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authorMary <me@thog.eu>2021-02-26 01:11:56 +0100
committerGitHub <noreply@github.com>2021-02-26 01:11:56 +0100
commitf556c80d0230056335632b60c71f1567e177239e (patch)
tree748aa6be62b93a8e941e25dbd83f39e1dbb37035 /Ryujinx.Audio.Renderer/Server/Performance/PerformanceFrameHeaderVersion2.cs
parent1c49089ff00fc87dc4872f135dc6a0d36169a970 (diff)
Haydn: Part 1 (#2007)
* Haydn: Part 1 Based on my reverse of audio 11.0.0. As always, core implementation under LGPLv3 for the same reasons as for Amadeus. This place the bases of a more flexible audio system while making audout & audin accurate. This have the following improvements: - Complete reimplementation of audout and audin. - Audin currently only have a dummy backend. - Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL). - Audio Renderer now can output to 5.1 devices when supported. - Audio Renderer init its backend on demand instead of keeping two up all the time. - All backends implementation are now in their own project. - Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this. As a note, games having issues with OpenAL haven't improved and will not because of OpenAL design (stopping when buffers finish playing causing possible audio "pops" when buffers are very small). * Update for latest hexkyz's edits on Switchbrew * audren: Rollback channel configuration changes * Address gdkchan's comments * Fix typo in OpenAL backend driver * Address last comments * Fix a nit * Address gdkchan's comments
Diffstat (limited to 'Ryujinx.Audio.Renderer/Server/Performance/PerformanceFrameHeaderVersion2.cs')
-rw-r--r--Ryujinx.Audio.Renderer/Server/Performance/PerformanceFrameHeaderVersion2.cs134
1 files changed, 0 insertions, 134 deletions
diff --git a/Ryujinx.Audio.Renderer/Server/Performance/PerformanceFrameHeaderVersion2.cs b/Ryujinx.Audio.Renderer/Server/Performance/PerformanceFrameHeaderVersion2.cs
deleted file mode 100644
index ba873239..00000000
--- a/Ryujinx.Audio.Renderer/Server/Performance/PerformanceFrameHeaderVersion2.cs
+++ /dev/null
@@ -1,134 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Server.Performance
-{
- /// <summary>
- /// Implementation of <see cref="IPerformanceHeader"/> for performance metrics version 2.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x30)]
- public struct PerformanceFrameHeaderVersion2 : IPerformanceHeader
- {
- /// <summary>
- /// The magic of the performance header.
- /// </summary>
- public uint Magic;
-
- /// <summary>
- /// The total count of entries in this frame.
- /// </summary>
- public int EntryCount;
-
- /// <summary>
- /// The total count of detailed entries in this frame.
- /// </summary>
- public int EntryDetailCount;
-
- /// <summary>
- /// The offset of the next performance header.
- /// </summary>
- public int NextOffset;
-
- /// <summary>
- /// The total time taken by all the commands profiled.
- /// </summary>
- public int TotalProcessingTime;
-
- /// <summary>
- /// The count of voices that were dropped.
- /// </summary>
- public uint VoiceDropCount;
-
- /// <summary>
- /// The start ticks of the <see cref="Dsp.AudioProcessor"/>. (before sending commands)
- /// </summary>
- public ulong StartRenderingTicks;
-
- /// <summary>
- /// The index of this performance frame.
- /// </summary>
- public uint Index;
-
- /// <summary>
- /// If set to true, the DSP is running behind.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool IsDspRunningBehind;
-
- public int GetEntryCount()
- {
- return EntryCount;
- }
-
- public int GetEntryCountOffset()
- {
- return 4;
- }
-
- public int GetEntryDetailCount()
- {
- return EntryDetailCount;
- }
-
- public void SetDspRunningBehind(bool isRunningBehind)
- {
- IsDspRunningBehind = isRunningBehind;
- }
-
- public void SetEntryCount(int entryCount)
- {
- EntryCount = entryCount;
- }
-
- public void SetEntryDetailCount(int entryDetailCount)
- {
- EntryDetailCount = entryDetailCount;
- }
-
- public void SetIndex(uint index)
- {
- Index = index;
- }
-
- public void SetMagic(uint magic)
- {
- Magic = magic;
- }
-
- public void SetNextOffset(int nextOffset)
- {
- NextOffset = nextOffset;
- }
-
- public void SetStartRenderingTicks(ulong startTicks)
- {
- StartRenderingTicks = startTicks;
- }
-
- public void SetTotalProcessingTime(int totalProcessingTime)
- {
- TotalProcessingTime = totalProcessingTime;
- }
-
- public void SetVoiceDropCount(uint voiceCount)
- {
- VoiceDropCount = voiceCount;
- }
- }
-}