nextOffset;
- }
-
- public override bool GetNextEntry(out PerformanceEntryAddresses performanceEntry, PerformanceEntryType entryType, int nodeId)
- {
- performanceEntry = new PerformanceEntryAddresses();
- performanceEntry.BaseMemory = SpanMemoryManager<int>.Cast(CurrentBuffer);
- performanceEntry.EntryCountOffset = (uint)CurrentHeader.GetEntryCountOffset();
-
- uint baseEntryOffset = (uint)(Unsafe.SizeOf<THeader>() + Unsafe.SizeOf<TEntry>() * _entryIndex);
-
- ref TEntry entry = ref Entries[_entryIndex];
-
- performanceEntry.StartTimeOffset = baseEntryOffset + (uint)entry.GetStartTimeOffset();
- performanceEntry.ProcessingTimeOffset = baseEntryOffset + (uint)entry.GetProcessingTimeOffset();
-
- entry = default;
- entry.SetEntryType(entryType);
- entry.SetNodeId(nodeId);
-
- _entryIndex++;
-
- return true;
- }
-
- public override bool GetNextEntry(out PerformanceEntryAddresses performanceEntry, PerformanceDetailType detailType, PerformanceEntryType entryType, int nodeId)
- {
- performanceEntry = null;
-
- if (_entryDetailIndex > MaxFrameDetailCount)
- {
- return false;
- }
-
- performanceEntry = new PerformanceEntryAddresses();
- performanceEntry.BaseMemory = SpanMemoryManager<int>.Cast(CurrentBuffer);
- performanceEntry.EntryCountOffset = (uint)CurrentHeader.GetEntryCountOffset();
-
- uint baseEntryOffset = (uint)(Unsafe.SizeOf<THeader>() + GetEntriesSize() + Unsafe.SizeOf<IPerformanceDetailEntry>() * _entryDetailIndex);
-
- ref TEntryDetail entryDetail = ref EntriesDetail[_entryDetailIndex];
-
- performanceEntry.StartTimeOffset = baseEntryOffset + (uint)entryDetail.GetStartTimeOffset();
- performanceEntry.ProcessingTimeOffset = baseEntryOffset + (uint)entryDetail.GetProcessingTimeOffset();
-
- entryDetail = default;
- entryDetail.SetDetailType(detailType);
- entryDetail.SetEntryType(entryType);
- entryDetail.SetNodeId(nodeId);
-
- _entryDetailIndex++;
-
- return true;
- }
-
- public override bool IsTargetNodeId(int target)
- {
- return _detailTarget == target;
- }
-
- public override void SetTargetNodeId(int target)
- {
- _detailTarget = target;
- }
-
- public override void TapFrame(bool dspRunningBehind, uint voiceDropCount, ulong startRenderingTicks)
- {
- if (_availableFrameCount > 0)
- {
- int targetIndexForHistory = _indexHistoryWrite;
-
- _indexHistoryWrite = (_indexHistoryWrite + 1) % _availableFrameCount;
-
- ref THeader targetHeader = ref GetHeaderFromBuffer(_historyBuffer.Span, targetIndexForHistory);
-
- CurrentBuffer.Span.CopyTo(GetBufferFromIndex(_historyBuffer.Span, targetIndexForHistory));
-
- uint targetHistoryFrameIndex = _historyFrameIndex;
-
- if (_historyFrameIndex == uint.MaxValue)
- {
- _historyFrameIndex = 0;
- }
- else
- {
- _historyFrameIndex++;
- }
-
- targetHeader.SetDspRunningBehind(dspRunningBehind);
- targetHeader.SetVoiceDropCount(voiceDropCount);
- targetHeader.SetStartRenderingTicks(startRenderingTicks);
- targetHeader.SetIndex(targetHistoryFrameIndex);
-
- // Finally setup the new header
- SetupNewHeader();
- }
- }
- }
-}