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authorMary <me@thog.eu>2021-02-26 01:11:56 +0100
committerGitHub <noreply@github.com>2021-02-26 01:11:56 +0100
commitf556c80d0230056335632b60c71f1567e177239e (patch)
tree748aa6be62b93a8e941e25dbd83f39e1dbb37035 /Ryujinx.Audio.Renderer/Server/Performance/PerformanceEntryVersion2.cs
parent1c49089ff00fc87dc4872f135dc6a0d36169a970 (diff)
Haydn: Part 1 (#2007)
* Haydn: Part 1 Based on my reverse of audio 11.0.0. As always, core implementation under LGPLv3 for the same reasons as for Amadeus. This place the bases of a more flexible audio system while making audout & audin accurate. This have the following improvements: - Complete reimplementation of audout and audin. - Audin currently only have a dummy backend. - Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL). - Audio Renderer now can output to 5.1 devices when supported. - Audio Renderer init its backend on demand instead of keeping two up all the time. - All backends implementation are now in their own project. - Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this. As a note, games having issues with OpenAL haven't improved and will not because of OpenAL design (stopping when buffers finish playing causing possible audio "pops" when buffers are very small). * Update for latest hexkyz's edits on Switchbrew * audren: Rollback channel configuration changes * Address gdkchan's comments * Fix typo in OpenAL backend driver * Address last comments * Fix a nit * Address gdkchan's comments
Diffstat (limited to 'Ryujinx.Audio.Renderer/Server/Performance/PerformanceEntryVersion2.cs')
-rw-r--r--Ryujinx.Audio.Renderer/Server/Performance/PerformanceEntryVersion2.cs79
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diff --git a/Ryujinx.Audio.Renderer/Server/Performance/PerformanceEntryVersion2.cs b/Ryujinx.Audio.Renderer/Server/Performance/PerformanceEntryVersion2.cs
deleted file mode 100644
index 84ee5bc9..00000000
--- a/Ryujinx.Audio.Renderer/Server/Performance/PerformanceEntryVersion2.cs
+++ /dev/null
@@ -1,79 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Server.Performance
-{
- /// <summary>
- /// Implementation of <see cref="IPerformanceEntry"/> for performance metrics version 2.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x18)]
- public struct PerformanceEntryVersion2 : IPerformanceEntry
- {
- /// <summary>
- /// The node id associated to this entry.
- /// </summary>
- public int NodeId;
-
- /// <summary>
- /// The start time (in microseconds) associated to this entry.
- /// </summary>
- public int StartTime;
-
- /// <summary>
- /// The processing time (in microseconds) associated to this entry.
- /// </summary>
- public int ProcessingTime;
-
- /// <summary>
- /// The entry type associated to this entry.
- /// </summary>
- public PerformanceEntryType EntryType;
-
- public int GetProcessingTime()
- {
- return ProcessingTime;
- }
-
- public int GetProcessingTimeOffset()
- {
- return 8;
- }
-
- public int GetStartTime()
- {
- return StartTime;
- }
-
- public int GetStartTimeOffset()
- {
- return 4;
- }
-
- public void SetEntryType(PerformanceEntryType type)
- {
- EntryType = type;
- }
-
- public void SetNodeId(int nodeId)
- {
- NodeId = nodeId;
- }
- }
-}